tell us too about converting .osk file into another format such as .zip or .rar
GemmaKujo wrote:
I have a little problem with my spinner.. I wanted to make one myself but the default spinner always shows up and idk how to change that.
vanessahime wrote:
tell us too about converting .osk file into another format such as .zip or .rar
Dwoldy wrote:
Can i use score numbers and hitcircle numbers from other skin and post my skin on forum with them?
-Deer Lu- wrote:
how to update the thread with my skin,so that the subject was visible on the forum?
IFT Seb wrote:
This topic should be updated, some features doesnt work anymore like the "SongSelectActiveText".
Reply me if it does work but i don't know how to use it properly.
Haskorion wrote:
While it is true this tutorial should have been updated long ago, it's not the main topic and with lazer in development writing a new one is pointless since most of today's elements might no longer work like they do now in the lazer client.
Spinerr-spin - Text that simply tells you to spin through spinner.
Fix'dGoompaolo95Beat wrote:
Spinerr-spin - Text that simply tells you to spin through spinner.
Correct spelling:spinner-spin
Dont put it in your skin folder. You need to open it with osusaucegodd wrote:
how do i use a skin, it doenloads as a .osk file and i put it in osu skins and it doesnt work
NekoHaxor wrote:
How does one get the difficulty stars to work more as a bar instead of getting smaller? I find the scaled version very difficult to read, but when I change the version of the skin, nothing changes about the difficulty stars.
If you want dots you need to remove default-0 till default-9 (and the @2x versions if they exist) from your current skin and then you just drop the default- images from a skin in that has dots. Then you just need to copy the value of HitCircleOverlap from the skin.ini from the skin you took the dots from and put it into the skin.ini of the skin you're using.DD_33 wrote:
So I have a skin I REALLY LIKE, however, it has no numbers and some maps can get really confusing how can I edit it so it does have numbers?
HitCirclePrefix: Somethingunder [Fonts]
Exclesa wrote:
The skins i use mostly work, but there are a few that are my favorites, but some elements are off, mainly any parts of the Skin that cover the big OSU button on the Map Selection screen in the bottom right.
Is there a way to manually move this so it covers the button like its intended to?
Exclesa wrote:
Another question is how to remove the Boxed area on some skins, as on 21:9 its not centered and very distracting, and some skins don't come with optional elements to replace them to get rid of em.
KatouMegumi wrote:
Are we allowed to copy such stuff as hitcircle.png or taikobigcircle.png?
They are literally just white colors.
Yes, they are too simple. Literally white color circle.Matt2e2 wrote:
No, unless the elements are too simple and can be debated if it counts as mixing or not. Though I would recommend you do not copy them regardless of their simplicity.KatouMegumi wrote:
Are we allowed to copy such stuff as hitcircle.png or taikobigcircle.png?
They are literally just white colors.
KatouMegumi wrote:
I have a skin that I allow people to freely fork (if character images are replaced)
But given the new subforum rule that does not allow mixed skin even if having aurhor's permission (me). In this case, can I allow people to host forks of my skin in my skin thread?
Akazukin-MK2 wrote:
Do you know if it's possible to use different textures for sliderscorepoint in different modes? taiko and standard share the same file by default, I'd rather avoid making 2 skin folders just to change that.
ItsTheZenith wrote:
I was wondering, i want to change something in a skin where the circle disappears but the number disappears a little bit later, how do i change this?
Matt2e2 wrote:
ItsTheZenith wrote:
I was wondering, i want to change something in a skin where the circle disappears but the number disappears a little bit later, how do i change this?
I don't think you can do that, since the only time the numbers expand is when skin.ini version 1.0 is used, and there's no way of doing the fast fading hitcircle trick on that version