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wa. remixed celas - Gin no Kaze

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loli_milk
i love you :)
Nymph
NICE~
Rucker
:D nice~
xiba
nice map
DeeN
待我考试结束
knjiga
8-)
DeeN
Peace_old_1
:D :D
gto461013
:D
Natteke
Sharp
hi
Flute
:oops:
spboxer3
話說我修的幾乎是nazi~~lol 懶的用就ignore掉吧
還有我說的grid都是最小的4號!!
[standard]
00:08:237 (1,2) –兩個形狀…好像有些不同~~讓它變好看點吧:D

[normal]
00:18:522 (1,2,3,4,5) - (2) 下一格 (5)右一格
00:24:694 (1) –左一格?
00:33:951 (5) –右一格?
00:55:894 (2) –上一格?
01:07:551 (2,3,4,5,6) –形狀有點跑掉了…

[Hyper]
00:15:094 (1) –左+下各移一格
01:13:894 (6) –這地方也是沒和(3)對齊~不過問題不大(反正都是小毛病)
01:15:437 (1,2) –這兩個讓它平行吧!!

[Another]
00:26:065 (6) –上去3格會更好看(?)
01:39:094 (1) –上兩格會比較好(?)
01:42:351 (1,2,3) –擺在與01:42:865 (1) –對應的地方會不會比較好(純粹建議!!!)

加油!!!~~給個star
Natteke

spboxer3 wrote:

[Hyper]
00:15:094 (1) –左+下各移一格
01:13:894 (6) –這地方也是沒和(3)對齊~不過問題不大(反正都是小毛病)
01:15:437 (1,2) –這兩個讓它平行吧!!
I don't even
Topic Starter
soulfear

Natteke wrote:

spboxer3 wrote:

[Hyper]
00:15:094 (1) –左+下各移一格
01:13:894 (6) –這地方也是沒和(3)對齊~不過問題不大(反正都是小毛病)
01:15:437 (1,2) –這兩個讓它平行吧!!
I don't even
00:15:094 (1) – turn left and down 1 grip (lv4)
01:15:437 (1,2) – seems aren't parallel

Well...I think it isn't important,so I keep them for you.
Natteke
Nah, not gonna change
Avadon_old
:)
Orgol
~
aizel
:)
grvyd
:shock:
Kanon
Standard
00:16:465 (2) - add whistle?
00:24:180 change to 90% volume here?
00:27:437 (1) - add whistle?
00:56:322 starting from 70% volume?
01:01:380 (1) - change clap to whistle?
01:05:837 ^
01:15:437 delete this time panel?
01:30:437 make volume start from 70 85 100
01:42:865 (1) - use soft finish?

Normal
00:13:122 (4) - add finish
00:17:151 (2,3) - change like this?: http://puu.sh/2NZk
00:22:208 use normal hitsound here? make a time panel for this
00:39:437 (1,2,3) - follow the original rhythm is better imo. here is my suggestion : http://puu.sh/2O0R
00:46:637 (1,1,2) - unstack them? confusing

Hyper
00:41:152 (3,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4) - that part has weird spacing. suggest fix it,cus its confusing and no fun.
other are all fine to me.

Another
之前没有MOD鬼畜DIFF的经验,就靠打图的感觉来MOD了。。
setAR=8? 玩起来更舒服一点,符合你之前风格
00:25:037 (2,1) - 这里跳太难了,用正常间距吧
00:46:122 (1,2,3,4,5,6,7) - 这段和之前连打挡住了,看不清,分开比较好?
00:47:408 (3,4,5,6) - confusing 每次这里必断
还有从00:46:894到00:50:580 这段节奏玩起来不舒服。。要不要改你自己看吧。
other are all fine to me

PS:尼玛,原来MOD也要删VIDEO,MOD了2个diff以后我已经被闪的不行了。
敢不敢不这么闪

☆~偶像,加油啊
rrtyui

Kanon wrote:

