updated CS' diff
rechecked once more, aimod/hs/od/hp seems clear for me
we're ready to go ~~~~~
rechecked once more, aimod/hs/od/hp seems clear for me
we're ready to go ~~~~~
Arzenvald wrote:
woah get this ranked please
Litharrale wrote:
hey look 7k is less dead
Syadow- wrote:
mod mod :V)bEasy00:23:830 (23830|4) - dari sni 00:23:673 - woe :V
00:24:930 (24930|2) - ignore aja ini ganggu ngefeel aja, entar ga bisa bedain mana yg jeda perpart sama bagiannya
01:26:815 - double lebih ena
Another Lie wrote:
Applied all, can't reply directly (restricted)
Ryzen wrote:
Syadow- wrote:
mod mod :V)bEasy00:23:830 (23830|4) - dari sni 00:23:673 - woe :V
00:24:930 (24930|2) - ignore aja ini ganggu ngefeel aja, entar ga bisa bedain mana yg jeda perpart sama bagiannya
01:26:815 - double lebih enaAnother Lie wrote:
Applied all, can't reply directly (restricted)
1|2|3|4|5|6|7
Rivals_7 wrote:
ehe 1|2|3|4|5|6|7
link to the source for confirmation pls
[A Lie's Easy]
00:25:244 -> 00:34:040 - can you like uh consistent with what you mapping lul. 99 % of it follows melody then a random - 00:25:401 (25401|4) - 00:32:940 (32940|3) - randomly appear breaking all loose on the consistency to kicks like what?
In conclusion you should shift both of them 1/2 line above
PS: - 00:29:171 (29171|2) - except this. you could probably delete it Some kicks are deleted. Focused to melody now
00:34:354 - would like to put the LN start here since the obvious piano start here so it wont contrary to the piano mapping earlier Added
01:06:082 (66082|2,66553|2,66710|4,67181|4) - heck naw i wouldnt recommend you to ever shielding in EZ tier set. psure you could try any workaround moved to 2 & 6
01:12:679 (72679|4) - aint this is the same instrument set as - 01:11:422 (71422|0,72364|2) - ? but why its on a different pattern? Moved,
on my arrangement but i hear that sounds ascending.
01:27:757 (87757|4,88228|4,88699|4,89171|4) - not entirely sure why you only doing indexed LN only once while the other 3 set placed on 1 then 7 then 1 again respectively ( - 01:37:809 (97809|0,98281|0,98752|0,99223|0) - 01:47:862 (107862|6,108333|6,108804|6,109275|6) - 01:57:914 (117914|0,118385|0,118857|0,119328|0) - ). I'm not against the shielding this time since its on kiai and everything should be "climax" (kinda) but honestly it contradicts the consistency on overall 4 kiai here so you should probably move the 2nd or the 4th LN set to be indexed LN like the 1st Moved somewhere harder
01:52:888 (112888|3,114144|3) - 01:55:715 (115715|5) - i feel like the movement with the LN end and the next note are quite odd so i would like to see this extended by 1/2 Done
02:06:553 (126553|2) - either be 1/4 or a short note instead. 1/2 LN is just not appealing in EZ (well, normal uses 1/4 anyways so yea) Changed on 1/4
Another Lie wrote:
Thanks for checking
thanks for the check rivals , sorry makes you work more hard for this ;w;Rivals_7 wrote:
ehe 1|2|3|4|5|6|7
link to the source for confirmation pls //https://namu.wiki/w/Lemuria
[A Lie's Easy]
00:25:244 -> 00:34:040 - can you like uh consistent with what you mapping lul. 99 % of it follows melody then a random - 00:25:401 (25401|4) - 00:32:940 (32940|3) - randomly appear breaking all loose on the consistency to kicks like what?
In conclusion you should shift both of them 1/2 line above
PS: - 00:29:171 (29171|2) - except this. you could probably delete it
00:34:354 - would like to put the LN start here since the obvious piano start here so it wont contrary to the piano mapping earlier
01:06:082 (66082|2,66553|2,66710|4,67181|4) - heck naw i wouldnt recommend you to ever shielding in EZ tier set. psure you could try any workaround
01:12:679 (72679|4) - aint this is the same instrument set as - 01:11:422 (71422|0,72364|2) - ? but why its on a different pattern?
