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The Chainsmokers ft. Daya (W&W Remix) - Don't Let Me Down

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Topic Starter
Hullahopp
This beatmap was submitted using in-game submission on 2017. március 19., vasárnap at 14:30:38

Artist: The Chainsmokers ft. Daya (W&W Remix)
Title: Don't Let Me Down
Tags: Trap DONT LEMME DOWN
BPM: 160
Filesize: 4953kb
Play Time: 02:18
Difficulties Available:
  1. Hard (2,88 stars, 209 notes)
  2. Light Insane (3,88 stars, 321 notes)
  3. Zerss' Normal (1,88 stars, 143 notes)
Download: The Chainsmokers ft. Daya (W&W Remix) - Don't Let Me Down
Information: Scores/Beatmap Listing
---------------
Took away my GD from Kathex after he told me he won't rank it by any chance
Feel free to hate

Going for my #1 ranked map
Stack
NM from my queue

Zeress' normal
00:22:500 (2,4) - Don't overlap these 2 sliders

01:05:250 (1,1) - Overlap

01:33:750 (1) - The clap sounds werent clickable at 1:33:00 and 1:33:375 but they were here, I don't think you should map aounds like these beacause they stay here for a while so just map the other sounds, which for a large part you were already doing.

01:42:750 (1,2,3,4) - I think 1/1 sliders would work better in this part

01:59:250 (3,4) - Overlap

Hard
00:14:250 (1) - I would make the sliderend clickable

00:21:375 (5,1) - Tiny bit of overlap

01:56:250 (1,3) - Overlap

01:58:312 (3,1) - ^

02:02:250 (1,2) - You did not overlap in the calmer parts of the song so its weird to reduce spacing and do it now in an intense part.

02:03:750 (1,2) - ^

Light Insane
00:01:312 (2,1) - If you want these 2 to fit place the sliderheads on top of eachother

00:03:375 (3,2) - You have alot of space so don't go back and cross a spot were a circle was.

00:12:000 (3,4) - I'm just not a fan of how it looks but i see you did it in all diifs so i can be fine,maybe?

00:14:250 (1,2,3) - uneven spacing

00:19:500 (3,1) - Same as first point

00:21:000 (3,4,5) - I would still keep this spacing equal

00:24:187 (3,1) - Overlap

00:25:312 (2,3) - Why a jump here?

00:27:000 (3,1,3) - You use the same spot too much

00:40:500 (4,6) - Overlap

00:56:250 (1,2,3,4,1) - spacing is off

01:48:750 (1,2,3,4) and 01:50:250 (1,2,3,4) - If you like this part you can keep it but I would find sometihng more comfortable

02:09:000 (3,1) - Overlap

02:11:250 (1,2,3) - If you want these spaced differently, make the largest jump between 12 not 23 (ex: like here 02:12:750 (1,2,3))

I would say that if you are going to 90% overlap something its alot of the time maybe better to just fully overlap it
Topic Starter
Hullahopp

gottagof4ast wrote:

NM from my queue

Zeress' normal
00:22:500 (2,4) - Don't overlap these 2 sliders

01:05:250 (1,1) - Overlap

01:33:750 (1) - The clap sounds werent clickable at 1:33:00 and 1:33:375 but they were here, I don't think you should map aounds like these beacause they stay here for a while so just map the other sounds, which for a large part you were already doing.

01:42:750 (1,2,3,4) - I think 1/1 sliders would work better in this part

01:59:250 (3,4) - Overlap

Hard
00:14:250 (1) - I would make the sliderend clickable I understand. But with the sliderspeed at the beginning, it's difficoult to make two short sliders work. Adding I also don't want 2 circles next to each other at the beginning. I want to keep it simple and easy.

00:21:375 (5,1) - Tiny bit of overlap I wanted to do more there, to be honest. But eh, no more overlap there.

01:56:250 (1,3) - Overlap No change on that

01:58:312 (3,1) - ^ DS problem. Tried my best to fix it, looks weird, hope no one will notice

02:02:250 (1,2) - You did not overlap in the calmer parts of the song so its weird to reduce spacing and do it now in an intense part. 1. Yup 2. I did not reduce the spacing

02:03:750 (1,2) - ^ ^

Light Insane
00:01:312 (2,1) - If you want these 2 to fit place the sliderheads on top of eachother I guess why not

00:03:375 (3,2) - You have alot of space so don't go back and cross a spot were a circle was. I don't want to brake the pattern

00:12:000 (3,4) - I'm just not a fan of how it looks but i see you did it in all diifs so i can be fine,maybe? Yup, that stays

00:14:250 (1,2,3) - uneven spacing That's intentional

00:19:500 (3,1) - Same as first point I did move it a little lower, but I won't stack them

00:21:000 (3,4,5) - I would still keep this spacing equal I would not

00:24:187 (3,1) - Overlap No change on that

00:25:312 (2,3) - Why a jump here? The same reason why there's a jump here 00:28:312 (2,3) -

00:27:000 (3,1,3) - You use the same spot too much Agreed, yet it doesn't feel odd because of the spinner.

00:40:500 (4,6) - Overlap Moved it a bit closer, but no perfect overlap

00:56:250 (1,2,3,4,1) - spacing is off Small jumps*

01:48:750 (1,2,3,4) and 01:50:250 (1,2,3,4) - If you like this part you can keep it but I would find sometihng more comfortable Changed 01:50:250 (1,2,3,4) - with a better flow. The other one stays, it's a back-forth jump pattern.

02:09:000 (3,1) - Overlap That one stays

02:11:250 (1,2,3) - If you want these spaced differently, make the largest jump between 12 not 23 (ex: like here 02:12:750 (1,2,3)) Dude what

I would say that if you are going to 90% overlap something its alot of the time maybe better to just fully overlap it
Zerss

gottagof4ast wrote:

00:22:500 (2,4) - Don't overlap these 2 sliders

01:05:250 (1,1) - Overlap

01:33:750 (1) - The clap sounds werent clickable at 1:33:00 and 1:33:375 but they were here, I don't think you should map aounds like these beacause they stay here for a while so just map the other sounds, which for a large part you were already doing. the first note is actually telling the player the sound stopped, you can notice this also with the DS with the next note which is kinda low too

01:42:750 (1,2,3,4) - I think 1/1 sliders would work better in this part 1/1 is annoying

01:59:250 (3,4) - Overlap
overlaps are completely fine, don't see why you pointed them out
no changes
Topic Starter
Hullahopp

Zerss wrote:

the first note is actually telling the player the sound stopped, you can notice this also with the DS with the next note which is kinda low too
To be quite hones with anyone reading this, I have no idea what sounds he based on his map. Even I kinda think it's weird, seeing notes on sounds that are pretty much in the background, but hey, if it works it aint stupid, right?... Right?
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