Standard
00:16:465 (2) - add whistle?
00:24:180 change to 90% volume here?
00:27:437 (1) - add whistle?
00:56:322 starting from 70% volume?
01:01:380 (1) - change clap to whistle?
01:05:837 ^
01:15:437 delete this time panel?
01:30:437 make volume start from 70 85 100 fixed to 85 and fixed 01:30:780 delete this time panel
01:42:865 (1) - use soft finish?
all fix~

thx kanon~ >q<

Download: wa. remixed celas - Gin no Kaze (soulfear) [Standard].osu
Lesjuh
Another
Extremely inconsistent spacing at a not-enjoyable rate. I'll point out what's wrong.
00:04:465 (1,2) - spacing
00:40:380 (5,6,7,8) - spacing
00:43:894 (1,2) - spacing
00:48:265 (2,3) - spacing
00:49:894 (3,4,5,6) - spacing
00:51:951 (1) - Remove combo
00:52:122 (2) - New combo
01:08:922 (8,9,10,11) - spacing
01:18:522 (1,2,3,4,5,6) - spacing

Check it out.

Hyper
Aimod detects a few unsnaped objects. Resnap them.

Standard
01:13:722 (4) - This slider is almost offscreen. Move it a little to the right.
01:31:551 (1) - ^

That's it!
Topic Starter
soulfear

Lesjuh wrote:

Another
Extremely inconsistent spacing at a not-enjoyable rate. I'll point out what's wrong. Because of AR9,so it's easy to read.
00:04:465 (1,2) - spacing
00:40:380 (5,6,7,8) - spacing
00:43:894 (1,2) - spacing
00:48:265 (2,3) - spacing fixed
00:49:894 (3,4,5,6) - spacing
00:51:951 (1) - Remove combo
00:52:122 (2) - New combo
01:08:922 (8,9,10,11) - spacing
01:18:522 (1,2,3,4,5,6) - spacing fixed

Check it out.

Hyper
Aimod detects a few unsnaped objects. Resnap them. fixed

Standard
01:13:722 (4) - This slider is almost offscreen. Move it a little to the right. fixed
01:31:551 (1) - ^ fixed

That's it!
Charles445
Just because it's easy to read doesn't make stupid spacing fun, seriously
Topic Starter
soulfear
.:
Lesjuh

soulfear wrote:

Because of AR9,so it's easy to read.
That has nothing to do with it.

Also think one more time about changing the things I pointed out and I'll bubble.

EDIT: fine, bubbled.
val0108
Differences between "normal" and "standard" are big.
You must make the new difficulty between normal and standard...
normal is never normal.this is a "Hard"

good luck!!
star~
Lesjuh
doublepost??
Lesjuh

val0108 wrote:

normal is never normal.this is a "Hard"
True.
Standard = Normal
Normal = Hard

Fixed and rebubbled.
ouranhshc
Why is the difficulty gap between Normal and Hard so big. seems like you might be better off changing Normal to Easy and creating a better normal.

Another - why so many spacing changes
00:13:722 (7) - this isn't intuitive
00:24:694 (1) - ^ - also, how come this one has a new combo but the previous one doesn't have one
00:53:322 (9,1,8,1,4,1) - are jumps this big really necessary
zsr123
a zhe tu juran wang gei xing le ......
CMP
star
Sakura
[Another]
Spacing is way too big, it's just non-sense speedy stuff
00:13:722 (7) - This is waaaay too fast, slow it down http://osu.ppy.sh/ss/118936
00:24:694 (1) - Same as above
00:51:694 (7) - Unsnapped slider end! http://puu.sh/3E2d
01:31:551 (1,2,3,4,5,6,7,8,9,10,11) - Cant see the circles nor their approach circles due to circles blending with background video, color change this combo
Ok never mind ill just tell you to remap this diff, the patterns dont make any sense to me (and other BATs), the speed ups dont even fit the music, and im not even sure if the map fits the music since all i see is notes randomly placed everwhere along the grid with random spacing changes that make it so impossible to read X_X

[Hyper]
00:48:008 (1,2,3,1,2,3) - I dunno but it doesnt make any sense to me that the 1/4s have farther spacing than the 1/2s that's counter-intuitive.
Well this is the best diff in this mapset, good job Natteke!

