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nayuta - Stray Star [OsuMania]

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DoNotMess
DnM's mania queue~ 2 bulan kgk buka orz
msh butuh mod? lol

00:27:964 (27964|0,27964|2,27964|1) - 2 ckup la ini..
01:23:620 (83620|1) - map vocal, ini di map jg la
01:30:240 (90240|1) - juga
01:35:206 (95206|2) - ghost..
01:55:068 (115068|0,115482|2) - kgk cocok ama vocalnya --a
02:00:654 - add 1 note here
02:08:930 (128930|0,129137|0) - ?
02:10:792 (130792|1,131102|2) - hrusnya disini 02:10:999 - gnti melodinya
02:22:171 (142171|3,142378|3) - ...?
02:24:033 - nih bru bner kawawkwak
03:19:999 - stream is better here uwu
03:43:068 - https://puu.sh/yS1QF/cbe15de32b.png aesthetic dkit kek punya map :'(
03:46:378 (226378|3) - unnecessary
04:01:689 (241689|2,241689|3,243344|3,243344|2) - kok sama :'( pindah 2|3 lah yg kdua
05:24:447 (324447|3,325068|3,325275|3) - .. pitch pls

mau gd dong bkin quad jack... :'v seru nih buat quad jack
FAMoss
yeee dapat update :>
AchsanLovers
cie balik
Shima Rin
Check is here :p

4K:1|2|3|4


[Deviant Star]
  1. 00:07:895 - Add kick 2.
  2. 01:18:964 - 01:18:964 - 01:20:620 - I think you missed some guitar sounds here.
  3. 02:38:413 - 02:40:068 - As above, the same sounds that I think you missed.
  4. 02:42:447 (162447|3) - I am not sure if you are doing for consistency but I'd like to raise up this. This LN actually contains two guitar sounds that are in different pitches, so as to express the music accurately I guess you can split them into two notes?
  5. 03:37:482 (217482|3) - I think you can extend this LN to 03:37:689 - so you can mirror this pattern: 03:35:413 (215413|0,215516|1) -
  6. 03:49:689 (229689|3) - Are you sure this is a LN for guitar? I don't hear any new sounds for this tbh. I think patterns like: https://osu.ppy.sh/ss/10827895
  7. 04:53:419 - You are having an unsnapped green line here. Though it is practically unrankable, I would suggest you put it on the line. And also because of your green lines, I think it does not properly synchronize the 1.0x SVs with these notes on 04:53:413 - . So I suggest you put 04:53:387 - a 1.5x SV and 04:53:413 - a 1.0x SV after you deleted the original 1.5x and 1.0x ones.I have tested it and it seems better to me.
  8. 05:12:654 (312654|1) - Might wanna move to col1 for balance?
  9. 05:31:068 - to 05:32:723 - I mean these green lines are not necessary cuz you can't perceive SV changes while holding these LNs. Maybe just delete them?

Also provide metadata proof before I bubble this, thanks!
Not much to say cuz it is already very perfect. Well-done :3
Topic Starter
Virtue-

Tofu1222 wrote:

