forum

Dan Salvato - Okay, Everyone! [Taiko]

posted
Total Posts
14
Topic Starter
tatatat
This beatmap was submitted using in-game submission on Friday, October 13, 2017 at 6:17:48 PM

Artist: Dan Salvato
Title: Okay, Everyone!
Source: Doki Doki Literature Club!
Tags: indie Team Salvato 20XX cute calm spooky natsuki visual novel vn
BPM: 110
Filesize: 2425kb
Play Time: 01:31
Difficulties Available:
  1. Hard (2.52 stars, 232 notes)
  2. Insane (2.7 stars, 293 notes)
  3. Normal (1.97 stars, 167 notes)
Download: Dan Salvato - Okay, Everyone!
Information: Scores/Beatmap Listing
---------------
Metadata from https://www.youtube.com/watch?v=BDsCNVj72ig
Audio taken from the game itself, with metadata attached to the .mp3 file by me.
Is halved bpm style.
Btw Dan Salvato is a legend. Check out some of his other work sometime! Check out his twitter and 20XX Tournament Edition I obtained permission from Dan Salvato to map this, I suggest you do the same. Hes a pretty cool guy c:
I used 1.6 base scroll velocity in the Oni to make it harder to HR + DTand I used 2.0 base scroll velocity to make it easier to read the wacky snaps nomod.
I gave up on Inner b3AgbXIzZWxmLg== .
Removed Cute Oni. Thought the snaps were just too much. I know there is 1/12 stuff in the music. I choose not to map it.
yassu-
IRC mod
00:31 tatatat: Hey yassu, can you mod my mappu? o.o
00:31 *tatatat is listening to [https://osu.ppy.sh/b/1435577 Dan Salvato - Okay, Everyone!]
00:32 tatatat: Is half bpm(so stuff mapped in 1/4 is actually 1/2) and short!
00:34 tatatat: c:
00:34 yassu-: hmmm....
00:36 yassu-: IRC mod ok? lol
00:37 tatatat: okay! C:
00:39 *yassu- is playing [https://osu.ppy.sh/b/1435577 Dan Salvato - Okay, Everyone! [Futsuu]] <Taiko>
00:44 *yassu- is editing [https://osu.ppy.sh/b/1435577 Dan Salvato - Okay, Everyone! [Futsuu]]
00:44 yassu-: where is kiai ?
00:45 tatatat: dunno
00:45 tatatat: lol
00:45 tatatat: don't really know where kiai is if there is any at all
00:49 yassu-: 00:18:239 - delete? 
00:49 yassu-: 00:09:512 - pattern^
00:50 tatatat: ahh, I was forcing a break at 00:09:512 -
00:52 tatatat: at 00:18:239 - I'm mapping to the flute c:
00:54 yassu-: move to 00:44:239 - 00:44:724 - ?
00:54 yassu-: fit to sounds
00:55 tatatat: hmm okay. I'll check that out c:
00:55 yassu-: 1/12 snap lol
00:56 tatatat: yeah
00:56 tatatat: thats what I was thinking, but 1/12 is so weird
00:56 tatatat: so I simplified the snaps
00:57 tatatat: I'm not quite sure if I should even use the 1/12 in the hardest diff
00:58 yassu-: 01:22:603 - move to 01:22:421 -
00:59 tatatat: o thanks c:
00:59 tatatat: also changed to a don
00:59 yassu-: 01:27:512 (1,2,3) - 1/12 snap
00:59 tatatat: yeah I know where all the 1/12 snaps should be c:
00:59 tatatat: I'm just not sure about using them..
01:01 yassu-: 00:21:512 - delete
01:02 tatatat: o done c:
01:03 yassu-: 00:35:149 (1,2,3) - 1/12
01:03 tatatat: okay c:
01:05 yassu-: 01:13:330 - move to 01:13:149 -
01:06 tatatat: o thanks!
01:07 yassu-: 00:56:967 - delete??
01:08 tatatat: done c:
01:09 yassu-: please update ^^
01:11 tatatat: updated
01:15 yassu-: 01:27:512 (1,2,3) - 00:43:876 (1,2,3) - 00:35:149 (1,2,3) - 1/12 snap???
01:15 tatatat: idk. I'm going to ask someone else about it as well
01:16 yassu-: oh, ok
01:17 yassu-: 00:11:694 - 00:12:058 - 00:12:603 - delete
01:18 tatatat: done c:
01:19 *yassu- is editing [https://osu.ppy.sh/b/1435578 Dan Salvato - Okay, Everyone! [Muzukashii]]
01:20 tatatat: I also know where the 1/12 in the muzukashii is
01:20 tatatat: but still not sure
01:20 yassu-: 00:32:967 - move 00:32:785 -
01:23 yassu-: 00:56:421 - delete?
01:23 tatatat: I placed a note at 00:32:785 - c:
01:23 tatatat: thanks for pointing that out
01:23 tatatat: no deleting unless its not mapped to anything :p
01:23 tatatat: everything is mapped
01:25 yassu-: finished
gaston_2199
Quick IRC Mod
16:06 tatatat: hey gaston, can you mod my map?
16:06 tatatat: o.o
16:06 tatatat: is short, and half bpm style :3
16:06 gaston_2199: Hi
16:07 gaston_2199: I'm too bad in low bpm xd
16:07 gaston_2199: but send me the link
16:07 *tatatat is listening to [https://osu.ppy.sh/b/1435578 Dan Salvato - Okay, Everyone!]
16:07 tatatat: c:
16:09 gaston_2199: let me see
16:12 tatatat: okay!
16:12 tatatat: I'm looking for any suggestions or errors, even 1 suggestion is good enough for me. c:
16:12 gaston_2199: Overall song is almost the same xd
16:12 gaston_2199: I think it's fine when someone play
16:13 gaston_2199: quick mod
16:13 gaston_2199: 00:04:967 (14,17) - why not kat?
16:13 tatatat: owo yay
16:13 gaston_2199: I think fits better with the melody
16:13 tatatat: pitch
16:14 gaston_2199: hmm
16:14 gaston_2199: you're right
16:14 tatatat: it goes from kk -> dk -> dd
16:14 tatatat: as the pitch decreases
16:14 gaston_2199: Yeah, I realized it xD
16:15 tatatat: also I'm thinking about changing the final diff name to cecULHDT=mWL
16:15 tatatat: :thinking:
16:15 gaston_2199: wat