[Hard]
00:57:265 (7,8,9) - Might as well just finish the stream

[Normal]
Why are you using 0.5x-0.6x Spacing on the easiest diff of the mapset? im sorry but i strongly disagree with this
01:16:465 (2) - Dont use short kick sliders on the easiest diff
01:41:151 (6) - Dont use these kind of sliders on the easiest diff
01:42:865 (1) - The hitburst is covering the SLOW APPROACH CIRCLE so it's hard to tell exactly when to hit this note
Topic Starter
soulfear

Sakura Hana wrote:

[Another]
Spacing is way too big, it's just non-sense speedy stuff
00:13:722 (7) - This is waaaay too fast, slow it down http://osu.ppy.sh/ss/118936
00:24:694 (1) - Same as above
00:51:694 (7) - Unsnapped slider end! http://puu.sh/3E2d fixed
01:31:551 (1,2,3,4,5,6,7,8,9,10,11) - Cant see the circles nor their approach circles due to circles blending with background video, color change this combo fixed
Ok never mind ill just tell you to remap this diff, the patterns dont make any sense to me (and other BATs), the speed ups dont even fit the music, and im not even sure if the map fits the music since all i see is notes randomly placed everwhere along the grid with random spacing changes that make it so impossible to read X_X

[Hyper]
00:48:008 (1,2,3,1,2,3) - I dunno but it doesnt make any sense to me that the 1/4s have farther spacing than the 1/2s that's counter-intuitive.
Well this is the best diff in this mapset, good job Natteke!

[Hard]
00:57:265 (7,8,9) - Might as well just finish the stream

[Normal]
Why are you using 0.5x-0.6x Spacing on the easiest diff of the mapset? im sorry but i strongly disagree with this
01:16:465 (2) - Dont use short kick sliders on the easiest diff
01:41:151 (6) - Dont use these kind of sliders on the easiest diff
01:42:865 (1) - The hitburst is covering the SLOW APPROACH CIRCLE so it's hard to tell exactly when to hit this note
rrtyui

Sakura Hana wrote:

[Normal]
Why are you using 0.5x-0.6x Spacing on the easiest diff of the mapset? im sorry but i strongly disagree with this
01:16:465 (2) - Dont use short kick sliders on the easiest diff
01:41:151 (6) - Dont use these kind of sliders on the easiest diff
01:42:865 (1) - The hitburst is covering the SLOW APPROACH CIRCLE so it's hard to tell exactly when to hit this note
lol

done
Download: wa. remixed celas - Gin no Kaze (soulfear) [Normal].osu
Topic Starter
soulfear
uploaded,please recheck all.
Shiirn
why do you disrespect the composers of the music by mapping like this
really, the only reason anyone should ever download this map is because natteke did something in it

modding in a few




general
video is distracting and horrible
you only made 1 diff? i'm not sure whether this is a good thing or a bad thing, but i'm not sure about its rankability
why is the preview time at a random point in the song that doesn't really fit?
the gray combo color looks ugly

shiirn wrote:

Stick to the one naming convention? having both normal/hard and hyper/another makes no sense since hyper and hard are supposed to be relatively equal in terms of difficulty. Besides, deen's Normal plays like an Easy and the Hard is more like a Normal, so go Beginner / Standard as difficulty names?
holy crap same as Fracture i didn't even need to change anything wahahaha
EDIT: oh wait this is lesjuh's fault. YOU FAIL LESJUH


normal
this is an easy
00:56:237 (1) - what is the point of the timing sections

Hard
crappy ass HP drain and OD just to make the star rating lower haha
00:18:522 (1,2,3,4,5) - nazi - crappy pentagon
00:52:122 (1,2,3,4,1) - ^even worse
00:53:837 (2,3,4,1) - at least try to make the patterns look pretty
00:57:265 (7,8,9) - why'd you stop the circle that was actually halfway decent
01:07:551 (2,3,4,5,6) - more awkward patterns
01:18:694 (1) - remove newcombo
01:25:551 (5) - either stack under the end of 3 and make it hard to read or make it below 4 so it's not messed up
01:27:437 (1,2,3,4) - line these up so they make a nice cross rather than 3 and 4 being rather awkwardly off-center? you don't need to stick directly to 1.0x spacing the entire time, 1.1 or something won't kill anyone


