So, I guess Krfawy rebubbled #1?
Well, the map isn't your usual but I think that's okay too (of course, up to the QAT's to decide whether its reaally okay or not), but after playing the map myself, talking with Avishay and watching some play (Frost's liveplay, awesome!!) I think it's okay.
Checked some stuff over IRC. I wish you good luck!
Bubble #2!
Well, the map isn't your usual but I think that's okay too (of course, up to the QAT's to decide whether its reaally okay or not), but after playing the map myself, talking with Avishay and watching some play (Frost's liveplay, awesome!!) I think it's okay.
Checked some stuff over IRC. I wish you good luck!
Bubble #2!
log
22:45 appleeaterx: 00:03:643 (1) - off? or is that on purpose for playability
22:45 Avishay: on purpose for playability
22:46 Avishay: 1/16 doesn't seem like a wise solution lol
22:46 appleeaterx: sounds more like 1/6 tho, idk xd
22:46 Avishay: it's snapped one 1/16 tick backwards
22:46 appleeaterx: oi leave it then
22:47 appleeaterx: 00:06:493 (3,4) - ugh idk why but when playing it felt so weird that these were so close
22:47 appleeaterx: like
22:47 appleeaterx: all the sounds have those clap thingies
22:47 appleeaterx: but all spaced differently, and (3,4) really close
22:48 Avishay: tbh I can't really see the issue here or why it's weird
22:49 Avishay: I have the whole pattern thought pretty well
22:49 Avishay: movements and spacing wise to emphasize what's needed, 00:06:643 (4,5) - those are pretty much the same so they're stacked
22:49 appleeaterx: 00:39:493 (2,1) - reason why its antijump here?
22:49 appleeaterx: sound on (1) seems pretty noticeable for a calm section
22:49 Avishay: yes, the slow vocal
22:50 Avishay: it's a little game with the whole pattern
22:50 Avishay: it starts with this
22:50 Avishay: 00:38:593 (1) -
22:50 Avishay: and ends with this 00:39:793 (1) -
22:51 appleeaterx: 01:12:493 (4) - nc here instead?
22:51 Avishay: sure
22:52 appleeaterx: 01:15:493 (4) - kinda expected a large jump here? i mean most of the times u have a clap the jump is largerrrrrr
22:52 appleeaterx: (example right after this 01:16:543 (5,6) - )
22:53 Avishay: lol I can relate but I have no idea where the hell I should put the note then
22:53 Avishay: I think that's why it's like that in the first place xd
22:53 Avishay: so the pattern forced it into this position
22:54 appleeaterx: http://puu.sh/m41F7/8408a5b028.jpg
22:55 appleeaterx: idk something like that, did that in literally 3 secs
22:55 appleeaterx: 01:40:693 (6) - sad slider cuz no hitsound :c
22:56 Avishay: weps
22:56 Avishay: added
22:56 appleeaterx: 01:42:043 (4,5,1) - lol so confusing... equal spacing different snaps, and especially with this map you cant rely on AR or something cuz everythings everywhere
22:57 Avishay: okay changed
22:59 appleeaterx: so this is kinda minor but also not, maybe itll explain something: 01:53:293 (1) - 03:58:093 (1) -
22:59 appleeaterx: the difference between those sounds: nothing
22:59 appleeaterx: difference between SV
22:59 appleeaterx: you know, its not that everything has to be precisely consistent
22:59 appleeaterx: but if its everywhere
22:59 appleeaterx: you will notice it during gameplay
23:00 Avishay: the difference in the SV is mainly because of the difference in the two kiai sections
23:01 appleeaterx: just a tip for your next map(s) xd
23:01 Avishay: also the patterns that precede are not the same .-.
