From M4M
alchemstoria:
- 00:10:626 (1,1) - bad blanket really stands out
- 00:13:754 (1) - you will have better rhythm if you delete this, replace with a circle then move 00:14:122 (2,3,4) - all back one tick since atm it plays really weirdly since the sliders are starting on a red tick
- 00:29:950 (2,3) - doesn't overlap nicely with 3, let alone match the difficulty so far
- 00:59:951 (4,5) - i think a blanket here would be nice, if not how about a red node slider mimicking a blanket
- 01:07:589 (6) - add finish on end of slider?
- 01:07:957 (1) - ^
- 01:08:325 (3) - ^
- 01:50:749 (1,2) - too close looks bad, even though it may be 1/4 I think you can still space the little slider out more
- 01:57:190 (3) - I think this should be circles instead since the beat is strong here or at least little sliders
- 03:32:344 (1) - ^
- 03:58:111 (4,1) - I think slider in the same place not nice
- 04:00:595 tbh i think there are many missing notes and this is one of them since this is an extra I think you should map every loud and clear beat
GL
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alchemstoria:
- 00:10:626 (1,1) - bad blanket really stands out
- 00:13:754 (1) - you will have better rhythm if you delete this, replace with a circle then move 00:14:122 (2,3,4) - all back one tick since atm it plays really weirdly since the sliders are starting on a red tick
- 00:29:950 (2,3) - doesn't overlap nicely with 3, let alone match the difficulty so far
- 00:59:951 (4,5) - i think a blanket here would be nice, if not how about a red node slider mimicking a blanket
- 01:07:589 (6) - add finish on end of slider?
- 01:07:957 (1) - ^
- 01:08:325 (3) - ^
- 01:50:749 (1,2) - too close looks bad, even though it may be 1/4 I think you can still space the little slider out more
- 01:57:190 (3) - I think this should be circles instead since the beat is strong here or at least little sliders
- 03:32:344 (1) - ^
- 03:58:111 (4,1) - I think slider in the same place not nice
- 04:00:595 tbh i think there are many missing notes and this is one of them since this is an extra I think you should map every loud and clear beat
GL
-