Please reply to this mod saying what you didn't fix (and what you did) and why. Remember these are all suggestions.
Also, if you have any question, feel free to ask me in-game
General
Also, if you have any question, feel free to ask me in-game
General
- The first few notes are off. Try using this timing:
offset 1506 --- BPM 178
offset 2832 --- BPM 180,000 - Countdown isn't enabled in the Extreme diff, but it doesn't have time to display on the other ones. Either add an audio lead-in, ether remove it.
- After the timing fix in PM, this still had the wrong timing and unsnapped notes. :/
- Ar being so different from OD feels weird. Maybe use OD+1 ?
- Tick rate 0.5 sounds weird. For long sliders, it creates unwanted ticks like 00:05:498 (3) - that really sound weird.
- Using lower spacing for 1/2s might prove too confusing. Remember this is an Easy. I understand why you did that, but I think it would be better not to (or better to remove the 1/2s at all, at 180 BPM, that's really fast).
- 00:12:165 (5) - Add a new combo to match the lyrics sentences
- 00:17:498 (5,6,1,2) - I suggest using this comboing: new combo on (5), remove the new combo on (1), and new combo on (2). It makes more sense with the lyrics imo and makes more even combos
- 00:22:831 (4) - New combo to match the lyrics ?
- 00:27:665 (1,2,3,4) - At 180 BPM, 4 1/2 seems rather harsh in an Easy
- 00:40:165 (4) - New combo to be consistent with 00:33:498 (4,1,2,3,4) -
- 00:57:498 (1,2,3,4,5,6,7,8) - I find this pattern very difficult for an Easy. First of all, the long stream of 1/1 notes at 180 BPM might be too hard to catch. Then, the sharp angle between (4) and (5) might be a bit much for new players.
- 01:29:498 (1,2,3,4,5,6,7,8) - Same
- 01:48:498 (1) - This note appears really too soon after the spinner.
- After the timing fix, this still had the wrong timing and unsnapped notes. :/
- Why are OD and AR so different ? D:
- The difficulty is rather uneven. The beginning plays like a very decent Hard, then the kiai times play more like a Normal. Also, the beginning needs more hitsounds. Maybe use whistles for the drums ?
- 00:23:165 (1,1,1) - Remove these new combos as they make little sense with the song.
- 01:06:165 (1,1,1) - Same.
- 01:18:831 (2) - I bet this slider isn't supposed to end on the blue tick.
- 01:40:831 (1,1) - Remove these new combos as they make little sense with the song.
- Evil diff. =( I don't understand why you used all these double under sliders.
- 00:16:332 (1,2,1,2,1,2,1,2) - nice pattern =o I like it
- 00:23:831 (5) - Add a new combo on this note. Otherwise, the spacing becomes completely wrong and the pattern very difficult to read.
- 00:38:331 (5,6,7) - This triple has a weird shape. I hesitated when testplaying, so I think you should stack them.
- 00:57:498 (2,3,3,2,3) - Add new combos to stay consisntent in your comboing.
- 01:02:832 (3,2,2) - Same.
- 01:29:498 (3,4,2,2,3) - Same.
- 01:33:998 (3,4,5) - If you fixed the first triple I pointed out, I think you could as well stack these to stay consistent with the patterns you use =o
- 01:34:498 (1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3) - Do the same comboing as you used to for these notes as well.
- 01:42:331 (1,1) - Likewise, remove these new combos.
- 01:43:498 (1,1) - Same
- 01:46:165 (1,1) - Same
- 01:48:498 (1,1,1,1,1,1,1) - Remove these. I don't think they are needed - it is easy enough to see the spacing progressively decreases.