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IRON ATTACK! - Future is Undefined [Osu|Taiko]

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Total Posts
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Topic Starter
Kite
This beatmap was submitted using in-game submission on Donnerstag, 26. Januar 2012 at 18:37:44

Artist: IRON ATTACK!
Title: Future is Undefined
Source: Touhou
Tags: suraimu suraimu_su_ pheon metal arrange ufo undefined fantastic object seirensen zun
BPM: 200
Filesize: 4170kb
Play Time: 01:37
Difficulties Available:
  1. Easy (1,34 stars, 71 notes)
  2. Insane (5 stars, 412 notes)
  3. Normal (3,3 stars, 104 notes)
  4. Pheon's Taiko (4,78 stars, 660 notes)
  5. suraimu's Hard (4,99 stars, 284 notes)
Download: IRON ATTACK! - Future is Undefined
Information: Scores/Beatmap Listing
---------------
Thanks to suraimu_su_ for awesome [Hard] guest diff!

The song is a main title theme arrange of the game Touhou : Undefined Fantastic Object
Album name: Miss Understanding
Link to album info : http://vgmdb.net/album/16871
DoKito
~star <3
madaoB
STAR
Pheon
S--Star!

By the way, I asked you to fix all the difficulty settings in my taiko a while ago I think, could you please put OD right in the middle again?

EDIT; forget that, I'm modding my own map right now for a bit, I'll fix that in the process.
suraimu_su_
star! :)

nice map!! :)
Rucker
:)
Magicphoenix
:3
suraimu_su_
hi!

I would like to make hard difficulty. :D


Is it all right?
suraimu_su_
It completed!
Download: IRON ATTACK! - Future is Undefined (Kite) [suraimu's Hard].osu

You may delete, if there is a problem.

Thank you! :)

Good luck :D
Komeiji Yuki
Hi Kite

I didn't see the bg on taiko diff http://osu.ppy.sh/ss/152946

no kd , just remind you (Idk you just renamed the bg or didn't full-sub )
Topic Starter
Kite
Aah, right :P
I don't have a taiko bg yet so I will set the regular.
Thanks

Also thanks for guest difficulty suraimu, its really great :D
suraimu_su_
It corrected!

Download: IRON ATTACK! - Future is Undefined (Kite) [suraimu's Hard].osu

Thank you for having my difficulty used! :)

Good luck :D
OnosakiHito
Requested Taiko BG finished.
Hope you like it.


lolcubes
Hey there! Another request that was made prior to becoming a mat! \:D/

[Insane]:
  1. 00:21:694 (1) - Maybe remove this new combo? It's not really necessary and it looks better as 1-2-3-4, rather than 1-2-1-2.
  2. 00:33:843 (4,5) - Just a suggestion: swap these two? Plays nicer in my opinion.
  3. 00:43:592 (1) - Finish at the start maybe?
  4. 00:53:192 (1) - ^
  5. 01:02:791 (1) - ^, same goes for 01:07:590 (1) and 01:30:389 (1).
  6. 01:36:988 (1,2,3,4) - I think that this didn't play well. Such a stop in the middle @2+3 kinda breaks the flow. Should probably just create a pattern with equal spacing between those or something.
  7. some thoughts
    01:07:590 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - This was fine and I could hit them all (not always, but most of the time), but I didn't like it. Too much direction changes.
    01:20:789 - In this part I think you used too many circles (especially on overlaps). Every overlap you had could have been a slider and a jump, would be much more fun in my opinion. Don't get me wrong the map was fine and I liked it, this is just something that I suggest that I think that would work better. :3

