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Imy - Tsuioku no Kakera

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Topic Starter
Reidan3D

Eir wrote:

i hope it wont be my last mod seriously

Prologue

  1. 00:09:004 (2) - slider自体にwhistleがついちゃってるせいでslideの音が聞こえます折り返しと終点につけるようにしましょう。始点はpianoの音聞こえないのでいらないと思います。
  2. 00:12:478 (4) - いまいちのこのスライダーが何をフォローしてるのが分かりませんでした。ボーカルの音は00:12:636 - で終わってますし、わずかながらピアノもここにあります。あとwhistleが00:12:320 - にありますが、実際ここにピアノはなってませんしボーカルの伸びを表現するため、またイントロの落ち着いた曲調を表現するために00:12:162 - から3/2スライダーを引っ張るのが妥当だと思いました。そうしたときにスライダーの視点終点両方にwhistleを忘れないでくださいね。
  3. 00:13:741 (3) - 始点終点両方にwhistle追加? 00:14:689 - same
  4. 00:16:267 (3) - 00:15:320 (1,2,3) - このコンセプト素晴らしいと思います。ピアノの音階が下がるのに合わせてSVを下げて表現するのはとてもきれいだと思います。しかしながら00:16:267 (3) - の折り返し地点の00:16:425 - にはwhistleが入っていない通りpianoの音がありませんので何の音もフォローしてません。これは避けたほうがいいと思われるので。このスライダーの反転をのけてからSVを0.4に下げましょう。
  5. 00:20:373 (1,2) - これをいまいち1/2slider+circleという音取りにする必要性があまり感じないように思いました。というのも00:20:689 (2) - にclickableにすべきような音は何もありませんし、00:20:373 - ~ 00:20:689 - までボーカルが伸びてるので1/1スライダーで音とったほうがより曲に合うと思います。
  6. 00:21:320 (2,4) - unstacked objects 意図的でないなら重ねるようにしたほうが見た目きれいですよ。00:22:899 (1) - も忘れずに
  7. 00:25:425 (1,2) - これ配置をCtrl Gしてみてはどうですか?直前のスライダーからあまりにも近すぎますしそうしたほうが距離喪明けられるしplatyableを考慮しても悪くないフローだと思います。
  8. 00:26:689 (1) - これclapじゃなくてwhistleだと思います。buzz drumに対応するカスタムヒットサウンドはこっちになってると思うので。それで00:26:846 - がwhistleじゃなくてclapですね
  9. 00:30:952 (1,4) - これもスライダー自体に音が付いちゃってるせいで笛のホイッスルのような音が途中で紛れてて非常に変に感じます。各それぞれ始点と終点だけにつけるようにしたほうがいいと思います。
  10. 00:32:057 (8,9,10) - これの位置なんですが00:31:425 (1,2,3,4,5,6,7) - S字ストリームからのフローを考慮するとその次のオブジェクトはもう少し左にずらしたほうがやりやすくなるうえに00:31:899 (7,9,10) - がoverlapしてるせいで見た目があんまりよろしくないように感じます。こんなかんじはどうでしょうか。こうすると後のオブジェクトに続くストリームの曲が少し大きくなるのでそれも考慮して修正しています。
  11. 00:38:689 (5) - これもこの音をwhistleで置くのはあまりにも音が違いすぎてマッチにしてないように感じたので、のけるか別の音を用意するのはどうでしょう。
  12. 00:50:215 (5) - ここにベースのような音がわずかに聞こえるものの明らかにボーカル+ピアノをフォローした音取りになってるためここをサークルでフォローするのはいささか奇妙に感じます。 00:50:057 (4) - から1/2スライダーでどうでしょう?
  13. 00:58:583 (2,5) - unstacked
  14. 00:58:583 (2,4) - こういうわずかなoverlapは避けるのがいいと思います。あんまり見た目がよくないので…
  15. 01:10:899 (1,2) - これ間違いなくスタックさせたほうがいいと思います。01:08:373 (1,2,3,1,2,3) - までの一貫したスタック配置がきれいですしスライダーの経常的にもそれを継承してるのでそのほうがまとまりが出ていい感じになると思いました。
  16. 01:18:083 - remove whistle? 確かに音はなってるんですが明らかにbuzz drumの音ではないので浮いて聞こえます。
  17. 01:21:004 (9) - これは完全な好みなんですが、ここぜひともNC入れてほしいですね。理由としましてはここだけ拾ってるのは今までのドラムではなくピアノの単音なのでhitsoundでもわざわざ緑線引っ張ってそういうふうに表現してるようにNC入れたほうがメリハリがついていいように感じました。reading麺でも確実に問題ないと思いますしどうですか?

すいません。タイムリミットのようなのでここまでにしておきます。
頑張ってください。日本人の新星ranked mapperが誕生することを期待してます。

Good luck with your ranking process!
modありがとうございます!
↑+ホイッスルが鳴るようなところはすべて直しました、指摘ありがとうございます!
Topic Starter
Reidan3D

Scaltinof wrote:

ヤッホ~~~

[Prologue]
NCの指摘 変更
NCは基本的には1小節毎につけるのが無難だと思う
00:17:846 (4) - NC
00:21:636 (3) - ^
00:48:162 (4) - ^
00:59:373 (5) - ^
01:04:899 (2) - ^
01:21:004 (9) - ^ ここはこれまでの単発と明らかに音が変わっているのでNCを入れたほうが良いかも
01:31:110 (5) - ^
01:40:110 (1) - ^
02:07:741 (4) - ^ ここらへん NC入れてあげないとマジでHR勢が死んでVote1かましてくるで
02:10:741 (4) - ^
02:34:267 (2) - ^
02:48:004 (8) - たぶんNC?
02:57:004 (6) - ^
03:12:162 (10) - ^
04:33:004 (4) - ^


Overlapの指摘 変更
ちょっとしたoverlapはあまり見た目が良くないかも 離すなら離す 重ねるならもっと(1/3くらい)重ねたほうが好き
00:20:373 (1,3) - overlap
00:58:583 (2,4) - ^
01:45:952 (5,1) - ^
01:49:110 (3,5) - ^
01:51:952 (5,7) - ^
02:37:899 (1,3) - ^
04:41:057 (2,1) - ^
05:33:320 (8,1) - ^


00:16:267 - SV0.8なのがちょっと合わないと感じた この場合 00:15:320 (1) - からピアノの音を拾ってると思うので 0.2ずつSVを小さくしていった方が曲に合うかなと思った。
また、 00:16:425 - の小さいピアノの音を拾おうとして 00:16:267 (3) - はリバーススライダーになってると思うんだけど(そうじゃなかったらスマソw)無理して拾わなくてもいいかなぁって 普通によく聞こえるピアノの音を優先した方が曲に合うと思った
参考程度に
 変更済み

00:30:478 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7) - キックスライダーが拾ってる音に統一感が無く感じた 00:30:478 - 00:30:952 - 00:31:425 - から連打を置いてみてはどうでしょ

01:04:899 (2,3) - この2つのcircleスタックさせるのどう? 01:05:215 (4,5,6,7) - に比べてピアノの音が弱いので 変更
01:12:636 (7,8,9,10) - はピアノの音は聞こえないのに 01:11:689 (3,4,5) - とか 01:04:899 (2,3,4,5,6,7) - と同じスペーシングで置いてあるのに違和感を感じた 個人的には 01:12:794 (8) - に1/2スライダー置いたほうが合う気がした
 変更

01:22:267 - ここでSV下げるとボーカルの緩急をより表現できるかも 01:22:899 - はSV x0.75いいと思う 変更
03:13:425 - ^ 変更

02:02:373 (5,6,7,8,1) - これはovermapなんだけど( 02:02:452 (6,8) - に音が聞こえないため) 02:02:373 (5,6,7,8,1,2,3,4,5,6) - みたいな配置をしたいのはわかるけどovermapで強制的にやるのはちょっとどうなんだろうな~って感じだ 02:02:373 (5,7) - に1/4キックスライダーを置くのが無難だと思う 変更

02:04:425 (3) - 02:06:952 (3) - 02:09:478 (3) - 02:12:005 (3) - ここで単発で終わってるのがすごく合わないと思った 伸びるギターやボーカルに合わせてスライダーアートとまで行かずともスライダーで表現した方が良いと思う 変更

02:38:846 (5,6,7,8,9,10,1) - と 02:48:952 (4,5,6,7,8,1) - で音取りが違うのが気になった ボーカルの伸びに合わせてストリームを置いてるんだと思うのでどっちかに統一した方が良いかも

04:05:373 (3) - ん~ここにストリームの頂点が来るのはちょっと分からなかった 04:05:215 (1) - に頂点が来るべきだと思う

04:25:425 - ここからのパートは主にボーカルが拾ってあるけど 04:26:846 (1,2,1,2) - にnotesを置くのは少しやりすぎな感じがした ボーカルの切れ間はnotesを置かないほうが良いと思う  変更

