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Memme - Goat Fantasia [OsuMania]

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Topic Starter
Tailsdk

Sandalphon wrote:

wow 2yrs old map
[Easy]
01:32:298 (92298|1,92778|2,93258|1,93738|0) - Feel they should be 1/2 length instead of 1/1, the sound ends quite early
01:38:058 (98058|0,98538|2,99018|1,99498|3,99978|0,100458|2,100938|1) - Same goes to here
i would rather keep them this length for the spread and because this is the easy difficulty
[Normal]
00:28:698 (28698|2) - Consider change this to LN? base on this LN 00:28:218 (28218|3) -
changed
01:07:818 - I highly suggest not to mix the 1/4 with LN in a Normal even for a slow song like this, its too hard for the player, my suggestion will be smth like [url=img]https://osu.ppy.sh/ss/10755762[/url] (you can fix 02:08:778 - in a similar way)fixed this section
01:33:858 - Missing one main sound like you have followed 01:33:978 (93978|1,94098|2,94218|3) - added
01:41:658 - add one note for the synth sound, it feels weird without it as the focus of your next is synth fixed
01:57:018 - 02:00:378 (120378|3) - pretty like the last mod, missing synthfixed
02:00:378 (120378|3) - feels unnecessary, you will want to focus on the synth in this section as they are the priority here made it priority for all the sections
[Hard]
00:28:218 (28218|1,28698|2) - why not extend them to 1/2, the sound is definitely ends at 1/2 fixed
00:35:298 - Missing 1/4 main sound added
01:04:938 (64938|3) - 02:06:378 (126378|3) - I think this LN should break into two, there is another mainsound at 01:05:058 - 02:06:498 - chenged it a bit
Thanks for the mod i will mod your map soon
Sandalphon
forgot to mention, remember to check Aimod in the last diff, I remember it has some stack green timing line
Topic Starter
Tailsdk

Sandalphon wrote:

forgot to mention, remember to check Aimod in the last diff, I remember it has some stack green timing line


Will do
Oscyy
hewwo, M4M req
BEHOLD< THE POWER OF MA MODS :

Easy
jk, none of the mod special
00:23:178 (23178|1,23658|3) - making those into 1/2 ln and deleting note on red tick maybe better
01:33:738 (93738|0) - change to regular note, i think this hold and a note on col 4 is too much for easy
01:38:058 (98058|0,98538|2,99018|1,99498|3) - 1/2 ln
02:24:858 (144858|3,145338|1) - can't see what is this for

Normal
can't say anything actually here
01:35:418 (95418|1,95658|1,95898|1) - since this is normal, i wouldn't recommend you to do this anchor

Hard
00:07:938 (7938|2) - piano roll haven't started here actually 00:07:818 (7818|1,7818|0) - this note is kinda hold sound
00:31:818 (31818|0) - ln?
00:35:178 (35178|3) - should be 1/2 hold, 00:35:298 (35298|2) - delete this
00:47:538 (47538|2,47778|2,48018|2,48258|2) - you can make the pattern better, you can follow pr for stream flow and soon, and you won't get any of this
00:57:258 - ln?
01:04:578 (64578|0,64698|1,64818|2) - should be 3/4 ln
01:04:938 (64938|0) - move to 01:05:058 - its changes pitch there
01:06:498 (66498|0,66618|1,66738|3) - 3/4 ln
02:06:018 (126018|1,126138|2,126258|0) - same thing
02:06:378 (126378|1) - move the same thing
02:07:938 (127938|3,128058|2,128178|1) - ...yeah
02:10:458 (130458|0) - 1/2 ln, delete 02:10:578 (130578|3) -

Insanity
i will mod this later, too many issue actually. The sv is hard to sightread. Just make the sv 1x average.
https://osu.ppy.sh/community/forums/topics/155780 here is the guide
Topic Starter
Tailsdk

OscarRickyH02 wrote:

hewwo, M4M req
BEHOLD< THE POWER OF MA MODS :

Easy
jk, none of the mod special
00:23:178 (23178|1,23658|3) - making those into 1/2 ln and deleting note on red tick maybe better sure
01:33:738 (93738|0) - change to regular note, i think this hold and a note on col 4 is too much for easy sure
01:38:058 (98058|0,98538|2,99018|1,99498|3) - 1/2 ln sure
02:24:858 (144858|3,145338|1) - can't see what is this for synth

Normal
can't say anything actually here
01:35:418 (95418|1,95658|1,95898|1) - since this is normal, i wouldn't recommend you to do this anchor repatterned a bit

Hard
00:07:938 (7938|2) - piano roll haven't started here actually 00:07:818 (7818|1,7818|0) - this note is kinda hold sound sure
00:31:818 (31818|0) - ln? nice catch
00:35:178 (35178|3) - should be 1/2 hold, 00:35:298 (35298|2) - delete this no the im folowing the violin
00:47:538 (47538|2,47778|2,48018|2,48258|2) - you can make the pattern better, you can follow pr for stream flow and soon, and you won't get any of this tbh i have no clue why i made the stream like that LOL changed
00:57:258 - ln? fixed
01:04:578 (64578|0,64698|1,64818|2) - should be 3/4 ln i dont agree. you can hear the pitch change although its pretty quiet
01:04:938 (64938|0) - move to 01:05:058 - its changes pitch there changed the note at 1 to a normal note for consistency in this section
01:06:498 (66498|0,66618|1,66738|3) - 3/4 ln ^
02:06:018 (126018|1,126138|2,126258|0) - same thing^
02:06:378 (126378|1) - move the same thing ^
02:07:938 (127938|3,128058|2,128178|1) - ...yeah ^
02:10:458 (130458|0) - 1/2 ln, delete 02:10:578 (130578|3) - good catch

Insanity
i will mod this later, too many issue actually. The sv is hard to sightread. Just make the sv 1x average.
https://osu.ppy.sh/community/forums/topics/155780 here is the guide i kinda like the SV's like they are atm but if you have any better suggestions feel free to suggest and i will take a look
Oscyy
don't forget my req btw .-.
Insanity

