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The Killers - Mr. Brightside

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Topic Starter
banter
This beatmap was submitted using in-game submission on 07 February 2020 at 10:27:41

Artist: The Killers
Title: Mr. Brightside
Tags: an all time classic 8)
BPM: 148
Filesize: 5856kb
Play Time: 03:41
Difficulties Available:
  1. Infidelity (5.13 stars, 796 notes)
  2. optimist (4.37 stars, 518 notes)
  3. remap (3.85 stars, 56 notes)
Download: The Killers - Mr. Brightside
Information: Scores/Beatmap Listing
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will create another diff after finishing [optimist]. gd's are very welcome! hmm i suck at mapping normal/hard/ez.

aaaaa why are all of my maps in 1/12 ayy fixed it with some scuffed red lines

not going for rank, but i'm still looking for improvements! feel free to mod, i appreciate all feedback, especially negative/constructive :^) don't stop yourself from flaming my dumbass

ayy it's done lads


holy christ this set is old
MrMenda
Hi! Mod coming from my Queue!

General


This map has some unrankable issues, to start up with find a bg, set some combo colours and check AIMod for some unsnapped Sliderends and Objects.

Apart from that, 1/1 rhythm gaps have unequal treatment in similar sections, please try to make those more consistent.

Optimist


  1. The very first patterns are inconsistent, as the blanket you use in 00:00:856 (2,3,4) - is not the same as in 00:02:478 (2,3,4) - and on, keep that more consistent while the rhythm is the same.
  2. 00:09:371 (1,1) - these two sounds you map as single circles here are pretty much the same as those immediately after them like in 00:10:181 (1,2) -, again, try to keep more consistent. Same comment on 00:15:856 (6,7) -
  3. 00:15:856 (6,7) - just like before, try to fill this gap, as there is music still in the background and the vocals still hold a bit.
  4. Rhythm and structural inconsistency in this 00:19:910 (1,2,3,4,5) - pattern and the rest coming just after. Try to use 2 of them through that section, as you will need to vary, but not that much.
  5. 00:31:059 (1) - Use a slider to fill the gap here, as the vocals are still ongoing.
  6. 00:32:073 (4,1) - Talking about the 1/1 inconsistencies here, this one would feel great as a fully overlapped circle
  7. 00:50:721 (1,2,3,4) - This section here is too calm for such big spacing
  8. Kiai should have more fillers, as like it is now it feels uncomfortable and with useless starts and stops, with those fillers you should use the playfield more evenly and use some movement to the corners of the screen, as it is lacking now.
  9. Sliderart is pretty nice, but I dont know if this is allowed anymore 01:29:235 (3) -
  10. 01:45:654 (1,2,3,4,5,6,7) - Again, spacing seems too big for the section.

    Check the same stuff again in the second half of the song, as the mistakes are pretty much the same, as there is a really big rhythm inconsistency during the vocals.
  11. The idea in 02:21:127 (8,9,10,11,12) - is pretty good, but you should use a NC in 10 to give the player a hint that the rhythm is now gonna be 1/2 instead of 1/1.

    The ideas in the kiai overall are pretty good and a modder can get the idea pretty good, could be cleaner but it's pretty nice as it is in my opinion
  12. 02:51:532 (3,4) - This should either have a filler or a full overlap. The idea of the section is pretty good, but I think it could be better developed with some jumps instead of the stacks. It is up to you after all.
  13. Overmapped in 03:01:666 (1,2,3,4,5,6,7,8,9,10,11,12) - as the sound is unnoticeable, but the second part is correctly developed.

    The sliderarts, once again, are pretty nice, yet you should not disregard rhythm as you did in the first one, as there are notes that you should have mapped out of the sliderart rather than skip it due to the slider.
  14. 03:27:613 (2,3,4,1,2,3,1,2,1,2,3,1,2,3,1,2,1,2,3,1,2,3,1,2,1) - Same comment about jumps instead of stacks.

    Last comment, please use a capital O in the difficulty name, as it is now it hurts me.
Poke me via PM or Discord if you need some clarification. Good Luck!
Topic Starter
banter

MrMenda wrote:

Hi! Mod coming from my Queue!

General


This map has some unrankable issues, to start up with find a bg, set some combo colours and check AIMod for some unsnapped Sliderends and Objects.

Apart from that, 1/1 rhythm gaps have unequal treatment in similar sections, please try to make those more consistent.