01:27:757 (87757|4,88228|4,88699|4,89171|4) - not entirely sure why you only doing indexed LN only once while the other 3 set placed on 1 then 7 then 1 again respectively ( - 01:37:809 (97809|0,98281|0,98752|0,99223|0) - 01:47:862 (107862|6,108333|6,108804|6,109275|6) - 01:57:914 (117914|0,118385|0,118857|0,119328|0) - ). I'm not against the shielding this time since its on kiai and everything should be "climax" (kinda) but honestly it contradicts the consistency on overall 4 kiai here so you should probably move the 2nd or the 4th LN set to be indexed LN like the 1st
01:52:888 (112888|3,114144|3) - 01:55:715 (115715|5) - i feel like the movement with the LN end and the next note are quite odd so i would like to see this extended by 1/2
02:06:553 (126553|2) - either be 1/4 or a short note instead. 1/2 LN is just not appealing in EZ (well, normal uses 1/4 anyways so yea)
[Normal]
before i start there's actually some couple of SB HS percussion that are not associated with the notes around and i found it kinda confusing to follows ex: - 00:26:658 - 00:39:930
probably more but think you can find it // re-checked the SB HS and deleted them
00:01:050 (1050|6,1678|5,2306|3) - i kinda lost to understand what is this follows // single notes are the very low tick sound. and the LN is the synth
00:35:296 (35296|2,35296|1,35296|0) - guh why is these thing so left biased erghhh even Hyper does better balance // fixed
00:55:401 (55401|5,55401|6,55558|2,55558|1) - whats with the antiflow eh? intrument still repeating
00:56:029 (56029|5,56029|4,56186|4) - tfw jack out of thin air
01:00:113 (60113|4,60113|6,60270|1,60270|0) - aw cmon // fixed them all ^ with the better place
01:33:254 (93254|2,93411|2,93569|4,93726|4) - 01:34:511 (94511|1,94668|1,94825|5,94982|5) - VS - 01:53:359 (113359|5,113516|5,113673|1,113830|1) - 01:54:616 (114616|1,114773|1,114930|5,115087|5) - same instrument set, but idk why is there a slight differentation
also your movement make me wanna kms smh - 01:53:202 (113202|6,113359|5,113516|5) - 01:54:459 (114459|0,114616|1,114773|1) - // how to make a good normal diff *w* , fixed btw , it has the same structure now
01:43:150 (103150|1,103150|2,103150|0) - think i'm biased but compared to hyper which have 3 notes is kinda too far // i think i will nerver the hyper one , because the it feel a bit awkward for 2notes , and i kinda dont want to make doubles when holding LN in normal
02:14:092 (134092|1) - either just me but when i played this its somewhat unnatural due this is the only 1/4 on 1/2 LN spam-ish. maybe split it up
[Hyper]
00:15:348 (15348|4,15348|6) -
o noes HS missing kek // wrong snap cause the hs to copied at SB @@
01:48:647 (108647|5,108726|2,108804|1) - so this is kinda bothering. the antiflow is somewhat unexpected since the other 2 distances before doing it all ascending. so i dont get why is this the only one that descend // deleted
01:58:935 (118935|1,119014|0,119092|4) - well pls at least have one consistent direction based on the instrument. dont make it antiflow lol re-arranged
02:04:982 (124982|0,125139|0) - i dont get the jacking. its somewhat the same as - 02:04:668 (124668|3,124825|4) - and the stream after just making it more bias rrrrr // i thought because that part is stronger than the other , but , moved to the center anyway
[Kyou's Another]
00:44:171 (44171|3,44249|2,44328|3,44406|1,44406|4) - (might be biased since i'm a right-handed player :d) but the music is like all descend and a sudden ascend aint feel natural tbh
00:49:747 (49747|1,49747|5,49904|6,49904|2,50061|3,50061|0,50218|1,50218|5,50375|6,50375|2) - i'm disagree with the use of double LNs. its pmuch calm here and using double LNs are overmphasized and creating disbalance with the rest of the mapset. well you can argue since the other 2 diff above you is made by a different mapper respectively. but it doesnt make much contrast between you and the rest.