    Hitsounds: I listed a few of the finishes I think you should use, but take a look at easy, I think those finishes are great. Could probably copy those.
[Hard]:
  1. 00:33:993 (1,2,3) - Should probably fix the spacing here, so it's equal.
  2. 00:41:192 (1,2,3,4,5,6,7) - I think the speed change is too sudden. Atleast for a Hard diff. You could start with 0.60, make the next one 0.70 and the final one 0.80. On the circle part you could go back to 1.0. The change is still visible and you can feel it, it's just less sudden. As it is now, it's just asking for a slider break.
  3. 00:44:192 (2,1,2) - These played bad, atleast for me. First you have an antijump, then suddenly you have 3 times the jump. Due to low AR it's slightly hard to notice the jump too. I think you should probably distance the 1 a bit futher from the slider, but keeping the same spacing between 1 and 2.
  4. 00:52:592 (5) - New combo? Just for consistency, you used it on the previous swaps to the drumline (00:33:393 (1), 00:23:944 (1), etc).
  5. 01:02:191 (10,11) - Maybe unstack 11? Felt kinda bad.
  6. 01:11:790 (3,4) - If you did the above change you should do it here as well. If you didn't, then stack 4 on top of 3. Could look confusing as it is now.
  7. 01:32:789 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Instead of having a 16 note combo, maybe split it into 2 combos? 1-8 and 1-8. Also, same thing about 01:37:588 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17). Those are the longest combos on the map, it's nothing critical but it looks better.
[Normal]:
  1. General: All of the timing sections are not snapped properly. This messes up with the slider tick changes. Also some other objects have normal claps instead of custom ones because of this.
  2. 00:09:995 (1,2) - Probably intentional, just pointing out that they are not centered. Doesn't really need changing though.
  3. 00:14:794 (1) - This slider is not snapped properly.
  4. 00:51:092 (5) - New combo.
  5. 01:00:391 (5) - ^
  6. 01:05:791 (1) - Remove finish from the slider end, could just use a whistle like you did it on the next slider.

[Easy]:
  1. 01:06:991 (3) - Maybe use a whistle just like you did in normal? Same goes for 01:11:790 (3).

[Pheon's Taiko]:
  1. Missing preview point.
That's it I suppose. Don't mind the "some thoughts" stuff, just some thoughts I had while playing the map, if you care.
I think those kick sliders in easy and normal are slightly hard, but we had a talk about this already. I guess I'm fine with those, a friend of mine (300k~ ranked guy who plays this game 10 times a month) could pass both of the diffs so it's nothing critical I suppose.
Good luck!

edit: some changes in the mod because I'm stupid.
Topic Starter
Kite
Fixed all I think
Thanks for the mod xD
Magicphoenix
Looool mod

General
-Album "Miss Understanding" lol ? :D geiler name
-suraimu zu den Tags adden. Ansonsten "Wow, suraimu's Hard war wirklich gut ! Ich such mal nach suraimu => http://puu.sh/6sir"
edit : btw heißt er suraimu_su_ und nicht suraimu_su (!)

[Insane]

Fine

[suraimu's Hard]
*Snap the green lines :
1st green line -29 ms
2nd green line -30 ms
3rd green line -7 ms
4th green line -7 ms
5th green line -7 ms
7th green line -7 ms
*00:52:442 (4,1,2,3,4) - This is very deceptive ! Different spacing on same time and right after another is really not good and hard expectable...

[Normal]

*Same about the green lines like in [Hard]
*00:05:195 (1,2,1,2) - -1 Reverse auf den Slidern, dafür 1 Circle anstelle des Sliderendes hinzufügen. Finde mit den Slidern solltest du die Gitarre hl'n.
*01:26:789 (3,4,5,6) - Die hier in 2 slider umwandeln? 1. Hältst du damit deine 4-combo streak 2. hast auch sonst immer slider für benutzt :P
*01:33:988 (3,4,5,6) - ^

[Easy]

*Die grünen Linien mal wieder
*00:05:195 => 00:13:595 - Wieso ist der Part hier schwerer in [Easy] als in [Normal] ? xD Könntest die Pattern ja zwischen den diffs tauschen
*01:05:791 => 01:11:790 - ^


STAR GOGO
Topic Starter
Kite
All fixed except green lines, as they don't mess with hitsounds or other things.
Also kept beginning in easy and normal

Thanks for the mod~
ziin
[easy]
00:51:992 (4) - so glad you did this. Even before I played it I thought to myself "I hope there's 3 snare hits on that..."

[normal]
00:48:392 (1,2,3,4) - some overlaps. Rest of the map is perfect, so it would be nice to make these perfect too, no?