04:33:952 - から 04:34:267 - にnotesが置いてないのすごくもったいなく感じた 04:33:952 - から1/1スライダーを置くだけでもかなり雰囲気が出ると思う 変更

04:40:583 (1) - これは 04:40:820 - で鳴ってるバスドラムの音まで伸ばすべき 変更結構悩んだ

04:43:110 (1,2) - と 04:43:741 (4,1) - の間隔があまり良くない気がした 画像みたいな感じにした方がプレイ的には良いかも
 変更


04:55:425 - ここから少し緩やかな置き方をしたほうが良いかも 特に 04:55:425 (9,10,11) - この連打はちょっと厳しいかも ドラムが鳴ってなければ ボーカルも伸びている訳ではないから このovermapは危険だと感じた 画像みたいな音取りはどう?
 変更

05:46:267 (1) - これはギターの伸びを表現してるのは分かるんだけど 05:51:320 (1) - こっちはなんの音を表現してるのか分からなかった ピアノの音を拾った方が無難だで 変更


頑張って :!: :!: :!:
modありがとう!!! :)
結構悩んだw
Uta
Hello there!
I saw this beatmap from a queue. and from what i saw. it looks like you use japanese language when replying mods so if you are confused over what i said, feel free to pm me!

Prologue

  • General
  1. Slider Velocity and overall rhythms is too dense for the intro. sometimes simplifying rhtyhms is a good choice when mapping calmer intro. from what ive been observed here, you keep mixing between layers piano and vocals. meanwhile only focusing on one layers is more ideal for the intros. you've been following vocals and from that you should keep the focus on vocals instead of mixing in between. something like this 00:10:741 (3,4,5,6,7) - shouldnt even exist because they are too dense for being on the intro, using this instead https://europe.s-ul.eu/fx9N9yiR would prioritize the vocals more because thats what you've been following. there are also examples of un-needed rhythms such as 00:14:846 (2,3,4) - should just delete them and start a 1/2 slider on 00:15:004 -
  2. 60% volume on kiai time is pretty weak. kiai should have more intense elements. so you could try increasing volume to 70%-ish on all kiai time
  3. can you provide a metadata that justified that english title. i couldnt find it anywhere. i only see sites with the japanese title https://www.melonbooks.co.jp/detail/det ... _id=160040 http://imy-rayofhope.tumblr.com/ https://europe.s-ul.eu/hWznLZxe dont you think title should be "Tsuioku no Kakera" instead?
The diff itself

00:24:162 - 00:26:689 - i think they are a bit unnecessary because there are no sound of drums on that timeline. should've just delete them refering to 00:24:162 - its way more understandable because the song doesnt justify a circle to be there

00:32:294 (9,10) - you dont need these objects. because it held no sounds on it. you can delete this 00:32:294 (9) - and then add a circle on this timeline 00:32:452 - because the piano starts there and its more comprehensible if you map it that way

00:46:741 (5,1) - weird rhythm here. it seems like you are following the vocals here. but the vocals held on this timeline 00:46:741 - so the 1/1 slider should start there instead. also its a nice way to prioritize the loud piano aswell

01:04:899 (1,2) - how about deleting these objects. they doesnt prioratize any important sound on the song. its better if you just delete them so that the next patterns here 01:05:215 (3,4,5,6) - could prioritize the new vocals

01:13:425 (1,2,3,4,5) - you oversimplified these rhythms. its pretty boring while it is being a transition between the previous part and the kiai time so you want to create a huge build up instead rather than only 1/1 circles or sliders. maybe try this kind of rhtyhm instead https://europe.s-ul.eu/OH3tEeWv

01:16:267 (2,3,4) - same here. you could try this instead https://europe.s-ul.eu/pTLN0rrE

01:53:215 (1,2) - odd rhythm where you prioritized instrument and vocals un-effetively. you can ctrl-g that rhythm so that you can prioritize a vocal 01:53:215 - with a 1/2 slider and a drum crash on 01:53:531 -

02:05:531 (3) - this slider is too fast, because the previous slider is 0.4x sv. it will create an unpleasent movement on the slider. maybe try 0.8x slider velocity. feels better in my opinion

02:33:636 (1) - i dont think that you really need a whistle on this 1/8 reverse. its really loud at the first glance imo @@

04:04:583 - isnt it better if a 1/4 reverses starts there so you can emphasize that string instrument. its kinda look like this https://europe.s-ul.eu/7CGg55Rg its also a nice way to differentiate a new guitar pitch on 04:05:215 -

04:28:899 (3) - weird slider shape here. you dont really need the second red anchor https://europe.s-ul.eu/b4E1r73T

04:33:952 (2) - how about overmapping that slider into a 1/2 slider + a circle so you can emphasize the new vocal syllable there

00:12:794 (1,2,3) - visual spacing on these objects are randomly getting tiny comparing to 00:11:531 (1,3) - . try this https://europe.s-ul.eu/6XUGNPUW

01:25:110 - 01:27:636 - 01:35:215 - 01:37:741 - these weird pauses is really odd atm. it causes the first kiai to become weak comparing to the second kiai where things becomes really really hard. consider adding a circle on those pauses and also increasing overall density on the first kiai so it matches tensity with the second kiai. seems like you keep adding these weird 1/1 sliders while you can just make 1/2 + a circle or just go full out spamming jumps for more density for that part

02:00:794 (5,1) - perfectly stacking these sliders feels really unexpected. you doesnt seem to have this kind of stacking idea on your map so its better if you just dont stack at all

01:48:478 (4,5,6,7,1,2,3,4,5) - this looks really messy. you can clean it up a bit by not overlapping the patterns. would look more appealing

02:48:004 (1,1) - the emphasis is on red tick but there is a huge jumps onto the downbeat. the red tick should have bigger spacing judging by the song structure. also the first nc is unnecessary. remove the first nc

03:10:110 (5,6,1) - wide angle feels really random here. you keep maintaining sharp angles throughout the whole map. so using wide angle randomly isnt really consisntent imo. should be something like this https://europe.s-ul.eu/SNx77LwQ

04:40:583 - starting from there. the kiai density drops like crazy because on the previous part. you always use highly spaced jumps and its suddenly drop into a low spaced extended sliders. you can nerf the part starting from here 04:35:531 - . as you can see they have larger spacing and it would be better if you match both part with the same density. or either increasing density on the second part, changing those extended sliders into a bunch of circles + sliders

03:45:004 - this one is really boring imo. the part where you only did slider circle circle, slider circle circle, over and over for like 10 seconds. that part needs some diversity so it feels way more fun and challenging.examples :03:47:215 - add a 1/2 slider there, 03:49:425 (4,5) - change these objects into all circle for jumpy movements and so on.

00:49:346 (3,1) - i think its 1/8 not 1/4 atm

00:54:952 (4,6,8) - these overlaps is a bit messy imo. keep your overlapping consistent so the visual will look nicer. try this instead https://europe.s-ul.eu/7mbnHpNl

00:59:057 - this red tick isnt really clickable since there are no important sound on it. you should map the white tick instead because it helds more prominant sound and will be better if it was clickable. simply, ctrl g that rhythm

01:06:320 (2,3,5) - objects have a whistle on the slider slide. its really loud and random. remove them instead for consistency

good luck on ranking this one!
Topic Starter
Reidan3D

fluffy hair wrote:

Hello there!
I saw this beatmap from a queue. and from what i saw. it looks like you use japanese language when replying mods so if you are confused over what i said, feel free to pm me!