16:15 gaston_2199: why?
16:15 tatatat: maybe
16:15 tatatat: its related to the game
16:15 tatatat: and its a wacky af diff name
16:15 gaston_2199: really? lol
16:15 tatatat: yep
16:16 gaston_2199: If it have some relation with the game is fine i guess
16:16 gaston_2199: 00:09:694 (8) - Consider remove it
16:16 gaston_2199: I don't listen a sound there
16:17 gaston_2199: is almost the same than 00:00:967 -
16:17 tatatat: its kinda off
16:17 tatatat: the note is snapped to 1/12
16:17 tatatat: but I REALLY don't want to use 1/12
16:17 tatatat: its actually at 00:09:755 -
16:19 gaston_2199: Yeah, but in most of the song you follow the... xylophone?
16:19 gaston_2199: xd
16:20 tatatat: it'd end up looking like https://image.prntscr.com/image/7ElwPTBRQCqRiLF20JweOQ.png
16:20 tatatat: and wew thats nasty
16:21 gaston_2199: Em, can you send me screenshots in discord? xD
16:21 tatatat: sure
16:21 gaston_2199: because i can't open the browser xD
16:21 gaston_2199: gaston_2199#4716
16:22 gaston_2199: done
16:23 tatatat: its playable, but not muzukashii
16:23 tatatat: I'd have to make a seperate oni just for that lol
16:23 gaston_2199: Yeah, a muzukashii don't have that form xD
16:24 gaston_2199: But I think doesn't necessary follow all instrument or all you hear
16:27 tatatat: I wanted to map everything because its so simple
16:28 gaston_2199: Yeah, can be simple it, but repeat some patterns is not too bad
16:28 gaston_2199: at least until 00:16:967 - you can repeat the patterns
16:30 gaston_2199: 00:13:330 (19) - Why the finisher? the pitch is not too high
16:30 tatatat: yeah
16:31 tatatat: the triangle and xylophone both land on the same note
16:31 tatatat: its for emphasis
16:31 tatatat: cL
16:31 tatatat: c: *
16:32 gaston_2199: then you need add finisher also in 00:11:512 - and 00:12:239 - :^)
16:33 tatatat: yeah those also have the triangle and xylophone at the same time
16:33 tatatat: but where I placed the finisher is where there isn't a doublet and the end of the triangle section. idk it just made sense
16:33 gaston_2199: I said for consistency :/
16:34 tatatat: yeah c:
16:34 gaston_2199: Hmm, ok
16:34 gaston_2199: 00:21:876 (15,16) - ctrl+g?
16:35 tatatat: o
16:35 tatatat: thanks!
16:35 tatatat: done
16:35 gaston_2199: yeah, for similar pitch with 00:04:603 (13,14,15) - xD
16:36 gaston_2199: 00:24:785 (26) - kat? same as 00:07:330 (21) -
16:36 tatatat: thanks c:
16:36 tatatat: done c:
16:37 gaston_2199: 00:30:239 (43,44) - these both would be kat like 00:21:330 (13,14,15,16) -
16:37 gaston_2199: 00:21:330 (13,14,15,16) - *
16:38 tatatat: only changed the first one to kat
16:38 gaston_2199: also in 00:54:603 (8,11) - will be fine
16:38 tatatat: the second note is mapped to the flute
16:38 tatatat: and the flute pitch is noticeably lower
16:39 tatatat: what about 00:54:603 - ?
16:39 gaston_2199: Yeah, understandable
16:39 gaston_2199: Also is fine is only that
16:40 tatatat: oh okay
16:43 gaston_2199: 00:59:149 (22,23) - also kat? maybe for high pitch
16:44 tatatat: I didn't map 00:57:512 - as a kat
16:44 tatatat: and those are a lower pitch
16:44 tatatat: I think I'm gonna keep them as dons
16:45 tatatat: oh yeah fun fact! theres a new combo at the end of every 5 object kat stream!
16:45 tatatat: owo
16:47 gaston_2199: 01:13:330 (13) - Remove since for consistency with this break 01:22:058 -
16:47 gaston_2199: And that's all about muzukashii
16:50 gaston_2199: em, futsuu looks like muzukashii
16:50 tatatat: `01:13:330 (13) - is mapped to literally nothing
16:50 tatatat: is half bpm
16:50 tatatat: 1/4 = 1/2
16:50 tatatat: 1/4 -> 1/2
16:51 tatatat: I should probably change the base slider velocity
16:51 tatatat: to double
16:51 tatatat: I'm gonna do that c:
16:52 gaston_2199: you can remove some 1/2 for better gap with muzu
16:52 gaston_2199: maybe
16:52 gaston_2199: some doubles*
16:52 tatatat: the SR is all messed up cuz of doublets
16:52 tatatat: but I hope there is a good actual difficulty change
16:52 tatatat: thats all I care about, not the SR
16:53 tatatat: SR doesn't matter, I got a map qualified today where the muzu is a higher SR than the oni :3
16:53 tatatat: cus taiko is dum
16:53 gaston_2199: Yeah, i know doesn't matter, but i think you need nerf more futsuu, some parts seems muzu
16:54 tatatat: hmm okay c:
16:54 tatatat: I can easily nerf 00:08:239 (1,2,3,4) - these patterns
16:54 tatatat: make them only 2 notes max
16:54 tatatat: but still keep the variety
16:55 gaston_2199: I will not be the only one, some mods can say about it too
16:55 gaston_2199: ok, i hope consider it c:
16:55 gaston_2199: anyways doesn't too bad the map
16:56 tatatat: I'm updating the scroll speed, maybe you should try it at the fast SV c:
16:57 gaston_2199: can be fine
16:58 tatatat: you can post the logs to the forums for kudosu whenever you feel like it as well now
16:58 gaston_2199: Ok, I'll do it ^^
16:59 tatatat: okay :p
zigizigiefe
Hey, here is quick check~

