i'll get to ur map nowN0thing wrote:
Collab
00:43:840 (2) - Next to everything is in that grid pattern, as in, the angles leading to the next circle are always a multiplier of 45° but this one? woop my bad ill fix it
01:52:411 (2) - ^ ye
Actually, a lot of circles don't follow this. What is your structure? What is your thought behind the map? the first two points were stingy's part. i made those changes for him (but wrong apparently). the kiais are my part, which doesnt follow the 45 degree patterns like stingy does, but the slider angles are the same (its really the same thing as my normal mapping style but more rigid).
01:19:733 (4) - Usually you move the circle. Why didn't you do so in this case like here 01:21:126 (3,4,5) - will fix
01:23:161 (4) - Derivates from 01:15:983 (3,4,5) - i think thats fine
01:15:983 (3,4,5) - ^ ^
HardCORE
00:03:554 (1) - Those curvy sliders rarely appear, and when they do, they emphasize heavily on the music like here 00:41:268 (1) - My suggestion would be to change the slidershape the first slider you pointed out is nowhere near as curvy as the other slider. it should be fine.
Thoughts: I feel like the grid-like pattern hasn't been used to its fullest on this map. Otherwise, it seems pretty decent to me the first diff that was completed was the top diff. the concept on that was more like "lines" rather than "grid". that's why there are so many red-anchor sliders throughout the highest/lowest diffs, because this type of music kind of screams "hard edges" to me (curvy sliders are still there for variation tho, it's just the density of red-anchor sliders which is different from my usual mapping). it's not smooth like violins or something. stingy suggested the grid pattern, which is why it was implemented in the first place. i asked SuperCSGO to use it as well.
edit: finished
Hanasaka Yui wrote:
top diff
00:18:983 (1) - feel like instead of a spinner you should use a rhythm like this cuz rn it just feels like an awkward break tbh i don't feel like that's the right way to go. considering that the whistle-type instrument goes away, increasing the difficulty with clicks makes no sense. i might just delete the spinner.
01:40:626 (4,5,6) - should be quint cuz theres sound there, no reason to kill the density so much adding more notes here would be weird cuz of the already-low density (with a lot of 1/1). that makes it exponentially higher and would make the existing pattern 01:40:411 (3,4,5,6) look weird. also, notes do exist there but they don't match what i'm trying to emphasize (it's the more "smooth" sounding instrument which i start emphasizing here 01:36:126, rather than the lower-pitched instrument which is the melody here 01:29:268)
song is rly repetitive so not much 2 say, but still a clean map
thanks guys!Veridian wrote:
easy
- those little bells get to be SUPER obnoxious after a little while i can reduce the volume, but we'll see
- 00:58:411 (1) - neaten these up by having equal lengths on all sides? this is kinda ugly ngl and fixed
- 01:25:840 (1) - ^ its fine imo