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Shibayan feat. 3L - Lunar 11.3 Candle Magic [Osu|Taiko]

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Kethsar
I'd take a go at mapping some of the Shibayan songs (if only I could actually map). The problem is, the songs I would like to try mapping - such as Curse Mind, Myoisia, and Ame wa Rirarira - are just too repetitive. To make good maps, they'd have to be cut, and because they're so long, the amount of the song cut could easily be over 60% of the entire song. It makes me so sad. :(
Salvage
The good thing about these songs is that it leaves space for creative styles (you can spam sliders, but you can also do amazing things without being repetitive), for example, mappers like LKs, RLC and such could do insanelly good versions of this, well you said yourself that you had an easier time mapping stuff like this after seeing HanzeR's Miss You (awesome btw), and we need more creative mapping, latelly the styles of mapping are way too similar, i'm no one to talk about this cause i don't know how to map, i just know i have more fun playing such maps lol.


EDIT: Oh god Ame wa Rirarira is so goood, i effing love shibayan
10nya

Satellite wrote:

Haai~ thanks M4M from my queue :3

[SB]
  1. you are code miss? "3-0-12" "3-0-13" "3-0-14" not use?
  2. 108994 <"ヂャンドルマジック" → "ャンドルマジック"
[General]
  1. Clear!
[10nya's Easy]
  1. 01:11:260 - I kinda want a regular add note here
  2. 01:17:822 - ^ it'll make hard for easy player to add non-stop notes
  3. 01:20:166 (3,4,1) - 01:20:166 (3) - this slider more reverse, and adjusted along with it.
    sure, remapped
  4. 01:27:666 (1,2) - More better rhythm,follow with lyrics,like this.
    same reason as first;;


That's all. really nice mapset. take my star ;)

TicClick wrote:

okay let's put it simple: you rock. However, why did you have to cut the audio?????????????????????? Seriously, this is barely a half of the song; you violently cut some cool lyrics and two minutes full of beats. Shame on you.

General
  1. The correct title would be: Lunar 11.3 Candle Magic (yeah I did some lame research here and there and found it out immediately)
  2. Your map lacks OnosakiHito in tags
[Easy]
blabla downbeat blabla please fix. On a more serious note, I hope you re-do some sliders in the way someone playing the map could hit the keys, instead of holding them all the time. This will also cure your problem with new combos, since most, if not all of them, should be placed on downbeats (represented by big white ticks):
Sliders which start on beat 4 have a serious problem associated with them: if it’s a 1/1 slider, it will end on the downbeat. That leaves the downbeat unstressed, and can be awkward to play, especially when repeated.
nah im focused on clap sound (since easy player will easy to catch the notes and rhythms)
Combos are usually placed to either match the vocal/musical phrases or to indicate the downbeat of each measure
00:23:447 - you can put a note here; no need to make the player wait for this long00:38:447 ↑00:41:260 (3) - according to the music, you want to start a new combo here and not on the next slider01:02:822 (3) - nc please [b]all fix
thank you for the mods and sorry for the late reply;;

code
osu file format v12

[General]
AudioFilename: Shibayan feat. 3L - 11.3 Candle Magic.mp3
AudioLeadIn: 0
PreviewTime: 21924
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 7510,22510,37510,52510,67510,82510,97510,112510,127510
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Lunar 11.3 Candle Magic
TitleUnicode:月齢11.3のキャンドルマジック
Artist:Shibayan feat. 3L
ArtistUnicode:Shibayan feat. 3L
Creator:11t
Version:10nya's Easy
Source:Touhou
Tags:10nya tennya OnosakiHito C79 ココロバイブレーション Heart Vibration ShibayanRecords やまざきさやか Yamazaki Sayaka ラクトガール 少女密室 Locked Girl Secret Room 東方紅魔郷 Embodiment Scarlet Devil パチュリー ノーレッジ Patchouli Knowledge
BeatmapID:322254
BeatmapSetID:122390