[General]
  1. Is it me or mp3 file is cut from the middle of the song?
  2. Please use 110BPM. 1/3 snapping isn't that complex and 110BPM would show white lines clearly over each first ticks of the measure.
  3. Though it's optional, Soft hitsounds sound ugly :/
[Futsuu]
  1. Spread doesn't seem good enough, you should nerf Futsuu a lot and have more 3/4 snapping instead of doublets.
  2. 00:16:967 (17,1) - As pointed out for Muzukashii, how about changing to dons as explained?
    I don't want to suggest anything else because it might break the consistency between Futsuu and Muzukashii.
[Muzukashii]
  1. 00:08:239 (1) - Maybe change into don to show the pitch difference between 00:08:239 (1,2) -
  2. 00:08:967 (5) - Don as well, to have consistency with 00:00:240 (1) -, apply on other parts for consistency.
    Well, since the song is too repetitive, that's it lol
Sorry for short mod, the song is too repetitive. Good luck~
Topic Starter
tatatat

zigizigiefe wrote:

Hey, here is quick check~

[General]
  1. Is it me or mp3 file is cut from the middle of the song? Song was taken directly from the game, so its meant to loop well.
  2. Please use 110BPM. 1/3 snapping isn't that complex and 110BPM would show white lines clearly over each first ticks of the measure. Done!
  3. Though it's optional, Soft hitsounds sound ugly :/
[Futsuu]
  1. Spread doesn't seem good enough, you should nerf Futsuu a lot and have more 3/4 snapping instead of doublets. Thinking about adding another diff.
  2. 00:16:967 (17,1) - As pointed out for Muzukashii, how about changing to dons as explained? Done!
    I don't want to suggest anything else because it might break the consistency between Futsuu and Muzukashii.
[Muzukashii]
  1. 00:08:239 (1) - Maybe change into don to show the pitch difference between 00:08:239 (1,2) - Done!
  2. 00:08:967 (5) - Don as well, to have consistency with 00:00:240 (1) -, apply on other parts for consistency.
    Well, since the song is too repetitive, that's it lol
Sorry for short mod, the song is too repetitive. Good luck~
strickluke
henlo, from in-game request

