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Kagamine Rin & Len - Pyon Pyon Heart

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Total Posts
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Topic Starter
val0108
This beatmap was submitted using in-game submission on 2011年5月27日 at 17:00:41

Artist: Kagamine Rin & Len
Title: Pyon Pyon Heart
Source: Vocaloid
Tags: Itsu Yama Fuwaru
BPM: 200
Filesize: 21368kb
Play Time: 03:13
Difficulties Available:
  1. Easy (2.28 stars, 150 notes)
  2. Hard (4.94 stars, 425 notes)
  3. Insane (5 stars, 561 notes)
  4. Normal (4.31 stars, 306 notes)
Download: Kagamine Rin & Len - Pyon Pyon Heart
Download: Kagamine Rin & Len - Pyon Pyon Heart (no video)
Information: Scores/Beatmap Listing
---------------
Heart,Hole,Rabbit and Wolf,Were you able to find these?._.
Patchouli
8-)
K o h a k u
8-) 8-)
Lanttu
Maybe change artist to Kagamine Rin & Len? :3 (or at least change Ren to Len, heh~)
KSHR
modding ;)

[Easy]
SPOILER
00:13:166 (1) - 1grid 右
00:26:966 (1) - x:256 y:312
00:44:366 (1) - x:128 y:248
00:45:266 (2) - x:216 y:176
*00:44:366 (1,2,3) - それぞれの間のスぺーシングにバラつきがあったので座標を書きましたが、
>それはあくまで1つの方法にすぎないので他の位置でも修正可能です
00:51:566 (1) - 2grid 下
00:52:466 (2) - 1grid 下、左
00:57:566 (5) - 1grid 下、右
01:22:766 (1,2) - 2grid 下

[Normal
Fine!!
少しスライダーが速い気がしましたが多分許容範囲だと思います!

[Hard]
SPOILER
00:19:766 (5) - 1grid 下
00:20:066 (6) - 2grid 上
00:20:366 (1) - 1grid 下
00:24:866 (1) - x:456 y:200
00:25:016 (2) - x:416 y:136
00:44:366 (1) - 2grid 左
00:44:966 (2) - 1grid 右
00:45:566 (5) - 1grid 左
00:51:116 (1) - 3grid 上
00:52:766 (4) - new comboもしくは00:52:766 (4,5,6,7)のスぺーシングを1.12x(±3)にまとめてください
00:55:466 (4) - 1grid 上
01:09:416 (2,3,4) - 1grid 右
01:11:366 (3,4,5,6) - スぺーシングの統一、もしくはこのままの配置にするのであればnew combo
01:23:366 (2) - 1grid 右
01:23:966 (3) - ^
01:25:166 (1) - 1grid 右
01:26:066 (3) - 1grid 下、左
01:26:216 (4) - 2grid 下
01:28:616 (4) - 1grid 左
01:33:416 (5) - 1grid 下
01:38:966 (5) - 1grid 右
01:39:266 (6) - ^
01:39:566 (1) - 1grid 上
01:41:216 (8) - 1grid 下
01:44:216 (2) - 1grid 上
01:44:366 (3) - ^
02:22:466 (6) - ^
02:27:566 (1) - 3grid 上
02:28:766 (2) - 4grid 上
02:44:366 (1) - 1grid 下
02:57:266 (3) - 1grid 左

[Insane]
SPOILER
01:05:666 (7) - 1grid 上、右
01:06:866 (3) - 7grid 上
01:07:016 (4) - 1grid
01:07:916 (6) - new combo
01:08:216 (8) - 1grid 右
01:08:366 (9) - 2grid 右
01:22:766 (1) - 1grid 左、3grid 下
01:23:516 (2) - 1grid 下
01:26:666 (5) - new combo
01:42:416 (6) - ^
01:44:066 (3) - ^
02:27:266 (2) - 9grid 上(x:256 y:216)
02:30:266 (1) - 1grid 下、右

star :)
Topic Starter
val0108

KSHR wrote:

modding ;)

[Easy]
SPOILER
00:13:166 (1) - 1grid 右
00:26:966 (1) - x:256 y:312
00:44:366 (1) - x:128 y:248
00:45:266 (2) - x:216 y:176
*00:44:366 (1,2,3) - それぞれの間のスぺーシングにバラつきがあったので座標を書きましたが、
>それはあくまで1つの方法にすぎないので他の位置でも修正可能です
00:51:566 (1) - 2grid 下
00:52:466 (2) - 1grid 下、左
00:57:566 (5) - 1grid 下、右
01:22:766 (1,2) - 2grid 下

[Normal
Fine!!
少しスライダーが速い気がしましたが多分許容範囲だと思います!

