i love you
I don't evenspboxer3 wrote:
[Hyper]
00:15:094 (1) –左+下各移一格
01:13:894 (6) –這地方也是沒和(3)對齊~不過問題不大(反正都是小毛病)
01:15:437 (1,2) –這兩個讓它平行吧!!
00:15:094 (1) – turn left and down 1 grip (lv4)Natteke wrote:
I don't evenspboxer3 wrote:
[Hyper]
00:15:094 (1) –左+下各移一格
01:13:894 (6) –這地方也是沒和(3)對齊~不過問題不大(反正都是小毛病)
01:15:437 (1,2) –這兩個讓它平行吧!!
all fix~Kanon wrote:
Standard
00:16:465 (2) - add whistle?
00:24:180 change to 90% volume here?
00:27:437 (1) - add whistle?
00:56:322 starting from 70% volume?
01:01:380 (1) - change clap to whistle?
01:05:837 ^
01:15:437 delete this time panel?
01:30:437 make volume start from 70 85 100 fixed to 85 and fixed 01:30:780 delete this time panel
01:42:865 (1) - use soft finish?
Lesjuh wrote:
Another
Extremely inconsistent spacing at a not-enjoyable rate. I'll point out what's wrong. Because of AR9,so it's easy to read.
00:04:465 (1,2) - spacing
00:40:380 (5,6,7,8) - spacing
00:43:894 (1,2) - spacing
00:48:265 (2,3) - spacing fixed
00:49:894 (3,4,5,6) - spacing
00:51:951 (1) - Remove combo
00:52:122 (2) - New combo
01:08:922 (8,9,10,11) - spacing
01:18:522 (1,2,3,4,5,6) - spacing fixed
Check it out.
Hyper
Aimod detects a few unsnaped objects. Resnap them. fixed
Standard
01:13:722 (4) - This slider is almost offscreen. Move it a little to the right. fixed
01:31:551 (1) - ^ fixed
That's it!
That has nothing to do with it.soulfear wrote:
Because of AR9,so it's easy to read.
True.val0108 wrote:
normal is never normal.this is a "Hard"
Sakura Hana wrote:
[Another]
Spacing is way too big, it's just non-sense speedy stuff
00:13:722 (7) - This is waaaay too fast, slow it down http://osu.ppy.sh/ss/118936
00:24:694 (1) - Same as above
00:51:694 (7) - Unsnapped slider end! http://puu.sh/3E2d fixed
01:31:551 (1,2,3,4,5,6,7,8,9,10,11) - Cant see the circles nor their approach circles due to circles blending with background video, color change this combo fixed
Ok never mind ill just tell you to remap this diff, the patterns dont make any sense to me (and other BATs), the speed ups dont even fit the music, and im not even sure if the map fits the music since all i see is notes randomly placed everwhere along the grid with random spacing changes that make it so impossible to read X_X
[Hyper]
00:48:008 (1,2,3,1,2,3) - I dunno but it doesnt make any sense to me that the 1/4s have farther spacing than the 1/2s that's counter-intuitive.
Well this is the best diff in this mapset, good job Natteke!
[Hard]
00:57:265 (7,8,9) - Might as well just finish the stream
[Normal]
Why are you using 0.5x-0.6x Spacing on the easiest diff of the mapset? im sorry but i strongly disagree with this
01:16:465 (2) - Dont use short kick sliders on the easiest diff
01:41:151 (6) - Dont use these kind of sliders on the easiest diff
01:42:865 (1) - The hitburst is covering the SLOW APPROACH CIRCLE so it's hard to tell exactly when to hit this note
lolSakura Hana wrote:
[Normal]
Why are you using 0.5x-0.6x Spacing on the easiest diff of the mapset? im sorry but i strongly disagree with this
01:16:465 (2) - Dont use short kick sliders on the easiest diff
01:41:151 (6) - Dont use these kind of sliders on the easiest diff
01:42:865 (1) - The hitburst is covering the SLOW APPROACH CIRCLE so it's hard to tell exactly when to hit this note
holy crap same as Fracture i didn't even need to change anything wahahahashiirn wrote:
Stick to the one naming convention? having both normal/hard and hyper/another makes no sense since hyper and hard are supposed to be relatively equal in terms of difficulty. Besides, deen's Normal plays like an Easy and the Hard is more like a Normal, so go Beginner / Standard as difficulty names?