[suraimu]
The map's fine there's just a few things I don't like:
There's a lot of inconsistent spacing in the map and a lot of speed changes. You're using 5 slider speeds which is okay I suppose, but still it's something to think about. Do you really need that .7 and .8 section? Do you really need that .5 section?

The streams especially aren't placed perfectly, and these aren't really pleasant:
00:23:944 (1,2,3,1) -
because they are so close together. You've already got:
00:16:594 (3,4,5,6) - "normal" compressed stream
00:21:994 (1,2,3) - linear spaced stream
I missed one of the linear spaced streams because I thought they were more antijumps. It probably won't happen again though.

When you use a very low spacing, especially on compressed streams, you shouldn't use grid snap except on the first and last note. spacing here is pretty important to looking good, and if you can get the stream to be perfectly spaced, why not do it?
00:42:992 (4) - there's only a 0.04x difference in spacing here, but I can easily tell this one is too close, so it looks bad.

[insane]
too hard for me on this computer.
Take a look at what I said on suraimu's diff, mainly on the compressed streams/grid snap. I also think the spacing is a little small, but that's mostly personal preference.
00:09:995 (1,2,3) - can you take some emphasis off the end of these sliders? Maybe switch to soft hitsound for the end?
01:12:390 (1) - aren't these combos a little long?
01:32:789 (1) - double check new combos here.
Topic Starter
Kite

ziin wrote:

[normal]
00:48:392 (1,2,3,4) - some overlaps. Rest of the map is perfect, so it would be nice to make these perfect too, no? Moved the overlapping notes a bit

[suraimu]
The map's fine there's just a few things I don't like:
There's a lot of inconsistent spacing in the map and a lot of speed changes. You're using 5 slider speeds which is okay I suppose, but still it's something to think about. Do you really need that .7 and .8 section? Do you really need that .5 section?

I fixed suraimu's diff to only have 3 slider speeds, also remapped this one bit 00:23:944 (1,2,3,1)

The streams especially aren't placed perfectly, and these aren't really pleasant:
00:23:944 (1,2,3,1) -
because they are so close together. You've already got:
00:16:594 (3,4,5,6) - "normal" compressed stream
00:21:994 (1,2,3) - linear spaced stream
I missed one of the linear spaced streams because I thought they were more antijumps. It probably won't happen again though.

I remapped one of those, the others don't seem that much of a problem to me though

When you use a very low spacing, especially on compressed streams, you shouldn't use grid snap except on the first and last note. spacing here is pretty important to looking good, and if you can get the stream to be perfectly spaced, why not do it?
00:42:992 (4) - there's only a 0.04x difference in spacing here, but I can easily tell this one is too close, so it looks bad.

[insane]
too hard for me on this computer.
Take a look at what I said on suraimu's diff, mainly on the compressed streams/grid snap. I also think the spacing is a little small, but that's mostly personal preference.
Hmm the streams on Insane look okay to me even when I mapped with grid snap, even though I agree with the spacing being a little small. It's still okay imo and plays fine, but I might end up increasing the spacing a bit, not sure yet though.

00:09:995 (1,2,3) - can you take some emphasis off the end of these sliders? Maybe switch to soft hitsound for the end? That's actually a great idea, thanks
01:12:390 (1) - aren't these combos a little long? Placed more New Combos during the long stream
01:32:789 (1) - double check new combos here.Placed more New Combos to fit the music
Thanks for the mod ziin :3
NatsumeRin
[General]
BPM:200, offset:392

i love the taiko diff.

[Normal]
just mention here, if you increase both HP/OD by 1 tick the max score would be higher, (current max score in Hard seems too high)

[suraimu's Hard]
a general thing: i noticed you tend to make the notes close to each other, i can understand the circles because it's a 200 BPM song, but in slider parts like 00:57:991 (1,2,3,4), do you really need to do that? it looks not so good anyway.

[Insane]
00:41:192 (1,2,3,4,1,2,3,4) - make the spacing increase like http://puu.sh/dWBA ?

don't kud.
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