catch = x-axis osu!std
mania = y-axis osu!taiko
taiko is easier than std; therefore catch is unsafe for pp, albeit catch converts are too generous in handing out the substance. if only droplets didn't matter as much, and distance between fruits and time needed to catch said fruit affected pp values instead of hd streams...
actually, taiko's pp is more broke than catch and mania. 90pp+ on a 2.8* muzukashii with ~>=97% FC, 100pp+ on a 2.9* futsuu with a >=95% FC. must fix asap, but how? more pp in longer don-kat combos that are confusing and/or 6/4 time sig, and less pp in patterns that run on a triplet counting basis and/or 6/8 time sig.
hhh i'm dumb it's 11pm drug me w sleeping pills pld zzzz