SpasticSurgeon wrote:
I don't know if I agree with Momi that speed and acc come any more naturally than aim. I think everyone has weakness or strengths... for example cookiezi says that aim comes naturally and finger control is more important. I think people will just say that whatever the skill they didn't get naturally is the hardest.
i've gathered this from observing lots of players, there is the variability that you talk about when you say "weaknesses or strengths" everywhere of course
but my observations indicate that
gathering [whatever] from practicing [whatever] has a wider variation with aim, so if you're at an advantage here you have left a vast area behind you
whereas if you're absolute trash at accumulating the other two... you're not far behind
so yes you're right i'm just saying that the spread is narrower
also i don't think of any skill as being capable of having difficulty (being harder or easier) different than another skill, they are just different parameters to me with no way to directly gauge/compare (unless you look at your position in relation to other players, but that has definitely given me some illusions in the past, example being pretty much anyone can become the top 5 low bpm od10(+) stream player in a few months if they try! as a side note i recommend trying cuz i need more competition)
Darud3 wrote:
Wrong. Some people do easy maps to practice for hard maps. It might work for you, but I always played the hardest I could, because it was the most fun. Passed a 7 star at 56 hours that way. Not a good pass, but a pass. Don't play to improve, play what's fun for you. If you're having fun, you'll improve faster than "I need to grind 4* maps to get better". Find a song you like? Just try it.
yes u right