irc
16:02 tatatat: hey strickluke
16:02 tatatat: can you mod my map? o.o
16:02 strickluke: henlo
16:02 *tatatat is away: mowing n stuff
16:02 strickluke: which map
16:02 *tatatat is listening to [https://osu.ppy.sh/b/1435578 Dan Salvato - Okay, Everyone!]
16:02 tatatat: C:
16:03 strickluke: idk if i want to mod something that calm
16:03 tatatat: if you find even a single mistake/suggestion I'll give kudosu
16:03 strickluke: seems pretty simple to map, so its prob jsut a matter of actually getting bns to check
16:03 tatatat: anything helps
16:03 strickluke: well, ic an try
16:03 tatatat: C:
16:03 tatatat: Hardest part is getting mods
16:04 tatatat: so that BNs will want to look at it
16:10 strickluke: this song is weird
16:10 tatatat: mhm :p
16:10 strickluke: im not sure where it loops but it sure sounds like it does
16:10 tatatat: it does
16:10 strickluke: ok
16:10 tatatat: I extracted the audio from the game files
16:11 strickluke: you mind if i just irc, then
16:11 tatatat: only thing I did to it was convert from .ogg -> .mp3
16:11 tatatat: fine by me
16:11 strickluke: ok
16:11 strickluke: well, i think that if you attempt to keep this mp3 you will never get this map ranked
16:11 strickluke: you should find where it loops and then fade it out after that
16:12 strickluke: or just tell me where it loops and i can give you another mp3
16:12 tatatat: I don't know where it loops
16:13 tatatat: I think it might just be from beginning to end
16:15 strickluke: well, lets start by finding that point
16:15 tatatat: check out my metadata source in the beatmap description?
16:16 strickluke: well, videogame songs tend to loop a lot
16:16 strickluke: which means that just youtube videos are usually not a reliable source
16:16 tatatat: hmm okay
16:17 tatatat: do you really think the audio fading out is that important? o.o
16:17 strickluke: i think that not looping the exact same thing is
16:17 strickluke: very important
16:17 tatatat: what do you mean?
16:18 strickluke: it gets very boring to play if its the same song 3/4 times or something
16:18 tatatat: ahh
16:18 strickluke: i dont know how many times it loops, but you get my point
16:18 strickluke: im having trouble finding another part of the song that sounds like the intro
16:18 tatatat: I'm not really that concerned about it being boring. its super duper repetitive
16:18 strickluke: like the first 8 seconds
16:19 tatatat: ahh
16:19 strickluke: ok
16:19 strickluke: i think i found it
16:19 strickluke: you can have only one cycle while retaining a rankable drain time
16:20 tatatat: ?
16:20 strickluke: 00:35:149 (1) - this could be your last note
16:20 strickluke: since nothing else that appears in the rest of the mp3 is a new sound
16:21 tatatat: okay I guess.
16:21 tatatat: I'll fade-out the .mp3 after that
16:22 strickluke: i can make that for you
16:22 strickluke: just so that my mod has some meaning
16:22 tatatat: okay
16:22 strickluke: it really does just repeat 3 times, this song
16:22 tatatat: that won't be worth kudosu though. files != kudosu sadly.
16:22 strickluke: including hte 8 second intro
16:22 tatatat: huh
16:22 tatatat: okay
16:22 tatatat: I just ripped it from the game files, so idk
16:23 tatatat: I'd have to ask Dan Salvato why it loops 3 times :p
16:23 strickluke: a lot of games do that just so that it can continue endlessly
16:23 strickluke: but for the sake of a rhythm game, looping endlessly is unrealistic
16:23 tatatat: less drain time = easier ranking though
16:24 strickluke: not always, i think
16:24 strickluke: most maps are ~2 minutes iirc
16:24 tatatat: it'll be like 2 minutes of drain time total
16:24 tatatat: having it shorter won't really prevent anyone from checking it
16:24 strickluke: yeah
16:24 tatatat: anyone who wouldn't check it now already wouldn't check it before because of the music
16:25 tatatat: like nwolf, raiden
16:25 tatatat: :p
16:25 strickluke: aka the two most difficult bns
16:25 strickluke: :thinkag:
16:26 tatatat: Nwolf will look at any map
16:26 tatatat: he will only nominate a few though
16:26 strickluke: yes, hes very experienced
16:27 tatatat: I'm surprised you didn't say anything about my wacky af snaps
16:27 tatatat: lol
16:29 strickluke: well, they match the music i guess
16:29 strickluke: but prob will be hard to rank
16:29 strickluke: http://puu.sh/xTqMd/103e7d0678.mp3 heres a cut version
16:29 strickluke: also that last diffname..xd
16:29 tatatat: playing both of them at the same time is super weird