[Hard]
SPOILER
00:19:766 (5) - 1grid 下
00:20:066 (6) - 2grid 上
00:20:366 (1) - 1grid 下
00:24:866 (1) - x:456 y:200
00:25:016 (2) - x:416 y:136
00:44:366 (1) - 2grid 左
00:44:966 (2) - 1grid 右
00:45:566 (5) - 1grid 左
00:51:116 (1) - 3grid 上
00:52:766 (4) - new comboもしくは00:52:766 (4,5,6,7)のスぺーシングを1.12x(±3)にまとめてください
00:55:466 (4) - 1grid 上
01:09:416 (2,3,4) - 1grid 右
01:11:366 (3,4,5,6) - スぺーシングの統一、もしくはこのままの配置にするのであればnew combo
01:23:366 (2) - 1grid 右
01:23:966 (3) - ^
01:25:166 (1) - 1grid 右
01:26:066 (3) - 1grid 下、左
01:26:216 (4) - 2grid 下
01:28:616 (4) - 1grid 左
01:33:416 (5) - 1grid 下
01:38:966 (5) - 1grid 右
01:39:266 (6) - ^
01:39:566 (1) - 1grid 上
01:41:216 (8) - 1grid 下
01:44:216 (2) - 1grid 上
01:44:366 (3) - ^
02:22:466 (6) - ^
02:27:566 (1) - 3grid 上
02:28:766 (2) - 4grid 上
02:44:366 (1) - 1grid 下
02:57:266 (3) - 1grid 左

[Insane]
SPOILER
01:05:666 (7) - 1grid 上、右
01:06:866 (3) - 7grid 上
01:07:016 (4) - 1grid
01:07:916 (6) - new combo
01:08:216 (8) - 1grid 右
01:08:366 (9) - 2grid 右
01:22:766 (1) - 1grid 左、3grid 下
01:23:516 (2) - 1grid 下
01:26:666 (5) - new combo
01:42:416 (6) - ^
01:44:066 (3) - ^
02:27:266 (2) - 9grid 上(x:256 y:216)
02:30:266 (1) - 1grid 下、右

star :)
Alllll fixed!! 細かくありがとう!!
Thite
ぴょんぴょん
Apriy
pyon :3
Mesita
star as usual!
Lalarun
:oops: :oops: :oops:
Suzully
pyon :arrow: pyon
Garven
Yup.

[General]
Disable letterboxing during breaks so you don't get this:
Shouldn't title be "Pyon Pyon Heart" ?

[Easy]
00:27:566 (2) - Remove new combo
00:55:166 (2) - Weird rhythm
01:04:166 (1) - Hrm, kind of soon after a spinner. Maybe end spinner at 01:02:816 - and add a note at 01:03:566 - ?
01:27:566 (1) - Maybe make combos like this?

01:46:766 (1) - Remove new combo

[Normal]
00:22:766 (1) - Too soon after a spinner for a normal. >< Maybe end at 00:22:016 - and new note at 00:22:466 - ?
01:13:166 - Maybe start break here? Left click and drag the start of the break time.
01:39:566 (1) - End this at 01:41:216 - and new note at 01:41:666 - ?
Kind of large spacing for a normal. ><

[Hard]
00:31:616 (7) - Hrm, maybe make this longer to 00:32:066 - and delete 8?
01:13:166 - Extend start of break to here
01:50:816 (7) - Same as before?
02:07:766 - Map through this break? Feels odd to play for a few seconds and break again. :/
02:22:766 (7,8,1,2) - These feel so off from the music. D:
02:25:166 (3) - Slider speed .75x here?
03:11:066 (2,3) - Stacked weird

[Insane]
01:13:166 - Extend start of break to here
02:07:766 - Map through this break? Feels odd to play for a few seconds and break again. :/
02:25:166 (5) - Slider speed .75x here?
Topic Starter
val0108

Garven wrote:

Yup.ya!:3

[General]
Disable letterboxing during breaks so you don't get this:oh...What do I do here?XDhaha
Shouldn't title be "Pyon Pyon Heart" ?done!