Prologue

  • General
  1. Slider Velocity and overall rhythms is too dense for the intro. sometimes simplifying rhtyhms is a good choice when mapping calmer intro. from what ive been observed here, you keep mixing between layers piano and vocals. meanwhile only focusing on one layers is more ideal for the intros. you've been following vocals and from that you should keep the focus on vocals instead of mixing in between. something like this 00:10:741 (3,4,5,6,7) - shouldnt even exist because they are too dense for being on the intro, using this instead https://europe.s-ul.eu/fx9N9yiR would prioritize the vocals more because thats what you've been following. there are also examples of un-needed rhythms such as 00:14:846 (2,3,4) - should just delete them and start a 1/2 slider on 00:15:004 -
  2. 60% volume on kiai time is pretty weak. kiai should have more intense elements. so you could try increasing volume to 70%-ish on all kiai time
  3. can you provide a metadata that justified that english title. i couldnt find it anywhere. i only see sites with the japanese title https://www.melonbooks.co.jp/detail/det ... _id=160040 http://imy-rayofhope.tumblr.com/ https://europe.s-ul.eu/hWznLZxe dont you think title should be "Tsuioku no Kakera" instead?
The diff itself

00:24:162 - 00:26:689 - i think they are a bit unnecessary because there are no sound of drums on that timeline. should've just delete them refering to 00:24:162 - its way more understandable because the song doesnt justify a circle to be there

00:32:294 (9,10) - you dont need these objects. because it held no sounds on it. you can delete this 00:32:294 (9) - and then add a circle on this timeline 00:32:452 - because the piano starts there and its more comprehensible if you map it that way

00:46:741 (5,1) - weird rhythm here. it seems like you are following the vocals here. but the vocals held on this timeline 00:46:741 - so the 1/1 slider should start there instead. also its a nice way to prioritize the loud piano aswell

01:04:899 (1,2) - how about deleting these objects. they doesnt prioratize any important sound on the song. its better if you just delete them so that the next patterns here 01:05:215 (3,4,5,6) - could prioritize the new vocals When I deleted it I felt a sense of incongruity so I changed it to 1/2 slider

01:13:425 (1,2,3,4,5) - you oversimplified these rhythms. its pretty boring while it is being a transition between the previous part and the kiai time so you want to create a huge build up instead rather than only 1/1 circles or sliders. maybe try this kind of rhtyhm instead https://europe.s-ul.eu/OH3tEeWv

01:16:267 (2,3,4) - same here. you could try this instead https://europe.s-ul.eu/pTLN0rrE

01:53:215 (1,2) - odd rhythm where you prioritized instrument and vocals un-effetively. you can ctrl-g that rhythm so that you can prioritize a vocal 01:53:215 - with a 1/2 slider and a drum crash on 01:53:531 -

02:05:531 (3) - this slider is too fast, because the previous slider is 0.4x sv. it will create an unpleasent movement on the slider. maybe try 0.8x slider velocity. feels better in my opinion

02:33:636 (1) - i dont think that you really need a whistle on this 1/8 reverse. its really loud at the first glance imo @@

04:04:583 - isnt it better if a 1/4 reverses starts there so you can emphasize that string instrument. its kinda look like this https://europe.s-ul.eu/7CGg55Rg its also a nice way to differentiate a new guitar pitch on 04:05:215 -

04:28:899 (3) - weird slider shape here. you dont really need the second red anchor https://europe.s-ul.eu/b4E1r73T

04:33:952 (2) - how about overmapping that slider into a 1/2 slider + a circle so you can emphasize the new vocal syllable there

00:12:794 (1,2,3) - visual spacing on these objects are randomly getting tiny comparing to 00:11:531 (1,3) - . try this https://europe.s-ul.eu/6XUGNPUW

01:25:110 - 01:27:636 - 01:35:215 - 01:37:741 - these weird pauses is really odd atm. it causes the first kiai to become weak comparing to the second kiai where things becomes really really hard. consider adding a circle on those pauses and also increasing overall density on the first kiai so it matches tensity with the second kiai. seems like you keep adding these weird 1/1 sliders while you can just make 1/2 + a circle or just go full out spamming jumps for more density for that part

02:00:794 (5,1) - perfectly stacking these sliders feels really unexpected. you doesnt seem to have this kind of stacking idea on your map so its better if you just dont stack at all

01:48:478 (4,5,6,7,1,2,3,4,5) - this looks really messy. you can clean it up a bit by not overlapping the patterns. would look more appealing

02:48:004 (1,1) - the emphasis is on red tick but there is a huge jumps onto the downbeat. the red tick should have bigger spacing judging by the song structure. also the first nc is unnecessary. remove the first nc

03:10:110 (5,6,1) - wide angle feels really random here. you keep maintaining sharp angles throughout the whole map. so using wide angle randomly isnt really consisntent imo. should be something like this https://europe.s-ul.eu/SNx77LwQ

04:40:583 - starting from there. the kiai density drops like crazy because on the previous part. you always use highly spaced jumps and its suddenly drop into a low spaced extended sliders. you can nerf the part starting from here 04:35:531 - . as you can see they have larger spacing and it would be better if you match both part with the same density. or either increasing density on the second part, changing those extended sliders into a bunch of circles + sliders

03:45:004 - this one is really boring imo. the part where you only did slider circle circle, slider circle circle, over and over for like 10 seconds. that part needs some diversity so it feels way more fun and challenging.examples :03:47:215 - add a 1/2 slider there, 03:49:425 (4,5) - change these objects into all circle for jumpy movements and so on.

00:49:346 (3,1) - i think its 1/8 not 1/4 atm

00:54:952 (4,6,8) - these overlaps is a bit messy imo. keep your overlapping consistent so the visual will look nicer. try this instead https://europe.s-ul.eu/7mbnHpNl

00:59:057 - this red tick isnt really clickable since there are no important sound on it. you should map the white tick instead because it helds more prominant sound and will be better if it was clickable. simply, ctrl g that rhythm

01:06:320 (2,3,5) - objects have a whistle on the slider slide. its really loud and random. remove them instead for consistency

good luck on ranking this one!
Thank you mod :)
I corrected anything other than blue letters

Q;can you provide a metadata that justified that english title. i couldnt find it anywhere. i only see sites with the japanese title https://www.melonbooks.co.jp/detail/det ... _id=160040 http://imy-rayofhope.tumblr.com/ https://europe.s-ul.eu/hWznLZxe dont you think title should be "Tsuioku no Kakera" instead?

A;There are a few others in addition to this music score, but since it was such a title on YouTube video, I attached it as it was https://www.youtube.com/watch?v=e0j9THK7OGw https://osu.ppy.sh/s/467717
Uta
youtube is not a reliable source for metadata. and also the map that you showed to me is graveyarded. it hasnt been check by metadata checker.

the source of metadata have to be official. if not the map would just get dq anyway.

Romanised title should be 'Tsuioku no Kakera' instead
Topic Starter
Reidan3D

fluffy hair wrote:

youtube is not a reliable source for metadata. and also the map that you showed to me is graveyarded. it hasnt been check by metadata checker.

the source of metadata have to be official. if not the map would just get dq anyway.

Romanised title should be 'Tsuioku no Kakera' instead
I understand
IsoSubjectPi
Hello!

02:02:689 (1,2,3,4,5,6,7) - 04:14:689 (1,2,3,4,5,6,7) - 05:45:636 (1,2,3,4,5,6,1) - While playing I had a difficult time reading that these were 1/3 streams. I think spaced streams would be much clearer and easier to read.

00:17:531 (3,1) - The blanket's kinda off here.

00:29:215 (1) - Remove NC so it's not confused for a full beat gap.

00:31:899 (7) - Putting a kickslider here would emphasize the music better and make it more intense.

00:32:531 (3,4,5,6,7,8,1) - You could use higher spacing here for better emphasis, the stream is much more intense these before it 00:32:531 (3,4,5,6,7,8,1) - 00:31:425 (1,2,3,4,5,6,7) -

00:49:373 (3,1) - 00:49:899 (2,3,4) - The 1/8 double needs to have lower spacing spacing than the 1/4 triple so they don't confuse the player.

02:05:373 (2) - There's no sound here.

02:06:478 (1,2,3) - Increasing the spacing would better indicate the rhythm. With the current spacing they look like 1/2 jumps.
02:09:004 (1,2,3) - same here^

02:06:952 (3) - This slider looks kinda messy, maybe replace it with this one 02:09:478 (3) - ?

02:44:373 (1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4) - 02:59:531 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3) - Both of these sections have similar spacing even though the first one is much more intense. I think lowering the spacing on the second section would represent the song better.

03:43:425 (4,5,6,7,1) - This rhythm sounds overmapped, there's only sounds on the white and red ticks.

04:50:689 (1,2) - The gap between these is a little awkward, using this rhythm 04:40:583 (1,2,3) - would be much better to play.
01:38:689 (1,2) - same here^
01:28:583 (1,2) - ^
03:19:741 (1,2) - ^

Good luck with your map!
Topic Starter
Reidan3D

IsoSubjectPi wrote:

Hello!

02:02:689 (1,2,3,4,5,6,7) - 04:14:689 (1,2,3,4,5,6,7) - 05:45:636 (1,2,3,4,5,6,1) - While playing I had a difficult time reading that these were 1/3 streams. I think spaced streams would be much clearer and easier to read. No change


00:17:531 (3,1) - The blanket's kinda off here.

00:29:215 (1) - Remove NC so it's not confused for a full beat gap.

00:31:899 (7) - Putting a kickslider here would emphasize the music better and make it more intense.

00:32:531 (3,4,5,6,7,8,1) - You could use higher spacing here for better emphasis, the stream is much more intense these before it 00:32:531 (3,4,5,6,7,8,1) - 00:31:425 (1,2,3,4,5,6,7) -

00:49:373 (3,1) - 00:49:899 (2,3,4) - The 1/8 double needs to have lower spacing spacing than the 1/4 triple so they don't confuse the player.

02:05:373 (2) - There's no sound here.