16:29 strickluke: Inner cecULHDT=mWL
16:29 tatatat: lol
16:30 tatatat: Its related to the game c:
16:30 strickluke: how so? i was about to ask
16:31 strickluke: or are you joking
16:32 tatatat: not joking
16:33 tatatat: its related to the game. c:
16:33 tatatat: similar text is sprawled across the game frequently.
16:33 strickluke: is there a picture example of that?
16:33 tatatat: I can play a bit of it and get it
16:33 tatatat: if you'd like c:
16:34 tatatat: also I replaced the audio file
16:34 tatatat: but it didn't do anything..
16:34 tatatat: the map is still the same length.. its weird
16:34 tatatat: and the audio keeps playing
16:35 tatatat: its weird man
16:36 tatatat: I'll try restarting
16:36 strickluke: hmm
16:36 tatatat: fixed
16:36 strickluke: be sure to get rid of the previous audio file
16:36 strickluke: kk
16:36 strickluke: and delete extra notes
16:36 strickluke: check in the .osu for any ones leftover too
16:37 tatatat: when is the cutoff point?
16:37 tatatat: yeah
16:37 strickluke: cutoff point is 00:35:149
16:37 strickluke: or 35149 offset
16:37 tatatat: okay
16:41 strickluke: also for highest diff
16:41 tatatat: done
16:41 strickluke: maybe make this 00:25:149 (29) - a k
16:41 strickluke: 00:32:785 (54,55) - ctrl+g
16:42 strickluke: for oni, maybe make this 00:25:149 (27) - a k as well
16:42 strickluke: same with the ctrl+g suggestion
16:43 tatatat: thos enotes aren't even timed properly
16:43 tatatat: at least for the inner oni
16:43 tatatat: they should be 1/4
16:43 tatatat: right?
16:44 tatatat: wtf is going on
16:44 strickluke: well, you should go through the diffs and resnap them then
16:44 tatatat: did you do something?
16:44 strickluke: doing resnap all in the timing menu will mess it up because of the different beat snap divisors
16:45 tatatat: or was it always like that
16:45 tatatat: owo
16:45 strickluke: no, lol
16:45 strickluke: i just cut the audio file
16:45 tatatat: hmm
16:45 tatatat: weird
16:45 tatatat: it was meant to all work with 1/3...
16:45 tatatat: weird
16:45 strickluke: for the muzukashii
16:45 strickluke: 00:35:512 (2) - get rid of this note
16:46 tatatat: okay
16:46 strickluke: same for futsuu
16:46 strickluke: 00:35:512 (2) - delet
16:46 strickluke: yeah, you need to resnap a lot of notes
16:47 strickluke: something might have gotten messed up, or it just came up now
16:47 strickluke: like the futsuu is fucked
16:47 tatatat: something seems super duper off
16:47 tatatat: Everything is mistimed now
16:47 strickluke: its pretty easy to fix now, though
16:48 strickluke: you just have to manually resnap
16:48 tatatat: but what happened...... @_@
16:48 strickluke: because they are already on a timed tick
16:48 strickluke: idk
16:49 tatatat: restarting
16:49 strickluke: also
16:49 strickluke: one more thing
16:49 strickluke: the bgs are off
16:49 strickluke: look in testplay
16:50 tatatat: ?
16:50 tatatat: what about it
16:50 tatatat: her face is showing
16:50 strickluke: hmm let me redl
16:51 tatatat: something happened to the timing
16:51 tatatat: it was perfect before
16:51 strickluke: well, no getting past it now, unfortunately
16:51 tatatat: I just loaded up the old stuff
16:51 strickluke: you just have to manually fix
16:53 tatatat: I think I'm going to keep the old mp3 unless I am forced to shorten it.
16:53 tatatat: sorry.
16:53 strickluke: ok
16:53 tatatat: super duper weird timing stuff was happening. idek
16:53 strickluke: well, just those other suggestiosn then
16:54 strickluke: the bg is fine after i redl
16:54 tatatat: I'll look at the logs on my computer to look at it
16:55 tatatat: 00:25:149 -
16:55 tatatat: so why should this be a k?
16:55 strickluke: its a strong sound
16:56 strickluke: and i get what you are doing structurally
16:56 strickluke: but ignoring it is a bad idea imo
16:56 tatatat: strong sound?
16:56 strickluke: yes
16:56 tatatat: I'm mapping everything to pitches.
16:56 tatatat: My entire map is mapped based on pitch relevancy :p
16:56 tatatat: no improvisation
16:57 strickluke: ok
16:57 strickluke: that mighjt be hard to rank but i understand i guess
16:57 tatatat: well thanks for the help
16:57 tatatat: c:
16:58 tatatat: you can post the logs to the forums for kudosu :p I did end up using some of your suggestions
16:58 strickluke: alright
16:58 tatatat: and even if I didn't they're valid suggestions :p
16:58 tatatat: thanks a bunch for looking at my map!
16:59 strickluke: sure thing

