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Junichi Masuda - Wild Battle Theme

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Topic Starter
Linos Melendi
This beatmap was submitted using in-game submission on Monday, June 27, 2011 at 3:56:55 PM

Artist: Junichi Masuda
Title: Wild Battle Theme
Source: Pokemon Black & White
Tags: nintendo
BPM: 189.95
Filesize: 3519kb
Play Time: 01:53
Difficulties Available:
  1. vs. Kojondo (4.08 stars, 187 notes)
  2. vs. Minezumi (1.26 stars, 90 notes)
  3. vs. Reshiram (4.92 stars, 268 notes)
  4. vs. Taiko (4.83 stars, 777 notes)
Download: Junichi Masuda - Wild Battle Theme
Information: Scores/Beatmap Listing
---------------
I loved playing pokemon black and this song was great so I mapped it

Changelog
Nov. 22: Applied lennox989's mod; Added normal
Nov. 23: Applied lennox989's mod (again)
Nov. 24: Applied Roddie & Tonoko's mod
Nov. 28: Applied wmfchris & narakucrimson's mod; Changed diff. names; timing changes
Dec. 13: Applied Selee's mod
Dec. 19: Applied chamelepeace710's mod
Jan. 21: artpiggo's mod
Jan. 31: OzzyOzrock & senaya's mod
Feb. 11: ziin's mod
Feb. 19: New combobursts
Mar. 6: New diff: "vs. Takio" (thanks OzzyOzrock, sorry for the delay of adding it DX)
Mar. 22: Beren's mod
April 11: Better comboburst pics
April 15: LaunchedthousandShip & loveFantasy's mod
April 17: added a note in taiko; hitsound changes on [vs. Minezumi] & [vs. Kojondo]
May 14: Ozzy's takio update (Shut up I'm lazy D:)
-Lennox-
My mod O-(^-^Q)

General

Add in tags "Pokemon"

HARD

00:11:372(5) - remove this beat
00:21:008(2) - one grid right
00:25:431 - 00:29:222 The kiai time does not fit here... remove this
00:33:645(4) - remove this beat
01:05:870(1) - one grid left
01:13:452(7) - one grid right
01:15:980 - 01:120:955 The same here remove the kiai time

Easy

I think easy is to easy..

Approach Rate +1?

00:08:687 - Add a beat
00:17:521 - ^
00:27:168 - ^
00:46:598 - ^
00:46:914 - 2 grids left

I like pokemon and the music

star~
Zekira
Off-topic: Love your avatar, heh...
Topic Starter
Linos Melendi

lennox989 wrote:

My mod O-(^-^Q)

General

Add in tags "Pokemon"

HARD

00:11:372(5) - remove this beat
00:21:008(2) - one grid right
00:25:431 - 00:29:222 The kiai time does not fit here... remove this
00:33:645(4) - remove this beat
01:05:870(1) - one grid left
01:13:452(7) - one grid right
01:15:980 - 01:120:955 The same here remove the kiai time

Easy

I think easy is to easy..

Approach Rate +1?

00:08:687 - Add a beat
00:17:521 - ^
00:27:168 - ^
00:46:598 - ^
00:46:914 - 2 grids left

I like pokemon and the music

star~
Add/edited all, thanks

Also added a normal diff.
-Lennox-
Normale mod ~

00:25:474 - add a beat
01:25:457 (5) - 2 grid down
01:26:405 (3) - remove this beat

Fine :)
Topic Starter
Linos Melendi

lennox989 wrote:

Normale mod ~

00:25:474 - add a beat
01:25:457 (5) - 2 grid down
01:26:405 (3) - remove this beat

Fine :)
Thanks again
Roddie
Hi

Blue: Suggestions
Violet: I really think you should fix this in my opinion
Red: Must be fixed

General:
The mp3 bitrate is 254kbps. Convert this to 192 or lower.
Background size has to be either 1024 x 768 or 800 x 600. If you help want trying to resize it, contact me in-game or forum PM me.


Easy:

General:
  1. Lower the Overall Difficulty by 1
  2. Lower the Approach Rate by 2
00:10:266 (1)-Add a finish?
00:50:705 (1)-Add a finish on the beginning of that slider.