23:01 appleeaterx: (if you plan on staying here after finding out how ranking system works lmao)
23:01 Avishay: oh believe me I see how it works very well xd
23:01 appleeaterx: oh, i mean that in general because the SVs in your map change like every <insert small amount here> seconds
23:02 Avishay: if I find them appropriate I see no reason not to lol
23:02 appleeaterx: you can see how they are appropriate,but if a qat member doesnt its rip
23:03 Avishay: well I pretty much explain everything when mentioned, there's a lot of thought and time wasted into the crap I do
23:03 appleeaterx: "crap" xdd
23:05 appleeaterx: but i guess your view of mapping is that the song should be judged on each second and not 5 min long same stuff >->
23:05 Avishay: pretty much ^
23:05 Avishay: this is why I never map dnb lol
23:05 Avishay: becsue it is the same thing
23:05 Avishay: OVER AND OVER
23:05 appleeaterx: xdddddd\
23:05 Avishay: but I'll admit playing it is fun
23:06 appleeaterx: and the pp it gives
23:06 appleeaterx: gives the illusion i can actually play the stuff i icon while in reality i cant
23:06 Avishay: yess
23:06 Avishay: arrghrghrgh
23:06 appleeaterx: 03:31:243 (6) - wasnt a fan of this tbh ;( , i kinda like smashing keys when there are strong sounds like that lol
23:07 Avishay: but but vocalssss ;;
23:07 Avishay: I was and still am about in a dilemma about this lol
23:07 Avishay: I said to myself that if many people mention it as a problem I'll change it
23:08 Avishay: but lmao people find it acceptable
23:08 Avishay: I can barely play my maps because I spend so much time on them so I memorize them even if I don't want to, so I suck at playing and testing them after a while zz
23:08 appleeaterx: 03:51:193 (1,2,3,4,5,6,1,2,3,4,1,2,3,4) - gotta say this is pretty cool with the vocals
23:08 appleeaterx: i cant play my own maps either
23:09 appleeaterx: unless i use HR or something cuz then its not the same anymore
23:09 appleeaterx: but i suck at HR
23:09 Avishay: I KNOW LOL
23:09 Avishay: and yes vocals too gudddd
23:10 appleeaterx: 04:36:493 (1,2,3,4,5) - because of the cymbal crash before this, theres a extra loud sound here that goes on and on
23:10 appleeaterx: so it makes those barely audible
23:11 appleeaterx: gives almost no feedback, prehaps increase the volume a bit just for that section?
23:11 Avishay: seems right
22:45 Avishay: on purpose for playability
22:46 Avishay: 1/16 doesn't seem like a wise solution lol
22:46 appleeaterx: sounds more like 1/6 tho, idk xd
22:46 Avishay: it's snapped one 1/16 tick backwards
22:46 appleeaterx: oi leave it then
22:47 appleeaterx: 00:06:493 (3,4) - ugh idk why but when playing it felt so weird that these were so close
22:47 appleeaterx: like
22:47 appleeaterx: all the sounds have those clap thingies
22:47 appleeaterx: but all spaced differently, and (3,4) really close
22:48 Avishay: tbh I can't really see the issue here or why it's weird
22:49 Avishay: I have the whole pattern thought pretty well
22:49 Avishay: movements and spacing wise to emphasize what's needed, 00:06:643 (4,5) - those are pretty much the same so they're stacked
22:49 appleeaterx: 00:39:493 (2,1) - reason why its antijump here?
22:49 appleeaterx: sound on (1) seems pretty noticeable for a calm section
22:49 Avishay: yes, the slow vocal
22:50 Avishay: it's a little game with the whole pattern
22:50 Avishay: it starts with this
22:50 Avishay: 00:38:593 (1) -
22:50 Avishay: and ends with this 00:39:793 (1) -
22:51 appleeaterx: 01:12:493 (4) - nc here instead?