Check is here :p

4K:1|2|3|4


[Deviant Star]
  1. 00:07:895 - Add kick 2. i dont really want to put double here, since i also put single on 00:04:482 (4482|3) - so it would be unconsistent if i put double here and the sound its not a kick, its like a tomb sound + drum kick
  2. 01:18:964 - 01:18:964 - 01:20:620 - I think you missed some guitar sounds here. rip, i thought you're not gonna mod this hahaah. accepted
  3. 02:38:413 - 02:40:068 - As above, the same sounds that I think you missed. same as above
  4. 02:42:447 (162447|3) - I am not sure if you are doing for consistency but I'd like to raise up this. This LN actually contains two guitar sounds that are in different pitches, so as to express the music accurately I guess you can split them into two notes? ummm, gonna keep it as single. because i think that the players will be confuse if i make another note here and the sound itself yes, it contain two different guitar pitches but i the second pitch can be represent with the single LN (because i dont even realize about this lol if you didnt mention it)
  5. 03:37:482 (217482|3) - I think you can extend this LN to 03:37:689 - so you can mirror this pattern: 03:35:413 (215413|0,215516|1) - okay sure, why not? xD
  6. 03:49:689 (229689|3) - Are you sure this is a LN for guitar? I don't hear any new sounds for this tbh. I think patterns like: https://osu.ppy.sh/ss/10827895 from what i heard, there're two pitches. first -> 03:49:482 (229482|1) - and second ->03:49:689 (229689|3) - so, gonna reject this.
  7. 04:53:419 - You are having an unsnapped green line here. Though it is practically unrankable, I would suggest you put it on the line. And also because of your green lines, I think it does not properly synchronize the 1.0x SVs with these notes on 04:53:413 - . So I suggest you put 04:53:387 - a 1.5x SV and 04:53:413 - a 1.0x SV after you deleted the original 1.5x and 1.0x ones.I have tested it and it seems better to me. well, sorry im gonna reject this but i've made a new SVs with my new style and they're fine
  8. 05:12:654 (312654|1) - Might wanna move to col1 for balance? sure
  9. 05:31:068 - to 05:32:723 - I mean these green lines are not necessary cuz you can't perceive SV changes while holding these LNs. Maybe just delete them?well, i want to make a speed up in here and they're not too fast so i think they're fine

Also provide metadata proof before I bubble this, thanks! i already ask Kwan (i guess, kinda forgot) to check the metadata, and he said that the metadata was fine
Not much to say cuz it is already very perfect. Well-done :3
finally =w=)b
Shima Rin
Take my bubble power :p

Chat Log
12:44 Virtue-: hi
13:27 *Virtue- is editing [https://osu.ppy.sh/b/1428213 Amateras Records - Stray Star [Deviant Star]]
13:27 Tofu1222: ok w
13:28 Virtue-: rip my wifi
13:28 Virtue-: gonna restart my oss, brb
13:28 Tofu1222: ok
13:31 *Virtue- is listening to [https://osu.ppy.sh/b/1428213 Amateras Records - Stray Star]
13:31 Virtue-: u p d a t e d
13:33 Tofu1222: oh virtue
13:33 Tofu1222: for first mod add kick 2, i don't mean double note
13:33 Tofu1222: i mean the hitsound
13:34 Virtue-: =W=!
13:34 Tofu1222: uwu
13:34 Virtue-: okay done
13:34 Virtue-: why dont we irc instead of forum mod 'w'
13:36 Tofu1222: lul
13:37 Tofu1222: also, for 03:49:689 - , i still think they should be into one LN. I think the pitch change of the synth is too small to be noticed, and the pitch technically still remains at G
13:37 Tofu1222: other changes are fine
13:37 Virtue-: okay then =w=
13:40 Virtue-: 03:50:102 (230102|0) - i think it should be end at 03:50:930 -
13:41 Tofu1222: as i heard isnt it ending at 03:50:723 - ?
13:41 Virtue-: ummm, yea i mean there
13:44 Tofu1222: anything else you wanna change?
13:44 Virtue-: nope
13:44 Tofu1222: ok update it
13:44 Tofu1222: i will bubble
13:45 Virtue-: wait, im still re-arrange some pattern because i extend the LN
13:45 Tofu1222: ok
13:46 Virtue-: brb, restart my oss again
13:46 Tofu1222: k
13:47 Virtue-: 30 secs
13:47 Virtue-: okay
13:47 *Virtue- is editing [https://osu.ppy.sh/b/1428213 Amateras Records - Stray Star [Deviant Star]]
13:52 Tofu1222: 300 secs
13:52 Tofu1222: lol
13:54 Tofu1222: ok will bub
13:55 Virtue-: yay
Topic Starter
Virtue-
THANK YOU VERY MUCH TOFU-SAMA : D D D D D D D D D D D D D D D D D D D D :
Satou Kazuma01
wkwkwkwkw it's modding??
-FroZeR-
Slava ukraine
Asherz007
Unused files: 52

btw stop favouriting your own damn maps for crying out loud

[General]
Unused files: "dot.png" and "dot2.png"; your storyboard refers to ones within the SB folder, but you have these outside of that and therefore are not used.

