This could be good. I'd need to have more terminology with LNs as i'm not 100% good with them. I want to add a jack/speed map so maybe i can combine them into 1 song? If we do 5 songs then we get 3 rice and 2 LNs maybe?
1. That could workpofnkul wrote:
my 2 cents
make clear condition 97% with score v2. any lower is prolly too cheesable
make it less of a dan and more like a packs of maps. stamina is way too needed for dans
maybe don't force all the different types of maps into one dan?
maybe just don't have dans in the first place xd
I think 96.5 V2 would be better. V2 97% is just suffer.pofnkul wrote:
my 2 cents
make clear condition 97% with score v2. any lower is prolly too cheesable
make it less of a dan and more like a packs of maps. stamina is way too needed for dans
maybe don't force all the different types of maps into one dan?
maybe just don't have dans in the first place xd
yes but having full marathons makes the map more stamina focused rather than a test of many different skills.Znow wrote:
2. Stamina is still gonna be a factor when it comes to this. I think that's a good thing. I plan to make packs when I get more experience but stamina being needed for dans is a good thing in my opinion and it allows you to push for harder things and gives you the power to do harder things for longer periods without harm.
that's what it's like with ddmythical's stupid troll rolly stream maps with 96 as clear con but with a clear con of 97 with v2 and better speed maps it won't be as much of an issueYyottaCat wrote:
I don't think there should be a speed type map though because that's basically just manip.
having speed as a subset of tech is dumb imoZnow wrote:
I understand all your points so I have new idea for the layout
Skillsets that will be tested:
Jack (Chordjack + Speedjack combo maybe)
Technicalality (Includes more complex patterns + tech dumps to remove speed skillset)
LN 1 (Releases + Shields etc)
Streaming (A map full of or having js, hs, burst streams)
Hybrid (the final test. If you can clear the maps before this'll be the last challenge standing consisting of all or almost all skillsets)
95 or 96% v2 Requirement
96 v2 is still very mashable. also speed uses minijacks to require different trilling control where as tech uses minijacks to create a combo of jacking and trilling to create insane transitionsZnow wrote:
both are VERY similar in terms of playing. this'll be on v2 btw you need to account for v2 96 being harder then 96 v1. I haven't started this yet so I still need feedback
Just do rice mixed instead then.pofnkul wrote:
96 v2 is still very mashable. also speed uses minijacks to require different trilling control where as tech uses minijacks to create a combo of jacking and trilling to create insane transitionsZnow wrote:
both are VERY similar in terms of playing. this'll be on v2 btw you need to account for v2 96 being harder then 96 v1. I haven't started this yet so I still need feedback
everything is mashable to a put really. nothing is gonna stop mashing besides just making it so you need to work harder on non-mash songs. Stamina, Jack, and LN songs are much harder to mash then speed and tech. 96 V1 and V2 require more accuracy so less mashing. Also both skillsets require trilling control. They both are way too similar. Yes tech can have harder transitions but it's the same as speed really.pofnkul wrote:
96 v2 is still very mashable. also speed uses minijacks to require different trilling control where as tech uses minijacks to create a combo of jacking and trilling to create insane transitionsZnow wrote:
both are VERY similar in terms of playing. this'll be on v2 btw you need to account for v2 96 being harder then 96 v1. I haven't started this yet so I still need feedback
That's what I said i was gonna doYyottaCat wrote:
Just do rice mixed instead then.pofnkul wrote:
96 v2 is still very mashable. also speed uses minijacks to require different trilling control where as tech uses minijacks to create a combo of jacking and trilling to create insane transitionsZnow wrote:
both are VERY similar in terms of playing. this'll be on v2 btw you need to account for v2 96 being harder then 96 v1. I haven't started this yet so I still need feedback
Well of course there's gonna be acc farming issues. People thrive on certain skillsets. No matter what you do it'll always be this way. This isn't a dans fault nor a player's fault as they can't control what they are inherently good at. Harder clear continues won't fix the issue 100% but it'll fix it to a degree. I think you're taking the mashing argument a little too much. Map batches will also suffer from mashing. Every single thing that is put out can suffer from mashing it's just a matter of how hard is it to mash and what will a player do.pofnkul wrote:
dans and rice hybrids fundamentally all suffer the issue of acc farming one section and mash tanking the rest
making the clear condition tighter helps but does not fix the issue
this is why im heavily in favor of map batches rather than dans
people won't stop arguing even after it's made, such is the way of dan courses in the osu!mania community (this is why both of the people who made the other ones don't want anything to do with it anymore)YyottaCat wrote:
I think we should just go with Znow’s idea because it’s their project after all. You can’t satisfy everyone at once.
I suggest we move on from this and stop arguing.
Difficulty wise, I think that LN difficulty should be about 1 dan number up the rice difficulty. (e.g. Gamma - Yami)
so i'll have to see with v1/v2.Znow wrote:
I understand all your points so I have new idea for the layout
Skillsets that will be tested:
Jack (Chordjack + Speedjack combo maybe)
Technicalality (Includes more complex patterns + tech dumps to remove speed skillset)
LN 1 (Releases + Shields etc)
Streaming (A map full of or having js, hs, burst streams)
Hybrid (the final test. If you can clear the maps before this'll be the last challenge standing consisting of all or almost all skillsets)
95 or 96% v2 Requirement