Pattern
00:05:418 - 00:05:658 - 00:05:898 - 00:06:138 - 00:06:258 - 00:06:378 - 00:06:618 - 00:06:738 - 00:06:858 - 00:07:098 - 00:07:218 - 00:07:338 - 00:07:578 - 00:07:818 - might be better if you add 1 more note for those, basically the sound you follow earlier loses its emphasis here because 1 note stream
00:14:658 (14658|1) - i assume this should be on col 1 if you really want a consistency or avoid to have a 3 note anchor
00:15:738 - 00:16:098 - 00:16:218 - 00:16:338 - 1/8 ln is hard to acc. Really not recommended, especially it doesn't fit to the SV at all
00:21:858 (21858|2) - a little bit inconsistency, early on the map, this is ln end, which starts on 00:21:738 - , and also 00:22:578 (22578|1) - is not double anymore.
00:27:378 - flute sound in case you want to map ln on it
00:35:658 (35658|0,35778|0) - this should be avoided
00:37:818 (37818|1,37938|1) - ^
00:52:398 - i don't see what are those 1/8 for, i didn't hear roll, pianos are in 1/4, please don't say its for fading out kicks because it doesn't represents it at all. Change it into 1/4 single note stream
00:52:938 - 00:53:358 - you can put 1 more note here tho, its snare sound
00:54:138 - 00:54:258 - 00:54:618 - 00:54:738 - 00:55:098 - 00:55:218 - change into regular note, doesn't sounds like hold sound at all
00:58:338 (58338|3) - ghost note?
01:00:018 (60018|1) - this note doesn't follows the violin. Even if you say it follows the synth, you didn't follow the synth on earlier part
01:00:978 - ^
01:01:938 - ^
01:52:698 (112698|1,112818|3) - ^
01:56:178 - ^

SV
now what were looking here is sightreadable SV, the most easiest way to make SV sightreadable is to make them the same length as when there is no SV in effect, which we call "1x average SV". Lets take an example on the first SV:
00:09:738 - 0.5x (4/8 beat long)
00:09:978 - 0,7x (1/8 beat long)
00:10:038 - 1,1x (1/8 beat long)
00:10:098 - 1,5x (1/8 beat long)
00:10:158 - 2,0x (1/8 beat long)
total length 8/8 beat = 1 beat
now lets take the sum of the length of each speed, knowing length = speed*time
0,5*4/8 + 0,7*1/8 + 1,1*1/8 + 1,5*1/8 + 2*1/8 = 0,9125, which is less than 1
this means your final LN length (after SV in effect) is reduced. This often makes player failed to interpret the length
I'll suggest something simple like:
00:09:738 - 0,5x (3/4 beat long)
00:10:098 - 2,5x (1/4 beat long)
this makes it 1x average. However if you dont like strong SV like these, you can reduce the value into 0,8x-1,6x with the same timestamp
:me at this point imagining this SV mod get rejected:

Now that you know about 1x average SV, lets take a look at more section

00:10:218 - 00:10:458 - this also sums up to 1x average, but there is ln end in effect in 00:10:338 - which makes the ln became longer. My suggestion:
00:10:218 - 1,5x
00:10:278 - 0,5x
00:10:338 - 1,0x

Won't say anymore words, assuming everything clear enough
00:11:178 - 1.25x - already there
00:11:238 - 0,75x - not been there, an issue
00:11:298 - 1,0x - already there

00:11:658 - 1.25x - already there
00:11:718 - 0,75x - not been there, an issue
00:11:778 - 1,0x - already there

00:12:978 - 1.25x - already there
00:13:038 - 0,75x - not been there, an issue
00:13:098 - 1,25x - technically has been there
00:13:218 - 0,75x - already there

my earlier suggestion
00:13:578 - 0,5x - already there
00:13:938 - 2,5x - suggested value
00:14:058 - 1,5x - suggested value
00:14:118 - 0,5x - not been there, an issue
00:14:178 - 1,0x - not been there, an issue

00:15:018 - 1.25x - already there
00:15:078 - 0,75x - not been there, an issue
00:15:138 - 1,0x - already there

00:15:738 - Now since at this point I suggest you to change the LN into regular note, the SV become 1x average
however if you reject it:
00:15:738 - 1,5x (1/16 beat long)
00:15:768 - 0,5x (1/16 beat long)
00:15:798 - 1,0x
also apply this to another 1/8 LN

00:16:938 - delete, at this point its already 1,0x because 00:16:458 - SV is in effect

00:17:178 - 1,25x - already there
00:17:298 - 0,75x - not been there, an issue

The section repeats twice this section

00:24:138 - 1,5x - suggested value
00:24:258 - 0,5x - suggested value
00:24:378 - 1,0x - suggested value

01:10:698 - 2,5x - suggested value
01:10:818 - 0,5x - suggested value

01:25:578 - just, why, noone will time this stuff perfectly.
01:25:578 - 1,0x - suggested value

01:32:298 - 1,75x - suggested value
01:32:328 - 0,25x - suggested value
01:32:358 - 1,0x - technically has been there

01:32:778 - 1,75x - suggested value
01:32:808 - 0,25x - suggested value
01:32:838 - 1,0x - technically has been there

01:33:258 - 1,75x - suggested value
01:33:288 - 0,25x - suggested value
01:33:318 - 1,0x - technically has been there

01:33:738 - 1,75x - suggested value
01:33:768 - 0,25x - suggested value
01:33:798 - 1,0x - technically has been there

01:33:978 - 1,75x - suggested value
01:34:008 - 0,25x - suggested value
01:34:038 - 1,0x - technically has been there
Do the rest short bump with this value

you can do a self mod for the rest of it, i think my mod explains a lot. If you have a question, you can PM me
Topic Starter
Tailsdk

