tatatat wrote:
I actually believe that collaboration and guest difficulties shouldn't be allowed period, but most people will think this is too extreme.
Hmm... Think this first.
>If you have made a collaboration or a GD on a specific song, then
both you and the host's has a duty for to meet a consensus or guidelines before entering such contract. You making a GD or a collaboration on someone's map is not possible
unless you or the other agreed to it. If you
agreed to a collaboration or a GD
without knowing the rules/ guidelines/ or mapping stuff that needs to be clearly stated before you've accepted it, only ending up in an opposing manner on how to tackle the map (e.a. host did a full map; GD made a break or GD map is longer than the host map.),then
you cannot blame the host for misunderstandings on several cases.
Making GD or collab without any cooperation coming from the respective host itself (like even not asking for a few things to consider when you are mapping your chosen difficulty to guest with) is a complete
no no. It is like you're entering a loan at a bank without knowing at the contract you've signed.
Collaboration and GD were a
cooperation, and teamwork thing, simply put (
as silly as it may sound). These two were established at the game for it to be
more proactive towards building/making/completing a map project things up
together as a group in a community.
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About contribution stuff, I would like to call it as a
cr*pload of a burden to the hosts' side [A.K.A
"unbalanced" than call it
"inaccurate"] when you as the host (when your mapset sprinkled with 4-5 GD) has to find these essentials alone and those who made a GD just passed their homework on you then flew off the office never to return.
And
restriction should be enforced to the GD or Collaborators and
NOT on the Host itself. Host must have the
absolute power to decide on his or her own mapset and not the outside forces.
Suggestions however isn't restricted if it can
enhance or improve the map for good (like modding)
About making
Extra mode.... hmmm... I would like to guess that the most part that eats time the most is mapping it the
edgiest way possible (besides making it rankable)