[Difficulty]
HPDrainRate:3
CircleSize:2
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:0.999999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
5635,468.75,4,2,1,40,1,0
7510,-100,4,2,1,70,0,0
7978,-100,4,2,2,70,0,0
8213,-100,4,2,1,70,0,0
10791,-100,4,2,2,70,0,0
10908,-100,4,2,1,70,0,0
15478,-100,4,2,2,70,0,0
15595,-100,4,2,1,70,0,0
19228,-100,4,2,2,70,0,0
19345,-100,4,2,1,70,0,0
22510,-100,4,2,1,60,0,1
22627,-100,4,2,1,60,0,0
33291,-100,4,2,2,60,0,0
33408,-100,4,2,1,60,0,0
52978,-100,4,2,3,60,0,0
58603,-100,4,2,2,60,0,0
58720,-100,4,2,3,60,0,0
61885,-100,4,2,1,60,0,1
63291,-100,4,2,2,60,0,1
63525,-100,4,2,1,60,0,1
64228,-100,4,2,2,60,0,1
64345,-100,4,2,3,60,0,1
67392,-100,4,2,1,60,0,0
67510,-100,4,2,1,60,0,1
67627,-100,4,2,1,60,0,0
73135,-100,4,2,3,60,0,0
73603,-100,4,2,2,60,0,0
73720,-100,4,2,1,60,0,0
74541,-100,4,2,2,60,0,0
74658,-100,4,2,1,60,0,0
75010,-100,4,2,3,70,0,0
82510,-100,4,2,1,60,0,1
93291,-100,4,2,2,60,0,1
93408,-100,4,2,1,60,0,1
94228,-100,4,2,2,60,0,1
94345,-100,4,2,1,60,0,1
100791,-100,4,2,2,60,0,1
100908,-100,4,2,1,60,0,1
102197,-100,4,2,1,70,0,0
102900,-100,4,2,1,80,0,1
106416,-100,4,2,2,80,0,1
106533,-100,4,2,1,80,0,1
112392,-100,4,2,1,60,0,0
112510,-100,4,2,1,60,0,1
112627,-100,4,2,1,60,0,0


[Colours]
Combo1 : 163,70,255
Combo2 : 0,202,0
Combo3 : 18,124,255
Combo4 : 242,24,57
Combo5 : 255,192,0

[HitObjects]
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364,224,45010,5,0,0:0:0:0:
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180,192,52041,2,0,P|208:176|276:180,1,99.9999999999999,8|4,0:0|0:0,0:0:0:0:
316,268,52978,6,8,P|284:200|348:92,2,200,8|8|8,0:0|0:0|0:0,0:0:0:0:
344,364,55322,2,0,P|392:340|416:292,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
432,204,56260,2,0,L|432:104,2,99.9999999999999,0|8|0,0:0|0:0|0:0,0:0:0:0:
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432,204,58135,6,0,P|372:196|256:280,1,200,2|0,0:0|0:0,0:0:0:0:
188,336,59541,2,0,L|76:336,1,99.9999999999999,10|4,0:0|0:0,0:0:0:0:
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300,276,67041,2,0,P|288:224|308:160,1,99.9999999999999,8|4,0:0|0:0,0:0:0:0:
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Topic Starter
11t
Updated, thank you 10nya!
Ciyus Miapah
Quick play mod by Fort

[lunatic]
Jump so thrilling, i cant even hit a sliders properly. but i like this jump, so electro!
Slider breaker http://puu.sh/8BBqM.osr

00:15:830 (4) - how about this http://puu.sh/8BBLY.jpg
00:17:353 (3,4) - i like this slider http://puu.sh/8BBND.jpg
00:19:228 (3) - just an suggestion http://puu.sh/8BC3u.jpg
00:21:103 (3,4) - i think delete reverse slider and add cicle, and stack it with slider 4
00:23:916 (6,1) - try this pattern http://puu.sh/8BClx.jpg
00:30:478 (3) - dont so sudden, change reverse slider like this http://puu.sh/8BCsa.jpg
01:08:330 (4) - i like this slider looks like this http://puu.sh/8BCTx.jpg
01:22:978 (3) - http://puu.sh/8BCZu.jpg
01:23:916 (6) - http://puu.sh/8BD0Q.jpg
01:29:424 (7) - http://puu.sh/8BD3j.jpg
01:44:306 (3) - change pattern like this http://puu.sh/8BD7B.jpg
01:48:408 (6,7) - add reverse slider in slider 6, then move slider 7 in white tick
01:50:049 (5) - i like this one http://puu.sh/8BDk4.jpg
01:52:041 (1,1,1,1,1) - i like this style http://puu.sh/8BDsv.jpg