[Easy]
00:27:566 (2) - Remove new comboFixed
00:55:166 (2) - Weird rhythmFixed
01:04:166 (1) - Hrm, kind of soon after a spinner. Maybe end spinner at 01:02:816 - and add a note at 01:03:566 - ?I delete it
01:27:566 (1) - Maybe make combos like this?Fixed

01:46:766 (1) - Remove new comboFixed

[Normal]
00:22:766 (1) - Too soon after a spinner for a normal. >< Maybe end at 00:22:016 - and new note at 00:22:466 - ?Fixed
01:13:166 - Maybe start break here? Left click and drag the start of the break time.Fixed
01:39:566 (1) - End this at 01:41:216 - and new note at 01:41:666 - ?Fixed
Kind of large spacing for a normal. ><D:

[Hard]
00:31:616 (7) - Hrm, maybe make this longer to 00:32:066 - and delete 8?no
01:13:166 - Extend start of break to hereFixed
01:50:816 (7) - Same as before?no
02:07:766 - Map through this break? Feels odd to play for a few seconds and break again. :/done!a new part
02:22:766 (7,8,1,2) - These feel so off from the music. D:Fixed
02:25:166 (3) - Slider speed .75x here?Fixed
03:11:066 (2,3) - Stacked weirdFixed

[Insane]
01:13:166 - Extend start of break to hereFixed
02:07:766 - Map through this break? Feels odd to play for a few seconds and break again. :/done!
02:25:166 (5) - Slider speed .75x here?
Fixed

nice mod thank you >w<"I love your modo/
nimba_old
:)
mooai
:oops:
banvi
8-)
Garven
A little more IRC modding, and here we go~

:U

Log
06:59 *Garven is editing (Kagamine Rin & Len - Pyon Pyon Heart)[http://osu.ppy.sh/s/25568]
06:59 <Garven> : Normal:
06:59 <Garven> : 01:31:016 (3) - End this at 01:31:616 - ?
06:59 <val0108> : ok:D
07:00 <Garven> : Hard:
07:01 <val0108> : ya
07:01 <Garven> : 00:20:816 (4,5,6,7,8) - Move down and left one grid.
07:01 <Garven> : And readjust spacing between 8 and 1
07:01 <Garven> : The stacking makes it look weird
07:02 <Garven> : 00:29:816 (1,3,5) - Try to get all of these stacked properly. Disable grid snap and distance snap while moving these around so you can
07:02 <Garven> : get it perfect
07:03 <val0108> : how? http://gyazo.com/b30c8a2351717224bce598ffa1ad5871.png
07:03 <val0108> : 00:20:816 (4,5,6,7,8) -
07:04 <Garven> : Looks better. Test is in play mode and keep an eye on the spacing between 3 and 4. If they look the same, then you've done it right.
07:04 <Garven> : :3
07:04 <val0108> : ok
07:05 <val0108> : othes?
07:05 <val0108> : others*
07:05 <Garven> : Working on it. :3
07:06 <Garven> : 01:04:466 (3) - Maybe reposition this? The osu! after a spinner in the default skin is kind of covering it up. http://puu.sh/151f
07:07 <val0108> : ah.
07:07 <val0108> : ok.
07:08 <val0108> : ctl+j
07:08 <Garven> : 02:17:966 (4,5,6) - This rhythm felt kind of boring considering how close you follow the vocal at 02:22:466 (1,2,3,4) -
07:10 <Garven> : 03:11:216 (3) - Same stacking problem as earlier. Make it lower so it doesn't look all weird in play mode. http://puu.sh/151m
07:12 <Garven> : Insane:
07:12 <Garven> : 00:58:616 (2,3) - I didn't like this overlap much. :/
07:13 <val0108> : XD
07:14 <val0108> : ctl+j
07:14 <Garven> : 01:50:816 (1) - For this, maybe have normal-hitnormal sounds at 01:51:266 - , 01:51:341 - and 01:51:416 -
07:16 <val0108> : ?_?
07:17 <val0108> : http://gyazo.com/deba6e7159ff937a13ef45e6340af678.png
07:17 <val0108> : here?
07:17 <Garven> : Yeah.
07:17 <val0108> : :D
07:17 <Garven> : 02:44:366 - You sure you want soft hit sounds here? Kind of quiet.
07:18 <Garven> : 02:25:166 (1) - here too, actually
07:19 <val0108> : already soft sounds :d
07:19 <Garven> : Well, I mean I think normal would be better.
07:19 <Garven> : The drums in the music are already going back to normal. ;p
07:19 <val0108> : ah:D
07:20 <Garven> : 03:22:766 (1,2,3,4,5,6,7,8) - Maybe 1.5x spacing?
07:21 <Garven> : Checking laundry, brb
07:23 <val0108> : 03:22:766 (1,2,3,4,5,6,7,8) - ah,no change ok?
07:24 <Garven> : Sure, just a suggestion
07:24 <Garven> : I think that's all I could find, anyway.
07:24 <Garven> : Go ahead and upload and I'll check the changes
07:25 <val0108> : ok.done!
07:25 <val0108> : thank you >w<"
07:25 <Garven> : np :3
07:28 <Garven> : Hard: 00:30:266 (2) - Move to here? http://puu.sh/151H
07:28 <val0108> : spacing...D:
07:28 <val0108> : 1.2
07:29 <Garven> : After the stacking, it's not that bad. Try in play mode.
07:29 <val0108> : ah.ok
07:30 <Garven> : That's it.
07:30 <val0108> : :D
AngelHoney
:) :) :)
NabeyaN
Star~ 8-)
Beuchi
Hello old bubble~