You can keep the one single long LN there as an anchor to the BG noise but pls make the rest of the double LNs to single LNs only since thats honestly not fit.
some of the LN could be paired with an SN as they have clap in it ex: - 00:50:689 (50689|0,50689|3) -
01:07:809 (67809|3) - was it intended to be a single even though its a kick? i dont see much a reason if you eventually did that at - 01:08:438 (68438|4,68438|2) -
01:19:747 (79747|2) - dunno if its just me but this sounds like it has an equal chording to - 01:18:490 (78490|1,78490|5) -
SVs
00:15:186 - ok so reverse bump in half-half method feels really really unnatural with only 2 units distance. plus it makes the movement to - 00:15:509 - are speedingup. My suggestion is to make it a usual half-half bump 1,5 0,5.
Because ((1,5 x 1) + (0,5 x 1)) : 2 = 1.
the rest of the SV on this section could be treated the same and are surprisingly give you a better read
00:24:930 (24930|2) - ((0.7 x 2) + (1.4 x 2)) : 4 = 1.05
There's a little bit of speedup there so would like to normalize those. if you go half half, the calculation shoud be similar
however, i got a suggestion to making it a little bumpy
00:24:930 - 0,7x -> - 00:25:165 - 3,3x Or
00:24:930 - 3,3x -> - 00:25:008 - 0,7x
both normalized to 1
00:34:904 - since the start are not exactly on - 00:34:982 - making the calculation resulted 0,9x normalization.
the bump would like at least similar to above but i would recommedn 4,5 -> 0,5 bump on - 00:34:904 (34904|2,34904|1) - and - 00:34:982 - respectively. thus are easier to read
00:42:521 (42521|3,42521|6,42521|0) - well if you like want to paired it with 0,7x, pls at least make the start at 1,3x :ddd
and also - 00:42:679 (42679|3,42679|0,42679|6) - not sure why you keep the area in between to be no SVs. its a potential tho
00:44:406 (44406|1,44406|5,44406|4) - again it normalizes to 0.9. the 1.2x should be changed to 1.4x to get it normalized
but however, again i disagree with the reverse bump in half so you can like swap the SV position to 1,4x ->0,6x instead
should be applicable with the rest of the SVs around it
01:06:396 - again with the normalization SV nngggg
and etcshould be around similar
[CS' Extra]
00:15:348 (15348|5) -
o celestia why
00:25:401 (25401|0) - ee moving this to 2 would play better than stacks imo. somewhat similar to - 00:30:427 (30427|5) -
00:26:972 (26972|6,27129|6,27286|6,27443|6) - dont get the reason why you should anchoring this tbh
01:13:464 (73464|1) - woop randomly not anchored to the rest?
01:47:391 - the gap is kinda odd imo. maybe add note?
[Lost Continent]also known as "King Julien's Land"
00:15:348 (15348|4,15348|6,15348|1,15348|3) -
jeff jeffffff multibpm =3=
00:31:527 (31527|1) - so kinda didnt get what's this LN was represent. the other LN seems to cover melody but this one. // yeah its kinda same with 00:31:684 (31684|6,31762|6) - but with no loop(it is loop?) i i'm sure this one is ok
01:29:171 (89171|1) - uh what? SN? like, they literally all the same lol but why you suddenly using SN?
01:38:281 (98281|2,98281|1,98281|0) - hmm
01:38:752 (98752|2,99223|0,99223|2) - really make me :thinking:
well i dont get the idea you suddenly changing the triple LN to be less denser while the instruments still in the same density // okay , matching all the same part , but the last one 01:57:914 - i make it different because this last section is have different structure than the other.
01:40:087 (100087|1,100165|3,100244|5,100322|0) -
ok this is real weird. both of you seems to cover the same kind of noises but it somehow it starts at different time
not really sure myself // 01:40:165 - i'm pretty sure CS is skiping the redlines LN , or maybe he have his own reason. will talk to him after he replied
02:01:213 - should end the LN like around here?// fixed
SVs
NORMALIZE YOUR SVs AAAAaAAA Goddamn prot with her OCD is getting into me
Most of them are quite the same as I mentioned on Kyou's
If you want the formula, Prot da ET is saving us with dem math // dem math , prot da ET jeff
SPOILER• Y = average of an SV sequence
• S1 = Starting SV value (the one you choose)
• S2 = Second SV value to make the sequence average 1x
• U = Units (counted by snaps)
• U1 = Total number of units
• U2 = Remaining number of units
Here are two equations you’ll probably end up using a lot:
• Finding average SV of a sequence when given both values
(S1 × U + S2 × U) ÷ U1 = Y
• Finding S2 when given the average SV, U1, and S1
(U1 – S1) ÷ U2 = Y
poppin' the bubble for unsnapped notes anyway
thankies rivalsRivals_7 wrote:
ehe 1|2|3|4|5|6|7
link to the source for confirmation pls http://manbow.nothing.sh/event/event.cg ... &event=110
[Kyou's Another]
00:44:171 (44171|3,44249|2,44328|3,44406|1,44406|4) - (might be biased since i'm a right-handed player :d) but the music is like all descend and a sudden ascend aint feel natural tbh actually i make it ascending to differentiate the melody (since the last 3 main melody is more prominent ?), but yeah rearranged bcs it should be descending lmao
00:49:747 (49747|1,49747|5,49904|6,49904|2,50061|3,50061|0,50218|1,50218|5,50375|6,50375|2) - i'm disagree with the use of double LNs. its pmuch calm here and using double LNs are overmphasized and creating disbalance with the rest of the mapset. well you can argue since the other 2 diff above you is made by a different mapper respectively. but it doesnt make much contrast between you and the rest.