02:06:478 (1,2,3) - Increasing the spacing would better indicate the rhythm. With the current spacing they look like 1/2 jumps.
02:09:004 (1,2,3) - same here^ No change


02:06:952 (3) - This slider looks kinda messy, maybe replace it with this one 02:09:478 (3) - ? No change


02:44:373 (1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4) - 02:59:531 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3) - Both of these sections have similar spacing even though the first one is much more intense. I think lowering the spacing on the second section would represent the song better. No change

03:43:425 (4,5,6,7,1) - This rhythm sounds overmapped, there's only sounds on the white and red ticks.

04:50:689 (1,2) - The gap between these is a little awkward, using this rhythm 04:40:583 (1,2,3) - would be much better to play.
01:38:689 (1,2) - same here^
01:28:583 (1,2) - ^
03:19:741 (1,2) - ^

Good luck with your map!
Thank you mod :)
I corrected anything other than blue letters
Amamiya Yuki-
[b]02:37:425 (7) - that circle is leaped by slider maybe change it position a cuz its a bit hard to notice

05:14:846 (2) - maybe u should change place of that stream cuz its a bit too farm to circle before or change place of that circle

05:52:110 (2) - maybe overleaping with 05:51:794 (4) its not a good idea cuz it is a confusing a little

05:54:320 (4) and 05:54:636 (2) same here
Topic Starter
Reidan3D

sebosz1 wrote:

[b]02:37:425 (7) - that circle is leaped by slider maybe change it position a cuz its a bit hard to notice

05:14:846 (2) - maybe u should change place of that stream cuz its a bit too farm to circle before or change place of that circle No change

05:52:110 (2) - maybe overleaping with 05:51:794 (4) its not a good idea cuz it is a confusing a little

05:54:320 (4) and 05:54:636 (2) same here
Thank you mod :)
I corrected anything other than blue letters
Mithia
Hi,I have nothing against the modding v1, but I do not like it very much, but the song tells me to make mod to this xD
Prologue
  1. I think if you put 00:34:741 (4) - and 00:35:373 (8) - in this way: https://imgur.com/a/114bL3v The followpoints look cleaner, I don't know if you understand
  2. 00:57:636 (6) - NC? I think it looks better, it would be 1,2,3,4,5 - 1,2,3,4,5 ( it's just a suggestion )
  3. 01:14:689 (5) - NC¿? xd
  4. 02:04:189 (2) - Move it a little more to the left, so you have more flow with 02:04:425 (3) -
  5. 03:40:583 (3,4) - I think it looks better like that https://imgur.com/a/zUDHHMB that this https://imgur.com/a/xJIxeZP (sorry for my bad lines, apart, this is not very important, just that I am very retailer )
  6. 05:19:583 (7) - stack with 05:18:636 (2) - ? I think that jump would also have a greater trajectory

Sorry for my trash mod, your map is very good so, I did what I could :( GL
Topic Starter
Reidan3D

Mithia wrote:

Hi,I have nothing against the modding v1, but I do not like it very much, but the song tells me to make mod to this xD
Prologue
  1. I think if you put 00:34:741 (4) - and 00:35:373 (8) - in this way: https://imgur.com/a/114bL3v The followpoints look cleaner, I don't know if you understand
  2. 00:57:636 (6) - NC? I think it looks better, it would be 1,2,3,4,5 - 1,2,3,4,5 ( it's just a suggestion )
  3. 01:14:689 (5) - NC¿? xd
  4. 02:04:189 (2) - Move it a little more to the left, so you have more flow with 02:04:425 (3) -
  5. 03:40:583 (3,4) - I think it looks better like that https://imgur.com/a/zUDHHMB that this https://imgur.com/a/xJIxeZP (sorry for my bad lines, apart, this is not very important, just that I am very retailer )
  6. 05:19:583 (7) - stack with 05:18:636 (2) - ? I think that jump would also have a greater trajectory
Sorry for my trash mod, your map is very good so, I did what I could :( GL
Thank you mod :)
All have been fixed
Aeds Fuwa
hello, from my nm queue
this song is cool

00:03:162 (3,4) - you should space these out more for time-distance equality, otherwise its confusing to read
00:09:004 (2) - you should map this with a circle and a slider or just circles bc there is a stronger sound playing where the reverse lands than where the slider head is
00:11:531 (1) - i think this would look better if it were more wavy
00:16:899 (1) - its better if this slider was straight like the ones after it for more accurate grouping
00:21:004 (1) - i dont think theres a point for this nc, so put it here 00:20:373 (5)
also, emphasize this sound with spacing, its strong 00:20:373 (5)
00:31:267 (4) - you should replace this with circles and move it to the next white tick, where the sound is stronger
00:31:899 (7,8) - the sounds here are sharp, so maybe make the slider shape sharp as well
00:32:373 (1,2,3,4,5,6,7,8) - its better if the stream was spaced the same throughout, or if it got smaller at the end since the piano is descending
00:34:110 (1) - the big white tick has a loud drum sound, so map that sound with a circle or sliderhead, but not a sliderend. if not, the rhythm is confusing
00:36:636 (1) - ^^^
00:38:689 (5) - shorten the slider to where you can put a circle on the big tick, because a strong sound plays on it (maybe shorten it to where the sliderend is on the blue tick, or the red tick before the big tick)
00:42:004 (2) - i think its better to map this with 2 circles where the guitar sound plays, or a 3/4 slider with a circle at the end
00:47:373 (3) - hitsound this differently, it makes it sound like a snare when its not
00:48:794 (2) - maybe rotate by 60 degrees since it doesnt look the best
00:51:794 (1) - make this a sharp slider for the sharp sound. same goes for the other sliders in this transition part
00:57:557 (5) - i dont here a sound here, so remove this plzz
01:01:425 (5) - it would be more intense if mapped with just 1/2 circles
01:22:899 (3) - make the last node more curved, it looks awkward
01:46:267 (1) - i get that youre mapping to the vocals, but the drum beats call for a more intense rhythm, so map those
01:47:531 (1) - ^^
02:06:952 (3) - make this less sharp, it doesnt make sense since its not a very very sharp sound
02:33:636 (1) - this whole section up to 02:51:952 (1) is very heavy and i think it would be best to map with sliders that are sharp
and maybe higher sv
03:02:057 (1) - blanket this with 03:01:741 (5)
03:19:741 (1,2) - this spacing makes this seem like a 1/2 gap, but its not, so make spacing smaller so its easier to read (or put a slider)
03:54:004 (3,4) - i dont see why these shouldnt be triples since the whole section was triples. to differentiate it, try making the triples close together
05:51:320 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - the song's over so i wouldve mapped with a spinner, but this is fine too.

pretty solid map, didnt see too many problems. most of the stuff above were suggestions. i like the streams
Topic Starter
Reidan3D

Aeds Fuwa wrote:

hello, from my nm queue
this song is cool

00:03:162 (3,4) - you should space these out more for time-distance equality, otherwise its confusing to read No change
00:09:004 (2) - you should map this with a circle and a slider or just circles bc there is a stronger sound playing where the reverse lands than where the slider head is No change
00:11:531 (1) - i think this would look better if it were more wavy
00:16:899 (1) - its better if this slider was straight like the ones after it for more accurate grouping
00:21:004 (1) - i dont think theres a point for this nc, so put it here 00:20:373 (5)
also, emphasize this sound with spacing, its strong 00:20:373 (5)
00:31:267 (4) - you should replace this with circles and move it to the next white tick, where the sound is stronger
00:31:899 (7,8) - the sounds here are sharp, so maybe make the slider shape sharp as well No change
00:32:373 (1,2,3,4,5,6,7,8) - its better if the stream was spaced the same throughout, or if it got smaller at the end since the piano is descending No change
00:34:110 (1) - the big white tick has a loud drum sound, so map that sound with a circle or sliderhead, but not a sliderend. if not, the rhythm is confusing
00:36:636 (1) - ^^^
00:38:689 (5) - shorten the slider to where you can put a circle on the big tick, because a strong sound plays on it (maybe shorten it to where the sliderend is on the blue tick, or the red tick before the big tick) No change
00:42:004 (2) - i think its better to map this with 2 circles where the guitar sound plays, or a 3/4 slider with a circle at the end
00:47:373 (3) - hitsound this differently, it makes it sound like a snare when its not No change
00:48:794 (2) - maybe rotate by 60 degrees since it doesnt look the best
00:51:794 (1) - make this a sharp slider for the sharp sound. same goes for the other sliders in this transition part
00:57:557 (5) - i dont here a sound here, so remove this plzz
01:01:425 (5) - it would be more intense if mapped with just 1/2 circles
01:22:899 (3) - make the last node more curved, it looks awkward
01:46:267 (1) - i get that youre mapping to the vocals, but the drum beats call for a more intense rhythm, so map those
01:47:531 (1) - ^^
02:06:952 (3) - make this less sharp, it doesnt make sense since its not a very very sharp sound
02:33:636 (1) - this whole section up to 02:51:952 (1) is very heavy and i think it would be best to map with sliders that are sharp
and maybe higher sv
03:02:057 (1) - blanket this with 03:01:741 (5)
03:19:741 (1,2) - this spacing makes this seem like a 1/2 gap, but its not, so make spacing smaller so its easier to read (or put a slider)
03:54:004 (3,4) - i dont see why these shouldnt be triples since the whole section was triples. to differentiate it, try making the triples close together
05:51:320 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - the song's over so i wouldve mapped with a spinner, but this is fine too. No change

pretty solid map, didnt see too many problems. most of the stuff above were suggestions. i like the streams
Thank you mod :)
I corrected anything other than blue letters
ShinodaYuu
Hi, from my queue

