bite you death wrote:
ready for the big red wall :weary:
old mp3 was bettergeneral
- vIDEO added
- maybe lower the ar of hard to 7 or 7.5, cause 5-8 is a kinda harsh spread from n to h. alternatively, increase the ar of normal yes
- in top 3 diffs u could probably change the sliderwhistles at the start to normal, idk if thats too noisy for u tho dont want it that loud
- maybe add a custom hitsound that's the same as drum-hitfinish so that you can continue the hsing pattern on objects with soft finishes finish alone seems ok
- 00:00:536 - missing clap in all diffs? yes
- 00:26:717 - 00:32:536 - could add some sort of whistle here to emphasize the trumpet with more than just a nc (also at 00:28:172 - 00:28:354 - 00:33:990 - 00:34:172 -) yes
- 01:19:808 - missing drum finish in all diffs yes
top diff
- 00:06:354 (1) - pretty big jump from previous object, considering you've fully stacked this beat on the previous sliders before this might catch players off guard song different enough to support non stack surprise
- 00:14:990 - and 00:17:899 - sound about the same to me so maybe add a circle at 00:17:899 - cant follow trumpet properly with that
- 00:15:990 (5,6) - ctrl+g here would emphasize 00:16:354 (7) - more like what you did at 00:13:081 (2,3,4) - if choosing between consistent spacing or consistent rotation in those 2 spots, would rather go with rotation
- 00:19:626 (8,9,10) - any reason for stacking this pattern in particular? same sound as 00:13:808 (5,6,7) - changed
- 00:28:172 (1,2) - unstack to emphasize trumpet? i'd suggest something like https://osu.ppy.sh/ss/10461539 to fit what u did with 00:26:536 (7,1,1) - and 00:32:354 (7,1,1) - (unstacked for visibility, i get the stacking concept) also, maybe stack 00:34:172 (2) - with 00:33:808 (7) - instead so that the trumpet with vocals has higher spacing than just vocals 1/1 spacing sucks after large 1/2 spacing
- 00:43:445 (9,10,9,10) - could nc either both or only 9 to be more similar to 00:32:536 (1) - ncs to separate like that dont work as well in this situation i think. better when vocal starts 1/2 after
- 00:49:990 (1) - since ur following vocals maybe a 1/1 slider here would fit better cause there's a dragging vocal buildup pattern ruined by a slider tho
- 01:01:626 - 01:13:263 - make finishes clickable plzclarity of vocal line more important
- 01:03:808 (3) - nc to emphasize finish and also blend with 01:04:536 (1,2,1,2) - more because of all the ncs on the right side rather have only combos of 4
insane
- nice
- 00:11:536 - remove normal-hitnormal cuz the clap sound isnt there sounds weirder without it
- 00:13:808 (2,4) - not even parallel yes
- since this is a high sv map, maybe you should emphasize pitch with sv increase instead of spacing, or maybe both, 00:16:354 (1,2,3,4) - for example has higher pitch than 00:13:445 (1,2,3,4) -, but they're mapped with the same sliders and about the same spacing, only difference is pattern and the last slider being 1/4 of a beat longer at 00:14:536 (4) - movement is different enough i think
- 00:26:899 - u could increase sv here to create contrast with 00:24:172 (1,2,3) - (same at 00:32:717 -) different lengths will make them feel different enough tb h
- 00:28:717 (2,1,2) - the sound at 00:29:081 - is similar enough to 00:29:263 - to warrant mapping them similarily, especially with these limitations of no circles. i'd suggest shortening 00:28:717 (2) - to a 3/4 slider and adding another 1/4 slider at 00:29:081 -, like https://puu.sh/zGBTG.png thats like not how i do rhythm normally even
- 00:29:354 - remove hs on tail here, it just sounds weird and there's no sound supporting it additive hitsoundingmydude
- 00:40:536 (3) - this is a let down tbh, this map being a slider spam map and all, i would definitely recommend making this more complex, just doing something like this https://puu.sh/zGBWR.png could make it more engaging to play for section with super undermapped rhythm i feel its ok
- 00:53:445 (1,1) - maybe change the first 1 to 3/4 slider and then add another 1/1 slider in between the 2 mentioned objects (starting at 00:53:808 -), this would emphasize the trumpet pretty well, and seeing how this is one of the highest pitched sounds in the song, i think it deserves to be mapped, especially in a map like this abnormal gap makes it seem more different id say
- 00:55:899 - remove whistle? it sounds kinda off being on a blue tick dont want it to sound like a circle
- 00:56:717 (1) - this is really unexpected, not only is it much faster than the other sliders around it, but the 2 repeats make this really hard to play, because you havent used any 2 repeat sliders at all (other than the 1/3 thing), so the players wont be expecting the last repeat and thus most likely sliderbreak on a sightread. this isnt really intuitive and can be quite frustrating. ALSO there arent any vocals on 00:57:263 -, but instead a completely different sound; the finish. combining 2 so very different sounds into 1 object like this is kinda poor rhythm choice too imo, and mapping the finish with another object would probably follow the song better, and be easier to predict/read/play/whatever. if you however do decide to keep this, id suggest making this shape more circular, so that you can still hit it by staying somewhat near the middle, kinda like this https://osu.ppy.sh/ss/10461632
00:59:626 (1) - and forth would also play fine and be completely readable since you introduced this pattern/shape before, and the player should be familiar with it changed- 01:05:626 (1,2) - add normal-hitnormals here like u normally do for 1/4 sliders like this whistled
hard
- its kinda inconsistent when you put a normal-hitnormal on a finish and when you dont. i cant seem to find a pattern, so if u could explain that would be nice, or if it was an accident then you can just change it normal is at start of big sections, soft is elsewhere
- 00:14:717 - 00:20:536 - 01:22:354 - missing claps yes
- 00:36:899 (1) - move the repeat back 1/2 beat so that the repeat and tail land on the vocals at 00:37:445 - and 00:37:990 - rather follow percussion
- 00:40:536 (2,3,1) - kinda weird aesthetic choice here, maybe align 1 with 2 and 3 from below 3, like https://osu.ppy.sh/ss/10461670 triangle tho
- 00:50:354 - 00:51:081 - missing drum claps yes
- 00:56:717 (1,2,3) - 00:59:626 (1,2,3) - 01:08:354 (1,2,3) - 01:11:263 (1,2,3) - maybe increase ds slightly for these? since you've increases ds to emphasize sounds before in this diff i think you should do the same to these, as they're higher pitched than surrounding sounds nc separates enough i think
normal
- any reason for switching between 1 and 1.2 ds at the start? i think it'd be better if you just chose either and stuck to it objects are so far apart that following ds is unnoticeable
- overusing 1/2s and puttign them on really vague beats kinda ruins the intensity they're supposed to create in denser parts of the song, which isnt really all that great tbh
- 00:44:172 (1,1) - i dont think these sounds are strong enough to warrant making it clickable in a normal diff, even less after another object 1/2 beat before themid say they are
- 00:50:354 - 00:51:081 - missing drum clap yes
- 01:13:445 (6) - i dont see the need for using 1/2 here, removing 01:13:990 (7) - and moving 01:13:445 (6) - forward 1/2 beat seems much better to me i thought things being ofllowed were pretty clear here. both 6 and 7 are vocals
easy
- 00:37:626 (2) - 01:12:172 - 01:13:626 - 01:22:354 - missing clap yes
- 00:51:081 (2) - missing drum clap yes
- 00:56:717 (4) - eh, this rhythm feels too forced imo. try removing this object and adding a repeat to 00:55:808 (3) - instead, that seems more natural rather have a click on the start of the new sounds