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E-Type - If Heaven Were to Fall (Nightcore Mix)

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Topic Starter
ztrot
This beatmap was submitted using in-game submission on Thursday, May 19, 2011 at 11:12:15 PM

Artist: E-Type
Title: If Heaven Were to Fall (Nightcore Mix)
Tags: Trance Remix Angels jericho2442
BPM: 157.55
Filesize: 5327kb
Play Time: 03:08
Difficulties Available:
  1. Alpha (2.95 stars, 225 notes)
  2. Beta (3.89 stars, 210 notes)
  3. Omega (4.99 stars, 462 notes)
Download: E-Type - If Heaven Were to Fall (Nightcore Mix)
Information: Scores/Beatmap Listing
---------------
Yes another nice map! Thanks to jericho for the Beta guest diff major help mate~
Enjoy
BounceBabe
Yeah :D ~
Nadina120
excellent 8-)
Anto
:)
Charles445
starring for shits and giggles
jericho2442
aaaand here is the requested diff to fill in the hole in the spread nicely xD

Download: E-Type - If Heaven Were to Fall (Nightcore Mix) (ztrot) [jericho2442's Beta].osu
Drevv_old
nice one 8-)
SapphireGhost
IRC modded.
- Inconsistent kiai times were fixed.
- Inconsistent spinners were fixed.
- A touch of slider nazi ~

02:17:387 (4) - This slider bugs me. It really does.

But the mapset is fine as usual, ztrot. Have a star to speed things along.
iMuffin
star whore
MoonFragrance
(ノ゚ω゚)ノ -☆
Pizzicato
star~

Beta Difficulty
01:42:432 - replace slider with spinner?
01:48:552 ^
Quaraezha
I love the map, sexy sliders in beta too <3
But I think I could enjoy it more if the Hit sounds were louder :D

STAR!
HeatKai
weeeeeeeeeeee~
Raimon
Like it like it ^^
Suimya
;)
Charles445
Alpha
AR +1 maybe... ah who am I kidding

Beta
What is this I don't even

Omega
Pointed out that combos are inconsistent on vent
00:15:140 - Add clap
01:31:497 - Move this 5 on the 3 god damn it, then move the 6 down with it
02:01:773 - Move 1 grid down.
02:50:138 - Remove clap
GladiOol
ztarot

GET IT?!?! XD
Shiro
Please reply to this mod saying what you didn't fix (and what you did) and why. Remember these are all suggestions.
Also, if you have any question, feel free to ask me in-game :)

General
seems fine

Alpha
  1. There are lots of stacks... From what I've seen new players don't handle stacks very well, so I'd suggest to unstack some of the 4stacks ?
  2. 00:42:560 - The lack of note here sounded weird, because the hitsounds were going poum clap poum clap poum and there's a clap missing
  3. 00:44:845 - same
  4. 00:48:653 - same
  5. 02:09:389 - same
Beta
  1. 01:30:925 (2,3) - These sounded extremely weird to me - probably because the clap is on the red tick. I was used to the rhythm you've been using so far, so this one surprised me.
  2. 01:32:449 (1,2) - Same, adding that because of that, I combo broke here, being surprised by how soon (1) was.
  3. 01:37:019 (2,3,1,2) - Same comments about these, except I could play these because I got used to the rhythm, but if you fix the two above, players won't have that tool, so you might need to fix these as well.
Omega
  1. I think raising the AR by 1 would make the map easier to read... Some of the patterns are kind of hard to read right now.
  2. 00:58:555 (1,2,3,4,5) - I think it would be better to move this pattern somewhere else than the very bottom of the screen so that it's easier to read.
  3. 02:49:758 (1,2,3,4,5) - Same ? (except the top of the screen =p)

Not much to say, mostly nazi stuff. <3
Topic Starter
ztrot

Odaril wrote:

Please reply to this mod saying what you didn't fix (and what you did) and why. Remember these are all suggestions.
Also, if you have any question, feel free to ask me in-game :)

General
seems fine

Alpha
  1. There are lots of stacks... From what I've seen new players don't handle stacks very well, so I'd suggest to unstack some of the 4stacks ? the ar is really low so it should be all right.
  2. 00:42:560 - The lack of note here sounded weird, because the hitsounds were going poum clap poum clap poum and there's a clap missing got the ones i felt right.
  3. 00:44:845 - same
  4. 00:48:653 - same
  5. 02:09:389 - same
Beta
  1. 01:30:925 (2,3) - These sounded extremely weird to me - probably because the clap is on the red tick. I was used to the rhythm you've been using so far, so this one surprised me.
  2. 01:32:449 (1,2) - Same, adding that because of that, I combo broke here, being surprised by how soon (1) was.
  3. 01:37:019 (2,3,1,2) - Same comments about these, except I could play these because I got used to the rhythm, but if you fix the two above, players won't have that tool, so you might need to fix these as well.
I found nothing really wrong with jeris diff and seeing as it is a later diff it should be fine with the way it is mapped

Omega
  1. I think raising the AR by 1 would make the map easier to read... Some of the patterns are kind of hard to read right now.
  2. 00:58:555 (1,2,3,4,5) - I think it would be better to move this pattern somewhere else than the very bottom of the screen so that it's easier to read. I would rather not.
  3. 02:49:758 (1,2,3,4,5) - Same ? (except the top of the screen =p)
it feels fine to me where it is


Not much to say, mostly nazi stuff. <3
foulcoon
[Alpha]
I actually think this is harder than Beta lol. The difficulty settings seem high for some reason even though they're not, and the slider velocity also seemed a bit much for an easy difficulty. Other than that, there were only sfg-type things that don't really matter and weren't worth posting so i think its okay.

