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Cirwo - Welcome to my Fuckin' Flower Garden!!

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Ekoro
This is WTF

I like this o.o

But this is totally passable.

Topic Starter
nollarg
Thanks Yam, Faust.

And so apparently I was a little off with the BPM:
But the only thing changed by this would be the little repeating sliders repeating faster I guess.

You know LRJ, when you FC it you get 40+m points.

No mod input?
Should I move it to Pending?
Ekoro

nollarg wrote:

Thanks Yam, Faust.

And so apparently I was a little off with the BPM:
But the only thing changed by this would be the little repeating sliders repeating faster I guess.

You know LRJ, when you FC it you get 40+m points.

No mod input?
Should I move it to Pending?
Umm...


00:48:712 (1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4) - lolwut? You should remap this ( or not ._. )
01:39:433 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,1,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,11,1,2,3,1,2,3,4,5,1,2,3,4,5,6,7,1,1) - Uh...Go remap this , it's..a little crazy o_o"
01:51:741 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,1,2,3,1,2,3,4,5) - WTF , go remap this , it's unrankable.
02:16:356 (1,2,3,4,5,6,1,2,3,4,5,6) - Remap this. ._. I think it's unrankable.


After this , i think you can move to pending 8D

Oh , and add Hitsounds?
Faust
BPM 624 Holy balls.
Topic Starter
nollarg

_LRJ_ wrote:

Umm...


00:48:712 (1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4) - lolwut? You should remap this ( or not ._. )
01:39:433 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,1,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,11,1,2,3,1,2,3,4,5,1,2,3,4,5,6,7,1,1) - Uh...Go remap this , it's..a little crazy o_o"
01:51:741 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,1,2,3,1,2,3,4,5) - WTF , go remap this , it's unrankable.
02:16:356 (1,2,3,4,5,6,1,2,3,4,5,6) - Remap this. ._. I think it's unrankable.


After this , i think you can move to pending 8D

Oh , and add Hitsounds?
As I said, it's my first map so I'm not quite sure what you mean by "unrankable mapping." Could you be more specific? Also, isn't the highscore a little too much for ranking anway?

Trimmed the mp3
added some claps.
Stole Lybydose's section fail/pass mp3's, png's and the death sound for combo break.
Faust

nollarg wrote:

_LRJ_ wrote:

Umm...


00:48:712 (1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4) - lolwut? You should remap this ( or not ._. )
01:39:433 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,1,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,11,1,2,3,1,2,3,4,5,1,2,3,4,5,6,7,1,1) - Uh...Go remap this , it's..a little crazy o_o"
01:51:741 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,1,2,3,1,2,3,4,5) - WTF , go remap this , it's unrankable.
02:16:356 (1,2,3,4,5,6,1,2,3,4,5,6) - Remap this. ._. I think it's unrankable.


After this , i think you can move to pending 8D

Oh , and add Hitsounds?
As I said, it's my first map so I'm not quite sure what you mean by "unrankable mapping." Could you be more specific? Also, isn't the highscore a little too much for ranking anway?

Trimmed the mp3
added some claps.
Stole Lybydose's section fail/pass mp3's, png's and the death sound for combo break.
The standards for Ranking and Approval are pretty much the same, only main differentiation being the limit for highscore. Well, you see what I'm getting at?
Topic Starter
nollarg

Faust wrote:

The standards for Ranking and Approval are pretty much the same, only main differentiation being the limit for highscore. Well, you see what I'm getting at?
Alright then, so since LRJ proved that it's possible, what's the problem?
Faust

nollarg wrote:

Faust wrote:

The standards for Ranking and Approval are pretty much the same, only main differentiation being the limit for highscore. Well, you see what I'm getting at?
Alright then, so since LRJ proved that it's possible, what's the problem?
Hmm, I'd personally advise you to ask for permission to use Lybydose's elements. It's kind of rude to just take it, I feel, unless he wrote somewhere that they were free to take, etc.

I'll mod this when I have the time.
Hanyuu
awesome map but the part in the middle is a bit harsh. i thnk you should align it better (maybe not too many overlapped stuff)
:)
Kite
Epic...
Musty
<3 Rank this, you want my mod no? just wait a bit. .. XD
Hanyuu
i would like to see the replay _LRJ_ :D
Topic Starter
nollarg
hmmm
Firo Prochainezo
This is great.
FishHook
01:39:432 - 02:04:048 This section I think can be mapped several different ways because of its random/unique beat-boxing.

After many re-hearings of it on multiple playback rates with sound control at 100% and my hi-def headphones on, theses are some sections I thought you could try changing and see if it rings a better bell then the one you have ringing at the moment.

**01:40:153 (4,5,6,7) - Move 1/2 note backward, to the white tick. Then delete 01:40:153 (5)
-Also, a note could be placed at 01:40:298 to match the beat on the white ticks. My note selecting is taken without adding this optional note in.