OscarRickyH02 wrote:

don't forget my req btw .-.
Insanity

Pattern
00:05:418 - 00:05:658 - 00:05:898 - 00:06:138 - 00:06:258 - 00:06:378 - 00:06:618 - 00:06:738 - 00:06:858 - 00:07:098 - 00:07:218 - 00:07:338 - 00:07:578 - 00:07:818 - might be better if you add 1 more note for those, basically the sound you follow earlier loses its emphasis here because 1 note stream put emphasis on some notes
00:14:658 (14658|1) - i assume this should be on col 1 if you really want a consistency or avoid to have a 3 note anchor moved
00:15:738 - 00:16:098 - 00:16:218 - 00:16:338 - 1/8 ln is hard to acc. Really not recommended, especially it doesn't fit to the SV at all i don't agree i think the sound fits a 1/8 LN
00:21:858 (21858|2) - a little bit inconsistency, early on the map, this is ln end, which starts on 00:21:738 - , and also 00:22:578 (22578|1) - is not double anymore. it is because i chose to follow the drum in the beackground that gets introduced here but i did fix the double
00:27:378 - flute sound in case you want to map ln on it added
00:35:658 (35658|0,35778|0) - this should be avoided avoided
00:37:818 (37818|1,37938|1) - ^ avoided
00:52:398 - i don't see what are those 1/8 for, i didn't hear roll, pianos are in 1/4, please don't say its for fading out kicks because it doesn't represents it at all. Change it into 1/4 single note stream same
00:52:938 - 00:53:358 - you can put 1 more note here tho, its snare sound added
00:54:138 - 00:54:258 - 00:54:618 - 00:54:738 - 00:55:098 - 00:55:218 - change into regular note, doesn't sounds like hold sound at all keeping as hold
00:58:338 (58338|3) - ghost note? oops
01:00:018 (60018|1) - this note doesn't follows the violin. Even if you say it follows the synth, you didn't follow the synth on earlier part it follows synth changed the parts a bit so it now can be seen followed a bit more obvious
01:00:978 - ^
01:01:938 - ^
01:52:698 (112698|1,112818|3) - ^
01:56:178 - ^

SV
now what were looking here is sightreadable SV, the most easiest way to make SV sightreadable is to make them the same length as when there is no SV in effect, which we call "1x average SV". Lets take an example on the first SV:
00:09:738 - 0.5x (4/8 beat long)
00:09:978 - 0,7x (1/8 beat long)
00:10:038 - 1,1x (1/8 beat long)
00:10:098 - 1,5x (1/8 beat long)
00:10:158 - 2,0x (1/8 beat long)
total length 8/8 beat = 1 beat
now lets take the sum of the length of each speed, knowing length = speed*time
0,5*4/8 + 0,7*1/8 + 1,1*1/8 + 1,5*1/8 + 2*1/8 = 0,9125, which is less than 1
this means your final LN length (after SV in effect) is reduced. This often makes player failed to interpret the length
I'll suggest something simple like:
00:09:738 - 0,5x (3/4 beat long)
00:10:098 - 2,5x (1/4 beat long)
this makes it 1x average. However if you dont like strong SV like these, you can reduce the value into 0,8x-1,6x with the same timestamp
:me at this point imagining this SV mod get rejected:

Now that you know about 1x average SV, lets take a look at more section

00:10:218 - 00:10:458 - this also sums up to 1x average, but there is ln end in effect in 00:10:338 - which makes the ln became longer. My suggestion:
00:10:218 - 1,5x
00:10:278 - 0,5x
00:10:338 - 1,0x

Won't say anymore words, assuming everything clear enough
00:11:178 - 1.25x - already there
00:11:238 - 0,75x - not been there, an issue
00:11:298 - 1,0x - already there

00:11:658 - 1.25x - already there
00:11:718 - 0,75x - not been there, an issue
00:11:778 - 1,0x - already there

00:12:978 - 1.25x - already there
00:13:038 - 0,75x - not been there, an issue
00:13:098 - 1,25x - technically has been there
00:13:218 - 0,75x - already there

my earlier suggestion
00:13:578 - 0,5x - already there
00:13:938 - 2,5x - suggested value
00:14:058 - 1,5x - suggested value
00:14:118 - 0,5x - not been there, an issue
00:14:178 - 1,0x - not been there, an issue

00:15:018 - 1.25x - already there
00:15:078 - 0,75x - not been there, an issue
00:15:138 - 1,0x - already there

00:15:738 - Now since at this point I suggest you to change the LN into regular note, the SV become 1x average
however if you reject it:
00:15:738 - 1,5x (1/16 beat long)
00:15:768 - 0,5x (1/16 beat long)
00:15:798 - 1,0x
also apply this to another 1/8 LN

00:16:938 - delete, at this point its already 1,0x because 00:16:458 - SV is in effect

00:17:178 - 1,25x - already there
00:17:298 - 0,75x - not been there, an issue

The section repeats twice this section

00:24:138 - 1,5x - suggested value
00:24:258 - 0,5x - suggested value
00:24:378 - 1,0x - suggested value

01:10:698 - 2,5x - suggested value
01:10:818 - 0,5x - suggested value

01:25:578 - just, why, noone will time this stuff perfectly.
01:25:578 - 1,0x - suggested value

01:32:298 - 1,75x - suggested value
01:32:328 - 0,25x - suggested value
01:32:358 - 1,0x - technically has been there

01:32:778 - 1,75x - suggested value
01:32:808 - 0,25x - suggested value
01:32:838 - 1,0x - technically has been there

01:33:258 - 1,75x - suggested value
01:33:288 - 0,25x - suggested value
01:33:318 - 1,0x - technically has been there

01:33:738 - 1,75x - suggested value
01:33:768 - 0,25x - suggested value
01:33:798 - 1,0x - technically has been there

01:33:978 - 1,75x - suggested value
01:34:008 - 0,25x - suggested value
01:34:038 - 1,0x - technically has been there
Do the rest short bump with this value

you can do a self mod for the rest of it, i think my mod explains a lot. If you have a question, you can PM me
Thanks for the mod i changed some stuff in the SV not all because some i thought were too strong
Oscyy

tailsdk wrote:

Thanks for the mod i changed some stuff in the SV not all because some i thought were too strong

you can change the value anyway
Toaph Daddy
Mod boys are finally here. I'm totally not a couple of weeks late haha ha hhaaaaaa

Insanity
00:09:018 (9018|0,9098|2,9098|3,9178|0,9178|1,9258|3,9258|2) - This as a jumptrill kinda confuses me. I don't think theres any added layering for this little triplet (aside from the third jump which has the drum hit) so if you were going for differentiation from the roll preceding it it would likely be better to get rid of 00:09:098 (9098|3,9178|0) - these two notes so as to not overlayer

00:10:218 (10218|2,11178|2,11658|0) - Are these short LNs mapped to the more significant vocal sounds? If so 00:10:578 (10578|3) - 00:12:018 (12018|0) - and 00:12:618 (12618|3) - should be mini LNs as well (trust me it likely doesn't affect playablity enough to matter here). This mod should be applied to the sections following this that have the same musical structure and mapping idea

00:15:498 (15498|2,15498|3,15738|1,15738|0,15858|3,15858|2,16098|1,16098|0,16218|2,16218|3,16338|0,16338|1) - These lengths feel weird? I dont exactly know how to explain it but they feel shorter than needed (especially 00:15:498 (15498|2,15498|3) - which have the sound of extending to that next jump)

00:16:818 - Note missing here

00:23:178 (23178|0,23178|1) - This LN area gets the same mod as before

00:24:378 - Note missing here

00:27:378 (27378|1) - This note is probably a ghost

00:28:398 (28398|3) - This note is after the flam thing the flute does in the song so probably shouldnt exist

00:30:378 (30378|1) - This LN is extended far too long, should either end at 00:30:498 - or 00:30:618 -

00:30:618 - Missing flam here?