good luck with this! :D
roufou
irc mod

SPOILER
15:42 tatatat: hi! can you mod my map? o.o
15:42 *tatatat is listening to [https://osu.ppy.sh/b/1435991 Dan Salvato - Okay, Everyone!]
15:42 tatatat: c:
15:44 agu: I'll think about it
15:47 tatatat: o okay :3
15:48 agu: consider yourself lucky if I do
15:48 tatatat: okay c:
15:53 agu: want irc mod?
15:54 tatatat: sure!
15:54 agu: 00:05:149 - first off for instance here I think you should use kat 00:06:240 - and here
15:54 tatatat: in the cute oni?
15:54 agu: yes
15:54 agu: it seems silly for the doublet to be monocolor
15:56 tatatat: ahh, I have it monocolor because the doublets are based on pitch.
15:56 tatatat: but having it have color to match the melody does make sense
15:56 agu: I think you'll agree it sounds better with kats
15:56 agu: and imho it plays better too
15:57 tatatat: okay c:
15:57 agu: 00:09:376 - I don't think these 1/8 doublets will be ranked unfortunately
15:58 agu: you could try to move it to here 00:09:421 -
15:58 tatatat: I think they're 1/12
15:58 agu: oh
15:59 tatatat: one is snapped to 1/3, the other is snapped to 1/4
15:59 agu: I think it'll be better if you move it in any case
16:00 tatatat: alright
16:00 agu: 00:09:876 - I'd also consider removing this as it plays really awkward if you follow my suggestion to move it
16:00 tatatat: ahh just so you know, this diff is supposed to be awkward. the oni is almost identical, except without the weird snaps
16:01 tatatat: everything is just snapped to 1/3 in the oni
16:01 agu: I guess you could keep that one for now then
16:01 agu: 00:12:785 - I'd also change this to kat imo
16:02 tatatat: hmm okay c:
16:02 agu: 00:13:876 - 00:14:967 - and these similiar to my earliest suggestion
16:02 tatatat: I'll make that change to all the other triangles
16:02 tatatat: theres a lot of repeats
16:04 agu: 00:18:058 - also for these I think it'd be better like this unfortunately https://osu.ppy.sh/ss/9278850
16:05 tatatat: alright
16:06 agu: 00:22:603 - also this sounds better as a kat imho
16:06 agu: the other dd is fine though
16:06 agu: actually never mind that
16:07 agu: you can keep that one if you'd like
16:07 tatatat: okay c:
16:08 tatatat: btw there isn't really much unique after like 40 seconds in
16:08 tatatat: the songs just loops various sections.
16:08 agu: I think that kinda does it for me on cute oni
16:08 agu: the rest is just stuff I suggested again
16:08 tatatat: okay! C:
16:08 tatatat: thanks
16:09 agu: tbh my mod on oni will probably be similiar to cute oni
16:09 agu: 00:05:149 - these 00:06:240 - to kat for instance
16:09 tatatat: yeah I'm already applying most of the same changes
16:10 agu: update oni and I'll look if there's anything else maybe?
16:10 tatatat: okay c:
16:12 tatatat: I've only really aplied the triangle change so far. I haven't gotten to the other ones
16:12 tatatat: the only different spot are after the 5 object kat streams
16:13 tatatat: like 00:09:330 - 00:18:058 - 00:35:512 - 00:44:202 - 00:52:967 - 01:01:694 -
16:13 agu: those look fine
16:14 agu: should I just move to muzukashii you think?
16:14 tatatat: sure :p
16:14 agu: 00:05:149 - well this as usual
16:14 agu: 00:06:240 - and that one
16:15 tatatat: :p
16:15 tatatat: I made the muzukashii diff first, and expanded upon it in the other diffs
16:15 agu: 00:14:967 - also this should be a kat as well
16:15 agu: considering you're applying the other kats
16:16 tatatat: mhm I remember c:
16:16 agu: I also think you should move this 00:17:330 - to here 00:17:512 -
16:16 tatatat: Thats just variation
16:17 tatatat: check out 00:16:967 - 00:34:421 - 00:43:149 - 00:51:876 -
16:17 agu: I still think you should
16:17 agu: you could keep it for now if you wish but vOv
16:17 tatatat: it switches over every time
16:19 agu: or you could maybe change 00:16:967 - these to match 00:34:421 - this
16:19 agu: both sound better imo
16:19 tatatat: I don't understand what are you saying
16:19 agu: additionally you could just wait and see if someone else mentions it too
16:19 tatatat: yeah :p
16:20 agu: basically you could make these 00:16:967 - d kkd as well
16:20 tatatat: did I mess up the alternating?
16:20 tatatat: o.o
16:20 agu: nah
16:21 tatatat: or is it just for that one?
16:21 agu: I'm just saying the d kkd sounds better than dkk d
16:21 agu: and could be used instead on all the dkk d
16:21 tatatat: ahh okay c:
16:23 agu: my futsuu suggestion is also similiar to all the other diffs
16:23 agu: kats instead
16:23 agu: I need to go afk for a bit
16:23 tatatat: ahh okay.
16:23 agu: update your diffs and I'll have a quick look if there's anything else
16:23 agu: but I think the rest should be fine
16:24 tatatat: I'm gonna be leaving in like 30 minutes, do you think you'll be back before then? or should you just post IRC and any other changes?
16:28 tatatat: alright well thanks for the mod! I'm not so sure about some of the suggestions, and I'm going to be looking over them. but I did make some immediate changes.
16:28 tatatat: C:
16:36 agu: back
Kazaze
~Hey~
IRC offset check
19:08 tatatat: Hey Kazaze, can you check my offset?
19:08 *tatatat is listening to [https://osu.ppy.sh/b/1435578 Dan Salvato - Okay, Everyone!]
19:08 Kazaze: Hey! Of course :3
19:08 tatatat: yay C:
19:08 tatatat: I got the offset myself, and I'm not sure if its right.
19:11 Kazaze: the offset is a bit late, try 220
19:11 tatatat: okay!
19:11 Kazaze: or rather 222, 220 is a too early I think
19:12 Kazaze: Yep, 222 c:
19:13 tatatat: you can post on the forums for kudosu if you want c:
19:13 tatatat: thanks for the help!
19:13 Kazaze: Okay :D
19:13 Kazaze: You're welcome
Some suggestions
Futsuu :
• 00:04:949 (10) - You can change this note to a k to emphasize on the previous note 00:04:585 (9) - which is the lowest sound
• 00:35:858 (3) - Snap this note on 00:35:949 - using 1/4 snapping
○ same for 00:44:585 (3) - snap on 00:44:676 -
○ 01:28:222 (3) - snap on 01:28:312 -
• 01:16:403 (13) - This note should be snapped on 01:16:449 - using 1/4 snapping once again