~Easy~
No problems here!

~Normal~
No problems here!

~Hard~
00:30:266 (2) - Fix the spacing here. The other circles have correct spacing =x
01:29:366 (1,1,1,1) - Colorhax <3333
03:10:016 (6,7,1) - The HPbar covers partially the notes (http://osu.ppy.sh/ss/72179), could you make something else with the sliders please? >.<

~Insane~
- AIMod warns about more than 3 sliderspeeds being used but honestly that 2x feels pretty natural so in my opinion this can be one of those exceptions getting ranked...

00:14:366 (5) - Hidden repeat arrow http://osu.ppy.sh/ss/72187
02:17:966 (1,3) - AIMod says these sliders "move in an abnormal way" but they aren't that bad imo, I didn't have any problem when I played it =x

I'd like to see [Easy] and [Normal] being mapped, at least, at the same time as [Hard], but oh well xP
Also the speed difference between [Easy] and [Normal] is very, very extreme x_x; If you play both, Normal almost feels like a Hard because of the speed Dx

I'm sorry but I'm popping this ;~; call me back when you fix these!
Topic Starter
val0108

Beuchi-chan wrote:

Hello old bubble~

~Easy~
No problems here!

~Normal~
No problems here!

~Hard~
00:30:266 (2) - Fix the spacing here. The other circles have correct spacing =xplayed,not spacing:P
01:29:366 (1,1,1,1) - Colorhax <3333color change
03:10:016 (6,7,1) - The HPbar covers partially the notes (http://osu.ppy.sh/ss/72179), could you make something else with the sliders please? >.<fixed

~Insane~
- AIMod warns about more than 3 sliderspeeds being used but honestly that 2x feels pretty natural so in my opinion this can be one of those exceptions getting ranked...

00:14:366 (5) - Hidden repeat arrow http://osu.ppy.sh/ss/72187fixed
02:17:966 (1,3) - AIMod says these sliders "move in an abnormal way" but they aren't that bad imo, I didn't have any problem when I played it =xok.change slider

I'd like to see [Easy] and [Normal] being mapped, at least, at the same time as [Hard], but oh well xP
Also the speed difference between [Easy] and [Normal] is very, very extreme x_x; If you play both, Normal almost feels like a Hard because of the speed Dx

I'm sorry but I'm popping this ;~; call me back when you fix these!
thank you :3
Beuchi
Alright! Everything fixed is fine now, but I'd like another BAT to check it since I'm not really fond about the difference of length/spread >x<;

RE-BUBBLED!!
Topic Starter
val0108

Beuchi-chan wrote:

Alright! Everything fixed is fine now, but I'd like another BAT to check it since I'm not really fond about the difference of length/spread >x<;

RE-BUBBLED!!
thank you :3
al2e10
Sorry for poping the bubble.