Hyper by Natteke the only difficulty worth my time modding
NO PROBLEMS \o/

Another - time to get my hands dirty, since you used alot of copy+paste badly in your map i will use lots of copy+paste in my mod
Circles: 540 Sliders: 59
^i can understand why you hate sliders since you suck at making them, but those get better with practice, practice, practice! \o/

00:04:122 (9,1) - antijump is unintuitive
beginning section - varying from stacks to large jumps makes for very awkward playing and generally no fun. Make more interesting patterns.
00:10:637 (1,2,3) - why do you return to where 1 is after 2? boring, nonsensical.
00:12:351 (1,2,3,4,5,6) - increased spacing does slightly make sense, however, the pattern makes none whatsoever. Make this into a pretty star?
00:13:722 (7) - what a waste of space, slider is way too fast and with an unstacked and un-synced note at the end
00:20:580 (1,2,3) - why do you return to where 1 is after 2? boring, nonsensical.
00:21:437 (2,3,4) - why do you return to where 2 is after 3? boring, nonsensical.
00:21:951 (1,2) - you need to learn how to have 1/4 slide combos intuitive. This doesn't work.
00:22:980 (5,6,7) - why do you return to where 5 is after 6? boring, nonsensical.
00:24:694 (1,2) - oh ye gods it actually ends with the note at the end. still way too fast.
00:33:265 (1,2,3) - why do you return to where 1 is after 2? boring, nonsensical.
00:31:894 (6) - place so that the distance between it and the previous and next combos are the same?
00:43:380 (7,8) - having 8 at the start of 7 makes for very hard sightreading.
00:45:608 (2,3,4,5,6,1,2,3,4,5,6,7) - normally i love streams that curve like this, but overlapping them like this is a rather bad idea.
00:47:408 (3,4,5,6) - why do you return to where 4 is after 5? boring, nonsensical. and the spacing is huge on this one, what the nugget
00:51:008 (2) - the sound of the beat is on the red tick bro, move 1/4 left plz
00:51:951 (1,2,3,4,5,6,7,8,9) - these look hideous
00:53:494 (1,2,3,4,5,6,7,8) - these look hideous
00:54:865 (1,2,3,4) - these look hideous
00:55:551 (1,2,3,4) - these look hideous
00:56:751 (4,5,6,7,8,9) - these are hard to read since they hop from one spot to the next while also having stacks and well
00:57:951 (1,2,3,4,1,2,3,4) - i'm a big fan of bounceback streams, but this one is just cruel. Make 4 a bit less of a turn from 1.
00:58:808 - you like overmapping, why isnt there a note here and the next 1/4 cuz there are beats there
00:59:322 - you like overmapping, why isnt there a note here cuz there are beats there
01:02:922 (9) - new combo
01:05:665 (6) - new combo
01:09:437 (11) - it's very hard to read a 1/2 that's 8 pixels away from the previous note and 100 away from the next one with the same time between them...
01:14:408 (1) - you start getting into "retarded-level jumps" here, ignoring the fact that the streams make no sense
01:15:608 (4) - and it just gets worse
01:16:465 (1) - and then you antijump
01:17:151 (1) - then go back to big jumps
01:17:837 (1,2,3,4) - then you use your signature "straight 1/4 sliders all over the place fuwaaaaaa" thingy
01:19:894 (1,2,3,4) - these look hideous
The Section After That - the spacing and movement is alright, but there's no flow. You randomly move your mouse around and this makes it entirely based off sightreading where the next note is. That makes the map barely musical at all.
01:39:780 (1) - badly placed at the end
01:40:122 (3,4,1) - now, this is a good example of why your jumps suck. From 1 to 3, the player has to move at relatively small angles. 10->40 degrees off center max. But from 4 to 1, they need to make an almost 180 degree turn - which is worse than an actual 180 since they need to veer off course when returning rather than going straight back and forth.
01:42:008 (8) - jumps during 1/8 sliders are a baaaaaaaaaad idea
01:42:351 (1) - the next note being waaaaay over there doesn't help either


y u bubble dis lezjuh

OH GOD WHY CAN'T I STOP FINDING CRAP edit #6
Topic Starter
soulfear
No,thank you 8-)
spboxer3
No,thank you 8-)
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