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TEKONDO - ~Going my way~ [Osu|Taiko]

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Rad-

ego_17 wrote:

adding inherited timig poing(green one) exactly on timing point(red one) may cause map fail to load.
That actually never happened to me, but i guess that is completely optional, i just use it to avoid confusion with sliders, but really not important. And what i really meant was on the first object, so my bad.
Topic Starter
SomeGuyNamedDavid

Joon wrote:

[General]
*Hit sound of your classical. But this is to change the pattern of your own.
Not totally sure what you mean by this. Otherwise, done.
neonat
General

Countdown is enabled on Standard Difficulties
Countdown isn't enabled on Taiko Difficulties
Please choose to either enable or disable the countdown on all difficulties

Wow um I think I can just say some general help tips, because the difficulties don't seem to be at the ready stage yet

The map style seems very old. I take a look at it and it reminds of this

It definitely doesn't flow well, and the movement is too rigid. You use too many straight sliders and there isn't smooth curves around. This hampers flow greatly.
The spacing isn't good either. There is no variation of spacing even in Insane, you are unable to express different parts of the music if you don't change around. Seen especially in Hard, the spacing between notes are too small, everything is cramped up and it doesn't look good.

With regards to the placement of objects, placing of circles like 00:58:238 (6,7,8,9,10,11) in Insane is just not good movement, and doesn't look nice. You can also see quite clearly as well on all difficulties that the movement is always forward and in front of the previous note. (Example: (Hard) 00:33:407 (4,5,6,7,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5) - ) It will be good if you moved around, have it move to the sides, cut back, etc. This might be done better if spacing varied and you used more curved sliders. 00:43:631 (1,2,3,4,5) in Hard is just too old style, it's angular and you can't flow as it moves in straight lines, it is more comfortable when you can move in a curve.

Rhythm is too simplistic, it doesn't feel 'special' to the song. There are too many circles in a row for Insane, just look at 01:13:039 (5,6,7,8,9,10,1,2,3,4,5,6,7,8,1,2,3) for example. You could use sliders for longer vocals, but basically alternate between the objects and pattern/rhythm, 1/2 notes all the way is bland.

Hitsounds could also be better, and the difficulty curve between Hard and Insane is steep, you might want to bridge that with another difficulty in between or either make Hard harder or Insane easier.

Good Luck with this. Play more and see how others map, and feel understand why and how they map.
Akiyama Mizuki
Hi, from my modding queue. I thought of face when I saw the artist name lol

Muzukashii
SPOILER
00:26:492 (1) - D or K
00:44:020 (3) - k
01:03:107 (4) - Move to 01:03:009 -
01:06:515 (5) - d

Oni
SPOILER
Slider Tick Rate 1
00:49:668 (11,12,1) - Not unrankable but, plz make it more playable. d D or just dkd
00:59:406 (2,3,4,5,6,7,8,9,10,11) - ddkkdk kdkd fits better
01:06:223 (9,10,11,12,13) - k dk dk

Actually okayish map to be first thing. But, You should add some short 1/4 streams like ddd, kkk in Muzukashii so the diff spread won't be screwed up ;)
Topic Starter
SomeGuyNamedDavid
neonat:

Gave all Osu difficulties a general overhaul based on these suggestions.

bbj0920:

Made all suggested changes, except "Oni: Slider Tick Rate 1" was assumed to mean 2 and changed accordingly, and "Oni: 01:06:223 (9,10,11,12,13) - k dk dk" was already mapped exactly this way so there was no change to make.
ego_17

neonat wrote:

General
The map style seems very old. I take a look at it and it reminds of this
wow this map is really EXELLENT! - especially hard diff! it follows music werywell and author have realy great SB idea
- shame on new fastfood tvsizes )
KSHR
Artist: TEKONDO
Romanized^: TEKONDO
Title: ~Going My Way~
Romanized^: ~Going My Way~
Source: Densha de D Lightning Stage
Tags: 電車でD

No kds. Good luck.
Topic Starter
SomeGuyNamedDavid

KSHR wrote:

Artist: TEKONDO
Romanized^: TEKONDO
Title: ~Going My Way~
Romanized^: ~Going My Way~
Source: Densha de D Lightning Stage
Tags: 電車でD

No kds. Good luck.
Thank you. I tried to award you kudosu for your post, but it was revoked.