00:38:418 - Trill/Flam missing here

00:51:978 - Instead of starting here with a jumptrill maybe just start that single stream here

00:58:698 (58698|2,58938|0,59178|3,59418|0) - So I might be missing something here but what are these charted to?

01:04:578 (64578|2) - This LN should probably be extended with 01:04:698 (64698|0,64818|1) - these two deleted

01:05:058 - Missing note here

01:06:498 (66498|2) - Same deal with this LN needing to be extended and the following two being deleted

01:11:658 - Back to these types of sections. Same mod I gave before about this

01:26:538 - No PR focus? I'd do something about that cuz with slow sections its like a crime to not pay attention to PR (pitch relevancy in case u didn't know)

01:33:738 (93738|1,93978|3) - To follow the same conventions as the notes before this you should probs make this one LN

01:46:098 (106098|1,106218|3) - Compare this to 01:47:058 (107058|0,107178|0) - . Either make both minijacks or neither minijacks

01:56:778 - I'd assume starting here that the section is basically mimicing the style of the first chorus so apply the same mods I had there or w/e

02:13:098 - And this one mimics parts that have already been seen. Apply mods from those sections to here

Hard
00:11:418 (11418|0,11418|1,11538|2,11538|3,11658|1,11658|0) - Weird to make these significant vocals jumps when the convention from earlier had the vocals as singles and just the drum hits as jumps

00:15:258 (15258|1,15258|2,15378|0,15378|3,15498|2,15498|1) - Same here (and for all other cases)

00:38:898 (38898|2) - Maybe move this to 4 and extend to 00:39:258 - to represent the length of that sound better?

01:04:578 (64578|0) - Gets the same mod as the top diff where this should probably be extended with the next two LNs deleted

01:06:498 (66498|0) - Same here

01:12:138 - Haha yes more of the same sections (any mod from the previous iteration of this section is applied here as well)

01:26:538 - Same comment about PR as the top diff

01:33:738 (93738|0,93978|3) - Same comment about these two LNs as the top diff

02:06:018 (126018|1) - This thing again

02:07:938 (127938|3) - And again

02:13:338 - And here we go again. You know the drill by now

Normal
00:27:258 - Missing note?

00:35:658 - This introduction of LNs here feels a bit odd since the focus of that section was on those 1/1 sounds, and despite the transition starting to be noticed starting here changing the idea felt weird, I might suggest just making the four LNs here regular notes to better transition to the verse

00:55:818 - Starting here at this chorus I feel like it would ultimately be better to have the LNs on every other 1/1 instead of every 1/1. Not only is it a bit hard this way but the sounds would be more accurately captured if it was every other because of that background synth

00:58:698 (58698|1,58938|3,59178|1,59178|0,59418|2) - This LN stream feels uncalled for given the conventions set up. Would suggest both toning it down and following the instruments more clearly

01:01:578 (61578|1,61818|2,62058|1,62058|3,62298|0) - These 4 feel weird just because it veers from what you set up, since there wasn't any use of something like this for the violin sound before

01:02:538 (62538|3,62778|1,63018|0,63018|2,63258|1) - These 4 LNs are also included in the mod from 58:698

01:03:498 - Now this section you could probably keep this way because it has that bumped up level of intensity in both the background synth and the violin calling for some change from the first part of the chorus

01:26:538 - PR :^)

01:41:898 - mmmmmmm Is this too hard for this section considering its a normal difficulty? Idk but it seems like much for a super calm section of the map

01:45:738 - Alrighty then thats a thing. Why didn't you just follow the same thing you set up from the first chorus? It seems like it would fit just fine there and especially since this is a normal going this kind of step above what you had before seems like it would be a pretty significant difficulty spike

Easy
00:17:898 - Maybe this kind of suggestion would end up too hard for an Easy but what if you put jumps on every other note here because of the introduction of the kick?

01:11:658 - Same suggestion about the jumps here

02:13:098 - And again

That's all I've got for easy. Modding Easys is weird

There we go my guy. Finally got around to this. Neat mapset I guess, LNs are cool, though seemingly a bit overdone (I didn't really mention that in any of my mods). Good luck with the rest of the process!
Topic Starter
Tailsdk

TheToaphster wrote:

Mod boys are finally here. I'm totally not a couple of weeks late haha ha hhaaaaaa

Insanity
00:09:018 (9018|0,9098|2,9098|3,9178|0,9178|1,9258|3,9258|2) - This as a jumptrill kinda confuses me. I don't think theres any added layering for this little triplet (aside from the third jump which has the drum hit) so if you were going for differentiation from the roll preceding it it would likely be better to get rid of 00:09:098 (9098|3,9178|0) - these two notes so as to not overlayer changed

00:10:218 (10218|2,11178|2,11658|0) - Are these short LNs mapped to the more significant vocal sounds? If so 00:10:578 (10578|3) - 00:12:018 (12018|0) - and 00:12:618 (12618|3) - should be mini LNs as well (trust me it likely doesn't affect playablity enough to matter here). This mod should be applied to the sections following this that have the same musical structure and mapping idea i tried this before and it played really bad with the SV's involved so keeping it as it is

00:15:498 (15498|2,15498|3,15738|1,15738|0,15858|3,15858|2,16098|1,16098|0,16218|2,16218|3,16338|0,16338|1) - These lengths feel weird? I dont exactly know how to explain it but they feel shorter than needed (especially 00:15:498 (15498|2,15498|3) - which have the sound of extending to that next jump) extended all of them a bit

00:16:818 - Note missing here added

00:23:178 (23178|0,23178|1) - This LN area gets the same mod as before ^

00:24:378 - Note missing here added

00:27:378 (27378|1) - This note is probably a ghost i can hear a sound here but made it a single note instead of a LN