01:21:508 (2)-Fix the spacing on this.
01:41:254 (1)-Add a finish on the beginning of that slider.
01:51:680 (1)-Add a finish.


Normal:

00:11:767 (1)-Add a finish.
00:57:182 (6)-Remove that note.
00:57:656 (x)-Add a note here.
01:03:342 (1)-Add a finish.

01:48:836- You can't use an un-inherited timing section with a low bpm for that slider. Its considered unrankable. Read this and this. Remove the two timing sections and remap that part.

Hard:

00:01:420 (1)-A jump like on a Hard? Fix that.
01:41:728 to 01:46:309-Remap this part here. Its not as fun to be honest. =/


Hard kind a plays like an Insane really...

ugh...Take my star, I guess.
Tonoko
hi><

[easy]
so well but try to add some hitsound here.

[normal]
00:32:223 (3) - put it at 00:32:381 and end at 00:32:697 sounds better or make a longer slider like 00:43:123 (3)

[hard]
01:06:502 (2) - 1 grid right?

the only suggestion is to add some different hitsound,not only Finsish,try to use clap and whistle.

nice star
Topic Starter
Linos Melendi
Roddie
SPOILER

Roddie wrote:

Hi

Blue: Suggestions
Violet: I really think you should fix this in my opinion
Red: Must be fixed

General:
The mp3 bitrate is 254kbps. Convert this to 192 or lower.
Background size has to be either 1024 x 768 or 800 x 600. If you help want trying to resize it, contact me in-game or forum PM me.


Easy:

General:
  1. Lower the Overall Difficulty by 1
  2. Lower the Approach Rate by 2
00:10:266 (1)-Add a finish?
00:50:705 (1)-Add a finish on the beginning of that slider.

01:21:508 (2)-Fix the spacing on this.
01:41:254 (1)-Add a finish on the beginning of that slider.
01:51:680 (1)-Add a finish.


Normal:

00:11:767 (1)-Add a finish.
00:57:182 (6)-Remove that note.
00:57:656 (x)-Add a note here.
01:03:342 (1)-Add a finish.

01:48:836- You can't use an un-inherited timing section with a low bpm for that slider. Its considered unrankable. Read this and this. Remove the two timing sections and remap that part.

Hard:

00:01:420 (1)-A jump like on a Hard? Fix that.
01:41:728 to 01:46:309-Remap this part here. Its not as fun to be honest. =/


Hard kind a plays like an Insane really...

ugh...Take my star, I guess.
Fixed/added everything.

Tonoko
SPOILER

Tonoko wrote:

hi><

[easy]
so well but try to add some hitsound here.

[normal]
00:32:223 (3) - put it at 00:32:381 and end at 00:32:697 sounds better or make a longer slider like 00:43:123 (3)

[hard]
01:06:502 (2) - 1 grid right?

the only suggestion is to add some different hitsound,not only Finsish,try to use clap and whistle.

nice star
Edited everything, not sure if the hit sounds I applied are good or not, any feedback on it?
wmfchris
[general]
-I don't know why the BG is not shown in the score showing page lol
-soften hitsound, it's too loud recently
-time is off seriously, +60ms i think

[hard]
0:09:003 (1) left 1 grid
0:25:115 (1) use 1/4
0:29:124 (1) 1/4
1:02:770 (4) right+ up 1 grid
1:07:667 (5) down 1 grid
1:16:039 (5) left 1 grid
1:53:951 (1) finish?

[normal]
0:57:103 (2,3) spacing?
0:59:709 (4) left 2 grid + down 2 grid
1:27:827 (2) down 0.5 grid
1:41:728 (1,2) left 1 grid

[easy]
ok

star
narakucrimson
Hi!! Lets get this started:

[General]

Not bad.. Not bad. I just get the feeling that the circles (and sliders) might be a little to randomly placed on the screen ometimes. Try making some patterns, they alway look good.