[Prologue]
00:11:531 (1,3) - Fix blanket
00:12:794 (1,2) - Why did you map this as a jump when music is calm?
00:31:899 (6,7,1) - Distance is same when timegaps are different
00:37:267 (4,5,6,7) - Angle is 180 degrees which is not comfortable to play
00:41:846 (1) - Maybe remove NC to show the change in rhythm (you didin't change anything in spacing so try this)
00:52:425 (5) - Nc?
01:15:794 (5,1,2) - Distance is same when timegaps are different
01:28:820 (2,3) - Try putting NCs to show change in rhythm
01:38:925 (2,3) - ^
02:56:373 (3,4) - Blanket?
03:19:978 (2,3) - NCs?
03:21:320 (1,2,3) - Distance is same when timegaps are different
03:22:267 (1,2) - Fix blanket
03:30:478 - Fill this hole
04:40:820 (2,3) - NCs?
04:43:741 - Consider filling
04:50:925 (2,3) - NCs?
04:55:425 (9,3) - Fix overlap

Hope to help :) GL!
Topic Starter
Reidan3D

Milar001 wrote:

Hi, from my queue

[Prologue]
00:11:531 (1,3) - Fix blanket
00:12:794 (1,2) - Why did you map this as a jump when music is calm? I felt a strong sound here
00:31:899 (6,7,1) - Distance is same when timegaps are different
00:37:267 (4,5,6,7) - Angle is 180 degrees which is not comfortable to play
00:41:846 (1) - Maybe remove NC to show the change in rhythm (you didin't change anything in spacing so try this) No change
00:52:425 (5) - Nc?
01:15:794 (5,1,2) - Distance is same when timegaps are different
01:28:820 (2,3) - Try putting NCs to show change in rhythm
01:38:925 (2,3) - ^
02:56:373 (3,4) - Blanket?
03:19:978 (2,3) - NCs?
03:21:320 (1,2,3) - Distance is same when timegaps are different
03:22:267 (1,2) - Fix blanket
03:30:478 - Fill this hole
04:40:820 (2,3) - NCs?
04:43:741 - Consider filling
04:50:925 (2,3) - NCs?
04:55:425 (9,3) - Fix overlap

Hope to help :) GL!
Thank you mod :)
I corrected anything other than blue letters
Jian
00:22:899 (1,2,1,2,1,2) - second section of 1,2s space a little bit and 3rd seciton spaced a little bit more than the 2nd section (or just make spaces little bit smaller to add some variations into ur map ) , since music is going louder and you can do that to show it through ur mapping
00:25:425 (1,2,1,2,1,2) - same here
00:27:951 (1,2,1,2,1,2) - same here
00:42:004 (2,3) - make slider longer 1 tick, and change positioning of circle by 2 ticks ( on red tick and white )
00:49:346 (3) - snap to blue tick ( it's too fast now )
01:28:820 (1) - move it by 1 tick to the right ( white one ) it doesn't fit last tick ( white )
01:38:925 (1) - idkn why , but you have really weird placed these ( slow jumps ) replace them into white ticks please if there is white tick circle before , it fits better
02:09:241 (2) - move it on white tick ..
02:10:267 (4) - put there slider/circle , you ignored strong sound ( normally you don't do that )
03:19:978 (1) - ugh.. place this circle 1 tick earlier or 1 tick to the right since it just doesn't fit song properly

Nice song btw
Good Luck! ^^
Topic Starter
Reidan3D

VayneMaine wrote:

00:22:899 (1,2,1,2,1,2) - second section of 1,2s space a little bit and 3rd seciton spaced a little bit more than the 2nd section (or just make spaces little bit smaller to add some variations into ur map ) , since music is going louder and you can do that to show it through ur mapping
00:25:425 (1,2,1,2,1,2) - same here
00:27:951 (1,2,1,2,1,2) - same here
00:42:004 (2,3) - make slider longer 1 tick, and change positioning of circle by 2 ticks ( on red tick and white )
00:49:346 (3) - snap to blue tick ( it's too fast now )
01:28:820 (1) - move it by 1 tick to the right ( white one ) it doesn't fit last tick ( white )
01:38:925 (1) - idkn why , but you have really weird placed these ( slow jumps ) replace them into white ticks please if there is white tick circle before , it fits better
02:09:241 (2) - move it on white tick .. No change
02:10:267 (4) - put there slider/circle , you ignored strong sound ( normally you don't do that )
03:19:978 (1) - ugh.. place this circle 1 tick earlier or 1 tick to the right since it just doesn't fit song properly

Nice song btw
Good Luck! ^^
Thank you mod :)
I corrected anything other than blue letters
thiev
Oh boi mod v1 :?

It's been a long time since I did one of these, so bear with me.
All of these are suggestions

00:54:320 (1,3) - I think you should move these a bit to the right to make the transition here 00:54:162 (5,1) - flow better
01:13:741 (2,4) - I think making only these as circle is a bit akward as all the section as filler rhythm instead of here. Maybe the use of slider would make it more consistent
01:27:004 (3) - I think moving this up a bit to avoid the head overlap with 01:26:531 (2) - would make it look better
01:32:689 (3,1) - I think you should make the beetween these a bit higher as it could be misread as 1/4 gap I think
02:03:952 (1,2,3) - I think you could space these a bit more to emphasis the really strong sound, as of now it seems a bit bland to me
04:44:846 (2,1) - I think this is misleading for the player , 04:44:846 (2) - as kinda the same shape as 04:44:531 (1) - and it make it seems like it has a gap 1/2 after it.

Nice map, good luck!
Topic Starter
Reidan3D

thiev wrote:

Oh boi mod v1 :?

It's been a long time since I did one of these, so bear with me.
All of these are suggestions

00:54:320 (1,3) - I think you should move these a bit to the right to make the transition here 00:54:162 (5,1) - flow better
01:13:741 (2,4) - I think making only these as circle is a bit akward as all the section as filler rhythm instead of here. Maybe the use of slider would make it more consistent No change
01:27:004 (3) - I think moving this up a bit to avoid the head overlap with 01:26:531 (2) - would make it look better
01:32:689 (3,1) - I think you should make the beetween these a bit higher as it could be misread as 1/4 gap I think
02:03:952 (1,2,3) - I think you could space these a bit more to emphasis the really strong sound, as of now it seems a bit bland to me
04:44:846 (2,1) - I think this is misleading for the player , 04:44:846 (2) - as kinda the same shape as 04:44:531 (1) - and it make it seems like it has a gap 1/2 after it. 04:44:846 (2) - I moved this a little to the left

Nice map, good luck!
Thank you mod :)
I corrected anything other than blue letters
hi-mei
hello

00:10:899 (3,1,3) - fix stack and blanket
00:36:320 (5,6,7,1,4) - i'd recommend to get rid of this overlap
01:10:899 (1,2) - maybe make a blanket from this?
01:30:478 (2,1) - stack 2 on slider end?
02:35:846 (4,7) - stack?
03:25:110 (2,3,4,5) - this doesnt flows right, the flow change from 03:25:583 (4) - shud be going to the top, but instead it goes down 03:25:741 (5) - and its a bit uncomfortable to play
03:47:215 (5,2) - you can make a blanket form them
01:34:899 - please consider to mute stuff like this, you can use either empty sliderslide.wav or add a green line on 5% to make it silenced.
01:37:425 - etc
well ithe map lacks strict structure but it plays very nice. good luck!
Topic Starter
Reidan3D

hi-mei wrote:

hello

00:10:899 (3,1,3) - fix stack and blanket
00:36:320 (5,6,7,1,4) - i'd recommend to get rid of this overlap
01:10:899 (1,2) - maybe make a blanket from this?
01:30:478 (2,1) - stack 2 on slider end?
02:35:846 (4,7) - stack?
03:25:110 (2,3,4,5) - this doesnt flows right, the flow change from 03:25:583 (4) - shud be going to the top, but instead it goes down
03:25:741 (5) - and its a bit uncomfortable to play No change
03:47:215 (5,2) - you can make a blanket form them
01:34:899 - please consider to mute stuff like this, you can use either empty sliderslide.wav or add a green line on 5% to make it silenced.
01:37:425 - etc
well ithe map lacks strict structure but it plays very nice. good luck!
Thank you mod :)
I corrected anything other than blue letters
spookem
hey