00:28:398 (28398|3) - This note is after the flam thing the flute does in the song so probably shouldnt exist removed

00:30:378 (30378|1) - This LN is extended far too long, should either end at 00:30:498 - or 00:30:618 - changed

00:30:618 - Missing flam here?fixed these

00:38:418 - Trill/Flam missing here^

00:51:978 - Instead of starting here with a jumptrill maybe just start that single stream here sure

00:58:698 (58698|2,58938|0,59178|3,59418|0) - So I might be missing something here but what are these charted to? changed a bit

01:04:578 (64578|2) - This LN should probably be extended with 01:04:698 (64698|0,64818|1) - these two deleteddeleted 1 and extended i still feel like you can hear a change

01:05:058 - Missing note here missed those in whole section added

01:06:498 (66498|2) - Same deal with this LN needing to be extended and the following two being deleted ^

01:11:658 - Back to these types of sections. Same mod I gave before about this ^

01:26:538 - No PR focus? I'd do something about that cuz with slow sections its like a crime to not pay attention to PR (pitch relevancy in case u didn't know)tried to add some (not the best at it)

01:33:738 (93738|1,93978|3) - To follow the same conventions as the notes before this you should probs make this one LN changed

01:46:098 (106098|1,106218|3) - Compare this to 01:47:058 (107058|0,107178|0) - . Either make both minijacks or neither minijacks changed to look like the after those 2

01:56:778 - I'd assume starting here that the section is basically mimicing the style of the first chorus so apply the same mods I had there or w/e ^

02:13:098 - And this one mimics parts that have already been seen. Apply mods from those sections to here ^

Hard
00:11:418 (11418|0,11418|1,11538|2,11538|3,11658|1,11658|0) - Weird to make these significant vocals jumps when the convention from earlier had the vocals as singles and just the drum hits as jumps

00:15:258 (15258|1,15258|2,15378|0,15378|3,15498|2,15498|1) - Same here (and for all other cases)

00:38:898 (38898|2) - Maybe move this to 4 and extend to 00:39:258 - to represent the length of that sound better?

01:04:578 (64578|0) - Gets the same mod as the top diff where this should probably be extended with the next two LNs deleted

01:06:498 (66498|0) - Same here

01:12:138 - Haha yes more of the same sections (any mod from the previous iteration of this section is applied here as well)

01:26:538 - Same comment about PR as the top diff

01:33:738 (93738|0,93978|3) - Same comment about these two LNs as the top diff

02:06:018 (126018|1) - This thing again

02:07:938 (127938|3) - And again

02:13:338 - And here we go again. You know the drill by now accepted all the things except one same as in top diff

Normal
00:27:258 - Missing note? oops added

00:35:658 - This introduction of LNs here feels a bit odd since the focus of that section was on those 1/1 sounds, and despite the transition starting to be noticed starting here changing the idea felt weird, I might suggest just making the four LNs here regular notes to better transition to the verse changed

00:55:818 - Starting here at this chorus I feel like it would ultimately be better to have the LNs on every other 1/1 instead of every 1/1. Not only is it a bit hard this way but the sounds would be more accurately captured if it was every other because of that background synth changed the chorus in general a bit

00:58:698 (58698|1,58938|3,59178|1,59178|0,59418|2) - This LN stream feels uncalled for given the conventions set up. Would suggest both toning it down and following the instruments more clearly^

01:01:578 (61578|1,61818|2,62058|1,62058|3,62298|0) - These 4 feel weird just because it veers from what you set up, since there wasn't any use of something like this for the violin sound before ^

01:02:538 (62538|3,62778|1,63018|0,63018|2,63258|1) - These 4 LNs are also included in the mod from 58:698 ^

01:03:498 - Now this section you could probably keep this way because it has that bumped up level of intensity in both the background synth and the violin calling for some change from the first part of the chorus ^

01:26:538 - PR :^) i tried to add some

01:41:898 - mmmmmmm Is this too hard for this section considering its a normal difficulty? Idk but it seems like much for a super calm section of the map decreesed the LN amount in this section and made them normal notes to tone down

01:45:738 - Alrighty then thats a thing. Why didn't you just follow the same thing you set up from the first chorus? It seems like it would fit just fine there and especially since this is a normal going this kind of step above what you had before seems like it would be a pretty significant difficulty spike changed some stuff here too

Easy
00:17:898 - Maybe this kind of suggestion would end up too hard for an Easy but what if you put jumps on every other note here because of the introduction of the kick? i would prefer to keep this difficulty really simple might think about it if it gets mentioned again

01:11:658 - Same suggestion about the jumps here ^

02:13:098 - And again^

That's all I've got for easy. Modding Easys is weird

There we go my guy. Finally got around to this. Neat mapset I guess, LNs are cool, though seemingly a bit overdone (I didn't really mention that in any of my mods). Good luck with the rest of the process!
Thanks for the mod it was really helpfull
lenpai
not enough goats

hitsounds
for starters, those hitsounds are loooooud
I'm assuming all green lines share the same volume so ctrl a all lines and switch to 25% vol

That's a fuckton of samples holy shit

drum-hitwhistle has about a 6.5ms delay from peak https://puu.sh/AGj1U/3b3f11cd5e.png
drum-hitwhistle2 ^ no need for just check it out yourself

soft-hitwhistle is fine because the initial swing sound is taken account for despite the huge gap vs the audio peak

This is way too much samples to keep track of I would like to have a concrete idea on which samplesets you intend to use in which sections to avoid extra waste of time in checking the hs usages and understanding the usages alone
Topic Starter
Tailsdk

Lenfried- wrote:

not enough goats

hitsounds
for starters, those hitsounds are loooooud
I'm assuming all green lines share the same volume so ctrl a all lines and switch to 25% vol will turn them down

That's a fuckton of samples holy shit

drum-hitwhistle has about a 6.5ms delay from peak https://puu.sh/AGj1U/3b3f11cd5e.png will fix this
drum-hitwhistle2 ^ no need for just check it out yourself i will take a look through them all

soft-hitwhistle is fine because the initial swing sound is taken account for despite the huge gap vs the audio peak

This is way too much samples to keep track of I would like to have a concrete idea on which samplesets you intend to use in which sections to avoid extra waste of time in checking the hs usages and understanding the usages alone
I will upload the Hitsound file with the fixes here soon
lenpai
muh goats

hitsound applications and extras
Highlighted notes are done with respect to Insanity diff, hitsound diff is reference material

00:07:578 (7578|0,7698|1,7818|2) - i guess these notes can use an F. Even if the actual sound of this section turns to 1/8ths the layer is still a 1/4 js with the same sound -- just faster.
00:17:898 - with this having F|C , 00:18:858 - 00:19:818 - 00:20:778 - these could have the same HS applications -- ie FC, although the actual sound is slightly weak but the same. Be aware of similar sections
00:23:178 - while the F spam is sensible with regards to the consistent 1/4 in the BG, all diffs shift its focus to a different sound, meaning that hitsounds more representative of the synths should be used. soft hitwhistle might work for this
00:24:458 (24458|2) - i actually think this is a ghost wtf. All i hear is a slide whistle sound.
00:32:238 (32238|3) - this is 1/6
00:35:958 (35958|2) - 1/6
00:36:018 (36018|1) - 1/6
00:35:898 (35898|3) - wrong W location, if you really want to use W, use them at the 1/12 notes, not on this one. Otherwise, removing W should also be ok
00:39:918 (39918|3) - 1/6
00:40:458 - uhhh go to audacity and boost the volume of drum hitclap by A LOT, the whistle is the only audible element here right now. Same case for all drum hitfinish

ill just sum it all up here, all kick-like hitsounds will need some heavy boost as they are being drowned out by their hitnormal counterparts Drum whistle 3 is ok tho

01:24:618 - same thing as mentioned earlier
01:34:698 - 01:35:658 - 01:36:618 - 01:37:578 - with these sounds being fairly similar to 01:33:738 - though weaker, i guess they can use drum F just so that the percussions for that section actually get hitsounded

btw you should boost drum c1 slightly but dont boost it's normal f counterpart, this is because the drum sampleset is actually used in more intense sections consistently and the normal f is very audible in its respective setions

To others: talked about alternative ways to tackle to volume issues in discord so results may not match with what was placed here
Topic Starter
Tailsdk

Lenfried- wrote:

muh goats

hitsound applications and extras
Highlighted notes are done with respect to Insanity diff, hitsound diff is reference material

00:07:578 (7578|0,7698|1,7818|2) - i guess these notes can use an F. Even if the actual sound of this section turns to 1/8ths the layer is still a 1/4 js with the same sound -- just faster. added
00:17:898 - with this having F|C , 00:18:858 - 00:19:818 - 00:20:778 - these could have the same HS applications -- ie FC, although the actual sound is slightly weak but the same. Be aware of similar sections just changed to F to match the later sections
00:23:178 - while the F spam is sensible with regards to the consistent 1/4 in the BG, all diffs shift its focus to a different sound, meaning that hitsounds more representative of the synths should be used. soft hitwhistle might work for this sure
00:24:458 (24458|2) - i actually think this is a ghost wtf. All i hear is a slide whistle sound. LOL i didnt notice ether fixed
00:32:238 (32238|3) - this is 1/6changed all of these to 1/6
00:35:958 (35958|2) - 1/6
00:36:018 (36018|1) - 1/6
00:35:898 (35898|3) - wrong W location, if you really want to use W, use them at the 1/12 notes, not on this one. Otherwise, removing W should also be ok moved a bit to match the sound
00:39:918 (39918|3) - 1/6
00:40:458 - uhhh go to audacity and boost the volume of drum hitclap by A LOT, the whistle is the only audible element here right now. Same case for all drum hitfinish it should be boosted a lot now hopefully

ill just sum it all up here, all kick-like hitsounds will need some heavy boost as they are being drowned out by their hitnormal counterparts Drum whistle 3 is ok tho lowered drum-hitwhistle and soft-hitnormal

01:24:618 - same thing as mentioned earlier
01:34:698 - 01:35:658 - 01:36:618 - 01:37:578 - with these sounds being fairly similar to 01:33:738 - though weaker, i guess they can use drum F just so that the percussions for that section actually get hitsounded sure added

btw you should boost drum c1 slightly but dont boost it's normal f counterpart, this is because the drum sampleset is actually used in more intense sections consistently and the normal f is very audible in its respective setions

To others: talked about alternative ways to tackle to volume issues in discord so results may not match with what was placed here
Ok should be fixed
lenpai
meeeeeeeeeeeeeeh

bitch you thought im done with hitsounds?
50% green line vol is kinda over the top rn, would rather have you just boost any remaining weak files

These suggestions are done with 30% green lines in mind in reference to easy diff and timestamps so that we done get confused with the extrea samplesets. You might want to switch your lines to 30% vol

00:08:778 - drum clap is still awfully weak for some reason :eyes: i checked it out in the editor and saw how it would have ended up with 100% vs 50% vol (ie 10db). You might want to boost the audio by 10db twice (decibels are logarithmic so just apply 10db boost two times for that for a x4 increase)
drum f boost by 8db? to account for the loud sections

00:24:138 - normal w boost by 10db
00:27:978 - drum w boost maybe 2db
00:56:298 - normal c maybe 8db like drum f because of this section

should there be samples that are similar to ^ boost them accordingly

hopefully this is the last volume related thing ill do with hitsounds lmfao



easy
00:48:138 to 00:51:738 - major section nitpicking here. This is the only instance where there's a chain of 1/2 notes. A relatively difficult pattern for a section this early.
01:07:818 (67818|2) - either you put this to 2 or 01:08:778 (68778|2) - put this to one. As previous LN -> rice patterns compliment each other like 01:05:418 (65418|2,65898|1,66378|1,66858|2) -
01:50:058 (110058|2) - to 1 as following LN -> rice patterns are as disconnected
02:09:258 (129258|2,130218|1) - swap column. I come to think that someone modded the earlier similar section and forgot to mention this one lmfao

nice

normal
00:13:098 (13098|2,13098|1) - minor nitpick to shift this to the left cause the 3434 kinda goes against of super comfy flow of the chart rn
00:35:658 - can be a double as per the usage with the Ws prior. 1/2 gap to 1/4 sweep should be manageable
01:07:578 - to 01:09:018 - consider nerfing this and reserve a pattern of this difficulty to the last kiai. At least for a sense of difficulty progression
01:26:298 - to 01:32:298 - EVERYTHING GOES TO THE LEFT I AM MAD (consider utilizing some sweepy motion going to the right for variety)
02:23:898 (143898|1,144138|3,144138|1) - i like the idea of this. But it's just introduced in such a short notice. Would rather just have this rolly
Topic Starter
Tailsdk

Lenfried- wrote:

meeeeeeeeeeeeeeh

bitch you thought im done with hitsounds?
50% green line vol is kinda over the top rn, would rather have you just boost any remaining weak files

These suggestions are done with 30% green lines in mind in reference to easy diff and timestamps so that we done get confused with the extrea samplesets. You might want to switch your lines to 30% vol

00:08:778 - drum clap is still awfully weak for some reason :eyes: i checked it out in the editor and saw how it would have ended up with 100% vs 50% vol (ie 10db). You might want to boost the audio by 10db twice (decibels are logarithmic so just apply 10db boost two times for that for a x4 increase)
drum f boost by 8db? to account for the loud sections

00:24:138 - normal w boost by 10db
00:27:978 - drum w boost maybe 2db
00:56:298 - normal c maybe 8db like drum f because of this section

should there be samples that are similar to ^ boost them accordingly

hopefully this is the last volume related thing ill do with hitsounds lmfao



easy
00:48:138 to 00:51:738 - major section nitpicking here. This is the only instance where there's a chain of 1/2 notes. A relatively difficult pattern for a section this early.
01:07:818 (67818|2) - either you put this to 2 or 01:08:778 (68778|2) - put this to one. As previous LN -> rice patterns compliment each other like 01:05:418 (65418|2,65898|1,66378|1,66858|2) -
01:50:058 (110058|2) - to 1 as following LN -> rice patterns are as disconnected
02:09:258 (129258|2,130218|1) - swap column. I come to think that someone modded the earlier similar section and forgot to mention this one lmfao

nice

normal
00:13:098 (13098|2,13098|1) - minor nitpick to shift this to the left cause the 3434 kinda goes against of super comfy flow of the chart rn
00:35:658 - can be a double as per the usage with the Ws prior. 1/2 gap to 1/4 sweep should be manageable
01:07:578 - to 01:09:018 - consider nerfing this and reserve a pattern of this difficulty to the last kiai. At least for a sense of difficulty progression
01:26:298 - to 01:32:298 - EVERYTHING GOES TO THE LEFT I AM MAD (consider utilizing some sweepy motion going to the right for variety)
02:23:898 (143898|1,144138|3,144138|1) - i like the idea of this. But it's just introduced in such a short notice. Would rather just have this rolly
i applied everything and it should be good now :D
lenpai
ooooone last few general hitsounding things. Green line vol to 40%
00:04:938 (4938|0) - decrease the vol of this soft f by maybe 5db at account for the 40% shift
00:51:978 - with respect to this note, 00:52:938 - will need an additional soft c (auto in this case)
00:52:098 (52098|2,52218|0,52338|3) - barely audible and doesnt quite get used as much for the remainder of the section so just remove these Cs
01:10:698 - and 02:12:138 - for some reason i think this sound could use some hitsounds. You decide on which suits best or none at all and tell as to why so

and we done :D

normal
01:07:578 - you didnt apply nerfs to this tho even if you said you applied everything :eyes: im fine with this being rejected but do indicate that you did so that it is more of a decision than an oversight

hard
00:19:098 (19098|2,19098|0,19218|3,19218|1,19338|0,19338|2) - only instance of a mini jt for this section. It's not louder than its other counterpart so just for a single - single - double to further support this complaint, the last section at 02:13:098 - doesnt have it either also 01:11:658 -
00:24:018 (24018|1) - it's actually comfier to throw the jack at 3
00:26:058 - the 4343 in this section is kinda bleh you might prefer this instead https://puu.sh/ASd9a/c1ce109d50.png
00:27:978 - vs 00:30:858 - choose one layering style for consistency
00:31:818 - can easily use a note at 2
00:38:538 - the way you tackled this section is pretty off with how you treated one of the sustained sounds as a normal note. consider: https://puu.sh/ASdQr/684fcf212e.png
00:38:538 (38538|0) - remove W as there is two of them
00:46:218 - to 00:48:138 - goes to the right for more than one measure. Rearrange
00:49:098 - layer transitioning always works better when started in bar lines. Consider starting the js here
00:58:698 - here's a nice way to maintain difficulty https://puu.sh/ASe3Q/ea1a57de5f.png though you can also cover the 1/2 lns too like 01:02:778 - if the screenshot goes too far from what you would like
01:17:538 - much more difficult in contrast to it's earlier counterpart, this would be better https://puu.sh/ASe9v/6bc7c0afec.png
02:00:138 - kinda like earlier maybe add a 1/2 ln at 02:00:378 - to 2
02:03:978 - ^ add to 1
01:44:778 - to 02:11:178 - this is the main section, you might as well throw a rice note to every 1/1 that doesnt have one with the exception of bits that have two or more ln heads

insanity
SVs
00:09:738 - might want to go for a x0.8 / x1.6 combi for these stuff instead. The current setup places the note at a really high spot making it very hard to sightread for 30+ scroll users. This suggestion applies to every x0.7 / x1.9 combi

01:10:698 - x1.50 is pure evil, x1.3 works in a more sightreadable fashion (arguable but works for my standards) apply to similar sections if any

notes
00:25:698 (25698|3) - this is actually a ghost. Extending the LN by 1/12 is not necessary but acceptable
00:26:778 - setting up the sweep like this makes it so that the index jacks instead of the middle finger also + for edgy tech :eyes: https://puu.sh/AShNw/905a5b3a96.png
00:28:218 - notes are actually 1/12. There's an additional sound at a 1/6 though it all you if you want to cover it https://puu.sh/AShQC/5054598056.png
00:29:538 (29538|0) - same ghost
00:30:618 - tricky section to pull off when the 1/8 snaps are actually 1/12 try this: https://puu.sh/AShU5/831369138b.png
00:32:538 - not a huge fan of the additional sustained sound being ignored. Provided that the charting meta for 4k LNs normally have underextended LNs, you can do this: https://puu.sh/AShY0/b9fb4cfa5c.png
00:37:218 (37218|3) - another ghost
00:38:418 - another 1/12 predicament try: https://osu.ppy.sh/ss/11328776
00:38:538 - might be too technical for you liking but i wasnt really fond of the idea of just dropping the intense presses on sounds like 00:39:018 - . The screenshot also covers the other 1/4 sustained sound. https://puu.sh/ASi7g/a24a51c1e8.png
01:25:578 - yummy
01:32:298 - more tech stuff if you applied the edits at 00:38:418 - https://osu.ppy.sh/ss/11328827
01:34:218 - this section is layered very questionably. You can reinforce the jacky nature of some of the previous section by:
tripling sounds like 01:34:698 - 01:35:658 - 01:36:618 - etc
+++ 01:35:178 - this is not doubled for some reason while 01:36:138 - 01:37:098 - are, they p much have the same sound?
01:38:058 - you know what to do here, apply triples for every LN head. Make the jack locations easy to pull off
Topic Starter
Tailsdk

Lenfried- wrote:

ooooone last few general hitsounding things. Green line vol to 40% reeee aplied
00:04:938 (4938|0) - decrease the vol of this soft f by maybe 5db at account for the 40% shift ok
00:51:978 - with respect to this note, 00:52:938 - will need an additional soft c (auto in this case) added an extra note on easy to make it consistant and added soft clap
00:52:098 (52098|2,52218|0,52338|3) - barely audible and doesnt quite get used as much for the remainder of the section so just remove these Cs removed drum c's
01:10:698 - and 02:12:138 - for some reason i think this sound could use some hitsounds. You decide on which suits best or none at all and tell as to why so it already has a hitsound its just disguised as drum normal increased the volume a bit since you didnt notice it

and we done :D wooo

normal
01:07:578 - you didnt apply nerfs to this tho even if you said you applied everything :eyes: im fine with this being rejected but do indicate that you did so that it is more of a decision than an oversight oops went over this one i kinda lik it here at the i did change the one in the last kiai to match it more

hard
00:19:098 (19098|2,19098|0,19218|3,19218|1,19338|0,19338|2) - only instance of a mini jt for this section. It's not louder than its other counterpart so just for a single - single - double to further support this complaint, the last section at 02:13:098 - doesnt have it either also 01:11:658 - i don't get what you mean with this one wrong timestamp?
00:24:018 (24018|1) - it's actually comfier to throw the jack at 3 moved the notes before and after to make it more comfortable
00:26:058 - the 4343 in this section is kinda bleh you might prefer this instead https://puu.sh/ASd9a/c1ce109d50.png sure moved
00:27:978 - vs 00:30:858 - choose one layering style for consistency choose the first one
00:31:818 - can easily use a note at 2 added
00:38:538 - the way you tackled this section is pretty off with how you treated one of the sustained sounds as a normal note. consider: https://puu.sh/ASdQr/684fcf212e.png applied suggestion
00:38:538 (38538|0) - remove W as there is two of them theres only one???
00:46:218 - to 00:48:138 - goes to the right for more than one measure. Rearrange moved around a bit
00:49:098 - layer transitioning always works better when started in bar lines. Consider starting the js here sure started there
00:58:698 - here's a nice way to maintain difficulty https://puu.sh/ASe3Q/ea1a57de5f.png though you can also cover the 1/2 lns too like 01:02:778 - if the screenshot goes too far from what you would like looks ok to me added
01:17:538 - much more difficult in contrast to it's earlier counterpart, this would be better https://puu.sh/ASe9v/6bc7c0afec.png
02:00:138 - kinda like earlier maybe add a 1/2 ln at 02:00:378 - to 2 i made it look the the other one since its the same sounds
02:03:978 - ^ add to 1 changed to look the same as in the first kiai
01:44:778 - to 02:11:178 - this is the main section, you might as well throw a rice note to every 1/1 that doesnt have one with the exception of bits that have two or more ln heads added single notes here and there
also forgot to change to 1/6 in some places fixed that

insanity
SVs
00:09:738 - might want to go for a x0.8 / x1.6 combi for these stuff instead. The current setup places the note at a really high spot making it very hard to sightread for 30+ scroll users. This suggestion applies to every x0.7 / x1.9 combi sure

01:10:698 - x1.50 is pure evil, x1.3 works in a more sightreadable fashion (arguable but works for my standards) apply to similar sections if any changed

notes
00:25:698 (25698|3) - this is actually a ghost. Extending the LN by 1/12 is not necessary but acceptable didnt extend but removed the note
00:26:778 - setting up the sweep like this makes it so that the index jacks instead of the middle finger also + for edgy tech :eyes: https://puu.sh/AShNw/905a5b3a96.png sure
00:28:218 - notes are actually 1/12. There's an additional sound at a 1/6 though it all you if you want to cover it https://puu.sh/AShQC/5054598056.png applied
00:29:538 (29538|0) - same ghost ^
00:30:618 - tricky section to pull off when the 1/8 snaps are actually 1/12 try this: https://puu.sh/AShU5/831369138b.png changed
00:32:538 - not a huge fan of the additional sustained sound being ignored. Provided that the charting meta for 4k LNs normally have underextended LNs, you can do this: https://puu.sh/AShY0/b9fb4cfa5c.png changed but put it on the red tick not the blue one as suggested
00:37:218 (37218|3) - another ghost ^
00:38:418 - another 1/12 predicament try: https://osu.ppy.sh/ss/11328776 changed
00:38:538 - might be too technical for you liking but i wasnt really fond of the idea of just dropping the intense presses on sounds like 00:39:018 - . The screenshot also covers the other 1/4 sustained sound. https://puu.sh/ASi7g/a24a51c1e8.png i like the it as the last part before the break being hard so sure i will add
01:25:578 - yummy nom
01:32:298 - more tech stuff if you applied the edits at 00:38:418 - https://osu.ppy.sh/ss/11328827 added
01:34:218 - this section is layered very questionably. You can reinforce the jacky nature of some of the previous section by:
tripling sounds like 01:34:698 - 01:35:658 - 01:36:618 - etc added some jakcs although only 2 notes and not 3 because this is a slowjam
+++ 01:35:178 - this is not doubled for some reason while 01:36:138 - 01:37:098 - are, they p much have the same sound? added
01:38:058 - you know what to do here, apply triples for every LN head. Make the jack locations easy to pull off and added
owo b)
lenpai
discussed some muddy points over dicord here's your bubble!
Topic Starter
Tailsdk
POGGERS
DustMoon
may didnt need any mod :)
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