But, a question. The title seems to be written in lowercase, ("~Going my way~") which would be the proper way to write it here?
KSHR

SomeGuyNamedDavid wrote:

KSHR wrote:

Artist: TEKONDO
Romanized^: TEKONDO
Title: ~Going My Way~
Romanized^: ~Going My Way~
Source: Densha de D Lightning Stage
Tags: 電車でD

No kds. Good luck.
Thank you. I tried to award you kudosu for your post, but it was revoked.

But, a question. The title seems to be written in lowercase, ("~Going my way~") which would be the proper way to write it here?
Oops, yeah that was my mistake.. Orz
Topic Starter
SomeGuyNamedDavid

KSHR wrote:

SomeGuyNamedDavid wrote:

Thank you. I tried to award you kudosu for your post, but it was revoked.

But, a question. The title seems to be written in lowercase, ("~Going my way~") which would be the proper way to write it here?
Oops, yeah that was my mistake.. Orz
No problem, and thanks for clearing that up for me.
Nuolong
NEW MAPPER, EH? Well, hello neighbor! Lol.
From modding queue Thank you for taking note on the rules <3

Easy
00:32:726 (1,2,3) - These three sliders are ugly. This is a chance to do something inspirational, that will make your map specially unique from others!
00:35:842 (3) - Move to x:168 y:292 Spacing is bad
00:51:421 (1,2,1) - Are this supposed to signify something? If not, this makes no sense. Use this space to make something different. Nice slider shapes, but to my other opinion they're just 3 random sliders.
01:15:961 (1,2,3,4) - Okay, now 01:15:961 (1,2) makes sense, but then I don't hear 01:17:129 (3,4) at all. It's a metronome. Take out
01:29:593 (3,4,5) - ^

Normal
00:48:304 (1,2,3,4,5,6) - This bunch is too crowded, ESPECIALLY in normal... reminds me of the older maps (Not that I've been playing this for a long time) You could do something like: (first number is the x axis, second number is the y axis number.
00:49:083 (3) - move to 164 84
00:49:279 (4) - move to 192 68
00:49:473 (5) - move to 228 64
00:49:863 (6) - Flip (ctrl+j) and move to 324 112
**Then move next notes accordingly. Try to do this without making a mess like I would do :)
01:03:885 (3) - Random slider again?! What does this mean lol
01:24:918 (1,2,3) - move to 120 48
01:24:918 (1,2,3) - Wrong spacing move to 336 120

Hard
This map looks horrible. Don't take any offense to that because I don't mean it in a bad way. The fact that everything is all squished together bothers me and the fact that all of the sliders are small as hell though there are some huge one bothers me to. Being that this thing looks like some racing thing, (I'm probably wrong) it should be longer sliders but faster velocity. Sorry, but I'm not going to mod this difficulty, but I'll give you some help. https://osu.ppy.sh/b/47970&m=0 look at this map, at ignore's Chaos. Observe how these sliders are long and the velocity is high. Now.. imagine the velocity to be slower but the sliders to be all tiny and short... which seems more fun? To me, longer and more velocity. You might wanna change that. =)

Edit: Good luck ! :D
Topic Starter
SomeGuyNamedDavid

NolanM wrote:

NEW MAPPER, EH? Well, hello neighbor! Lol.
From modding queue Thank you for taking note on the rules <3

Easy
00:32:726 (1,2,3) - These three sliders are ugly. This is a chance to do something inspirational, that will make your map specially unique from others!
00:35:842 (3) - Move to x:168 y:292 Spacing is bad
00:51:421 (1,2,1) - Are this supposed to signify something? If not, this makes no sense. Use this space to make something different. Nice slider shapes, but to my other opinion they're just 3 random sliders.
01:15:961 (1,2,3,4) - Okay, now 01:15:961 (1,2) makes sense, but then I don't hear 01:17:129 (3,4) at all. It's a metronome. Take out
01:29:593 (3,4,5) - ^