00:10:267 (2) - you could rotate this slider so it follows a similar structure to this 00:15:320 (1,2,3) - it doesn't feel right being a perfect overlap of the previous reverse slider
01:12:794 (3,4) - improve blanket
01:56:846 (4,5) - this jump feels a little harsh, there isn't a huge amount of emphasis on the slider
03:18:162 (5,2) - you could move this circle over the left side of the round sliders body, just repeating what you did here 03:15:636 (5,1) - but with a different slider shape. the larger jump would also give this pattern more emphasis 03:19:110 (3,4) -
03:30:636 (3,4,5) - this stack looks a little weird, you could curve it onto the slider and it would contrast this sliders direction nicely 03:30:320 (2) -

that's about it, fun map :)
gansta
i likeeeee
Topic Starter
Reidan3D

sp00kem wrote:

hey

00:10:267 (2) - you could rotate this slider so it follows a similar structure to this 00:15:320 (1,2,3) - it doesn't feel right being a perfect overlap of the previous reverse slider No change
01:12:794 (3,4) - improve blanket
01:56:846 (4,5) - this jump feels a little harsh, there isn't a huge amount of emphasis on the slider
03:18:162 (5,2) - you could move this circle over the left side of the round sliders body, just repeating what you did here 03:15:636 (5,1) - but with a different slider shape. the larger jump would also give this pattern more emphasis 03:19:110 (3,4) -
03:30:636 (3,4,5) - this stack looks a little weird, you could curve it onto the slider and it would contrast this sliders direction nicely 03:30:320 (2) -

that's about it, fun map :)
Thank you mod :)
I corrected anything other than blue letters
CircleFairy
00:12:794 (1) - The jump to this slider feels like it's too much.
00:23:373 (1,2,1,2) - The spacing changes on the second jumps here but the song doesn't.
00:25:899 (1,2,1,2) - Same case as above here.
00:35:846 (2,3,4) - I don't see a reason for the higher spacing here, doesn't feel right.
00:44:215 (3) - The song's intensity goes down here so I think the spacing needs to be lower
00:47:214 (2) - Same as above here.
01:23:531 (1,2,3) - The song kicks in here with Kiai, yet the sliders are so linear with small spacing.
01:46:741 (3) - Spacing here seems a little much.
01:49:899 (7) - Same as above.
02:57:004 (1) - I feel like this can flow better.
03:29:846 (1) - Can end on white tick.
04:30:478 (1,2,3) - You can do better :p
04:40:820 (1) - Bit high on the spacing of this, it will flow better with a bit less spacing I believe.
04:45:004 (1,2,3,4,5,6,7,8) - After seeing the really good streams you've been doing I feel you can make this better.
05:56:531 (5,6,7) - You could add sliders here where the song fades while reducing hitsound volume, might be a nice touch to the ending.

Hope some of this helped, really like the map and I wish you luck! :)
Topic Starter
Reidan3D

CircleFairy wrote:

00:12:794 (1) - The jump to this slider feels like it's too much.
00:23:373 (1,2,1,2) - The spacing changes on the second jumps here but the song doesn't. No change
00:25:899 (1,2,1,2) - Same case as above here. No change
00:35:846 (2,3,4) - I don't see a reason for the higher spacing here, doesn't feel right. No change
00:44:215 (3) - The song's intensity goes down here so I think the spacing needs to be lower
00:47:214 (2) - Same as above here.
01:23:531 (1,2,3) - The song kicks in here with Kiai, yet the sliders are so linear with small spacing. changed a bit.
01:46:741 (3) - Spacing here seems a little much.
01:49:899 (7) - Same as above.
02:57:004 (1) - I feel like this can flow better.
03:29:846 (1) - Can end on white tick.
04:30:478 (1,2,3) - You can do better :p
04:40:820 (1) - Bit high on the spacing of this, it will flow better with a bit less spacing I believe.
04:45:004 (1,2,3,4,5,6,7,8) - After seeing the really good streams you've been doing I feel you can make this better.
05:56:531 (5,6,7) - You could add sliders here where the song fades while reducing hitsound volume, might be a nice touch to the ending.

Hope some of this helped, really like the map and I wish you luck! :)
Thank you mod :)
I corrected anything other than blue letters
hi-mei
you forgot to mute all of them
01:24:794 - 01:27:320 - 01:29:846 - 01:31:425 - 02:07:267 - 02:09:794 - 02:12:320 - 03:15:952 - 03:18:478 - 03:21:004 - 03:22:583 - 03:22:583 - 04:29:215 - 04:26:689 - 04:33:320 - 04:41:373 -
Topic Starter
Reidan3D

hi-mei wrote:

you forgot to mute all of them
01:24:794 - 01:27:320 - 01:29:846 - 01:31:425 - 02:07:267 - 02:09:794 - 02:12:320 - 03:15:952 - 03:18:478 - 03:21:004 - 03:22:583 - 03:22:583 - 04:29:215 - 04:26:689 - 04:33:320 - 04:41:373 -
I forgot, thank you!
bigfrog
hi o///// nm from queue, seems few problem so just some suggestion :>

Prologue
  1. 01:34:110 (2,3) - it could be blanket actually, like this https://imgur.com/a/IZZhWxD
  2. 01:46:741 - quite confusing not place anything here because you filled them at other part like 01:47:373 (5,3) -
  3. 01:49:899 - same as above^
  4. 02:03:320 (7,2) - may be better to avoid the overlap like this imo >_>
  5. 03:15:636 (5,1) - i'm not sure if it's rankable but it just triggered me lol
  6. 03:56:373 (1,2) - could try blanket here o/

    try to use smaller ds at calm part, it'll improve the part of emphasize :>

that's all, GL~
Asuka_-
from my q

Prologue

00:16:899 (1,2,3) - 00:15:320 (1,2,3) - で綺麗に速度変化させているので こっちも緑線足してもいいかもしれません。 (自分ならlow→highにするかな、、)

00:21:004 (3,4,1) - ここの配置少し窮屈な印象を受けました。 もう少し離してもいいかも?
https://puu.sh/AKwFX/b51a3b5f4d.png

00:38:057 (1,2,3) - ほぼ等間隔配置ですが、リズムが違うので、00:38:531 (3,4,5) - を左に移動させるとプレイヤーが読みやすくなると思います。

01:13:425 (1,2,3) - ここも読みづらいds issueだと思います。

01:29:531 (3) - flow的にctrl+gとかどうでしょう?

02:04:425 (3) - ここのsv変化が少し急のような気がしました。 その前の02:03:320 (7) - は曲調に対して少し速い気がするので02:03:320 - をx1.0に変更しませんか?

02:54:478 - 曲調が変わるのがここなので 02:51:952 - に引いているx1.0線はここでもいいような気がします。

04:40:583 (1,1,1) - NC付けてあっても04:40:267 (6,7) - より距離が狭く、プレイヤーは少し読みづらいような気がします。
思い切って3/4使った方がplayability的には良いかもです。
https://puu.sh/AKwYb/112c3a0c26.png

05:56:215 (4,1) - 05:55:899 (2,3) - の差を考えると、最後の最後でタイミングミス誘いそうな配置に見えました。 1/1のbreakなのでここはもっと離してもいいと思います。
こんな感じでもいいかもしれません。 https://puu.sh/AKwz9/d0793ab332.png 

[]
02:37:110 (5,6,7,8) - 02:46:425 (5,6,7,1) - prise

頑張ってください!!
Topic Starter
Reidan3D

bigfrog wrote:

hi o///// nm from queue, seems few problem so just some suggestion :>

Prologue
  1. 01:34:110 (2,3) - it could be blanket actually, like this https://imgur.com/a/IZZhWxD
  2. 01:46:741 - quite confusing not place anything here because you filled them at other part like 01:47:373 (5,3) -
  3. 01:49:899 - same as above^
  4. 02:03:320 (7,2) - may be better to avoid the overlap like this imo >_>
  5. 03:15:636 (5,1) - i'm not sure if it's rankable but it just triggered me lol No change
  6. 03:56:373 (1,2) - could try blanket here o/

    try to use smaller ds at calm part, it'll improve the part of emphasize :>

that's all, GL~
Thank you mod :)
I corrected anything other than blue letters
ibroko
01:28:583 (1) - this nc probably shouldn't be here
The sv in the calm sections in the song is kinda too big
02:56:373 (3,4) - you weren't following vocals then you follow vocals. Please stick to 1 instrument
03:53:057 (1) - 03:53:531 (1) - mistaken ncs? I don't see the point in them
Topic Starter
Reidan3D

Asuka_- wrote:

from my q

Prologue

00:16:899 (1,2,3) - 00:15:320 (1,2,3) - で綺麗に速度変化させているので こっちも緑線足してもいいかもしれません。 (自分ならlow→highにするかな、、)変更なし

00:21:004 (3,4,1) - ここの配置少し窮屈な印象を受けました。 もう少し離してもいいかも?
https://puu.sh/AKwFX/b51a3b5f4d.png

00:38:057 (1,2,3) - ほぼ等間隔配置ですが、リズムが違うので、00:38:531 (3,4,5) - を左に移動させるとプレイヤーが読みやすくなると思います。

01:13:425 (1,2,3) - ここも読みづらいds issueだと思います。距離を置いてみました

01:29:531 (3) - flow的にctrl+gとかどうでしょう?