Btw, you could try using custom names for the difficulties, such as (for example): "Poké Ball", "Ultra Ball", and "Master Ball", since I believe your Normal isn't quiet a normal, and your Hard is a Hard, but could easily be turned on an Insane.

And nice hitsounds :)

[Easy]

I get the feeling that things are way too overlapped here. I guess that you could try not using so many vertical/horizontal sliders, so that people don't get the same feeling xD But it's nice, anyway.

45:018 (3) - Spacing? Perhaps you could try moving everything from this white 3 to the black 4 one grid up.
1:02:711 (2) - Spacing. Place this further from 1.
1:04:606 (2) - Sorry if I'm being too picky, but I don't like the way this gets overlapped by 1. Place it in some other way.


[Normal]

Woah! A normal diff with 4.5 stars? After having played it, I'd say it's at least a Normal+

16:269 (5) - Move this right so it doesn't get overlapped by 4?

Don't know, not much to say.


[Hard]

This is much better :)


So, that's it. Here's my star, but remember to always keep up the good and hard work!
Topic Starter
Linos Melendi
wmfchris
SPOILER

wmfchris wrote:

[general]
-I don't know why the BG is not shown in the score showing page lol
-soften hitsound, it's too loud recently softened it a bit
-time is off seriously, +60ms i think adding 60ms is a bit much, so I upped it to a 191 offset and changed the bpm a bit

[hard]
0:09:003 (1) left 1 grid
0:25:115 (1) use 1/4
0:29:124 (1) 1/4
1:02:770 (4) right+ up 1 grid
1:07:667 (5) down 1 grid
1:16:039 (5) left 1 grid
1:53:951 (1) finish?

[normal]
0:57:103 (2,3) spacing?
0:59:709 (4) left 2 grid + down 2 grid
1:27:827 (2) down 0.5 grid
1:41:728 (1,2) left 1 grid

[easy]
ok

star
everything added/edited, thanks

narakucrimson
SPOILER

narakucrimson wrote:

Hi!! Lets get this started:

[General]

Not bad.. Not bad. I just get the feeling that the circles (and sliders) might be a little to randomly placed on the screen ometimes. Try making some patterns, they alway look good.

Btw, you could try using custom names for the difficulties, such as (for example): "Poké Ball", "Ultra Ball", and "Master Ball", since I believe your Normal isn't quiet a normal, and your Hard is a Hard, but could easily be turned on an Insane. changed the diff names

And nice hitsounds :) thanks :)

[Easy]

I get the feeling that things are way too overlapped here. I guess that you could try not using so many vertical/horizontal sliders, so that people don't get the same feeling xD But it's nice, anyway.

45:018 (3) - Spacing? Perhaps you could try moving everything from this white 3 to the black 4 one grid up.
1:02:711 (2) - Spacing. Place this further from 1.
1:04:606 (2) - Sorry if I'm being too picky, but I don't like the way this gets overlapped by 1. Place it in some other way.


[Normal]

Woah! A normal diff with 4.5 stars? After having played it, I'd say it's at least a Normal+

16:269 (5) - Move this right so it doesn't get overlapped by 4?

Don't know, not much to say.


[Hard]

This is much better :)


So, that's it. Here's my star, but remember to always keep up the good and hard work!
added/edited everything else, ty
Selee
np, dude.
here's my mod

[General]
  • Artist: Junichi Masuda

    The combo color and BG make it difficult to see the approach circle&circle...(Example: 00:26:093 (2,3) in vs. Reshiram)

    tick rate 0.5 sounds better to me..

    Remove theme in tags, it's already in title

    I don't think normal-clap fit the song well.

    Try this hitsound?
    Download: normal-hitclap.rar
[vs. Minezumi]

  • Since your distance spacing and slider velocity are really low... I suggest you to decrease OA and AR by 2, so that there would be less blank in your diff.

[vs. Kojondo]

  • 01:45:220 (4) - clap?

[vs. Reshiram]

  • 00:06:982 (4) - soft-whistle for last repeat?
    00:44:098 (6) - Clap?
    01:37:165 (5,1,2,3,4,5) - make like this?
Well, nothing really wrong with the map...But I think the hitsounds and arrangement could be better.

