That's pretty good for me.Jarby wrote:
I agree. They would all look like this:RandomJibberish wrote:
It'd be ridiculously hard to make decent sliders like that. Lrn2bezier
That's pretty good for me.Jarby wrote:
I agree. They would all look like this:RandomJibberish wrote:
It'd be ridiculously hard to make decent sliders like that. Lrn2bezier
Seriously you sir are retarded xDAdRon Zh3Ro wrote:
Most stupid feature request goes to...
Anyway, it would be the same thing as doing this:
[attachment=0:7fb2f]screenshot022.jpg[/attachment:7fb2f]
And what for? Precision with mouse is impossible, it's alredy good the way it is.
That makes little sense to me. First, that's hardly crying. Second, if that was the case, no-one would be able to critizice wihout having the feature working first, wich would lead into devs working full time, having test builds everywhere, and rejecting not-so-usefull ideas after the devs alredy wasted some time on them.KRZY wrote:
Start crying after you've actually tried it good sirs.
KRZY wrote:
This community is the worst I've ever seen in terms of accepting new concepts.
Start crying after you've actually tried it good sirs.
My support on this request (and with my last remaining vote too!)
Honestly, I see great results from those that look at RJ's guide and use it to improve. I don't see it as a reason to implement this in the long run.Krisom wrote:
It would help newbies make better sliders than the ones they make wihout basic bezier shaping.
Err... I'm no pro programmer but I know this: Flash (the editor, not the player) has a tool to automatically smoothen shapes drawn by hand. Of course it's not perfect, but it shows AT LEAST someone could desing such a thing. Of course the code would be kind of a pain in the ass, but it could be handy sometimes.Jarby wrote:
There is no magical algorithm to make these not look like shit. Also, we're just discussing the viability at this stage, which seems to be about over because I really don't see a way for this to be viable. Sure, if someone could implement this and make it simple to freehand perfect sliders, I'd be all for it, but we know that's not going to happen. I don't care how cool or interesting a new concept sounds on paper if it doesn't work in practice and I've yet to see any explanation on how this could produce smooth sliders.
Please specify where in my post I have done this.Jarby wrote:
To be precise, I find your attitude disgusting because you are judging people making solid arguments simply because they don't agree with you, apparently.
Perhaps, but I reckon there are much more people out there who'd feel more comfortable outlining sliders first using the method suggested rather than master the use of Bezier sliders. The suggestion has a long way to go if it is to be actually implemented with practicality, but I think the idea itself is quite useful.RandomJibberish wrote:
All of those are meant to be symmetrical but aren't, and are perfectly possible to make with beziers much more nicely.
I'd rather people put in the effort to make their sliders as good as possible rather than using a method like this. It's really not that difficult and is explained in my tutorial, so there isn't a reason not to apart from laziness.
"Line is a set of several points." Well, pretty obvious eh? Now, a simple line slider is just two sliderpoints, yes, but there are several hidden sliderpoints that are not shown, making it easier to move and handle.GladiOol wrote:
Like peppy would make it like every move you make as a sliderpoint, I mean what the fuck.
Or you can just be like me and what I did in Rock 'n' Roll.Krisom wrote:
I just remembered one time when I was trying to sliderart an apple and was unable to due to bezier making it impossible because all the sliderpoints ended up outside of the screen.
jeez you're goodMetalMario201 wrote:
http://osu.ppy.sh/ss/81295
http://osu.ppy.sh/ss/81297
http://osu.ppy.sh/ss/81298
http://osu.ppy.sh/ss/81299
http://osu.ppy.sh/ss/81300
http://osu.ppy.sh/ss/81301
And the .osu file: http://puu.sh/1KqL
The spiral took about 20min. The slanted elbow sliders took about 15min because I wanted everything aligned to pythagorean triples. The rest took about 5 combined.
holy shitMetalMario201 wrote:
http://osu.ppy.sh/ss/81295
http://osu.ppy.sh/ss/81297
http://osu.ppy.sh/ss/81298
http://osu.ppy.sh/ss/81299
http://osu.ppy.sh/ss/81300
http://osu.ppy.sh/ss/81301
And the .osu file: http://puu.sh/1KqL
The spiral took about 20min. The slanted elbow sliders took about 15min because I wanted everything aligned to pythagorean triples. The rest took about 5 combined.
What Lilac is referring to:Lilac wrote:
Or you can just be like me and what I did in Rock 'n' Roll.Krisom wrote:
I just remembered one time when I was trying to sliderart an apple and was unable to due to bezier making it impossible because all the sliderpoints ended up outside of the screen.
Make a smaller version and scale it bigger. Stuff symmetry.