02:04:425 (3) - ここのsv変化が少し急のような気がしました。 その前の02:03:320 (7) - は曲調に対して少し速い気がするので02:03:320 - をx1.0に変更しませんか?

02:54:478 - 曲調が変わるのがここなので 02:51:952 - に引いているx1.0線はここでもいいような気がします。

04:40:583 (1,1,1) - NC付けてあっても04:40:267 (6,7) - より距離が狭く、プレイヤーは少し読みづらいような気がします。
思い切って3/4使った方がplayability的には良いかもです。
https://puu.sh/AKwYb/112c3a0c26.png

05:56:215 (4,1) - 05:55:899 (2,3) - の差を考えると、最後の最後でタイミングミス誘いそうな配置に見えました。 1/1のbreakなのでここはもっと離してもいいと思います。オーバーマップになるのが怖いので、少し距離を置いてみました
こんな感じでもいいかもしれません。 https://puu.sh/AKwz9/d0793ab332.png 

[]
02:37:110 (5,6,7,8) - 02:46:425 (5,6,7,1) - prise ←この部分は距離を揃え直したほうがよいということですかね?

頑張ってください!!
modありがとうございます! :)
頑張ります!!
青字以外は変更アリです
Topic Starter
Reidan3D

ibroko wrote:

01:28:583 (1) - this nc probably shouldn't be here
The sv in the calm sections in the song is kinda too big No change
02:56:373 (3,4) - you weren't following vocals then you follow vocals. Please stick to 1 instrument
03:53:057 (1) - 03:53:531 (1) - mistaken ncs? I don't see the point in them No change
Thank you mod :)
I corrected anything other than blue letters
Asuka_-

Kokezigoku wrote:

02:37:110 (5,6,7,8) - 02:46:425 (5,6,7,1) - prise ←この部分は距離を揃え直したほうがよいということですかね?
違います! ここの流れが好きってことです!!ww  紛らわしくてすいません。。>w<
Topic Starter
Reidan3D

Asuka_- wrote:

Kokezigoku wrote:

02:37:110 (5,6,7,8) - 02:46:425 (5,6,7,1) - prise ←この部分は距離を揃え直したほうがよいということですかね?
違います! ここの流れが好きってことです!!ww  紛らわしくてすいません。。>w<
そうだったんですねw ありがとうございまっす!!!
Serizawa Haruki
  1. 00:06:162 (5) - I think it would be more intuitive to place this circle below 00:05:689 (4) -
  2. 00:08:689 (1) - It's kinda weird that it's so close despite there being a 1/1 gap
  3. 00:09:004 (2) - I think you oversimplified the rhythm here, it would be better to make them all clickable because it sounds the same as 00:08:689 (1) - so you should group them together
  4. 00:10:267 (2) - I would extend this slider until 00:10:741 - because the vocal continues
  5. 00:14:689 - This vocal should be clickable because it's the same sound as 00:15:004 -
  6. 00:16:899 (1,2,3) - Why not stack the sliderends perfectly? It would be cool because you also used perfect stacks for the sliderheads at 00:15:320 (1,2,3) -
  7. 00:20:846 (2) - This circle has bigger spacing even though there is no important sound on it, I think you shouldn't emphasize it so much
  8. 00:30:478 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6) - In my opinion, you are emphasizing the wrong beats because if you use kicksliders, the object after it gets emphasized due to the jump. Basically what you did is emphasize 00:31:110 (2) - , 00:31:583 (2) - and 00:32:057 (7) - but you should do it for 00:30:952 (1) - , 00:31:425 (1) - and 00:31:899 (6) - . Use kickslider before those strong sounds to emphasize them more
  9. 00:46:741 (1,3) - Blanket them?
  10. 00:51:478 (4,1) - You should increase the spacing here because 00:51:794 (1) - is a strong sound
  11. 00:52:425 (1,5) - Try to move them more apart because they are really close and it looks a bit messy
  12. 00:52:583 (2,6) - Same here
  13. 01:11:846 (4,5) - I recommend to ctrl+g them for better flow and better emphasis towards 01:12:162 (1) -
  14. 01:13:741 (2,3) - and 01:14:373 (4,1) - These 1/1 gaps feel really awkward, I think you should use 1/2 sliders instead of these circles (01:13:741 (2,4) - )
  15. 01:15:636 (4,5) - I'm not sure if it's the best idea to stack them because a lot of emphasis gets lost
  16. 01:15:952 (1) - The spacing before this circle is a bit exaggerated in my eyes because it's not that important and it could easily be misread as a 1/1 gap. I also think it would be better to use a slider instead because of the vocal
  17. 01:17:057 - This should be clickable because the vocal starts here
  18. 01:16:899 (4,1) - There is no reason to stack them like this in my opinion
  19. 01:17:846 (3) - This sounds the same as the other vocals in this section so why did you only use an extended slider here and only 1/2 sliders for the rest?
  20. 01:18:162 (4,1) - Increase the spacing because the intensity is starting to rise here
  21. 01:19:267 (6,7) - This jump is pretty small compared to the others
  22. 01:28:583 (1) - I would use a slider for the vocal instead
  23. 01:28:820 - You missed a drum here
  24. 01:32:215 (3) - Why is this so quiet? There is not enough feedback for the player here
  25. 01:33:636 (1) - The transition towards this slider is pretty weird, how about making it go in the other direction?
  26. 01:35:846 - This should be clickable because of the vocal
  27. 01:38:373 - This one too
  28. 01:38:689 (1) - Slider for the vocal?
  29. 01:43:741 (1,2,3,4,5,6,7,8,1,2) - I feel like the spacing you used here is inappropriate since the drums are a lot more intense than in the previous part and yet you used smaller spacing. I recommend increasing the spacing in this section and lowering it in the previous part
  30. 01:46:583 (2,3) - Awkward gap, just fill it with a 1/2 slider instead of the circle
  31. 01:47:846 (2,3) - Same here
  32. 01:52:110 (6,7,8) - I don't hear any sounds that support these kicksliders
  33. 02:02:689 (1,2,3,4,5,6,7) - It would be nice if you could indicate the rhythm change by using new combos or something like that