Star~ o.O
Topic Starter
Linos Melendi

Selee wrote:

[General]
  • Artist: Junichi Masuda How to I change the artist of the map without it thinking im submitting a new one?

    The combo color and BG make it difficult to see the approach circle&circle...(Example: 00:26:093 (2,3) in vs. Reshiram) Lightened/Darkened the circles a bit

    I don't think normal-clap fit the song well.

    Try this hitsound?
    [attachment=0:e6de7]normal-hitclap.rar[/attachment:e6de7]
Thanks I like that clap


Star~ o.O Thanks :D
Everything else you suggested I added
Selee
Topic Starter
Linos Melendi
ah thanks again
Kamure
wow, great job with this beatmap!!!

Minezumi
well, i only have comments for this.

sometimes the tight spacing can throw someone off and even think he/she is supposed to click early or late.
Ex. 01:21:056 and 01:23:583

also, you have to make sure that the note are really easy to read.... look, ITS AN EASY DIFF
Ex. 00:19:143 (2) and 01:10:948 (3)

and resnap the timing sections

Kojondo
manually resnap all of the inherited timing sections (green timing sections)

Reshiram
same as [Kojondo]
artpiggo
Kojondo Diff

I suggest you about combo color : please use white-grey or white in pkmn Black BG and use black-grey or black in pkmn White BG
in the first part please reduce some sound volume
00 10 930 not a good one, maybe use same as slider 6
sound pattern is very good for me XD
01 12 685 slider 4 seems to be whistle 5 seems to be clap
01 18 844 maybe add slider with clap sound
01 26 584 I don't like finshed sound on slider make it on final-of-slider note
01 27 (1,2,3) get another sound or reduce volume
01 43 799 I want it same as previous black set
01 50 748 should be another sound , i think

Reshiram Diff

00 01 454 so jumping , i think
01 13 790 add finsh sound and manage your distance snap in many parts
in Kiai time pattern is good.

Star!
Topic Starter
Linos Melendi

artpiggo wrote:

SPOILER
Kojondo Diff

I suggest you about combo color : please use white-grey or white in pkmn Black BG and use black-grey or black in pkmn White BG
in the first part please reduce some sound volume
00 10 930 not a good one, maybe use same as slider 6
sound pattern is very good for me XD
01 12 685 slider 4 seems to be whistle 5 seems to be clap
01 18 844 maybe add slider with clap sound
01 26 584 I don't like finshed sound on slider make it on final-of-slider note
01 27 (1,2,3) get another sound or reduce volume
01 43 799 I want it same as previous black set
01 50 748 should be another sound , i think

Reshiram Diff

00 01 454 so jumping , i think
01 13 790 add finsh sound and manage your distance snap in many parts
in Kiai time pattern is good.

Star!
Kinda hard to understand some of what you were saying but I did most of the things you suggested
OzzyOzrock
[vs. Minezumi]

00:17:880 (1) - Nazi time. That one's further than the 3 on the last combo.

Buoh. That's all I notice.

[vs. Konjondo]

00:08:719 (3) - if you move this down one grid lower, it'll be an equal distance with 1 and 2 of that combo. Though, it'll involve move the rest of the combo.

Rest is pretty good. Some sliders could be better though.

[vs. Reshiram]

;;

This is beautiful.

I wanna make a taiko diff for it. ;;
senaya
[General]
The osb file in the map folder only needs to be there if you plan to make a storyboard.

[vs. Minezumi]
00:08:719 (2) - is this clap necessary? it sounds kinda out of place here.

[vs. Kojondo]
00:57:207 - add a circle?
01:18:844 (6) - end this at 01:19:002 and maybe add a circle at 01:19:476 ?

[vs. Reshiram]
Looks fine to me.

That's all. It looks good ;)
Topic Starter
Linos Melendi
OzzyOzrock
SPOILER

OzzyOzrock wrote:

[vs. Minezumi]

00:17:880 (1) - Nazi time. That one's further than the 3 on the last combo. Huh, didn't notice that, fixed

Buoh. That's all I notice.

