forum

wa. remixed celas - Suishou-Sekai ~Fracture~

posted
Total Posts
156
show more
Melancholy
うおおおおおおおおおおおおおお
HackSMW
CRAZY CTB :o

YOU LOOK SO DEVIL

ANYWAY STAR :P
aizel
nicemap(=ω=)!
Firce777
nice map :)
can i have a taiko diff :P ?
star~
Topic Starter
soulfear

Firce777 wrote:

nice map :)
can i have a taiko diff :P ?
star~
:? 抱歉...難度好像有點多了...
JoJo
抠鼻.gif
loli_milk
chou kami humen :)
Firce777
rank map的難度上限我記得不能超過6個0.0
現在只有4個而已
還是說 還有其他難度還沒上傳@@?
Topic Starter
soulfear

Firce777 wrote:

rank map的難度上限我記得不能超過6個0.0
現在只有4個而已
還是說 還有其他難度還沒上傳@@?
不是哦,我是見有2個I難度了,加上太鼓3個I會不會有麻煩?
如果沒麻煩的話 那你做吧@@
不過要快點哦...我叫了MAT來MOD了
kanpakyin
3 I規則早就被人break掉..
Firce777
Topic Starter
soulfear
上傳了~
Rucker
:) :) :)
intermu
吊爆了,趕快rank!
rrtyui
soulfear>.<
Orgol
:arrow:
aevv_old
10/10
kriers
Yes! Exactly!
Reisyth
:roll:
April_old
Takos
I like this bms song.
nice job
Mercurius
8-)
dNextGen
VIDEEEOOO
Lesjuh
01:08:019 ~ 01:30:686 - Kiai time?

Also I think the combo colour white blends too much with the BG. It's that my skin has darker hitcircles so it will probably look worse with default ones.

Hyper
00:25:519 (2) - End this slider one tick earlier (1/4) Or don't make the jumps so wide they're impossible to predict.
00:26:686 (3) - ^
00:49:352 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Exactly the same pattern gets boring/frustrating the second time.
01:00:019 (1,2,3,4,1,2,3,4) - ^
01:05:352 (1,2,3,4,5,6,7,8) - ^

Taiko
01:22:684 (2) - Unsnapped!

Another
00:09:353 (1) - End this slider one tick earlier (1/4) Or remap this part because it doesn't fit the song at all.
00:10:019 (2) - ^
00:10:686 (1) - ^
00:11:352 (2) - ^
00:12:019 (1) - ^
00:12:685 (2) - ^
00:29:353 (1,2,3,4) - Nasty difficulty jump! Place these a little closer to each other.
00:34:603 (1,2,3,4,5) - ^
00:57:352 (1) ~ 01:06:520 (8) - This is ridiculous.
01:32:686 (1,2,3) - Class-A mindfuck.
01:42:686 (16,1,2) - ^
01:44:603 (1,2,3,4,5,6,7,8,9,10) - ^ Either remove the first note of this stream or distance snap it to 01:44:186 (10).

Hard
I highly recommend AR +1
00:45:352 (1) - End this spinner @ 00:46:352 so players won't get donfused with the hitcircles soon after it. It also looks/sounds better.
01:19:852 (2,3) - Remove these notes and extend 01:18:686 (1) by one tick.*
01:19:936 (3) - Remove this note
01:21:352 (1,2,3,4,5,6) - This doesn't fit the music...
01:23:186 (7) - ...and this is plain off.
01:24:019 (1) - Shorten by one tick
01:26:686 (1) - End on the previous white tick.
01:31:686 (1,2,3) - Move closer to the previous object.
01:33:352 (2,3) - Feels too empty between those two objects.
01:38:019 (1) - Give it 5 ticks and move the two beats after it closer to this slider.
01:38:686 (3,1) - Feels too empty between those two objects.
01:45:352 (1) - End one tick earlier to prevent confusion.
01:47:186 (3) - ^
01:49:352 (1) - End on the previous white tick.

Normal
01:29:352 - Why end so early? Song is not even 2 minutes and ending this early feels odd.

That's it!
gat1toneku
(・∀・)つ☆
Topic Starter
soulfear

Lesjuh wrote:

01:08:019 ~ 01:30:686 - Kiai time?

Also I think the combo colour white blends too much with the BG. It's that my skin has darker hitcircles so it will probably look worse with default ones.