[Insane]
00:49:766 (1,2,3,4) - Move 1 grid down is better.

[Hard]
00:20:816 (4,5) - Isn't the spacing of 00:20:666 (3,4) -
00:27:566 (1,2) - Isn't the spacing of 00:29:216 (6,7) -
00:30:266 (2,3) - ^ -00:30:866 (4,5) -

[Normal]
01:31:016 (3) - Ugly slider.
This normal is too hard T.T

Well, I like your map, but my job is to pop bubble. xD
Ekaru
The Source should not be "Vocaloid"; "Vocaloid" is not a valid source. For consistency, it should be the composer of the song (I'd argue that it should technically be nothing, but eh). "Vocaloid" should be moved to tags.

Sakura would probably come in here and point it out anyways, so you might as well take care of it now than later.
Derekku
Half the playerbase says Vocaloid is correct, while the other half says the composer's name is. I used to go with the latter, but nowadays I think that Vocaloid makes much more sense than a random composer's name. Sure, they're technically the artist, but I think that keeping all Vocaloid songs as "Vocaloid" would be a bit more cohesive overall.
Ekaru

Derekku wrote:

Half the playerbase says Vocaloid is correct, while the other half says the composer's name is. I used to go with the latter, but nowadays I think that Vocaloid makes much more sense than a random composer's name. Sure, they're technically the artist, but I think that keeping all Vocaloid songs as "Vocaloid" would be a bit more cohesive overall.
But there are already plenty that have the composer as the Source, so you can't make it cohesive.

IMO the composer should be either in the artist field or as the source since they're the composer and Vocaloid is a computer program, but eh.

Say I am looking through the Vocaloid list for composers I know. You can't tell who made the song if they're in the tags, but you *can* if they're in the Source.
Topic Starter
val0108
I keep this source.
KiriNoMorii
:)
SapphireGhost
Another good val0108 beatmap ~
Linn
Star~
James2250
-It really isn't a good idea to have your Easy/Normal end at 01:53:966, your Hard end at 03:15:566, and your Insane end at 03:46:766. It is strongly recommended to end all of your difficulties at the same place. Right now your difficulties cuts out a significant part of the community and also creates large scores gaps between the difficulties
-Some parts sound pretty empty without hitsounds at the moment, there are some finishes placed nicely but you could try adding some more thingd about to keep it interesting
-00:29:816 seems like a kind of random place to start kiai again (same for the ones at 01:48:941, 03:10:616 and 03:41:816)

Easy:
-Really doesn't need AR on the lowest setting, do at least +1/+2 on it (I suggest +2)

Normal:
01:31:016 (3,1) - move these further away if possible

Hard:
02:52:616 (2,1) - kind of a sudden jump?

Insane:
02:24:866 (4,1) - I would try not to stack these just so the repeat is always visible

The maps look nicely done but I would try and fix the length of each difficulty to make them more consistent if you can
Topic Starter
val0108

James2250 wrote:

-It really isn't a good idea to have your Easy/Normal end at 01:53:966, your Hard end at 03:15:566, and your Insane end at 03:46:766. It is strongly recommended to end all of your difficulties at the same place. Right now your difficulties cuts out a significant part of the community and also creates large scores gaps between the difficulties ok.but,Easy diff only short.
-Some parts sound pretty empty without hitsounds at the moment, there are some finishes placed nicely but you could try adding some more thingd about to keep it interesting
-00:29:816 seems like a kind of random place to start kiai again (same for the ones at 01:48:941, 03:10:616 and 03:41:816)done!

Easy:
-Really doesn't need AR on the lowest setting, do at least +1/+2 on it (I suggest +2) done!

Normal:
01:31:016 (3,1) - move these further away if possibledone!

Hard:
02:52:616 (2,1) - kind of a sudden jump? done!

Insane:
02:24:866 (4,1) - I would try not to stack these just so the repeat is always visibledone!

The maps look nicely done but I would try and fix the length of each difficulty to make them more consistent if you can
thank youuuu
Beren
Garven
Thread locked by request.
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