[vs. Konjondo]

Rest is pretty good. Some sliders could be better though. Improved some sliders

This is beautiful. Thanks :D

I wanna make a taiko diff for it. ;; If you want I'll accept it

senaya
SPOILER

senaya wrote:

[General]
The osb file in the map folder only needs to be there if you plan to make a storyboard.Deleted

[vs. Minezumi]
00:08:719 (2) - is this clap necessary? it sounds kinda out of place here. Removed

[vs. Kojondo]
00:57:207 - add a circle?
01:18:844 (6) - end this at 01:19:002 and maybe add a circle at 01:19:476 ?
Done
That's all. It looks good ;)
ziin
[minezumi]
00:07:772 (1) - end on red tick
00:25:461 (1,2,3) - would be nicer if you could get the red beat in a repeating slider or on the end of a slider
00:50:731 - I don't like the kiai here.
01:15:686 (1) - just a slider will do
01:21:056 (1) - just a circle will do
surprisingly good easy.

[kojondo]
nothing in particular

[whatever insane is called]
00:51:047 (1,2,3,4,5,6,7,8,9) - Took me forever to figure this out and why it sounded weird. Do this:

put a whistle on the beginning of each slider, but not the end or the slider track.
Unless you want to make it annoyingly hard for me.

I miss my original 151 pokemon. I know far too much about RBG/GSC.
OzzyOzrock
Wow, I forgot about this. orz

Download: Junichi Masuda - Wild Battle Theme (Xemnas768) [vs. Taiko].osu

Feel free to re-name it to whatever you'd like.
Beren
Hi from V.B.R's studio

[General]
tune down the volume

[vs. Kojondo]
00:06:508 (2) - end at 00:07:140
00:11:799 (1) - move to 00:11:720,end at 00:12:826

[vs. Reshiram]
00:08:403 (3) - remove
00:10:299 (1) - cut down one turn
00:49:705 (1) - move to 00:49:626,end at 00:50:731
01:24:057 (3) - remove
01:24:057 (x) - add note
01:41:588 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - leave some space

star
St Neon
Nice so far! Haves a Star

Also, I made a Pokeball Overlay. Any song related to Pokemon and it's awesomeness should now use it.

Kei
I love your beatmap *0* Star~ :)
Backfire
Requested Taiko Mod :



Nothing to see here. Carry on. But I will say one thing, I wasn't a fan of the 1/3rd mapping parts.
Here's a star.
LaunchedthousandShip
Minezumi
00:50:731 (1) - ah >_> make it some short sliders would be better
01:23:583 (1) - this is hard, just use a note to replace it

Kojondo
00:04:455 (5) - I would like to change it into two notes
00:25:145 (1) - this is hard considering the whole difficulty in this diff, you may like to make it easier.
00:29:093 (6) - ^
00:32:410 (3) - ^
01:19:634 (8) - ^
01:29:742 (5) - ^

Taiko
00:09:351 (22,23,24) - just place to notes on 00:09:509 - and 00:09:825 -
00:35:648 (37) - remove it
00:42:360 - add a note here and the next stick

Reshiram
01:36:218 (1,2,3) - hm, this is fine, but I more like you make it a slider or same as the parts ahead it to keep the consistency
loveFantasy
hi

[General]
- check your Tags, there're 3 different versions in 4 diff...also suggest removing "Pokemon" since it's already in your Source
- maximum rankable width of comboburst is 500px, please resize them

[vs. Minezumi]
<00:46:625> (2) inconsistent spacing
<01:02:735> (2) remove first two finishes
<01:23:583> (1) use circle instead, or use arrangement like <01:26:110> (1,2,3)
<01:45:062> (2) adjust the endpoint position to make better flow

[vs. Kojondo]
- you use too many sound sample at the starting part, it's doesn't play out well imo (esp. softclap)
<00:33:516> (3,4) remove whistle on (3) and add whistle (during slider) on (4) for consistency
- overwhistle a bit in first KIAI
<01:02:735> (3) remove finish
<01:34:954> (5) weird finish, use whistle instead?
- overhitsounding a bit in last KIAI..it turns out to be noisy

