23:45 [ Arika ]: Hi Pho..
23:45 [ Arika ]: can you help me?
23:46 [ Arika ]: i'm still learning how to mapping .. I just read criteria ranking but not help much
23:48 Pho: hi o/ oh, you did a mod on my houkago set right
23:49 [ Arika ]: umm yeah.. i love kano's song
23:49 [ Arika ]: i'm sorry not help hehe
23:49 Pho: kano is moe <3 no problem, it was your first mod anyway
23:49 Pho: you sure can ask, but im not a good teacher at all just saying
23:50 [ Arika ]: I start mapping Kano song ..
23:50 [ Arika ]:
23:51 [ Arika ]: umm.. my placement kinda weird , can you help me about placement?
23:53 Pho: hmm, map link?
23:54 [ Arika ]:
https://osu.ppy.sh/s/35342623:54 [ Arika ]: umm..
23:55 [ Arika ]: not modding but , I just want to ask .. my map have an unranked placement or something like that
23:57 Pho: the insane?
23:57 [ Arika ]: um?
23:57 Pho: i mean if you're talking about the insane diff in your set
23:59 [ Arika ]: umm... i don't know what you mean ><
00:00 [ Arika ]: sorry my english is bad..
00:03 *Pho is editing [http://osu.ppy.sh/b/778679 Kano - Stella-rium [Insane]]
00:03 Pho: if you mean this map
00:03 [ Arika ]: yeah..
00:04 Pho: can you tell me where exactly you think that unrankable placement is?
00:05 [ Arika ]: 03:46:813 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,1,2,3) -
00:05 [ Arika ]: 02:11:051 (3,4,5,6,7,1) -
00:05 Pho: 02:20:034 (1,2,3,4,5,6,7,8,9,10,11,12,13,1) - these must be 1/3 snapped
00:06 [ Arika ]: ahh i get it.. 1/3 snap
00:06 Pho: 02:11:051 (3,4,5,6,7,1) - not sure what should be unrankable about these, regular jumps
00:07 [ Arika ]: really?
00:07 [ Arika ]: i think the placement is bad..
00:08 Pho: it's not optimal, but not the worst either
00:08 [ Arika ]: here too 03:40:034 (1,2,3,4,5,6) -
00:08 Pho: this doesn't give you unrank lol
00:09 Pho: ^same
00:09 [ Arika ]: really? ahh i think my map have unrankable placement or something like that ...
00:10 Pho: there's a high tolerance level on jump patterns. If you don't overdo it it's fine most of the time
00:10 Pho: 03:46:813 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,1) - even this is rankable yea.... but it's not good
00:11 [ Arika ]: here maybe 00:19:017 (5,6,7,1) -
00:11 Pho: still fine
00:11 [ Arika ]: ahh.. i get it.. so i must start re-map that part ..
00:11 [ Arika ]: really? that's weird spacing ..
00:11 [ Arika ]: ><
00:12 Pho: it is lol. lowering the distance would be good there
00:12 Pho: i just say that such things are 'rankable', not 'good quality'
00:13 [ Arika ]: umm this one? 01:23:424 (2,3,4,5,6,7) -
00:13 [ Arika ]: really i think that's bad placement ..
00:14 Pho: yea. there's literally no pressure on these. just linear flow
00:15 Pho: another thing which i see is a main issue in your maps: you know about passive sliders right?
00:16 [ Arika ]: passive slider??
00:16 [ Arika ]: ahh i get it ..
00:16 [ Arika ]: what is passive slider?
00:18 Pho: 01:20:373 (1,2,3) - pretty much what you did here. Sliders starting on weaker beats than where they end at
00:19 Pho:
http://puu.sh/k814X/50cfdfb511.jpg00:19 Pho: is a fitting solution
00:19 [ Arika ]: ohh okay.. soo i must move to white tick again?
00:20 [ Arika ]: okay. . I get it .. will re-map that part then..
00:20 Pho: primarily yes. thing is: using offbeat sliders cause rhythmic instability because you're not following the main beat anymore
00:21 Pho: it's fine if you can explain their purpose (like following a certain background instrument)
00:21 [ Arika ]: like following beat/vocal right?
00:21 Pho: 01:23:085 (1) - 01:30:373 (2) - some other examples
00:21 Pho: yes
00:22 Pho: also as insane diff try to avoid going over too many beats with sliders. example: 01:55:627 (1,2,3) -
00:23 [ Arika ]: ahh i know .. there's i following the guitar sound's ..
00:23 [ Arika ]: it's same like extra btw
00:23 [ Arika ]: i make them all like that ..
00:23 [ Arika ]: white-white . then red-red . then back to white-white again
00:23 Pho: yea that's not good xd
00:24 [ Arika ]: idk why i make like that xD
00:24 [ Arika ]: ohh okay i change there .. maybe using white-white tick will better hehe
00:24 Pho: it's good for easier diff to lower the pressure, but avoid it on the high-end diffs (insane, extra)
00:25 [ Arika ]: ohh ohh.. i following vocal there.. so i make them same xD
00:25 Pho: tell your extra GDer 02:20:034 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - this is wrong too btw
00:26 [ Arika ]: yeah 1/4 ..
00:26 [ Arika ]: GD? i map them all..
00:26 [ Arika ]: Extra is my diff, i make them all. . i just start looking GD for easy difficult hehe
00:27 Pho: oh then i misread it
00:27 [ Arika ]: i change something better then..
00:27 [ Arika ]: 1/3 right?
00:27 Pho: so yea, fix up that snapping + passive slider issues in your map, these are the main issues
00:28 Pho: is this your first map?
00:28 [ Arika ]: about placement?
00:28 [ Arika ]: umm.. yeah.. maybe xD
00:28 Pho: placement needs imporvement too yes
00:28 [ Arika ]: ohh okayy~
00:29 [ Arika ]: i start mapping 7 month ago , but i don't serious to mapping xD
00:29 Pho: pretty sure it's not your first one lol. flow is actually really nice
00:30 [ Arika ]: really? ohh thanks god..
00:30 [ Arika ]: i following pattern Natteke ..
00:30 [ Arika ]: and star jump from monstrata.. idk he's new mapper or what? but the star really nice hehe
00:31 Pho: good decision xd natteke makes really cool stuff yep
00:31 [ Arika ]: yeahh i like his/her storyboard too
00:32 Pho: monstrata is more of a structure mapper who does a lot with triangles, stars, hexagons and such. not really itneresting, but it's consistent
00:32 Pho: natteke doesn't make sb, i think you mean damnae
00:32 [ Arika ]: damnae?
00:32 [ Arika ]: really? natteke doesn't make sb?
00:33 Pho: nope. damnae is the SB expert
00:33 [ Arika ]: anyway.. thanks for helping me about anything
00:33 [ Arika ]: it's help me a lot then ranking criteria