offset我觉得不太对呢。。 老是打早了
(700th post)
(700th post)
咦,不对吗?我看看Atrue wrote:
offset我觉得不太对呢。。 老是打早了
(700th post)
Garven wrote:
Using these settings as criteria:
BPM 160
Easy: 1 full measure of recovery time -> 1500 ms
Normal: 2 beats recovery time -> 750 ms
Hard: 1 beat recovery time -> 375 ms
Insane or higher: Any (within musical reason)
Having a hardline is unreasonable due to varying BPM however, so having a little leeway is fine, but this as a guideline should give sufficient recovery time for players of the respective difficulty levels.
RandomEffect wrote:
From my queue~
only basic indication
[General][StoryBoarding]
- tags suggetion:
dnb
drum and bass- combocolor2 and 3 are too similar to distinguish. I recommend to fix
- SliderVelocity's balance is not good. in one instance, how about this?
Normal 1.0
Hard 1.6 change to 1.3
Insane 1.6[Normal]
- BG size is recommended for 1024X768 or 1366X768. especially if you make good SB, I highly recommend to do that.
- you should set consistent WidescreenSupport among all-diffs. curretly, only insane-diff is not checked it
if BG is 1024X768, remove it
if BG is 1366X768, check it[Hard]
- for normal, you should conform DistanceSpacing(DS) as far as possible. I recommend to set DistanceSnap consistently
- because of easiest diff, I recommend not to change SliderVelocity(SV) too many
- because of easiest diff, you should not use many stack pattern like 01:08:484 (1,2,3) -
- I find many many not good overlapping. these are hard to see while playing, so avoid them. for example...
01:36:013 (1,2) -
01:41:660 (1,1) -
01:46:423 (2,1) -
that problem is found in other-diffs. check please~- 01:27:542 (1,1) - too sooner between spinner end and next note. especially easy and normal, enough recovery time after spinner is needed
- 01:40:248 (3) - you should use more than twice reverse as far as possible. that's hard to find rhythm typically.
once reverse is better like 01:36:012 (1) -i recommend to read at once http://osu.ppy.sh/wiki/Difficulty_appro ... y_elements
- even if hard-diff, it is better to conform DS to some extent
- 01:36:012 (1,3,4) - in this case, stack correctly for good looking. move 3,4 to x:77 y:260. when doing stack correctly, remove GridSnap
if you have some questions about my modding, feel free to ask me~
~Good Luck~
Regraz wrote:
Hi! There is Regraz's mod!
There is a few points of my mod:
- Thank you for requesting a mod from me! Mod is just a kind of suggestion, so feel free if you dont want to make change.
- I am still learning modding skills so I am sorry if I cannot provide much help.
- Same issues won’t be repeated unless they are in a GD.
General
- The resolution of BG should be 1024X768 or 1366X768, if possible. So I’d recommend adjusting the current BG.
- The preview point is unsnapped. This is unrankable.
Normal
Rhythm:
- 01:29:306 (1) – This note is too close to its previous spinner. According to the criteria, you need to put at least 750ms after a spinner in Normal diff.
Garven wrote:
Using these settings as criteria:
BPM 160
Easy: 1 full measure of recovery time -> 1500 ms
Normal: 2 beats recovery time -> 750 ms
Hard: 1 beat recovery time -> 375 ms
Insane or higher: Any (within musical reason)
Having a hardline is unreasonable due to varying BPM however, so having a little leeway is fine, but this as a guideline should give sufficient recovery time for players of the respective difficulty levels.- 01:48:718 Ignore this sound is quite weird.
- 02:56:130 (3,4,5) – Follow the piano is better imo.
- 04:19:777 (1) – Don’t use 1/2 multi-reverse slider plz.
Structure:- About stack usage: In this diff, you stacked a lot of notes even with different space in time for example: 01:17:659 (1,2) – and 01:14:130 (7,8) -. This is quite confusing especially in the lowest diff in this whole mapset.
- 01:19:072 (1,2,3,4) - I’d highly recommend keep Normal DS here. I don’t deny that this is a nice pattern, but it ought not to be used in Normal, especially when there’s no Easy.
- Also in these parts, the combo length is too long, that’s not newbie-friendly. Consider split the combos into shorter ones.
- 01:46:424 (2,1) – This hidden slider should not appear in Normal.
- 01:48:190 (2,3) – Don’t stack them, they are 1/2. You’ve stacked 1/1 2/1 already. This is horrible to new players.
- 01:58:602 (1,2) – You can stack better.
- 04:28:248 (1) – The start point of this slider is almost completely hidden. Consider re-arranging the placement of it.
- 04:38:131 (1,2) - Blanket
Hitsounds- OK
Others:- You may need an Easy.
Hard
Rhythm:
- 04:39:189 Put this high-pitch piano in the slider reverse sounds inappropriate. Trying to put it in the start of a slider or a single note to emphasize it.
Structure:- 01:40:248 (1,2,3,4,5,6) - This pattern is too hard to read in Hard, especially with manual stacks. Same at 02:02:837 (1,2,3,4,5,6) - .
- 01:36:013 (1,2) - Blanket
- 03:30:366 (1,2) - Something unti-flow.
- 04:49:954 (2,3,1) - Put them further from each other.
Hitsounds- Fine
Others:- OK
For you
- Enable Wide-Screen Support.
Rhythm:- 01:28:954 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - This stream is too long. You havent used any stream over 5 in your Hard diff. This is a great confront about diff spread. Consider shorten the length of the stream by some kick-sliders or you may consider adding a diff between Hard and Insane.
- 02:51:366 (3,4) - Do not use triplet in such a smooth part, they are overmapped and annoying.
Structure:- 01:21:013 (2,3) - Blanket.
Hitsounds:- 02:50:484 (4) - Silence all the 3/4 slider tails or use soft sample sets for them.
Others:- OK
Well. The diff spread is the most severe problem imo. You may need at least 2 extra diffs to match with the current diffspread policy if you want to keep your current diffs.
Anyway, some nice ideas are found in this mapset! Good luck on your ranking!
imoutosan wrote:
From PM
[Normal]
01:11:306 (4) - 叠note最好加nc
01:14:130 (7) - ^
01:19:072 (1,2,3,4) - 我估计如果for rank的话在最低难度玩这种变间距梗一定要和bn打一架 只说梗挺不错
01:35:837 (3) - 这里没音 而且感觉也没必要加note
01:58:424 (3) - ^
02:09:718 (3) - ^
03:06:190 (3) - ^……啊算了 喜欢就加吧
03:48:718 - 其实我没听出后面那段和这里有什么区别 是不是从这里开始kiai更好
[Hard]
02:28:248 - normal没有break hard却有 建议统一一下
[Insane]
02:28:248 - 同hard
细节感觉也没什么必要挑 高难度做的挺好 bg太红了我摸到一半感觉喘不上气 就这样吧
谢谢modKaren wrote:
算了,我还是po在thread里混个kd
感觉做的还不错,提点要注意的东西:
01:28:954 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) -
04:29:660 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - 这两串太长了,放在这类insane里是不合适的,最好缩小在9个以下。
Easy里最好不要用滑条变速,全部统一1.0。并且不建议用04:29:130 (2) - 这种1/2节奏 改了!
再努力下应该可以rank
Atrue wrote:
不rank还是觉得可惜