Unused files in SB folder: everything except the Lyrics folder, the Lyrics-japan folder and "dot.png".

Audio bitrate is too high. 262kbps > 192kbps lol

clap 1 and clap 2 blend too much with the audio imo, make louder pls kthx (recommend you just import these in at 100% rather than 40%)
hitclap might also be a little too quiet? (perhaps increasing the general hs volume to something like 60% would fix the problem)

Might want to add dudehacker to the tags?

1|2|3|4

whatever the diff is called I forgot already
Fine for the most part I guess, nothing too special to talk about.

  1. 00:00:862 - I'd rather this was under the 0.8x SV as well since it's a little jolting to have one second of 1.0x just to jump to 0.8x imo.
  2. 00:01:586 (1586|0) - Could you rearrange this so that the minijack is not in the same hand as the LN, since I think that that's overly awkward for the people you're aiming this difficulty at. Alternatively, since this is a fairly quiet section, you could make the triples doubles.
  3. 00:02:723 and 00:02:930 - there are echoes here like that which you do map later like 00:06:033 (6033|0,6240|2,6447|3,6654|0,6861|2,7068|3) and 00:09:344 (9344|2,9551|0), so I'm wondering why they haven't been done here.
  4. 00:14:826 (14826|3) - like 00:01:586.
  5. 00:28:171 - Why no 1/4 in the first beat
  6. 01:05:723 and 01:07:378 - Tofu pointed the later ones out, but not the earlier ones that are basically the same thing.
  7. 01:20:930 - +note here so like 01:07:689 (67689|0)
  8. 01:34:378 (94378|2,94378|3) - Missing W+F imo
  9. 01:47:413 - The SV values you have here don't really make much sense to me given that you're currently on a 0.9x slowjam here. I'd try changing the values to, say, 1.25x for the first one and 0.55x for the second one.
  10. 02:00:447 - why are these 1.3/0.7 rather than 1.5/0.5 like you were doing before for this? Same with 02:26:930 and 03:33:137.
  11. 02:08:620 (128620|2,128930|0) - what are these for? They're not attributed to the lead whatever so I'm kinda lost.
  12. 02:51:654 - note pls thx
  13. 02:53:309 - ^
  14. 02:56:309 (176309|2) - Different to 01:23:620 and it shouldn't be 'nuff said
  15. 03:19:895 - The sounds that you're applying the bump SVs over aren't present here, therefore I feel that these are unjustified and should be removed.
  16. 03:31:895 (211895|0) - Personally I think you should stop this short at 03:32:723 since the field is a little cluttered here with this LN going on for so long.
  17. 03:37:482 (217482|3,217585|2) - Time to counter tofu I guess lol. In my opinion, the mirror doesn't need to happen, since the guitar here is drastically different to the one before it. I'll leave this up to you, but just a thought.
  18. 03:37:689 (217689|0) - Guitar isn't this long, I'd shorten this by 1/4
  19. 03:43:068 - The 1/6 snap doesn't really fit to anything at all here. Sounds a bit more like 1/8, like this to me.
  20. 04:22:999 (262999|3,262999|2) - I'd probably have this as a [13] or [14] chord here to keep the jack theory going; doesn't make much sense to break it (because it's going into a jumptrill doesn't count)
  21. 04:39:344 - same as 03:19:895.
  22. 04:52:999 - This is not okay. Besides the fact that anything below 0.1x in the editor isn't handled properly in gameplay and therefore cannot be used, this is far too heavy compared to every other SV you have in the map, essentially calling for something close to memorisation. Could carry on with the general 1.5/0.5 thing you're using elsewhere, so like:
    1. 04:52:999 - 1.5x
    2. 04:53:102 - 0.5x
    3. 04:53:309 - 1.5x
    4. 04:53:413 - 1.0x
    Also while I'm here I'm pretty sure your kiai was turned on in slightly the wrong place.
  23. 05:05:826 - Remove SVs, same point as 03:19:895. (Were they even done properly this time?)
  24. 05:19:482 - The 1.7x here doesn't even make much sense since there's practically no effect in game. Might as well be 0.8x.
  25. 05:31:068 - The fact that the SVs here start at 0.8x and end at 1.2x is going to throw a lot of players off. Pretty much a memorisation thing at the end of an otherwise standard map, I would highly discourage it. (also the timing point at 05:32:723 does nothing so you might as well remove it)

