Now I see what you mean.
I remember that I wanted to take account situations where there is enough time for the player to move around the cursor to find the next hitcircle/slider. I don't remember whether that is taken into account, but that would be next area of focus then.
I remember that I wanted to take account situations where there is enough time for the player to move around the cursor to find the next hitcircle/slider. I don't remember whether that is taken into account, but that would be next area of focus then.