Hyper
00:25:519 (2) - End this slider one tick earlier (1/4) Or don't make the jumps so wide they're impossible to predict. done
00:26:686 (3) - ^
00:49:352 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Exactly the same pattern gets boring/frustrating the second time.
01:00:019 (1,2,3,4,1,2,3,4) - ^
01:05:352 (1,2,3,4,5,6,7,8) - ^

Taiko
01:22:684 (2) - Unsnapped! fixed

Another
00:09:353 (1) - End this slider one tick earlier (1/4) Or remap this part because it doesn't fit the song at all.
00:10:019 (2) - ^
00:10:686 (1) - ^
00:11:352 (2) - ^
00:12:019 (1) - ^
00:12:685 (2) - ^
00:29:353 (1,2,3,4) - Nasty difficulty jump! Place these a little closer to each other. done
00:34:603 (1,2,3,4,5) - ^
00:57:352 (1) ~ 01:06:520 (8) - This is ridiculous.
01:32:686 (1,2,3) - Class-A mindfuck.
01:42:686 (16,1,2) - ^
01:44:603 (1,2,3,4,5,6,7,8,9,10) - ^ Either remove the first note of this stream or distance snap it to 01:44:186 (10).

Hard
I highly recommend AR +1
00:45:352 (1) - End this spinner @ 00:46:352 so players won't get donfused with the hitcircles soon after it. It also looks/sounds better.
01:19:852 (2,3) - Remove these notes and extend 01:18:686 (1) by one tick.*
01:19:936 (3) - Remove this note
01:21:352 (1,2,3,4,5,6) - This doesn't fit the music...
01:23:186 (7) - ...and this is plain off.
01:24:019 (1) - Shorten by one tick
01:26:686 (1) - End on the previous white tick.
01:31:686 (1,2,3) - Move closer to the previous object. done
01:33:352 (2,3) - Feels too empty between those two objects.
01:38:019 (1) - Give it 5 ticks and move the two beats after it closer to this slider.
01:38:686 (3,1) - Feels too empty between those two objects.
01:45:352 (1) - End one tick earlier to prevent confusion.
01:47:186 (3) - ^
01:49:352 (1) - End on the previous white tick.

Normal
01:29:352 - Why end so early? Song is not even 2 minutes and ending this early feels odd. I think the ending is good.

That's it!
Masana
i love you
DJPop
~Normal~
00:12:353 (6) - new combo
Come on, don't be lazy. End the map at 01:52:019

~Hard~
01:26:352 (6,1) - too far
TIMING 28,186 - remove
TIMING 34,519 - remove

~Another~
01:16:186 (2,4) - move right 1 grid (Lv4)

~Hyper~
TIMING 28,186 - remove
TIMING 30,602 - remove


+Star
Natteke
this map is eggpain
Topic Starter
soulfear

DJPop wrote:

~Normal~
00:12:353 (6) - new combo done
Come on, don't be lazy. End the map at 01:52:019 done

~Hard~
01:26:352 (6,1) - too far
TIMING 28,186 - remove done
TIMING 34,519 - remove done

~Another~
01:16:186 (2,4) - move right 1 grid (Lv4) done

~Hyper~
TIMING 28,186 - remove done
TIMING 30,602 - remove done



+Star
Curisu
[NM]
01:05:352 (3,4) - 摆平行

[HD]
00:14:686 (7) - new combo
00:15:019 (8) - remove new combo
00:54:519 (1,2,3,4,5,6) - 这样...真的看的清吗(误
01:11:436 (1) - 这个slider不合节奏..
01:26:352 (6) - 缩短1/4
01:26:686 (1) - 延长1/4
01:38:852 - 显得太空.

[Hyper]
00:05:019 (1,2) - 往左移1格?
00:25:519 (2,3,4) - 这spacing...
01:03:686 (7,7) - 按道理这里上下也该对称.
01:19:019 (3,4,5) - 诡异走位?
01:26:852 (3,4,5,6,7,8,9) - 音量渐大
01:38:019 (1,2,3,4,5,6,7,8,9) - 去掉grid排.距离不一.
01:50:686 (1,2,3,4) - 音量渐大

[Another]
00:09:352 (1,2,1,2,1,2) - spacing.
00:34:603 (1,2) - 音量小 以至于1的节奏听不出.删掉1?
00:41:019 (9,10) - 排在3/4对称位.走位诡异.
00:48:686 (1,2,3,4) - 顺时针排 1-4-2-3
00:51:352 (1,2,3,4) - ^逆时针排 1-4-2-3
后面ctrl+c部分同
01:12:019 (1,2,3,4,5) - 这排法太诡异看不清.
01:35:353 (1,2,3,4,5,6,7,8,9) - 去掉grid排.距离不一.
01:51:353 (5,6,7,8,9,10,11,12,13) - ^

[Taiko]
00:14:186 (2,1,1,2,1) - ddkdk?
01:08:019 (1) - finish?
Topic Starter
soulfear
^thank you for modding
DeeN
.
ATTACH[wa. remixed celas - Suishou-Sekai ~Fracture~ (soulfear) [Normal].osu]

Download: wa. remixed celas - Suishou-Sekai ~Fracture~ (soulfear) [Normal].osu
al2e10
*Mod by Wmf's modding /taiko guest queue

[Hyper]
00:46:685 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8...........) - Wistle WWWWWWWWWWWWWWWWWWWWWWWWWWWWWW

Can you change it to W>N>W>N>W>N... (Wistle=W None=N)
It so nosie for it.