I haven't got anything quirky to end this post with, so fix pls kbai o/
Topic Starter
Virtue-

Asherz007 wrote:

Unused files: 52 o boi...

btw stop favouriting your own damn maps for crying out loud B-B-But, I love my own maps ;w;

[General]
Unused files: "dot.png" and "dot2.png"; your storyboard refers to ones within the SB folder, but you have these outside of that and therefore are not used. I forgot to remove those files lol sorry ;w;

Unused files in SB folder: everything except the Lyrics folder, the Lyrics-japan folder and "dot.png". done

Audio bitrate is too high. 262kbps > 192kbps lol done

clap 1 and clap 2 blend too much with the audio imo, make louder pls kthx (recommend you just import these in at 100% rather than 40%)
hitclap might also be a little too quiet? (perhaps increasing the general hs volume to something like 60% would fix the problem) done with these, but I think 100% is a bit too loud, isnt it? So, I decrease them to 85%

Might want to add dudehacker to the tags? but he only check my hitsounds whether they're met the criteria or not


1|2|3|4

whatever the diff is called I forgot already
Fine for the most part I guess, nothing too special to talk about.

  1. 00:00:862 - I'd rather this was under the 0.8x SV as well since it's a little jolting to have one second of 1.0x just to jump to 0.8x imo. Okay, gonna add 0.8x SV in here.
  2. 00:01:586 (1586|0) - Could you rearrange this so that the minijack is not in the same hand as the LN, since I think that that's overly awkward for the people you're aiming this difficulty at. Alternatively, since this is a fairly quiet section, you could make the triples doubles. Agree with this. Yes, the mini jack is kinda too sudden (because its on the beginning) and a bit too hard. Re-arranged
  3. 00:02:723 and 00:02:930 - there are echoes here like that which you do map later like 00:06:033 (6033|0,6240|2,6447|3,6654|0,6861|2,7068|3) and 00:09:344 (9344|2,9551|0), so I'm wondering why they haven't been done here. Ah, I missed them. Added
  4. 00:14:826 (14826|3) - like 00:01:586. Done.
  5. 00:28:171 - Why no 1/4 in the first beat Another miss here ;w;
  6. 01:05:723 and 01:07:378 - Tofu pointed the later ones out, but not the earlier ones that are basically the same thing. Add another notes here
  7. 01:20:930 - +note here so like 01:07:689 (67689|0) Add another note here also
  8. 01:34:378 (94378|2,94378|3) - Missing W+F imo Add W and F here
  9. 01:47:413 - The SV values you have here don't really make much sense to me given that you're currently on a 0.9x slowjam here. I'd try changing the values to, say, 1.25x for the first one and 0.55x for the second one. I forgot that it should be normalize to 0.9 not 1.0. Changed
  10. 02:00:447 - why are these 1.3/0.7 rather than 1.5/0.5 like you were doing before for this? Same with 02:26:930 and 03:33:137. I thought that 1.5x and 0.5x are a bit too hard on this kind of pattern so decrease the impact. But I just realize that it will be unconsistent. Changed
  11. 02:08:620 (128620|2,128930|0) - what are these for? They're not attributed to the lead whatever so I'm kinda lost. Well, they're pitch are kinda different from what I heard. So, I separate them into 2 LNs.
  12. 02:51:654 - note pls thx Added
  13. 02:53:309 - ^ Added
  14. 02:56:309 (176309|2) - Different to 01:23:620 and it shouldn't be 'nuff said Missed the vocal here. I just realize that those are the same vocal lol