01:40:442 (7,8) - move 1/2 note backward, to white ticks. Sounds more on tune with the deep bass/drum sound.

01:40:802 (9) - Move 1/4 note forward, to blue tick.

01:41:019 (1) - Move 1/4 note backward, to blue tick or extend the slider before this note to this point.

01:41:788 (6,7) - Move 1/2 note backward, to white tick. Sounds better to the snare drum.

01:44:288 (4) - Move 1/4 note backward, to blue tick. Sounds better and doesn't offset any beat rhythm.

**01:40:105 (4,5,6,7)** Is the beat I hear from the other '**' I marked above. You can copy that and paste it at 01:46:259(white tick) to replace 01:46:307 (3,4,5,6)

01:46:596 (7) - Delete

:shock: I'm using note numbers that would be if you adhered to the changes so far so it might get a bit confusing if you haven't already. :shock:

01:46:788 (7) - Move 1/2 note backward, to white tick. More on sound with bass/drum.

01:47:173 (1) - Move 1/4 tick backward, to blue tick.

01:47:942 (6,7) - Move 1/2 note backward, to white tick. Sounds better to snare drum.

01:50:442 (4) - Move 1/4 note backward, to blue tick.

01:52:702 (7,8,9,1) - These note can be aligned to a 1/1 beat (White ticks) And add a 5th note to the section.
-01:52:702 (7)
-01:52:798 (8)
-01:52:894 (9)
-01:52:990 (1)
-01:53:086 (2) NEW NOTE

:shock: I'm using note numbers that would be if you adhered to the changes so far so it might get a bit confusing if you haven't already. :shock:

01:57:870 (4,5) - I couldnt find any beat this went to. Delete and just have one note on the white tick at 01:57:894 (4)

:shock: I'm using note numbers that would be if you adhered to the changes so far so it might get a bit confusing if you haven't already. :shock:

02:02:509 (1,2,3,4,1,2,3,1,2,3) - Ummm, the sliders don't match anything.

I'll use the first slider as an example that should be applied to the other 2 sliders.
1. Shorten the length by 1/2 note.
2. Move backward 1/2 note.
Re-work the pattern now.

Lastly, something could be added between 01:55:971 (2,3)
I placed a repeating slider at 01:56:115 (3) which covered 3 1/2 notes. Seemed to do the deal for that quick drum.

And double lastly, star ★. Rock solid map and attempt at the crazy drum solo for your first map submitted.
Topic Starter
nollarg
Thank you very much. The numbers were a little confusing but I managed to figure it out. All changes were applied, (or suggestions of variants), save a couple, and I'm impressed with the way the sounds now.

01:57:870 (4,5) - That you couldn't find a beat to is a low bass kick, and I couldn't hear it with my headphones either, but the speakers played it fine.

01:46:596 (7) - "Delete" Confused me, could you explain why this was done?
Metro
Try having osu! play the whole song. There are 3 sliders near the end that osu! gets 100's.
El1as
nice map :)

star~
Magicphoenix
SHIT LOOK AT THIS FREAKIN' CRAZY YET GREAT MAP "=§)%&(!=)(&
Hamuko
BPM: 156
Wishy

Metro wrote:

Try having osu! play the whole song. There are 3 sliders near the end that osu! gets 100's.
Lol.
Pereira006
\ºoº/
marshallracer

Metro wrote:

Try having osu! play the whole song. There are 3 sliders near the end that osu! gets 100's.
to be precise :
02:35:586 (24) -
02:45:490 (32) -
02:57:702 (33) -
try to fix them ... somehow xD

anyway, star, because it's ... well, it is as it is :D
Inori
Made a taiko map!
Extra Streamy!!!111
There.
insane

Download: Cirwo - Welcome to my Fuckin' Flower Garden!! (S0ulman) [Fuck You! [Taiko]].osu
JRemzy

nollarg wrote:

This beatmap was submitted using in-game submission on Saturday, February 05, 2011 at 3:04:46 PM

Artist: Cirwo
Title: Welcome to my Fuckin' Flower Garden!!
Tags: Kazami Yuuka Flower Land Touhou Phantasmagoria of Flower View
BPM: 624
Filesize: 5306kb
Play Time: 03:05
Difficulties Available:
  1. Hard+ (5 stars, 1151 notes)
Download: Cirwo - Welcome to my Fuckin' Flower Garden!!
Information: Scores/Beatmap Listing
---------------
Quite the endurance test, it's a little streamy.

Don't forget to take it easy.
b4ss__old
star
hiroki136136136
:)
RhaiizoN
D;
ann_old
so much love for this, I don't even know how to describe
blacksymbian
This map is so fun to play in osu mania. :o
Lincolm
How this song can be like that in o!m ? Too difficult , as difficult as lvl 70 at o2mania
gudals94
이건 미친거야
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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