22:51 Avishay: sure
22:52 appleeaterx: 01:15:493 (4) - kinda expected a large jump here? i mean most of the times u have a clap the jump is largerrrrrr
22:52 appleeaterx: (example right after this 01:16:543 (5,6) - )
22:53 Avishay: lol I can relate but I have no idea where the hell I should put the note then
22:53 Avishay: I think that's why it's like that in the first place xd
22:53 Avishay: so the pattern forced it into this position
22:54 appleeaterx: http://puu.sh/m41F7/8408a5b028.jpg
22:55 appleeaterx: idk something like that, did that in literally 3 secs
22:55 appleeaterx: 01:40:693 (6) - sad slider cuz no hitsound :c
22:56 Avishay: weps
22:56 Avishay: added
22:56 appleeaterx: 01:42:043 (4,5,1) - lol so confusing... equal spacing different snaps, and especially with this map you cant rely on AR or something cuz everythings everywhere
22:57 Avishay: okay changed
22:59 appleeaterx: so this is kinda minor but also not, maybe itll explain something: 01:53:293 (1) - 03:58:093 (1) -
22:59 appleeaterx: the difference between those sounds: nothing
22:59 appleeaterx: difference between SV
22:59 appleeaterx: you know, its not that everything has to be precisely consistent
22:59 appleeaterx: but if its everywhere
22:59 appleeaterx: you will notice it during gameplay
23:00 Avishay: the difference in the SV is mainly because of the difference in the two kiai sections
23:01 appleeaterx: just a tip for your next map(s) xd
23:01 Avishay: also the patterns that precede are not the same .-.
23:01 appleeaterx: (if you plan on staying here after finding out how ranking system works lmao)
23:01 Avishay: oh believe me I see how it works very well xd
23:01 appleeaterx: oh, i mean that in general because the SVs in your map change like every <insert small amount here> seconds
23:02 Avishay: if I find them appropriate I see no reason not to lol
23:02 appleeaterx: you can see how they are appropriate,but if a qat member doesnt its rip
23:03 Avishay: well I pretty much explain everything when mentioned, there's a lot of thought and time wasted into the crap I do
23:03 appleeaterx: "crap" xdd
23:05 appleeaterx: but i guess your view of mapping is that the song should be judged on each second and not 5 min long same stuff >->
23:05 Avishay: pretty much ^
23:05 Avishay: this is why I never map dnb lol
23:05 Avishay: becsue it is the same thing
23:05 Avishay: OVER AND OVER
23:05 appleeaterx: xdddddd\
23:05 Avishay: but I'll admit playing it is fun
23:06 appleeaterx: and the pp it gives
23:06 appleeaterx: gives the illusion i can actually play the stuff i icon while in reality i cant
23:06 Avishay: yess
23:06 Avishay: arrghrghrgh
23:06 appleeaterx: 03:31:243 (6) - wasnt a fan of this tbh ;( , i kinda like smashing keys when there are strong sounds like that lol
23:07 Avishay: but but vocalssss ;;
23:07 Avishay: I was and still am about in a dilemma about this lol
23:07 Avishay: I said to myself that if many people mention it as a problem I'll change it
23:08 Avishay: but lmao people find it acceptable
23:08 Avishay: I can barely play my maps because I spend so much time on them so I memorize them even if I don't want to, so I suck at playing and testing them after a while zz
23:08 appleeaterx: 03:51:193 (1,2,3,4,5,6,1,2,3,4,1,2,3,4) - gotta say this is pretty cool with the vocals
23:08 appleeaterx: i cant play my own maps either
23:09 appleeaterx: unless i use HR or something cuz then its not the same anymore
23:09 appleeaterx: but i suck at HR
23:09 Avishay: I KNOW LOL
23:09 Avishay: and yes vocals too gudddd
23:10 appleeaterx: 04:36:493 (1,2,3,4,5) - because of the cymbal crash before this, theres a extra loud sound here that goes on and on
23:10 appleeaterx: so it makes those barely audible
23:11 appleeaterx: gives almost no feedback, prehaps increase the volume a bit just for that section?
23:11 Avishay: seems right