[hard]
i like single tap XD http://puu.sh/8BE4h.osr

00:10:088 (2,3) - i like this pattern http://puu.sh/8BEbs.jpg
00:14:072 (3) - slider looks nice like this http://puu.sh/8BEfj.jpg
00:17:822 (3) - i liker this http://puu.sh/8BEiq.jpg
00:35:400 (1,2) - try this pattern http://puu.sh/8BErW.jpg
00:58:955 (4) - move this, it hard to read http://puu.sh/8BEy3.jpg
01:42:900 (1) - BANG!
01:51:572 (1,1,1,1,1,1,1,1,1) - i think this pattern so boring, try this http://puu.sh/8BENS.jpg (01:51:572 (1,2,3,4,1,1,1,1,1))

[Normal]
nothing in here just an comment
i like sliders

[10nya's easy]

00:17:353 (3,1,2) - http://puu.sh/8BF7s.jpg (circle close to spinner, easier to spin)
00:59:541 (2) - nice look like this http://puu.sh/8BFdT.jpg

i cant look other sliders, it so nice sliders at all
69653863
Mod request from my queue

Guide
Red is unrankable and must be fixed.
Pink is you should apply this to any similar notes/parts/patterns/whatever it was stated on it.
Mods with question marks (?) are only suggestion/opinion. You're free to choose whether you're going to apply it or not.

Additional notes:
I cannot mod another game modes.
Please reply to my mods, I always looking forward to the replies so I could improve better.
If you think one or more points on my mod is unclear, feel free to ask about it.

Hello!

General
  1. Storyboard
    1. Rules wrote:

      Storyboard images must be at a reasonable size for their usage. For most uses (e.g. full-screen images), the maximum is 800x600 pixels, although 640x480 is highly preferred. The editor is 640x480 at default, so there's really no need to use anything larger for full-screen purposes.

      The maximum dimensions for tall or wide scrolling images are 640x1440 and 1920x480 respectively. This is for the sake of gameplay performance, image loading time, and filesize.
      Your bokeh.png, hime.png, p0.png, and p1.png is just way too big. Considering that they're not used that often, I suggest you to resize it as small as possible. I understand your concern about quality, but I believe resizing it as best as possible wouldn't hurt quality that much.
    2. Holy fuck, you managed to storyboard the lyrics letter-by-letter. I bow before you, your highness. I know this is very possible but how? Yet they're made so perfectly and smooth 0.0
    3. http://puu.sh/8CgZq.jpg unused
  2. 00:07:510 - Move title text here?
  3. That girl on the background is surely high
  4. Some parts lack proper volume for hitsounds (they're way too low)
Easy
  1. 00:23:447 (1,2) - Slightly imperfect blanket
  2. 00:24:853 (2) - Missed clap on start, repeat, and tail
  3. 00:27:666 (4) - Same here
  4. 00:35:635 (1) - Not really. I suggest to map this part instead of putting an unfitting spinner here
  5. 00:31:885 (3,4) - Too close, maybe you could try http://puu.sh/8Chge.jpg
  6. 00:45:010 (1,2) - Blanket-spacing is kinda too far on some point
  7. 00:48:291 (4,1) - Same here
  8. 00:49:228 (1) - Clap on sliderstart and tail
  9. 00:50:635 (2) - Clap on slidertail?
  10. 01:07:978 (1) - Missed clap on start, repeat, and tail
  11. 01:13:135 (1,2) - Maybe http://puu.sh/8ChEj.jpg
  12. 01:17:822 - You can't really miss a note here, you know
  13. 01:22:978 (1) - Again missed clap on start, repeat, and tail
  14. 01:27:666 (1) - Wow there's more
Normal
  1. 00:44:072 (3) - I bet a curve would work better than this forced straight slider
  2. 00:55:322 (3,1) - This is bad )-:
  3. 01:34:463 (2) - I suggest to Ctrl+G this to avoid any confusion with the next slider's placement
  4. 01:46:885 (1,2) - Bad. Not really recommendable in Normals
  5. 01:48:760 (1,2,3) - Same here, these kind of placement is best used in harder diffs
  6. 01:49:697 (3,1) - A blanket by (1) would look waaay better.
Hard
  1. Oh wow. Really? It's like 92% of the notes are arranged to the vocals, not to the music (a.k.a. rhythm). This plays REALLY weird, I feel like I was playing in air. I mean, most of the notes are placed in blue tick, and they rarely matched with music therefore you can't really add hitsounds on them. Okay maybe you could blame the singer for singing not in downbeats but still, this kind of mapping is not really advisable. Moreover, sometimes you map the vocals and sometimes you map following the music. I don't know, but I'd rather not to mod this diff. I'm sorry.
Lunatic
  1. Okay, this diff is way more playable than Hard. But still, you mapped a lot of notes offbeats (especially sliders, they had downbeats in the middle of them) Consider to map more to the rhythm next time.
  2. 00:34:931 (5,6) - This placement is just eh. What about stacking (6)'s sliderstart to 00:33:525 (7) - that'll look better
  3. 00:45:830 (3,5) - Blanket by (5) maybe?
  4. 00:54:150 (8) - I don't like this. I suggest to unstack it as it is mapped differently from the previous pattern (sliderbackings)
  5. 01:07:978 (3,4) - Blanket by (4)?
  6. 01:11:260 - Pleeeeeease add note here, please! ;_;
  7. 01:19:931 (5,6) - Less jumped, thus broken flow. Put them apart maybe?
  8. 01:26:260 - Please, add note!
  9. 01:40:205 (4,5) - No no no. Never utilize a sliderbow on a pattern in which the first slider (the bow) is longer than the second slider (the arrow). This will guarantee a very bad sliderbow.
  10. 01:52:510 (1) - This placement doesn't make any sense. Why don't you put it on x:84 y:52 (a.k.a. continuing the previous pattern placements) instead
I hope I could help. Good luck!
Topic Starter
11t
Fort
Thanks a lot for the mod, Fort! Your suggestions were really good! I couldn't change some things in Lunatic because of how the map overall was designed.