[Another]
00:10:686 (1,2) - ,,, Too crazy for that in here and the other.

[All]
**Another is insane? Or Hyper is?
Hyper is easier than Another but why the star is higher?
**Always wistle... It take wired to another ear...
**你這個map有70%送上approved.
條件齊全: 1.變態 2.跟本上沒有什麼人打得到 3.你打到fc嗎?
wmfchris
好吧 我來mod taiko diff [Another]2到出血了 \ : D /

00:46:019 - kkdkkdddd suits the music better
00:49:352 - d
00:54:686 - ^
01:35:852 - ddk
01:37:852 - kdddkk...
01:39:686 - dkkkdkdkdkdkdkkkddkkddk <- the melody is somehow like this
01:51:186 - ddkdddkkddk

嘛 我覺得前段map很蠻不錯的,一直到第二段kiai又overmap了
也不用塞滿1/4 還滿亂的 .________.

Rating : 6.5/10
threenash
!
Firce777
哈哈 觸譜做習慣了(<--死性不改這傢伙)
現在大多都修正了 :oops:
謝謝chris的MODDING啦

Download: wa. remixed celas - Suishou-Sekai ~Fracture~ (soulfear) [Firce777's Taiko].osu
ise77777
:oops:
Charles445
Were you even trying when you mapped the Hard?
The hell is up with the 8x sliders on Hyper?
Shiirn
General
Why is offset so much earlier (one full metronome loop) than the first sound shows up? It won't change anything, sure, but it's incorrect to have the offset on empty space. The menu as it is acts strange on the map.
Stick to the one naming convention? having both normal/hard and hyper/another makes no sense since hyper and hard are supposed to be relatively equal in terms of difficulty. Besides, deen's Normal plays like an Easy and the Hard is more like a Normal, so go Beginner / Standard as difficulty names?

Hard
Your difficulty settings are really low. The entire map plays more like a normal.
All of your sliders look fairly ugly. Make them a bit cleaner?
00:26:686 (3) - stack under 2? or just remove entirely and extend 2 to the white tick.
00:26:852 (1) - sounds better ending on red tick so that the violet slider starts more smoothly
00:28:019 (1) - ^^ except for the yellow combos
00:30:852 (2,3) - Stack 3 under 2 or remove 3 and extend 2 to white tick
00:33:352 (5,6,1,2) - These all sound better ending on red ticks.
00:36:186 (2,1) - Stack 1 under 2 or remove 1 and extend 2 to white tick
00:37:519 (2,3) - Stack 3 under 2 or remove 3 and extend 2 to white tick
00:38:852 (5,1) - Stack 1 under 2 or remove 1 and extend 2 to white tick
00:41:519 (2,3) - Stack 3 under 2 or remove 3 and extend 2 to white tick
01:11:436 (1) - While this note is spaced somewhat correctly and makes sense with the music, it doesn't mesh well with the rest of the difficulty. Change/remove?
01:20:019 (1,2) - sound better ending on red ticks
01:21:352 (1,2) - Stack 2 under 1 or remove 2 and extend 1 to white tick
01:21:852 (3,4) - Stack 4 under 3 or remove 4 and extend 3 to white tick
01:22:352 (5,6,7) - sound better ending on red ticks
01:25:352 (4,5,6) - sound better ending on red ticks
01:26:686 (1) - sound better ending on white tick
01:42:686 (2,3) - Stack 3 under 2 or remove 3 and extend 2 to white tick
01:44:519 (4,5) - Stack 5 under 4 or remove 5 and extend 4 to white tick
01:48:019 (5,6) - I think you know where I'm going with this.
01:49:352 (1) - End on white tick

Hyper
Your sliders look like shit. I can see why you rarely use them.
00:25:519 (2,3,4) - are you on fucking crack?
01:28:519 (3,4) - are you on fucking crack v2
The end of the map makes no sense with the rest of the difficulty, while it's very well done - I need to stress this because that's rare for you it's far more suited to an Another difficulty rather than a hyper, since the difficulty curve is way too high.

Another
00:09:353 (1,2,1,2,1,2) - are you on fucking crack v3
00:57:353 (for a long time) - these are just plain stupid. This spacing makes no sense whatsoever.
The ending for Hyper is far better than your Another ending.



I feel like I'm being trolled by this map and everyone that has modded it who have not seen this shit.
show more
Please sign in to reply.

New reply