Optimist


  1. The very first patterns are inconsistent, as the blanket you use in 00:00:856 (2,3,4) - is not the same as in 00:02:478 (2,3,4) - and on, keep that more consistent while the rhythm is the same. fixing the first point. as for the second, and this applies for the whole map, my ideas came from pattern variation but i understand where you're coming from.
  2. 00:09:371 (1,1) - these two sounds you map as single circles here are pretty much the same as those immediately after them like in 00:10:181 (1,2) -, again, try to keep more consistent. i disagree. not only are the sounds different but the slider feels better than a continuous 1/1 over 4 notes Same comment on 00:15:856 (6,7) -
  3. 00:15:856 (6,7) - just like before, try to fill this gap, as there is music still in the background and the vocals still hold a bit. im using simplified rhythm to emphasise the pause made by the vocalist. i think it sounds p. neat instead of a slider head on the 1/2
  4. Rhythm and structural inconsistency in this 00:19:910 (1,2,3,4,5) - pattern and the rest coming just after. Try to use 2 of them through that section, as you will need to vary, but not that much. ya i agree. 00:21:532 (1,2,3,4,5,6) is remnants of an old pattern that i was too lazy to update,
    but the kick sliders are mapped onto the drummer's sounds
  5. 00:31:059 (1) - Use a slider to fill the gap here, as the vocals are still ongoing. i disagree, i specifically changed 00:29:235 (7) to a slider to emphasise 00:31:059 (1).
  6. 00:32:073 (4,1) - Talking about the 1/1 inconsistencies here, this one would feel great as a fully overlapped circle agreed, i'll change the slider head and tail to hitcircles
  7. 00:50:721 (1,2,3,4) - This section here is too calm for such big spacing agreed
  8. Kiai should have more fillers, as like it is now it feels uncomfortable and with useless starts and stops, with those fillers you should use the playfield more evenly and use some movement to the corners of the screen, as it is lacking now. mm, i always had problems utilising the whole playing field. however i kinda like the starts and stops
  9. Sliderart is pretty nice, but I dont know if this is allowed anymore 01:29:235 (3) - aw man :/
  10. 01:45:654 (1,2,3,4,5,6,7) - Again, spacing seems too big for the section. i agree but in a different stance. i should increase the spacing of 01:44:235 (1,2,3,4,5,6) so that the change doesn't feel as dramatic as it does now

    Check the same stuff again in the second half of the song, as the mistakes are pretty much the same, as there is a really big rhythm inconsistency during the vocals.
  11. The idea in 02:21:127 (8,9,10,11,12) - is pretty good, but you should use a NC in 10 to give the player a hint that the rhythm is now gonna be 1/2 instead of 1/1. dam i never even thought of that. i always used nc for song-specific sections, not map-specific

    The ideas in the kiai overall are pretty good and a modder can get the idea pretty good, could be cleaner but it's pretty nice as it is in my opinion ya the whole map could be polished lo
  12. 02:51:532 (3,4) - This should either have a filler or a full overlap. The idea of the section is pretty good, but I think it could be better developed with some jumps instead of the stacks. It is up to you after all. i put a smiley face here because he is mr brightside :^) but ya i agree the hitcircles are rly janky
  13. Overmapped in 03:01:666 (1,2,3,4,5,6,7,8,9,10,11,12) - as the sound is unnoticeable, but the second part is correctly developed. i get where you're coming from, but i think it only sounds overmapped cuz the mp3 quality is shit

    The sliderarts, once again, are pretty nice, yet you should not disregard rhythm as you did in the first one, as there are notes that you should have mapped out of the sliderart rather than skip it due to the slider. agree sorta
  14. 03:27:613 (2,3,4,1,2,3,1,2,1,2,3,1,2,3,1,2,1,2,3,1,2,3,1,2,1) - Same comment about jumps instead of stacks. disagreed. this section is mapped accordingly since it's at the climax of the song

    Last comment, please use a capital O in the difficulty name, as it is now it hurts me.
lo sorry

Poke me via PM or Discord if you need some clarification. Good Luck!
thank u for your time! definitely gave me some ideas/improvements. i wont be going for ranked but you've definitely helped me as a mapper :)
corninho
hi
I think this may help a little
mod
00:31:059 (1) - I think it would be nice with two more notes on the blue and white ticks
01:43:221 (7) - Better to get it down to '' fit '' with the stream
change the position of this 01: 52: 748 (3) - with that 01: 52: 951 (4) -
I think you could turn it around 02: 30: 856 (4) - here it is http://osu.ppy.sh/ss/8418794 like you did here 02: 34: 100 (4) -
Good luck with the map, it looks very promising
BanchoBot
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