I have the same problem, i started playing osu! and i saw that there was an update. So i clicked on "update" and the game won't run.
Thank you in advance for your help.
Thank you in advance for your help.
oxyjinned wrote:
"The program osu!.exe has encountered a serious problem and needs to close" "This can be caused by a problem in the program or a deficiency in Wine." ---- this is the issue i received after trying to open osu! may i know if there's any updates to resolve this issue soon?
its so depressing that i cant play osu anymore so please help!! ;;
Kpham9906 wrote:
oxyjinned wrote:
"The program osu!.exe has encountered a serious problem and needs to close" "This can be caused by a problem in the program or a deficiency in Wine." ---- this is the issue i received after trying to open osu! may i know if there's any updates to resolve this issue soon?
its so depressing that i cant play osu anymore so please help!! ;;
Everyone one is having that problem right now and sadly there is no solution yet besides changing from wineskin to xquartz but that will make your game very laggy
Potato242 wrote:
This worked for me but I don't know for everyone else.
Download the osu!install.exe and rename it to osu!.exe, then replace the osu!.exe on your osu folder with this one.
Potato242 wrote:
This worked for me but I don't know for everyone else.
Download the osu!install.exe and rename it to osu!.exe, then replace the osu!.exe on your osu folder with this one.
Potato242 wrote:
This worked for me but I don't know for everyone else.
Download the osu!install.exe and rename it to osu!.exe, then replace the osu!.exe on your osu folder with this one.
slc wrote:
hi everyone!
i somehow managed to make a modern osu! wineskin from scratch. it actually works, and i've been testing it for the past hour or so on macOS mojave. it's pretty good, so i'll be releasing it here if that's okay.
here's what's different:
- uses the wineskin fork mentioned by Electric_espeon: https://github.com/vitor251093/wineskin. much more stable and reliable than original wineskin. i used the binaries from here: https://github.com/Gcenx/WineskinServer
- runs wine 4.0-rc3 (WS9Wine4.0-rc3) instead of wine 2.22 (WS9Wine2.22)
- uses wineskin wrapper version 2.8.8beta6 instead of 2.6.2
stuff that was fixed:
- previously, large image assets such as map backgrounds or skin elements would overload the game. these are now handled fine without any freezing (for example, beasttrollmc's new noel skin and sotarks's pp compilation no longer hang the game)
- i haven't tested this for over a day yet, but it seems to be much more stable now, being less prone to crashes!
- it seems that most of the graphical lag has been eliminated (for the most part), seems to be less screen tearing (i use 60fps limiter and played for a bit, was buttery smooth)
- links no longer take 5-30 minutes to open in your browser (thank god), now open instantly
stuff that wasn't fixed:
- cjk fonts still don't work correctly
- tccd (contact daemon on macOS) keeps on hogging CPU, causing lag (for now, you can just kill it from activity monitor)
stuff that wasn't tested at all:
- f.lux (i use night shift)
- multi monitor/screen
download: https://drive.google.com/uc?id=16lR87eCVYtpjiK6KKA4rNghfpimnj1aE&export=download
as always, make sure the app isn't sandboxed by moving it somewhere, and right click > open because it's unsigned and gatekeeper doesn't like that
if you are getting a "osu! can't be opened. You should move it to the trash." message, open Terminal and run this command with the path to the osu!.app:
sudo xattr -rd com.apple.quarantine "~/path/to/my/osu\!.app"
special thanks to Technocoder for his work and giving me inspiration, Electric_espeon for mentioning the fork in the first place
happy holidays and stuff! 🎄 <3
(btw, this wineskin doesn't necessitate xquartz, just like the original from technocoder)
Potato242 wrote:
This worked for me but I don't know for everyone else.
Download the osu!install.exe and rename it to osu!.exe, then replace the osu!.exe on your osu folder with this one.
Technocoder wrote:
To be clear, are you guys running on macOS Mojave (or below) or macOS Catalina?
In any case, if you're able to get it running on XQuartz, then it probably means that some part of the graphics driver for Wine doesn't work well with osu! The official Wineskin engines haven't been updated for some time now, and I can't reproduce the problem on my machine.
For this reason then, @slc's Wineskin wrapper may work better than mine at the moment, which I'll directly quote here:
[box=slc wrapper]slc wrote:
hi everyone!
i somehow managed to make a modern osu! wineskin from scratch. it actually works, and i've been testing it for the past hour or so on macOS mojave. it's pretty good, so i'll be releasing it here if that's okay.
here's what's different:
- uses the wineskin fork mentioned by Electric_espeon: https://github.com/vitor251093/wineskin. much more stable and reliable than original wineskin. i used the binaries from here: https://github.com/Gcenx/WineskinServer
- runs wine 4.0-rc3 (WS9Wine4.0-rc3) instead of wine 2.22 (WS9Wine2.22)
- uses wineskin wrapper version 2.8.8beta6 instead of 2.6.2
stuff that was fixed:
- previously, large image assets such as map backgrounds or skin elements would overload the game. these are now handled fine without any freezing (for example, beasttrollmc's new noel skin and sotarks's pp compilation no longer hang the game)
- i haven't tested this for over a day yet, but it seems to be much more stable now, being less prone to crashes!