[Beta]
01:30:164 (1,2,3,4,1,2,3) - these two combos sound weird with the hitsounds... i think it sounds better if you make the 2nd slider in each combo start on the white tick rather than the red tick
01:36:257 (1,2,3,4,1,2,3) - ^

[Omega]
01:27:498 (2,3,4) - this is a fugly "stack" that was so ugly it made me miss the beats after
01:32:068 (7) - shouldn't the new combo be here?
01:38:161 (8) - ^
Topic Starter
ztrot

foulcoon wrote:

[Alpha]
I actually think this is harder than Beta lol. The difficulty settings seem high for some reason even though they're not, and the slider velocity also seemed a bit much for an easy difficulty. Other than that, there were only sfg-type things that don't really matter and weren't worth posting so i think its okay. lol okay, I'll see what I can do.

[Beta]
01:30:164 (1,2,3,4,1,2,3) - these two combos sound weird with the hitsounds... i think it sounds better if you make the 2nd slider in each combo start on the white tick rather than the red tick
01:36:257 (1,2,3,4,1,2,3) - ^ I'll run this by the guest mapper.

[Omega]
01:27:498 (2,3,4) - this is a fugly "stack" that was so ugly it made me miss the beats after Fixed
01:32:068 (7) - shouldn't the new combo be here? Nah it's a jump and my combos follow the lyrics not the beats
01:38:161 (8) - ^ ^
blissfulyoshi
T_T, maybe I am deaf or my sound system sucks, but the hitnormal has almost no presence in the song. (T_T that I need my headphones to listen to hitclap)

Feels a little weird that only second chorus is missing kiai. Personally, I would like either just the last chorus or all the choruses.

Alpha:
00:26:946 (1) to 00:37:990 (3) - No hitsounds for this entire section??? Since I can't really hear hitnormal, I could not follow this part very well
00:54:366 (4) - make this the same slider as 3 (this slider bends down first before going up)
02:44:807 (4) - ^

Beta:
00:56:460 (2) - It would look a better if this slider was more symmetrical (the ending goes more inward than the beginning does, and you can see this while playing)
01:44:635 (2,3,1,2,3,4) and 01:50:729 (2,3,1,2,3) - I don't know why, but when I play these sections the hitclaps feel out of place or really strange since there are so few of them (the first verse didn't seem to have as much of an effect on me)
01:59:869 (1) - remove new combo to be consistent with 02:12:055 (3) and the corresponding parts in the previous chorus

Omega:
00:26:184 (1) to 00:39:132 (7) - same as Alpha
01:01:601 (1,4) - it would probably look better if these 2 notes did not overlap
02:52:804 (1,4) - ^
Maybe it is just my mood tonight, but I sort of wanted this diff to have a few more jumps to make it a little more fun and hectic

================

A decent mapset overall. I don't like the fact that my speakers can't play bass, so I need my headphones to enjoy hearing the hitclap (the map plays horribly without bass) Nothing really major, so I can bubble after you fix everything (assuming I don't find more xD). For now, Star!

Edit: Forgot to say that the timing felt a little late to me, maybe -2 to -4. I guess you can ignore it since +/- 5ms is very dfficult(next to impossible) to tell the difference, but I thought I might as well bring it up.
Topic Starter
ztrot
01:01:601 (1,4) - it would probably look better if these 2 notes did not overlap
02:52:804 (1,4) - ^I'll stick with them the way they are atm.
jericho2442

foulcoon wrote:

[Beta]
01:30:164 (1,2,3,4,1,2,3) - these two combos sound weird with the hitsounds... i think it sounds better if you make the 2nd slider in each combo start on the white tick rather than the red tick i dont really agree,i wanted a trip rhythm here, which is the effect it flows to, it also flows to the vocals so srry :/
01:36:257 (1,2,3,4,1,2,3) - ^same

blissfulyoshi wrote:

Beta:
00:56:460 (2) - It would look a better if this slider was more symmetrical (the ending goes more inward than the beginning does, and you can see this while playing) changed a lil bit, will be leaving it how it is now ;p
01:44:635 (2,3,1,2,3,4) and 01:50:729 (2,3,1,2,3) - I don't know why, but when I play these sections the hitclaps feel out of place or really strange since there are so few of them (the first verse didn't seem to have as much of an effect on me) .....sorry dont agree its a commen pattern and follows the songs rhythm, any other would break the song rhythm, and that is something i wont do ;p
01:59:869 (1) - remove new combo to be consistent with 02:12:055 (3) and the corresponding parts in the previous chorus hmmm tru i missed that
de dum
Download: E-Type - If Heaven Were to Fall (Nightcore Mix) (ztrot) [Beta].osu
Topic Starter
ztrot
updated and fixed
blissfulyoshi
I didn't find anything new to complain about, so bubbled.
James2250
Alpha:
00:52:077 - no notes here to go on the kiai? (It always seems strange to start kiai with nothing on it)

Omega:
00:19:325 (3) - goes pretty far into the HP Bar if you care about that
00:58:170 (5,1) - space these out more if possible (anti jump doesn't fit here in my opinion)
01:55:104 (1,2) - I wouldn't stack these or else the repeat almost gets hidden and might annoy players
02:49:373 (5,1) - space these out more if possible

Everything else looks good


Fine keep your anti jumps (at least they have a new combo on them)
Everything looks good

Ranked~
Charles445
christ that was fast
Topic Starter
ztrot
I know right? doesn't happen often anymore tho
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