Normal
00:48:304 (1,2,3,4,5,6) - This bunch is too crowded, ESPECIALLY in normal... reminds me of the older maps (Not that I've been playing this for a long time) You could do something like: (first number is the x axis, second number is the y axis number.
00:49:083 (3) - move to 164 84
00:49:279 (4) - move to 192 68
00:49:473 (5) - move to 228 64
00:49:863 (6) - Flip (ctrl+j) and move to 324 112
**Then move next notes accordingly. Try to do this without making a mess like I would do :)
01:03:885 (3) - Random slider again?! What does this mean lol
01:24:918 (1,2,3) - move to 120 48
01:24:918 (1,2,3) - Wrong spacing move to 336 120

Hard
This map looks horrible. Don't take any offense to that because I don't mean it in a bad way. The fact that everything is all squished together bothers me and the fact that all of the sliders are small as hell though there are some huge one bothers me to. Being that this thing looks like some racing thing, (I'm probably wrong) it should be longer sliders but faster velocity. Sorry, but I'm not going to mod this difficulty, but I'll give you some help. https://osu.ppy.sh/b/47970&m=0 look at this map, at ignore's Chaos. Observe how these sliders are long and the velocity is high. Now.. imagine the velocity to be slower but the sliders to be all tiny and short... which seems more fun? To me, longer and more velocity. You might wanna change that. =)

Edit: Good luck ! :D
All changes made to Easy and Normal. "Random sliders" really were just random, though I don't see anything wrong with a slightly longer slider every now and then. Changed anyway, though. "01:24:918 (1,2,3) - Wrong spacing" assumed to be referring to 01:28:230 (1,2) and changed accordingly. (You accidentally used the same timestamp twice in a row.)

As for Hard, yeah, I take no offense to your comments, because I agree, the Hard is the worst out of the mapset. I'd been hoping to make it look passable with some tweaks but it doesn't seem to be getting much better, so at this point I'll probably just scrap it and start all over. But the fact that you said that about Hard and not Easy and Normal, while some earlier modders were saying that all the diffs looked poor, hopefully means that Easy and Normal are somewhere near rankable condition now. And yeah, this song is from a game parodying Initial D, so you're right on the racing guess.
ego_17
i liked hard )
for me all on their places, circles and slider exact there they shoud be/arranging not that good, but playable
comparing map with 150 and 185 bpm isnt right..
Topic Starter
SomeGuyNamedDavid

ego_17 wrote:

i liked hard )
for me all on their places, circles and slider exact there they shoud be/arranging not that good, but playable
comparing map with 150 and 185 bpm isnt right..
Well, when I say it's the worst I meant it was the worst. I feel like I've improved it since then, but people don't really seem to agree.
And for the new version of the diff, I don't plan to go nearly as extreme as that example song does, I think what I'm doing is a nice balance between the two.
But since I do appreciate that you've stuck with the development of this map and believed in it since the beginning, I'll leave both versions of the Hard diff in the map, and say that it's okay to rank difficulties independently of each other. So then, in the best case, they can both stay in.
Map has been updated accordingly, with new diff names and the one new currently partially-finished diff.
ego_17
i think its better to leave one version of hard in set/
just put one you think is better in set,
put old one somethere and link it the description/
Topic Starter
SomeGuyNamedDavid

ego_17 wrote:

i think its better to leave one version of hard in set/
just put one you think is better in set,
put old one somethere and link it the description/
Well, I don't see any problem with including both. I've seen other maps do it before, and there's nothing wrong with having an extra difficulty.
Prophecy
[Note]
- Must Fix
- Recommend

[Overall]
~ Normal is too easy.
~ Don't use too long slider.
~ Normal should always map on White Ticks.
~ Good Luck :3

[Normal]
~ A lot of long slider here! Some slider will leads boring. :(
00:32:737 ~ 00:33:893 - Remap: Bad pattern.
00:38:957 ~ 00:43:241 - Remap: Bad pattern.
00:49:084 - Remap: Bad pattern.
Topic Starter
SomeGuyNamedDavid

Prophecy wrote:

SPOILER
[Note]
- Must Fix
- Recommend

[Overall]
~ Normal is too easy.
~ Don't use too long slider.
~ Normal should always map on White Ticks.
~ Good Luck :3

[Normal]
~ A lot of long slider here! Some slider will leads boring. :(
00:32:737 ~ 00:33:893 - Remap: Bad pattern.
00:38:957 ~ 00:43:241 - Remap: Bad pattern.
00:49:084 - Remap: Bad pattern.
All changes made, thanks for the mod.
Axarious

General
  1. Turn grid snap off and distance snap on when you're mapping. Keep that distance consistent on easy and normal. I suggest you put it at 0.8, 1.0, or 1.2 and stick with that the /entire/ difficulty. This also gets rid of most of the overlaps.
Easy
  1. 00:28:051 (2) - Stay consistent with your DS, this shows Prev: 0.58x and Next: 0.50x. Keep it at one or the other.
  2. 00:31:167 (2) - Same here, except this is Prev: 0.61x and Next: 0.50x. Be consistent.
  3. 00:35:841 (3,1,2) - Don't overlap. This is quite ugly. Place (1) where it doesn't overlap with (3) or (2) while still following DS.
  4. 00:42:073 (1) - Move to x:284 y:145 to keep 0.50x ds.
  5. 00:43:631 (3,1) - Remove overlap.
  6. 00:57:654 (1) - Why? Remove overlap with (2).
  7. 01:10:118 (1,2) - Keep DS consistent, remove (2)'s overlap with (3).
  8. 01:24:140 (2) - ^ Remove overlap with (3).
Normal
  1. 00:33:113 (2,4) - Remove overlap.
  2. 00:35:062 (6,2) - ^
  3. 00:42:073 (7,9) - ^
  4. 00:43:241 (8) - Stay consistent with your DS.
  5. 00:51:420 (1,3) - Remove overlap.
  6. 00:52:979 (3,4,5) - Stay consistent with your DS.
  7. 00:54:536 (5,6,7) - ^
  8. 00:57:264 (8,1,2) - Big DS change as well as a misplaced blanket.
  9. 00:59:601 (3,4) - Remove overlap.
  10. 01:00:769 (4,5,6) - Keep DS consistent.
  11. 01:03:106 (8,9,1,2,3) - Sometimes it's at 0.50x while other times it's at 0.60x. Choose one.
  12. 01:28:814 (2) - This one jumps to 0.77x for some reason.
Hard Minus
  1. I recommend you get rid of this map and replace it with the "Hard Plus", rename that one to "Hard" instead. This one looks too much like a 2009 map for me to mod (reminded me of DJPop's maps).
Hard Plus
  1. Rename to Hard if you delete Hard Minus.
  2. 00:27:661 (5,6,1) - Fix this blanket. Move (1) to x:412 y:298 or something.
  3. 00:33:406 (3,4) - Should be a 1/4 slider starting 00:33:309 - here and 00:33:601 - here, sort of like the rhythm you placed in the beginning, 00:27:077 (3,4) - here.
  4. 00:34:672 (2,3) - Remove overlap, good idea though. Loosen slider (2) to make a nicer blanket.
  5. 00:36:230 (3,4) - Remove small overlap.
  6. 00:37:788 (3) - Why bother with the D.
  7. 00:40:904 (1,2,3) - Remove overlap.
  8. 00:43:631 (1,3) - ^
  9. 00:51:811 (2,3) - Fix blanket.
  10. 01:15:181 (2,3,4,5) - It'll be hard to read that sudden decrease in DS.
  11. 01:16:350 (1,2) - Fix blanket.
  12. 01:16:934 (3,2) - Fix blanket.
  13. 01:26:672 (1) - Link Slider is out of place. 01:26:477 (5) - Do this instead.
  14. 01:31:346 (8) - Why a circle slider?
Insane
  1. This can pass for a DJPop map if you set CS to 5. Skipping this map.
  2. However, 00:37:399 (1) - Stop putting this same D because it's in the background. c.c;
Topic Starter
SomeGuyNamedDavid
All changes made. But when you say that some difficulties look like a "2009 map" or a "DJPop map" is that something that's bad, or unrankable, or is it just a style that you personally don't like?
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