You can keep the one single long LN there as an anchor to the BG noise but pls make the rest of the double LNs to single LNs only since thats honestly not fit.
some of the LN could be paired with an SN as they have clap in it ex: - 00:50:689 (50689|0,50689|3) - well you're right honestly, rearranged to single LNs then
01:07:809 (67809|3) - was it intended to be a single even though its a kick? i dont see much a reason if you eventually did that at - 01:08:438 (68438|4,68438|2) - eh is there has a kick ?_? guess you had to turn the hitsound off xd
01:19:747 (79747|2) - dunno if its just me but this sounds like it has an equal chording to - 01:18:490 (78490|1,78490|5) - from what i hear 01:18:490 - this is a chord, 01:19:747 - and this is only single melody, and i make it ascending to (01:19:432 (79432|1,79747|2,80061|3) - ) follows up the pattern
SVs
00:15:186 - ok so reverse bump in half-half method feels really really unnatural with only 2 units distance. plus it makes the movement to - 00:15:509 - are speedingup. My suggestion is to make it a usual half-half bump 1,5 0,5.
Because ((1,5 x 1) + (0,5 x 1)) : 2 = 1.
the rest of the SV on this section could be treated the same and are surprisingly give you a better read
00:24:930 (24930|2) - ((0.7 x 2) + (1.4 x 2)) : 4 = 1.05
There's a little bit of speedup there so would like to normalize those. if you go half half, the calculation shoud be similar
however, i got a suggestion to making it a little bumpy
00:24:930 - 0,7x -> - 00:25:165 - 3,3x Or
00:24:930 - 3,3x -> - 00:25:008 - 0,7x
both normalized to 1
00:34:904 - since the start are not exactly on - 00:34:982 - making the calculation resulted 0,9x normalization.
the bump would like at least similar to above but i would recommedn 4,5 -> 0,5 bump on - 00:34:904 (34904|2,34904|1) - and - 00:34:982 - respectively. thus are easier to read
00:42:521 (42521|3,42521|6,42521|0) - well if you like want to paired it with 0,7x, pls at least make the start at 1,3x :ddd
and also - 00:42:679 (42679|3,42679|0,42679|6) - not sure why you keep the area in between to be no SVs. its a potential tho
00:44:406 (44406|1,44406|5,44406|4) - again it normalizes to 0.9. the 1.2x should be changed to 1.4x to get it normalized
but however, again i disagree with the reverse bump in half so you can like swap the SV position to 1,4x ->0,6x instead
should be applicable with the rest of the SVs around it
01:06:396 - again with the normalization SV nngggg
and etcshould be around similar
Thanks ETProtastic101 wrote:
Math is a social construct
thanks rival!Rivals_7 wrote:
ehe 1|2|3|4|5|6|7
[CS' Extra]
00:15:348 (15348|5) -
o celestia why
fixed by alsty i guess
00:25:401 (25401|0) - ee moving this to 2 would play better than stacks imo. somewhat similar to - 00:30:427 (30427|5) - sure
00:26:972 (26972|6,27129|6,27286|6,27443|6) - dont get the reason why you should anchoring this tbh rearranged here
01:13:464 (73464|1) - woop randomly not anchored to the rest? yea i think the kick anchor break at this point so i place it on different col
01:47:391 - the gap is kinda odd imo. maybe add note? ya, i added here as well