Muzu :
• 00:35:858 (3) - / 00:44:585 (3) - and 01:28:222 (3) - have the same snapping problems as in the futsuu, apply the same suggestions for these
Thanks for asking me for a check, I'm always happy to help :b
Best of luck ~
Topic Starter
tatatat

Kazaze wrote:

~Hey~
IRC offset check
19:08 tatatat: Hey Kazaze, can you check my offset?
19:08 *tatatat is listening to [https://osu.ppy.sh/b/1435578 Dan Salvato - Okay, Everyone!]
19:08 Kazaze: Hey! Of course :3
19:08 tatatat: yay C:
19:08 tatatat: I got the offset myself, and I'm not sure if its right.
19:11 Kazaze: the offset is a bit late, try 220
19:11 tatatat: okay!
19:11 Kazaze: or rather 222, 220 is a too early I think
19:12 Kazaze: Yep, 222 c:
19:13 tatatat: you can post on the forums for kudosu if you want c:
19:13 tatatat: thanks for the help!
19:13 Kazaze: Okay :D
19:13 Kazaze: You're welcome
Some suggestions
Futsuu :
• 00:04:949 (10) - You can change this note to a k to emphasize on the previous note 00:04:585 (9) - which is the lowest sound Ehh I'm not sure about this.
• 00:35:858 (3) - Snap this note on 00:35:949 - using 1/4 snapping Done!
○ same for 00:44:585 (3) - snap on 00:44:676 - Done!
○ 01:28:222 (3) - snap on 01:28:312 - Done!
• 01:16:403 (13) - This note should be snapped on 01:16:449 - using 1/4 snapping once again Done!

Muzu :
• 00:35:858 (3) - / 00:44:585 (3) - and 01:28:222 (3) - have the same snapping problems as in the futsuu, apply the same suggestions for these Done!
Thanks for asking me for a check, I'm always happy to help :b
Best of luck ~
Thanks a bunch!
Surono
no monika
Topic Starter
tatatat

Surono wrote:

no monika
>_<
Natsuki best girl.
Stefan
da
00:14 tatatat: hi c: do you have some time to look at my map? o.o
00:16 Stefan: which one
00:16 *tatatat is listening to [https://osu.ppy.sh/b/1435991 Dan Salvato - Okay, Everyone!]
00:16 tatatat: this one c:
00:17 Stefan: https://derpovic.s-ul.eu/R3uGA257.png why tho
00:18 tatatat: I was angery. and new players don't know what futsuu, muzukashii, oni means. I wanted to see if what Raiden said about any diff names being rankable if they followed a clear progression.
00:18 tatatat: was true*
00:19 tatatat: I can change them if necessary.
00:20 Stefan: I mean
00:20 Stefan: it isn't unrankable, technically
00:20 Stefan: But it's silly.
00:21 tatatat: I'd like to use english for english games, and use taiko diff naming for songs from taiko no tatsujin.
00:22 Stefan: welp
00:22 Stefan: Okay.
00:25 tatatat: besides the diff names, my map is just an oridinary calm song :p
01:09 Stefan: Okay
01:09 Stefan: lemme see what we have
01:10 tatatat: o c:
01:10 Stefan: Btw, not going to mod per se
01:10 Stefan: but to testplay and give some feedback
01:11 Stefan: You may want to spectate, if you want.
01:12 tatatat: okay
01:12 tatatat: btw there was some snap simplification. from 1/12 -> 1/3. Because there was too many problems with it.
01:13 Stefan: Let me guess
01:13 Stefan: 00:18:040 (2,3,4,5) - ?
01:13 Stefan: or 00:09:312 (6,7,8,9) - ?
01:13 tatatat: all of them
01:13 tatatat: and other notes
01:13 tatatat: all of those sections*
01:14 tatatat: and then there were 1/12 doublets throughout the entire map. because the xylophone and flute aren't synced up always.
01:14 tatatat: one of them lands on 1/3, one lands on 1/4 sometimes.
01:14 Stefan: 00:18:040 - https://derpovic.s-ul.eu/oG8Oki7s.png
01:15 tatatat: I still kept the diff with it, but it was just @_@
01:15 Stefan: or you just skip the third note here
01:15 Stefan: and emphasize 00:18:221 (3,5) - as kat notes.
01:16 tatatat: I'll just delete notes. I don't want any wacky snaps at all.
01:17 Stefan: well, it sucks hard, yeah
01:17 tatatat: I deleted the third note in all of the 4 note patterns.
01:19 Stefan: Hmm
01:19 Stefan: Some emphasis needs to be improved at some parts
01:19 Stefan: but that's all I can say for Insane
01:19 tatatat: if I include ALL of the wacky snaps in the song, the SR is about 3.8*
01:19 Stefan: lemme just post something and I move to Hard
01:19 tatatat: and its just 1/12 hell
01:19 Stefan: Yeah fuck Taiko SR
01:19 Stefan: it's retarded
01:20 tatatat: yeah
01:20 tatatat: btw I mapped exactly to the instruments based on pitch relevancy
01:20 tatatat: I didn't improvise or do anything else silly.
01:20 tatatat: Its all pitch relevant mapping.
01:24 Stefan: alright
01:24 Stefan: ready
01:25 tatatat: okay c:
01:25 tatatat: frito-lays practically owns all chips
01:25 tatatat: http://www.fritolay.com/
01:25 Stefan: Hmm, Hard is weird
01:25 tatatat: o.o
01:26 Stefan: 00:08:222 (23,24,25,1) - for example works awful
01:26 tatatat: ?
01:26 tatatat: I alternate that pattern every time it shows up.
01:27 Stefan: dkk d would be a choice
01:27 Stefan: because the build up works fine this way
01:27 Stefan: the opposite is pretty sloppy imo
01:27 tatatat: should I just make them all dkk d then?
01:27 Stefan: It plays better at least
01:28 tatatat: I'm just worried about people complaining about variation
01:28 tatatat: thats why I did it
01:28 Stefan: and from the begin till 00:08:949 - it feels like the exact same
01:28 Stefan: like Insane
01:28 Stefan: so a slight nerf would be recommend
01:29 Stefan: recommended*
01:29 Stefan: All I can tell for it.
01:30 Stefan: Lemme check Normal quick
01:30 tatatat: normal is nerfed
01:32 Stefan: The difficulty is way too hard to follow
01:32 tatatat: ?
01:32 tatatat: the snaps?
01:32 Stefan: SR aside but that wouldn't work out spread-wise
01:33 Stefan: not only that
01:33 Stefan: The difficulty has parts that feel like a Futsuu, for 30% of the time
01:33 tatatat: it is a futsuu
01:33 Stefan: the rest rather tends from a simple Muzukashii until what your actual Muzukashii should be.
01:33 tatatat: o
01:34 Stefan: The combinations of snaps and pattern and density is too unstructured and I cannot really figure out what you are up to.
01:35 tatatat: ahh okay.
01:35 Stefan: we can summarize that
01:35 Stefan: Normal = needs easier pattern, more structure, more consistent snaps
01:36 Stefan: Hard = may use density level of what current Normal has, can be nerfed slightly at certain parts
01:36 Stefan: Insane = pretty much what I wrote at first, nothing else to mention here.
01:39 tatatat: alright
01:39 tatatat: you can post on forums with logs if yo uwant
Noffy
hi tatatat
i am here with legendary short noffytaikomod tm

