Problem details: Osu crashes after enabling compatibility mode or whatever its called and cant open the game anymore. Tried restarting and checking files but cant find much
Error: #=zM_SEhOF5HWqYY5d3W9K2dWjNV5Pc: No available GL context found. ---> OpenTK.Graphics.GraphicsContextException: Failed to initialize EGL, error BAD_ALLOC.
at OpenTK.Platform.Egl.EglWindowInfo..ctor(IntPtr handle, IntPtr display, IntPtr surface)
at OpenTK.Platform.Egl.EglAnglePlatformFactory.CreateWindowInfo(IAngleWindowInfoInternal window_info, Int32 major, GraphicsContextFlags flags)
at OpenTK.Platform.Egl.EglAnglePlatformFactory.CreateGLContext(GraphicsMode mode, IWindowInfo window, IGraphicsContext shareContext, Boolean directRendering, Int32 major, Int32 minor, GraphicsContextFlags flags)
at OpenTK.Graphics.GraphicsContext..ctor(GraphicsMode mode, IWindowInfo window, IGraphicsContext shareContext, Int32 major, Int32 minor, GraphicsContextFlags flags)
at #=zG0KE4esziS3EZH7x0an34Aat09SC.#=zW9GfD3k=(Int32 #=zBrOzCf8=, Int32 #=zlgUfSec=, GraphicsContextFlags #=zuvNsEEI=)
at #=zd3CMWNLdfwvNzZSU4afPu$M=.#=zJYKigz5cpjQv(GraphicsContextFlags #=zuvNsEEI=)
--- End of inner exception stack trace ---
at #=zd3CMWNLdfwvNzZSU4afPu$M=.#=zJYKigz5cpjQv(GraphicsContextFlags #=zuvNsEEI=)
at #=zd3CMWNLdfwvNzZSU4afPu$M=.#=zJYKigz5cpjQv(GraphicsContextFlags #=zuvNsEEI=)
at #=zd3CMWNLdfwvNzZSU4afPu$M=.OnHandleCreated(EventArgs #=z5RJ2D6A=)
at #=z$SIKNA8X$0ym883QoNOULHEmhZ4c.OnHandleCreated(EventArgs #=z5RJ2D6A=)
at System.Windows.Forms.Control.WmCreate(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at System.Windows.Forms.Form.WmCreate(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at #=zPFrQy17scL34V8j7YRdHGps=.WndProc(Message& #=zUYGxzGU=)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Video or screenshot showing the problem: https://imgur.com/a/kwXhV18
osu! version: Stable 20220101.1 (latest)
[EDIT] I fixed it by going into the local config file and changing CompatabilityContext = 1 to 0. I didnt see it at first but its weirld how its different from the in-game setting
Error: #=zM_SEhOF5HWqYY5d3W9K2dWjNV5Pc: No available GL context found. ---> OpenTK.Graphics.GraphicsContextException: Failed to initialize EGL, error BAD_ALLOC.
at OpenTK.Platform.Egl.EglWindowInfo..ctor(IntPtr handle, IntPtr display, IntPtr surface)
at OpenTK.Platform.Egl.EglAnglePlatformFactory.CreateWindowInfo(IAngleWindowInfoInternal window_info, Int32 major, GraphicsContextFlags flags)
at OpenTK.Platform.Egl.EglAnglePlatformFactory.CreateGLContext(GraphicsMode mode, IWindowInfo window, IGraphicsContext shareContext, Boolean directRendering, Int32 major, Int32 minor, GraphicsContextFlags flags)
at OpenTK.Graphics.GraphicsContext..ctor(GraphicsMode mode, IWindowInfo window, IGraphicsContext shareContext, Int32 major, Int32 minor, GraphicsContextFlags flags)
at #=zG0KE4esziS3EZH7x0an34Aat09SC.#=zW9GfD3k=(Int32 #=zBrOzCf8=, Int32 #=zlgUfSec=, GraphicsContextFlags #=zuvNsEEI=)
at #=zd3CMWNLdfwvNzZSU4afPu$M=.#=zJYKigz5cpjQv(GraphicsContextFlags #=zuvNsEEI=)
--- End of inner exception stack trace ---
at #=zd3CMWNLdfwvNzZSU4afPu$M=.#=zJYKigz5cpjQv(GraphicsContextFlags #=zuvNsEEI=)
at #=zd3CMWNLdfwvNzZSU4afPu$M=.#=zJYKigz5cpjQv(GraphicsContextFlags #=zuvNsEEI=)
at #=zd3CMWNLdfwvNzZSU4afPu$M=.OnHandleCreated(EventArgs #=z5RJ2D6A=)
at #=z$SIKNA8X$0ym883QoNOULHEmhZ4c.OnHandleCreated(EventArgs #=z5RJ2D6A=)
at System.Windows.Forms.Control.WmCreate(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at System.Windows.Forms.Form.WmCreate(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at #=zPFrQy17scL34V8j7YRdHGps=.WndProc(Message& #=zUYGxzGU=)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Video or screenshot showing the problem: https://imgur.com/a/kwXhV18
osu! version: Stable 20220101.1 (latest)
[EDIT] I fixed it by going into the local config file and changing CompatabilityContext = 1 to 0. I didnt see it at first but its weirld how its different from the in-game setting