[vs. Reshiram]
- remove all softclap and use something else at the starting part
<01:05:578> (6) weird whistle
<01:41:588> (1,2,3) move up 1 grid (lv4)

map was fine, except randomly placed hitsound in Normal and Hard (for me), i don't even know how to give suggestions since they are just....random...
Topic Starter
Linos Melendi

loveFantasy wrote:

- check your Tags, there're 3 different versions in 4 diff...also suggest removing "Pokemon" since it's already in your Source
whoops, didn't notice that
- maximum rankable width of comboburst is 500px, please resize them
I seen some maps with combobursts bigger than that but w/e

map was fine, except randomly placed hitsound in Normal and Hard (for me), i don't even know how to give suggestions since they are just....random...
I was kinda rushing with the hitsounds on Normal but Hard sounds ok to me
OzzyOzrock
You removed a note in the taiko...

RE-ADD IT! 777 MUST BE THE COMBO.
Topic Starter
Linos Melendi

OzzyOzrock wrote:

You removed a note in the taiko...

RE-ADD IT! 777 MUST BE THE COMBO.
Fine DX, I hate getting mixed feedback/mods
KanaRin
Ok~
Taiko mod here.

[Vs. Taiko]

00:01:454 (17,18,19,20,....) - I don't think 1/3 fit the music. Please change it as well.
00:02:718 (x) - Add a Big KAT
00:22:934 (1,2,3,4,........) - Don't make a Stream here. Try to change it
00:50:942 (138,139,140,141....) - I don't know why you add 1/3 here. You can use 1/2 + 1/4 to map there.
01:13:475 (1,2,3,4,5........) - Same problem. This pattern is overmap. You can also use 1/2 + 1/4 to map there too.
01:41:483 (188,189,190.........) - Don't 1/3 here.
01:46:642 (215) - KAT
01:47:274 (221) - ^
01:47:906 (228) - ^
01:48:537 (234) - ^

Well ~If you fix all the 'Red things' , i think it should be more better.
Try your best in the next time. I look forward to see that ;)


Star~
OzzyOzrock

KanaRin wrote:

Ok~
Taiko mod here.

[Vs. Taiko]

00:01:454 (17,18,19,20,....) - I don't think 1/3 fit the music. Please change it as well. it does ><
00:02:718 (x) - Add a Big KAT wouldn't fit being that I disagreed ><
00:22:934 (1,2,3,4,........) - Don't make a Stream here. Try to change it fits whirry sound ;;
00:50:942 (138,139,140,141....) - I don't know why you add 1/3 here. You can use 1/2 + 1/4 to map there. because it goes with what's heard ><
01:13:475 (1,2,3,4,5........) - Same problem. This pattern is overmap. You can also use 1/2 + 1/4 to map there too. overmap is fun :3
01:41:483 (188,189,190.........) - Don't 1/3 here. b-but... ><
01:46:642 (215) - KAT then dons would be needed in next verse orz
01:47:274 (221) - ^ wouldn't even fit
01:47:906 (228) - ^ wouldn't fit either
01:48:537 (234) - ^ done

Well ~If you fix all the 'Red things' , i think it should be more better.
Try your best in the next time. I look forward to see that ;)


Star~
I sort of overmapped the Oni on purpose... I mapped everything to the sounds you hear, plus added notes to make it 777 combo... I made a more correct Muzukashii diff, for the sake of having something a bit more sane/fitting...

Updated Oni:
Download: Junichi Masuda - Wild Battle Theme (Xemnas768) [vs. Taiko].osu
New Muzukashii... (you don't have to use it):
Download: Junichi Masuda - Wild Battle Theme (Xemnas768) [vs. Muzukashii].osu
MDuh
vs. Minezumi

Spacing is too near ><

vs. Kojondo

~None

vs. Reshiram

00:06:982 (4) - Remove the soft clap and whistle
00:42:439 (4,5) - Spacing
01:25:399 (6,7) - ^

I see no big problems here except for the easy being too tightly spaced
~Starred
pkhg
Great Map!
Star!
OzzyOzrock
Made taiko BG... lol


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