- it seems that most of the graphical lag has been eliminated (for the most part), seems to be less screen tearing (i use 60fps limiter and played for a bit, was buttery smooth)
- links no longer take 5-30 minutes to open in your browser (thank god), now open instantly
stuff that wasn't fixed:
- cjk fonts still don't work correctly
- tccd (contact daemon on macOS) keeps on hogging CPU, causing lag (for now, you can just kill it from activity monitor)
stuff that wasn't tested at all:
- f.lux (i use night shift)
- multi monitor/screen
download: https://drive.google.com/uc?id=16lR87eCVYtpjiK6KKA4rNghfpimnj1aE&export=download
as always, make sure the app isn't sandboxed by moving it somewhere, and right click > open because it's unsigned and gatekeeper doesn't like that
if you are getting a "osu! can't be opened. You should move it to the trash." message, open Terminal and run this command with the path to the osu!.app:
sudo xattr -rd com.apple.quarantine "~/path/to/my/osu\!.app"
special thanks to Technocoder for his work and giving me inspiration, Electric_espeon for mentioning the fork in the first place
happy holidays and stuff! 🎄 <3
(btw, this wineskin doesn't necessitate xquartz, just like the original from technocoder)
Potato242 wrote:
This worked for me but I don't know for everyone else.
Download the osu!install.exe and rename it to osu!.exe, then replace the osu!.exe on your osu folder with this one.
slc wrote:
if you want to play osu!, do NOT update to macOS Catalina, it doesn't support 32 bit apps and our wineskins are 32 bit. allegedly the wine wiki says that .NET under 64 bit wine isn't supported but i haven't tested.
also, i found a possible fix to the performance issue. if you enable retina mode in the mac driver's options, it basically eliminates the lag from swapping buffers. but then the game looks like this:
it looks like the way osu! draws to the window when retina mode is on is wonky. luckily switching to your native, true screen resolution from a downscaled one fixes that. the mouse cursor also shrinks for some reason? winedrv might be setting the display mode, which is also why quickly cmd+tabbing is no longer possible.
also, performance is improved greatly, but it appears that the dimensions of the screen are different now and your sensitivity settings will have to be adjusted.
osu! runs at almost windows level performance with retina mode on, so that's pretty great. i can now uncap my framerate and run at my real resolution.
Akael wrote:
Where are the "retina mode", "mac driver's options" ?
SevenChords wrote:
i've read the same about osu not going to run on macos catalina, and i was wondering how hard it could be to finally, after all these years, make a native macos version for the old client, without the need of any wrapper to support windows features, i mean, lazer already has a native macos version that doesn't require wine or anything like that, why can't there be one for the old client? can't be that hard, can it?
"can't be that hard"
peppy wrote:
A new official release is available here. This one runs 64-bit and should be fine on catalina, apart from maybe not being signed. Please make sure to copy your data files manually. Keep the old app around rather than overwriting it, just in case.
Please report back how it works. If all is good I will post against osx.ppy.sh and we can deprecate this thread.
peppy wrote:
@Technocoder the plan is to generate a script to build this from scratch, so it can be run by users that don't want to consume large binary releases. Are there any things missing from the new build that worked in yours? I know that CJK support should be easy to add back by installing the fake font mappings, at least.
peppy wrote:
A new official release is available here. This one runs 64-bit and should be fine on catalina, apart from maybe not being signed.
peppy wrote:
Please try this one instead:
https://assets.ppy.sh/macOS/osu!%2020190709-2.app.zip
lunarperu wrote:
I'm in a bit of a pickle here.
I'll go to download the .zip file, and get it downloaded already unzipped and in application format, which I found a bit strange. I'd go and open it manually, by selecting "Open" and it dose literally nothing. I'll keep trying and I eventually get an error of "This application "osu!" can't be opened."
I went through wineskin and did a test run but nothing has happened at all.
I've also tried some of the most recent links above, and I got the same "osu! is damaged and can't be opened. You should move it to the bin." With the same version I didn't have to unzip it either.
Reiyer wrote:
Runs perfectly fine but there's visible input delay with a wired mouse. I'm running it on my second monitor, could that be an issue? On Mohave. Great work btw!