Quick play mod by Fort

[lunatic]
Jump so thrilling, i cant even hit a sliders properly. but i like this jump, so electro!
Slider breaker http://puu.sh/8BBqM.osr

00:15:830 (4) - how about this http://puu.sh/8BBLY.jpg
00:17:353 (3,4) - i like this slider http://puu.sh/8BBND.jpg
00:19:228 (3) - just an suggestion http://puu.sh/8BC3u.jpg
01:08:330 (4) - i like this slider looks like this http://puu.sh/8BCTx.jpg
01:29:424 (7) - http://puu.sh/8BD3j.jpg
I don't think that these shapes fit with the style of the map (which is mostly sharp angles and single curves)

00:21:103 (3,4) - i think delete reverse slider and add cicle, and stack it with slider 4
I like how the repeat interacts with the rhythm here, so I'll keep it for now.

00:23:916 (6,1) - try this pattern http://puu.sh/8BClx.jpg
I can't change this, because this is how the rhythm is in the entire map.

00:30:478 (3) - dont so sudden, change reverse slider like this http://puu.sh/8BCsa.jpg
I really like this suggestion and this is something that I want to change, but it conflicts with the rhythm of the rest of the map...
I think I need to remap a significant portion of this.


01:22:978 (3) - http://puu.sh/8BCZu.jpg
01:23:916 (6) - http://puu.sh/8BD0Q.jpg
I like how the straight lines looks here, so I'm keeping them.

01:44:306 (3) - change pattern like this http://puu.sh/8BD7B.jpg
The current pattern fits the vocals.

01:48:408 (6,7) - add reverse slider in slider 6, then move slider 7 in white tick
I want to keep the pause here between 7 and 1.

01:50:049 (5) - i like this one http://puu.sh/8BDk4.jpg
Yes, something like this fits better I think.

01:52:041 (1,1,1,1,1) - i like this style http://puu.sh/8BDsv.jpg
This looks great, changed!

[hard]
i like single tap XD http://puu.sh/8BE4h.osr

00:10:088 (2,3) - i like this pattern http://puu.sh/8BEbs.jpg
00:14:072 (3) - slider looks nice like this http://puu.sh/8BEfj.jpg
00:17:822 (3) - i liker this http://puu.sh/8BEiq.jpg
Remapping this section!

00:35:400 (1,2) - try this pattern http://puu.sh/8BErW.jpg
I like this pattern, but I don't have a good arrangement for it ;_;
If I get any ideas I'll change it!


00:58:955 (4) - move this, it hard to read http://puu.sh/8BEy3.jpg
Hm, no one else has mentioned this yet. I'll think about changing this if more people bring it up.