    Part 2 of my mod starts here
  34. Generally, I think your hitsounds could use some improvement as some objects have very loud hitsounds and others are barely audible and I think having very quiet hitsounds on some notes could be a problem since there is not enough feedback for the player while clicking
  35. 00:51:794 (1,2) - Overmapped, although I understand that you want to emphasize the vocal, a 1/1 slider fits a lot better here in my opinion
  36. 00:52:425 (1,2) - Here too
  37. 00:53:531 (3) - Move it a little left to avoid the overlap with 00:53:057 (6) -
  38. 00:54:952 (4) - A circle is better here because using a 1/4 slider as an extended slider is not a good way to emphasize this vocal
  39. 00:56:215 (3,1) - Overlap
  40. 01:00:952 (2) - Circle instead
  41. 01:07:425 (5,6) - It would probably be better to move them more apart because they are really close considering this is a 1/1 gap
  42. 01:16:899 (4,1) - Blanket?
  43. 01:17:846 (3,4) - I think this drum on the blue tick could be represented better by using a 1/2 slider, then a 1/4 circle and then another 1/2 slider because in that way, the sound is clicked and not only played passively
  44. 01:32:373 (1,2,3) - It seems odd to me that you used such a wide angle because you didn't do that anywhere else before
  45. 01:44:215 (4) - Circle instead
  46. 01:55:662 (5) - I can't really hear any sound here that supports this triple
  47. 02:35:846 (4) - Circle instead
  48. 02:36:794 (1,2,3,4,5,6,7) - I can't hear stream sounds
  49. 02:37:741 (9) - Since there is no distinct sound here you can simply use a slider instead of the previous circle and have this sound as a filler beat
  50. 02:38:057 - Missed a sound here
  51. 02:38:846 (5,6,7,8,9,10) - Overmapped as well
  52. 02:39:952 (4,1) - Overlap
  53. 02:40:267 (5) - Circle
  54. 02:40:583 - Missed sound
  55. 02:43:110 - Same here
  56. 02:45:320 - Should be a filler beat as well because there's no distinct sound
  57. 02:45:636 - Missed sound
  58. 02:46:425 (5,6) - Overmapped too
  59. 02:47:767 (6) - Same
  60. 02:48:952 (4,5,6,7,8) - Same
  61. 02:52:899 (5,2) - Can you try to put it more in the center of the first slider?
  62. 02:55:346 (5) - Overmapped here too
  63. 03:16:267 (1,4) - Overlap
  64. 03:17:689 (3,5) - Same
  65. 03:18:162 (5,2) - Stack perfectly under sliderend
  66. 03:21:320 (1) - Circle instead
  67. 03:30:715 (4) - There is no sound here
  68. 03:36:952 (5,6,7,1) - Overlap doesn't look good
  69. 03:37:110 (7,8) - Overmapped
  70. 03:38:373 (4,5,7) - Same
  71. 03:39:162 - Missed sound
  72. 03:39:873 (6) - Overmapped
  73. 03:41:136 (7) - Same
  74. 03:41:531 (3) - Circle instead
  75. 03:44:294 (5) - There's no sound here
  76. 03:56:215 (5,6) - These circles land on no sound as well
  77. 03:56:689 (2,3) - I recommend a 1/2 slider, 1/4 circle and another 1/2 slider for better rhythm emphasis
  78. 03:58:267 (4,5,6,8) - They are a bit too close in my opinion
  79. 03:59:767 - You could add a circle here for that guitar sound
  80. 04:14:689 (1,2,3,4,5,6,7) - NC to indicate 1/3 rhythm
  81. 04:30:478 (1,2,3) - I think you should rotate them so that they don't overlap so much because it will look better
  82. 04:40:267 (6) - This circle lands on pretty much nothing
  83. 04:56:689 (5,6,7,8) - Overmapped
  84. 05:01:741 (5,6,7,8) - Same
  85. 05:05:767 (10) - Same
  86. 05:07:504 - Missed drum
  87. 05:10:031 - Here too
  88. 05:13:346 - Here too
  89. 05:39:399 (5) - Overmapped
  90. 05:40:978 - Missed drum
  91. 05:43:741 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1) - This pattern is extremely hard to read due to the messy overlaps
  92. 05:45:636 (1,1,1,1,1,1,1) - It doesn't really look good that the stream and the sliderart overlap so much
  93. 05:56:531 (1) - I would move it further away from the previous object to indicate the 1/1 gap
Topic Starter
Reidan3D

J a c k wrote:

  1. 00:06:162 (5) - I think it would be more intuitive to place this circle below 00:05:689 (4) -
  2. 00:08:689 (1) - It's kinda weird that it's so close despite there being a 1/1 gap
  3. 00:09:004 (2) - I think you oversimplified the rhythm here, it would be better to make them all clickable because it sounds the same as 00:08:689 (1) - so you should group them together No change
  4. 00:10:267 (2) - I would extend this slider until 00:10:741 - because the vocal continues
  5. 00:14:689 - This vocal should be clickable because it's the same sound as 00:15:004 -
  6. 00:16:899 (1,2,3) - Why not stack the sliderends perfectly? It would be cool because you also used perfect stacks for the sliderheads at 00:15:320 (1,2,3) - No change
  7. 00:20:846 (2) - This circle has bigger spacing even though there is no important sound on it, I think you shouldn't emphasize it so much
  8. 00:30:478 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6) - In my opinion, you are emphasizing the wrong beats because if you use kicksliders, the object after it gets emphasized due to the jump. Basically what you did is emphasize 00:31:110 (2) - , 00:31:583 (2) - and 00:32:057 (7) - but you should do it for 00:30:952 (1) - , 00:31:425 (1) - and 00:31:899 (6) - . Use kickslider before those strong sounds to emphasize them more
  9. 00:46:741 (1,3) - Blanket them? No change
  10. 00:51:478 (4,1) - You should increase the spacing here because 00:51:794 (1) - is a strong sound
  11. 00:52:425 (1,5) - Try to move them more apart because they are really close and it looks a bit messy
  12. 00:52:583 (2,6) - Same here
  13. 01:11:846 (4,5) - I recommend to ctrl+g them for better flow and better emphasis towards 01:12:162 (1) -
  14. 01:13:741 (2,3) - and 01:14:373 (4,1) - These 1/1 gaps feel really awkward, I think you should use 1/2 sliders instead of these circles (01:13:741 (2,4) - ) No change
  15. 01:15:636 (4,5) - I'm not sure if it's the best idea to stack them because a lot of emphasis gets lost No change
  16. 01:15:952 (1) - The spacing before this circle is a bit exaggerated in my eyes because it's not that important and it could easily be misread as a 1/1 gap. I also think it would be better to use a slider instead because of the vocal
  17. 01:17:057 - This should be clickable because the vocal starts here
  18. 01:16:899 (4,1) - There is no reason to stack them like this in my opinion
  19. 01:17:846 (3) - This sounds the same as the other vocals in this section so why did you only use an extended slider here and only 1/2 sliders for the rest? There is the drumbeat that is strong in a blue stick over there
  20. 01:18:162 (4,1) - Increase the spacing because the intensity is starting to rise here
  21. 01:19:267 (6,7) - This jump is pretty small compared to the others
  22. 01:28:583 (1) - I would use a slider for the vocal instead
  23. 01:28:820 - You missed a drum here
  24. 01:32:215 (3) - Why is this so quiet? There is not enough feedback for the player here
  25. 01:33:636 (1) - The transition towards this slider is pretty weird, how about making it go in the other direction?
  26. 01:35:846 - This should be clickable because of the vocal
  27. 01:38:373 - This one too
  28. 01:38:689 (1) - Slider for the vocal?
  29. 01:43:741 (1,2,3,4,5,6,7,8,1,2) - I feel like the spacing you used here is inappropriate since the drums are a lot more intense than in the previous part and yet you used smaller spacing. I recommend increasing the spacing in this section and lowering it in the previous part
  30. 01:46:583 (2,3) - Awkward gap, just fill it with a 1/2 slider instead of the circle
  31. 01:47:846 (2,3) - Same here
  32. 01:52:110 (6,7,8) - I don't hear any sounds that support these kicksliders
  33. 02:02:689 (1,2,3,4,5,6,7) - It would be nice if you could indicate the rhythm change by using new combos or something like that
I will continue my mod in 1-2 days
Thank you mod :)
I corrected anything other than blue letters
frogyfro
mod from my queue o/

00:15:320 (1,2,3) - This gradual SV change is supported by the pitch of the piano, but since you didn't do any SV changes elsewhere in this section it feels extremely out of place. I'd just keep SV constant.

00:42:794 - If you decided to map 00:42:478 - you should map this as well.

00:46:741 (1) - It's jarring that you switch to emphasizing the vocals / piano and ignore the percussion sound at 00:46:899 - . You should either continue mapping the percussion only, or change your rhythm at 00:45:952 (2,3,4) - to make the piano / vocal at 00:46:425 - clickable.

01:04:899 (1) - This short combo is awkward. Either remove the combo at 01:05:215 (1) - if you want to group all the piano notes together or remove the combo at 01:04:899 (1) - if you want the NC to match with the vocal entrance. same applies to 01:38:689 (1) - .

01:07:267 (4,5) - This jump is pretty excessive for how calm the rest of the section is.

01:14:689 (1,2,3,4,5,1) - When playing 1 2 and 3, players will hold on the slider and then move quickly to the next slider on the white tick. At 4 and 5, that motion is essentially the same, so a stop motion here to emphasize 5 doesn't work at all. You need to contrast 5 with the objects that came immediately before by introducing movement onto a red tick. I personally like the feeling of stacking 5 with 1, but any jump to 5 will suffice.

01:18:478 (1,2,3) - The drums don't actually start until 3 so you should remove the circle on 2 so it doesn't feel like your jump section starts early.

01:25:110 (1) - This object gets quite a lot of emphasis, but nothing in the song really supports it. Since drums and guitar align on 01:24:952 - and 01:24:952 - it would make sense to rhythm this section in a way that would focus more heavily on those beats and not the white tick like you did here (for example, what you did at 03:25:741 (5,1) - ). This applies throughout the kiais.

03:19:899 (2) - The drum you want to map with this object is actually on the blue tick at 03:19:978 - . Same applies at 04:50:846 (2) - .

03:20:215 (1) - This NC is inconsistent with your comboing for this section. Same applies at 04:51:162 (1) - .

05:22:583 (3,4,5,6) - This triple clashes with the drums since there isn't a strong drum sound on the red tick. You should give more attention to the blue tick like you did at 03:56:689 (2,3) - . Applies throughout this section.

05:25:425 (1,2,3) - The stack that you used to match the piano at 00:32:373 (1,2,3) - worked really well, I think you should do that again here.

05:27:320 (1) - You should make the slider end clickable since a melody sound lands on it.
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