I didnt originally plan to mod this as when I originally looked at it it looked too cute and innocent for me to find anything, but the snapping issue as mentioned in insane stood out to me when I looked at it again today, and.. yeah.

[General]
01:28:403 - I think editing the mp3 to end right about here would feel more final and fitting, rather than the start of the next loop getting cut short.

[Oni- wait, Insane??]
00:11:676 - maybe d so that 00:11:494 - this note being k for the high pitched ring stands out more
00:13:312 - why not K instead for the same sound as mentioned above? (same goes for similar parts in this difficulty and others)

00:18:585 - There isnt anything here.. 00:18:494 - 00:18:631 - is where the sounds are, so the current note on the 1/3 feels pretty wrong umu;
00:53:494 - same
01:02:222 - again
01:10:949 - a

00:27:312 - again, what are you meaning to follow here, the awkward instrument or the regular 1/3 doubles? cuz the instrument would put this note at 00:27:358 - instead. (same goes for hard)

[Hard]
00:08:403 - while it's meant to be easier, the missing note at 00:08:767 - just makes it feel weird and less intuitive to play, since it's skipping over a noticable sound and then mapping the basically same one with two ks a moment later.
00:09:858 - should be on 00:09:767 - , since on this difficulty here you appear to be following the uhh... brass..? instrument rather than the regular 1/3 beat.
00:18:585 - possibly move to 00:18:631 - instead, for the same thing as mentioned in insane. applies to other parts as well.
00:44:222 - should be at 00:44:267 - instead, no? (same for 01:27:858 (2) - ..)

[Normal]
00:00:222 - this main rhythm in normal doesnt feel very fitting to the stronger notes in the 1/3 patterns, in my opinion. The white ticks are a bit louder and stronger, so they should be preferred in most cases, instead of the purple like you're doing.. I suggest using this basic rhythm instead, with the colors set as needed.
Same even goes for places like 00:19:858 - here.
00:27:312 -for this difficulty, .. i have no idea how to solve this problem, oh no.
Aloda
Hello. This map is so simple and repetitive I could only find a couple of things

[General]
I'm sure others have mentioned this, but I strongly suggest changing the diff names to the common taiko diff names. Each mode has its own unique naming convention, so using one mode's names for a different mode can be pretty confusing.

[Futsuu]
What Noffy said about the structure. What you have currently is really really really very unintuitive. Strongly suggest changing it.
Honestly the main structure is so weird I don't even know how to look at this diff.

[Muzukashii]
What you have at 00:08:222 - is pretty awkward to play. Try dk kd or dkk d

00:34:403 - same goes here and at 00:51:858 -

[Oni]
I'm not a huge fan of the parts like 00:13:312 - and 00:48:222 - where you have mono dons, but I guess you're going for variation with the surrounding patterns, so I guess it's fine.

gl
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply