Asherz007 wrote:
Unused files: 52 o boi...
btw stop favouriting your own damn maps for crying out loud B-B-But, I love my own maps ;w;
[General]
Unused files: "dot.png" and "dot2.png"; your storyboard refers to ones within the SB folder, but you have these outside of that and therefore are not used. I forgot to remove those files lol sorry ;w;
Unused files in SB folder: everything except the Lyrics folder, the Lyrics-japan folder and "dot.png". done
Audio bitrate is too high. 262kbps > 192kbps lol done
clap 1 and clap 2 blend too much with the audio imo, make louder pls kthx (recommend you just import these in at 100% rather than 40%)
hitclap might also be a little too quiet? (perhaps increasing the general hs volume to something like 60% would fix the problem) done with these, but I think 100% is a bit too loud, isnt it? So, I decrease them to 85%
Might want to add dudehacker to the tags? but he only check my hitsounds whether they're met the criteria or not
1|2|3|4
whatever the diff is called I forgot alreadyFine for the most part I guess, nothing too special to talk about.
- 00:00:862 - I'd rather this was under the 0.8x SV as well since it's a little jolting to have one second of 1.0x just to jump to 0.8x imo. Okay, gonna add 0.8x SV in here.
- 00:01:586 (1586|0) - Could you rearrange this so that the minijack is not in the same hand as the LN, since I think that that's overly awkward for the people you're aiming this difficulty at. Alternatively, since this is a fairly quiet section, you could make the triples doubles. Agree with this. Yes, the mini jack is kinda too sudden (because its on the beginning) and a bit too hard. Re-arranged
- 00:02:723 and 00:02:930 - there are echoes here like that which you do map later like 00:06:033 (6033|0,6240|2,6447|3,6654|0,6861|2,7068|3) and 00:09:344 (9344|2,9551|0), so I'm wondering why they haven't been done here. Ah, I missed them. Added
- 00:14:826 (14826|3) - like 00:01:586. Done.
- 00:28:171 - Why no 1/4 in the first beat Another miss here ;w;
- 01:05:723 and 01:07:378 - Tofu pointed the later ones out, but not the earlier ones that are basically the same thing. Add another notes here
- 01:20:930 - +note here so like 01:07:689 (67689|0) Add another note here also
- 01:34:378 (94378|2,94378|3) - Missing W+F imo Add W and F here
- 01:47:413 - The SV values you have here don't really make much sense to me given that you're currently on a 0.9x slowjam here. I'd try changing the values to, say, 1.25x for the first one and 0.55x for the second one. I forgot that it should be normalize to 0.9 not 1.0. Changed
- 02:00:447 - why are these 1.3/0.7 rather than 1.5/0.5 like you were doing before for this? Same with 02:26:930 and 03:33:137. I thought that 1.5x and 0.5x are a bit too hard on this kind of pattern so decrease the impact. But I just realize that it will be unconsistent. Changed
- 02:08:620 (128620|2,128930|0) - what are these for? They're not attributed to the lead whatever so I'm kinda lost. Well, they're pitch are kinda different from what I heard. So, I separate them into 2 LNs.
- 02:51:654 - note pls thx Added
- 02:53:309 - ^ Added
- 02:56:309 (176309|2) - Different to 01:23:620 and it shouldn't be 'nuff said Missed the vocal here. I just realize that those are the same vocal lol
- 03:19:895 - The sounds that you're applying the bump SVs over aren't present here, therefore I feel that these are unjustified and should be removed. I thought its kinda nice to make SVs here but since there's no bump here gonna delete those SVs.
- 03:31:895 (211895|0) - Personally I think you should stop this short at 03:32:723 since the field is a little cluttered here with this LN going on for so long. I think that by stop the 1/4 will make this feels empty. So, gonna keep it.
- 03:37:482 (217482|3,217585|2) - Time to counter tofu I guess lol. In my opinion, the mirror doesn't need to happen, since the guitar here is drastically different to the one before it. I'll leave this up to you, but just a thought. Well, the guitar sound is different but its not really make a big differences from the previous sound. Gonna keep this
- 03:37:689 (217689|0) - Guitar isn't this long, I'd shorten this by 1/4 Okay. Changed.
- 03:43:068 - The 1/6 snap doesn't really fit to anything at all here. Sounds a bit more like 1/8, like this to me. Well I guess 1/8 is better. Changed and accept the suggestion.
- 04:22:999 (262999|3,262999|2) - I'd probably have this as a [13] or [14] chord here to keep the jack theory going; doesn't make much sense to break it (because it's going into a jumptrill doesn't count) Changed them to 14
- 04:39:344 - same as 03:19:895. Okay.
- 04:52:999 - This is not okay. Besides the fact that anything below 0.1x in the editor isn't handled properly in gameplay and therefore cannot be used, this is far too heavy compared to every other SV you have in the map, essentially calling for something close to memorisation. Could carry on with the general 1.5/0.5 thing you're using elsewhere, so like:
- 04:52:999 - 1.5x
- 04:53:102 - 0.5x
- 04:53:309 - 1.5x
- 04:53:413 - 1.0x
Also while I'm here I'm pretty sure your kiai was turned on in slightly the wrong place. I want to make a teleport SV here (or i wanna make the pattern stop for a while) But since i cant use my own SVs, then i'll following yours.- 05:05:826 - Remove SVs, same point as 03:19:895. (Were they even done properly this time?) Removed the SVs.
- 05:19:482 - The 1.7x here doesn't even make much sense since there's practically no effect in game. Might as well be 0.8x. Removed the SV
- 05:31:068 - The fact that the SVs here start at 0.8x and end at 1.2x is going to throw a lot of players off. Pretty much a memorisation thing at the end of an otherwise standard map, I would highly discourage it. (also the timing point at 05:32:723 does nothing so you might as well remove it) Okay, removed those SVs and I'll try to make them end at 1.0x
I haven't got anything quirky to end this post with, so fix pls kbai o/
THANK YOU ASH FOR THE MOD >W<