Do you have plans to include an overall ranking, as in based on people's skills added together?
So far progress is stalled. I am not sure if there will be anything new with the ranking unless kert is feeling adventurous. There might be new things like the recent map suggestion, so expect that at least.Purplegaze wrote:
Do you have plans to include an overall ranking, as in based on people's skills added together?
Ranked and lovedLayre quam wrote:
its using ranked maps only right?
One of the loved maps prob broke it againEAT MY COMB OUT wrote:
I can't add a single score of mine, why?
Wsk wrote:
not sure if it's been reported before but the loved mayday map breaks aim http://osuskills.tk/user/FlyingTuna/skill/agility
Likely the result of trying to hit multiple slider ends at the same time. For these cases perhaps it's worth calculating the highest realistic result and setting that 1000. No way is a player going to PF many of those sliders, so expecting 100's on those would be the equivalent SS.asaki12345 wrote:
Wsk wrote:
not sure if it's been reported before but the loved mayday map breaks aim http://osuskills.tk/user/FlyingTuna/skill/agility
Same thing happened on my end. RIP Berserk
http://osuskills.tk/user/asaki12345/skill/agility
Igorko wrote:
Uuh, idk if developers are aware of this, but skills are not updating since 02/09.
The backend prob crashes when it tries to process one of the loved maps. Kert will need to do something to fix that one.TsukinoseTillot wrote:
skills not updating a month ago
It's dead now?
That's one of the FAQ! http://osuskills.tk/faqChaserfett wrote:
What do all the titles mean?
Reading is the ability to process visual complexity and timing complexity. Reflex implies reaction, which already exists. I don't know what you mean by "flexible".Jemuel_27 wrote:
Isn't when you talk about reading ability you're referring to overlapping of circles. I think the ability for complex patterns is different. You might call it reflex/flexible or something like that.
Are you clicking the link in the first post, or writing the link in addresses bar manually?Pemlory wrote:
for some reason i open osu skill link it leads me to http://mercusuar.uzone.id/ site, before that happen too the connection somehow not secure
abraker wrote:
Are you clicking the link in the first post, or writing the link in addresses bar manually?Pemlory wrote:
for some reason i open osu skill link it leads me to http://mercusuar.uzone.id/ site, before that happen too the connection somehow not secure
Yea, loved break a ton of stuff. Thinking about disabling loved for now.fyre wrote:
is there any way for you to fix the broken soulja baka map for reaction? it kinda makes it impossible to contend for #1 reaction without that map specifically and its pretty broken considering the fact that its purely nomod aim on a lowish ar
Stuff with HD fade in then fade out, stuff without HD just fade in, but both need to be hit within the same amount of time from when they first start to fade in, and both will start to fade in at the same time if their timings are the same. For HD, hitobjects have to fade in faster for the time to fade out and be hit to fit the same interval as non HD. Therefore, a hitobject with HD is faded in sooner than an hitobject without HD. That means the player is able to see the hitobject with HD sooner and react to it sooner.Tr3sLeches wrote:
Why is HR and DT worth more Reaction points than HDHR and HDDT, respectively?
osuskills.com works for meELNabhan wrote:
why i always can't open the website?
StriderHD wrote:
Looks really cool! Curious on how you are developing it. Any chance you'll post some sort of wiki on its development? Excited to see what comes of this!
Should be fixed I believe. It was a problem with displaying the valuesDawnsday wrote:
yo, some maps have bugged values, is this a case of the system loading them or something that got messed up.
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