  15. 03:19:895 - The sounds that you're applying the bump SVs over aren't present here, therefore I feel that these are unjustified and should be removed. I thought its kinda nice to make SVs here but since there's no bump here gonna delete those SVs.
  16. 03:31:895 (211895|0) - Personally I think you should stop this short at 03:32:723 since the field is a little cluttered here with this LN going on for so long. I think that by stop the 1/4 will make this feels empty. So, gonna keep it.
  17. 03:37:482 (217482|3,217585|2) - Time to counter tofu I guess lol. In my opinion, the mirror doesn't need to happen, since the guitar here is drastically different to the one before it. I'll leave this up to you, but just a thought. Well, the guitar sound is different but its not really make a big differences from the previous sound. Gonna keep this
  18. 03:37:689 (217689|0) - Guitar isn't this long, I'd shorten this by 1/4 Okay. Changed.
  19. 03:43:068 - The 1/6 snap doesn't really fit to anything at all here. Sounds a bit more like 1/8, like this to me. Well I guess 1/8 is better. Changed and accept the suggestion.
  20. 04:22:999 (262999|3,262999|2) - I'd probably have this as a [13] or [14] chord here to keep the jack theory going; doesn't make much sense to break it (because it's going into a jumptrill doesn't count) Changed them to 14
  21. 04:39:344 - same as 03:19:895. Okay.
  22. 04:52:999 - This is not okay. Besides the fact that anything below 0.1x in the editor isn't handled properly in gameplay and therefore cannot be used, this is far too heavy compared to every other SV you have in the map, essentially calling for something close to memorisation. Could carry on with the general 1.5/0.5 thing you're using elsewhere, so like:
    1. 04:52:999 - 1.5x
    2. 04:53:102 - 0.5x
    3. 04:53:309 - 1.5x
    4. 04:53:413 - 1.0x

    Also while I'm here I'm pretty sure your kiai was turned on in slightly the wrong place. I want to make a teleport SV here (or i wanna make the pattern stop for a while) But since i cant use my own SVs, then i'll following yours.
  23. 05:05:826 - Remove SVs, same point as 03:19:895. (Were they even done properly this time?) Removed the SVs.
  24. 05:19:482 - The 1.7x here doesn't even make much sense since there's practically no effect in game. Might as well be 0.8x. Removed the SV
  25. 05:31:068 - The fact that the SVs here start at 0.8x and end at 1.2x is going to throw a lot of players off. Pretty much a memorisation thing at the end of an otherwise standard map, I would highly discourage it. (also the timing point at 05:32:723 does nothing so you might as well remove it) Okay, removed those SVs and I'll try to make them end at 1.0x


I haven't got anything quirky to end this post with, so fix pls kbai o/



THANK YOU ASH FOR THE MOD >W<
FAMoss
oh hi page 3
Asherz007
b o i did you even testplay the map this time

lazy modding time scuse the crap grammar and sentences that go on for slightly too long my head hurts ok let's go

p sure the intro folder in the sb is unused since all elements seem to be replaced by stuff in lyrics-japan (unless you can show me where they're used because I don't see it)

feel like the hitclap might be too quiet because of how lacking power it is so the kicks in the audio easily overpower this (also I think you missed this in the previous post I made so bleh)

