Kinda hard to understand some of what you were saying but I did most of the things you suggestedartpiggo wrote:
SPOILERKojondo Diff
I suggest you about combo color : please use white-grey or white in pkmn Black BG and use black-grey or black in pkmn White BG
in the first part please reduce some sound volume
00 10 930 not a good one, maybe use same as slider 6
sound pattern is very good for me XD
01 12 685 slider 4 seems to be whistle 5 seems to be clap
01 18 844 maybe add slider with clap sound
01 26 584 I don't like finshed sound on slider make it on final-of-slider note
01 27 (1,2,3) get another sound or reduce volume
01 43 799 I want it same as previous black set
01 50 748 should be another sound , i think
Reshiram Diff
00 01 454 so jumping , i think
01 13 790 add finsh sound and manage your distance snap in many parts
in Kiai time pattern is good.
Star!
OzzyOzrock wrote:
[vs. Minezumi]
00:17:880 (1) - Nazi time. That one's further than the 3 on the last combo. Huh, didn't notice that, fixed
Buoh. That's all I notice.
[vs. Konjondo]
Rest is pretty good. Some sliders could be better though. Improved some sliders
This is beautiful. Thanks
I wanna make a taiko diff for it. ;; If you want I'll accept it
senaya wrote:
[General]
The osb file in the map folder only needs to be there if you plan to make a storyboard.Deleted
[vs. Minezumi]
00:08:719 (2) - is this clap necessary? it sounds kinda out of place here. Removed
[vs. Kojondo]
00:57:207 - add a circle?
01:18:844 (6) - end this at 01:19:002 and maybe add a circle at 01:19:476 ?
Done
That's all. It looks good
loveFantasy wrote:
- check your Tags, there're 3 different versions in 4 diff...also suggest removing "Pokemon" since it's already in your Source
whoops, didn't notice that
- maximum rankable width of comboburst is 500px, please resize them
I seen some maps with combobursts bigger than that but w/e
map was fine, except randomly placed hitsound in Normal and Hard (for me), i don't even know how to give suggestions since they are just....random...
I was kinda rushing with the hitsounds on Normal but Hard sounds ok to me
Fine DX, I hate getting mixed feedback/modsOzzyOzrock wrote:
You removed a note in the taiko...
RE-ADD IT! 777 MUST BE THE COMBO.
I sort of overmapped the Oni on purpose... I mapped everything to the sounds you hear, plus added notes to make it 777 combo... I made a more correct Muzukashii diff, for the sake of having something a bit more sane/fitting...KanaRin wrote:
Ok~
Taiko mod here.
[Vs. Taiko]
00:01:454 (17,18,19,20,....) - I don't think 1/3 fit the music. Please change it as well. it does ><
00:02:718 (x) - Add a Big KAT wouldn't fit being that I disagreed ><
00:22:934 (1,2,3,4,........) - Don't make a Stream here. Try to change it fits whirry sound ;;
00:50:942 (138,139,140,141....) - I don't know why you add 1/3 here. You can use 1/2 + 1/4 to map there. because it goes with what's heard ><
01:13:475 (1,2,3,4,5........) - Same problem. This pattern is overmap. You can also use 1/2 + 1/4 to map there too. overmap is fun :3
01:41:483 (188,189,190.........) - Don't 1/3 here. b-but... ><
01:46:642 (215) - KAT then dons would be needed in next verse orz
01:47:274 (221) - ^ wouldn't even fit
01:47:906 (228) - ^ wouldn't fit either
01:48:537 (234) - ^ done
Well ~If you fix all the 'Red things' , i think it should be more better.
Try your best in the next time. I look forward to see that
Star~
Download: Junichi Masuda - Wild Battle Theme (Xemnas768) [vs. Taiko].osuNew Muzukashii... (you don't have to use it):
Download: Junichi Masuda - Wild Battle Theme (Xemnas768) [vs. Muzukashii].osu