star whatever
  1. 00:01:740 - you'll need another 0.8x SV here because game be weird and automatically puts you back to 1x
  2. 00:41:050 (41050|2,41050|0) - either you're missing a hitsound or I feel like there are too many notes here (probably the latter)
  3. 03:43:481 (223481|2) - bruh my ss didn't include this note because there wasn't any sound there
  4. 03:55:119 - ?
rest of it looks fine now can I nuke you yet

grr
Topic Starter
Virtue-

Asherz007 wrote:

b o i did you even testplay the map this time

lazy modding time scuse the crap grammar and sentences that go on for slightly too long my head hurts ok let's go

p sure the intro folder in the sb is unused since all elements seem to be replaced by stuff in lyrics-japan (unless you can show me where they're used because I don't see it) wait.... why this file still exist!? but well, sorry. deleted

feel like the hitclap might be too quiet because of how lacking power it is so the kicks in the audio easily overpower this (also I think you missed this in the previous post I made so bleh) i didnt missed it, i thought that 100% is a bit too loud so i decided to decrease them to 85%. but okay, gonna put 100%

star whatever
  1. 00:01:740 - you'll need another 0.8x SV here because game be weird and automatically puts you back to 1x okay, didnt realize it lol *misunderstand something ;w;
  2. 00:41:050 (41050|2,41050|0) - either you're missing a hitsound or I feel like there are too many notes here (probably the latter) decided to make it into single
  3. 03:43:481 (223481|2) - bruh my ss didn't include this note because there wasn't any sound there well, there's an echo there but okay. removed and re-arranged a bit
  4. 03:55:119 - ? its because i changed the offset and this happend ;w; re-arranged and add some notes
rest of it looks fine now can I nuke you yet yay ;w;

grr rawr
Asherz007
post #600 woo

iirc 03:55:119 - was 1/6

also I dunno whether you got the message yet... the claps at 85% were fine.

I'm talking about the soft-hitclap being quiet (ie make it louder in audacity a little bit)
Topic Starter
Virtue-

Asherz007 wrote:

post #600 woo

iirc 03:55:119 - was 1/6 rip my ear, changed to 1/6

also I dunno whether you got the message yet... the claps at 85% were fine. but yea, those claps are a bit too soft and as you said it before, and i decided to increase them to 100% (I got the message already and I feel depressed af rn)

I'm talking about the soft-hitclap being quiet (ie make it louder in audacity a little bit) i dont know how.... plus, i dont have audacity
Asherz007
https://puu.sh/AEPs3.wav try this

00:14:981 (14981|1,14981|0) - shouldn't there just be a finish here
01:17:464 (77464|0,77464|3) - +note for snare
02:40:222 (160222|2) - don't think there should be a hitsound here
Topic Starter
Virtue-

Asherz007 wrote:

https://puu.sh/AEPs3.wav try this okay, gonna add this. thanks for the sample xD

00:14:981 (14981|1,14981|0) - shouldn't there just be a finish here yea, fixed. maybe i was drunk at that time lol
01:17:464 (77464|0,77464|3) - +note for snare added. another drunk mode ;w;
02:40:222 (160222|2) - don't think there should be a hitsound here removed soft-hitwhitsle
sorry for the late reply, just got back from holiday ;w;
thank you D
Asherz007
v1 you will be sorely missed

Had a quick chat over discord for confirmation and a minor change; looks good from here.

seriously though how the hell is this still v1
Topic Starter
Virtue-
thank you for the re-bubble owo)b
Asherz007
kinda forgot about offset I guess lol

Double check via loads of people in irc/discord; agreed upon +6 for the offset. Hope to god that's okay now.
Topic Starter
Virtue-

Asherz007 wrote:

kinda forgot about offset I guess lol

Double check via loads of people in irc/discord; agreed upon +6 for the offset. Hope to god that's okay now.
thank you for the rebub part 2
Shima Rin
Looks all good. Qualified!
Topic Starter
Virtue-
thank you tofu xD
Maxus
Congrats for the qualify there , but i think there's wrong snap happening here that needs to be fixed first.

at 03:55:608 (235608|3,235677|1,235746|0,235814|3,235883|2) - All of these snaps aren't 1/6 anymore, if you hear it properly you can realize the electronic guitar are much faster than the previous 1/6. This one should be 1/8 like this : http://puu.sh/AJSMj/ec97c59c05.jpg (started at 03:55:642 - )

Other than that should be fine. decent map overall, good luck.
Protastic101
By request
Topic Starter
Virtue-

Maxus wrote:

Congrats for the qualify there , but i think there's wrong snap happening here that needs to be fixed first.

at 03:55:608 (235608|3,235677|1,235746|0,235814|3,235883|2) - All of these snaps aren't 1/6 anymore, if you hear it properly you can realize the electronic guitar are much faster than the previous 1/6. This one should be 1/8 like this : http://puu.sh/AJSMj/ec97c59c05.jpg (started at 03:55:642 - ) Didn't realize that the snap is changed... Changed.

Other than that should be fine. decent map overall, good luck.
Thank you maxus for the mod
Shima Rin
Snaps are fixed. Rebubbled!
Asherz007
woosh
Topic Starter
Virtue-
Thank tofu and asherz ‘w’)b
Rivals_7
ok so


amateras-records.com/about.html
https://en.touhouwiki.net/wiki/Amateras_Records



Apparently none of the link i look up has mentioned nayuta ever being a part of Amateras. Amateras official web only mentioned two while the wiki mentioned there is seven of them, but none of it mentioned nayuta. Her presence on http://amateras-records.com/C90/ probably just being a guest vocalist among the others that also mentioned in the same album.

According to the RC, Vocalist should be prioritized over the doujin circle since nayuta are not the part of the Amateras Records. So artist should be nayuta

also what is this

"tarekeotsu kauo"? not sure if i read these letter correctly. did you just literally translate "Poker Face"?

but pretty sure the vocalist directly say poker face in english without any translation so................????????????


God my OCD pls change aaaaaaaaaa

edit: 00:29:263 (29263|1,29366|3) - there is so much wasted opportunity for jacking :c
Topic Starter
Virtue-
I have ask about the metadata on the Metadata Heap server and Lanturn said this to me



So, I can write Amateras Record as the artist. And the current metadata rule is being discussed, so the rules might be change.


Okay, but some of the people that i asked prefer to use Tracy feat. nayuta as the artist
https://imgur-archive.ppy.sh/discord/425329404026028056-461192846364508190-unknown.png

Also, what do you mean? I'm sure that the vocalist said "itsumodoori poker face".

edit: 00:29:263 (29263|1,29366|3) - there is so much wasted opportunity for jacking :c I dont want to make any jack there, sorry
Rivals_7

Virtue- wrote:

I have ask about the metadata on the Metadata Heap server and Lanturn said this to me



So, I can write Amateras Record as the artist. And the current metadata rule is being discussed, so the rules might be change.

What do you mean? I'm sure that the vocalist said "itsumodoori poker face".

That thing i screenshoted is literally in the metadata current rules (Which is what Lanturn literally said) and that is what must be followed right now. Not sure if Lanturn searching further about the matter when he said it tho but that is just what i found.The discussed thread should not be a needle point of what is going to happen.

The rule said if the contributor (vocalist: nayuta) isn't the part of the circle (Amateras), then the vocalist should take priority in the artist field. The arranger took the priority if its instrumental.

also yeah the romanisation lyrics are correct. but the japanese lyrics is not.
Topic Starter
Virtue-
I've edit the reply, sorry =w=

I'll ask the SBer to edit the lyrics and gonna change the artist to nayuta
Maxus
DQ to change metadata and SB Lyrics.
Maxus
Requalified.
Surono
spongebob squarepant sang poker face

pa pa po po poker face pa pa p po poker face nana nana
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