01:42:900 (1) - BANG!
01:51:572 (1,1,1,1,1,1,1,1,1) - i think this pattern so boring, try this http://puu.sh/8BENS.jpg (01:51:572 (1,2,3,4,1,1,1,1,1))
I think this might be too hard to read with the new combos. I'll consider it, though!

[Normal]
nothing in here just an comment
i like sliders
w

inverness
Hello!
Greetings, Earthling!

General
  1. Storyboard
    1. Rules wrote:

      Storyboard images must be at a reasonable size for their usage. For most uses (e.g. full-screen images), the maximum is 800x600 pixels, although 640x480 is highly preferred. The editor is 640x480 at default, so there's really no need to use anything larger for full-screen purposes.

      The maximum dimensions for tall or wide scrolling images are 640x1440 and 1920x480 respectively. This is for the sake of gameplay performance, image loading time, and filesize.
      Your bokeh.png, hime.png, p0.png, and p1.png is just way too big. Considering that they're not used that often, I suggest you to resize it as small as possible. I understand your concern about quality, but I believe resizing it as best as possible wouldn't hurt quality that much.
      SB element size no longer seems to be a ranking criteria that anyone really takes word for word; lots of maps nowadays are being ranked with some pretty huge SB sprites.

      Even though the page says that "there's really no need to use anything larger [than 640x480] for full-screen purposes", the fact is that there IS a reason, and that's because if you use 640x480 with 1.0x scaling, the image will just look completely terrible because then it's scaling a 640x480 image to your screen resolution which in most cases will be something larger than 1280x768, which means that a single pixel in the image will occupy about 4 pixels of screenspace. And that just looks so bad.

      When storyboarding, I use full-resolution images scaled to something lower than 1.0x (i.e. 0.625x for ~1366x768 resolutions), in order to ensure that each pixel in the loaded sprite corresponds to only 1 pixel in screenspace.

      bokeh.png is 1000x470 and 88 KB in size, so I don't think this one is an issue at all.
      hime.png is 1459x1233 and 1.81 MB; this one might be a bit large but this image really does need to be high resolution, because there's a zoom on this sprite in the SB.
      p0.png, p1.png shouldn't even be in the folder; these are just leftover sprites that I'm not using in the SB anymore due to lag issues. I totally forgot to remove them, I guess.

    2. Holy fuck, you managed to storyboard the lyrics letter-by-letter. I bow before you, your highness. I know this is very possible but how? Yet they're made so perfectly and smooth 0.0
      I wrote a script in Photoshop that converts text into single-letter (or in this case, single-kana) images. That takes care of most of the work already; the rest is just looking up offsets, which does sort of take a while (but not any longer than using line-based lyrics), and scripting the animations, which is actually really easy as long as you aren't trying to do it in the editor or in the .osb directly.

      Storyboarding the lyrics like this lets you be more flexible, but there are some downsides. Unless your text-image generation script is really really good, or unless you're willing to adjust the each letter's positions manually, each letter will be spaced equally in the line. So you've really got no kerning, which could look weird in some cases. Also, having one image per letter does tend to increase your folder size a bit, versus having one image per line. This totally wouldn't be a problem with English lyrics though, since there are only 26 letters, so they're extremely reusable.

    3. http://puu.sh/8CgZq.jpg unused
      Oops, more leftovers! Thanks!
  2. 00:07:510 - Move title text here?
    Um... you'll have to remind me how to do this w
  3. That girl on the background is surely high
    High-res serious modo patchy images are hard to find ;_;
  4. Some parts lack proper volume for hitsounds (they're way too low)
    I think just in general the hitsounds are really lacking... it's mostly an issue with how I mapped the rhythm, skipping downbeats and such, see below.
Normal
  1. 00:44:072 (3) - I bet a curve would work better than this forced straight slider
    No room, unfortunately. You know how hard it is to change anything having to do with spacing in a Normal; one spacing change messes with your distance snapping for like the next minute of mapping orz
  2. 00:55:322 (3,1) - This is bad )-:
    Okay )-:
  3. 01:34:463 (2) - I suggest to Ctrl+G this to avoid any confusion with the next slider's placement
    Okaaaaaay.
  4. 01:46:885 (1,2) - Bad. Not really recommendable in Normals
  5. 01:48:760 (1,2,3) - Same here, these kind of placement is best used in harder diffs
    Fortunately the Hard is harder than most Hards, so I can make the Normal slightly harder too. And anyway, there's an Easy at the low end of the spectrum to balance out the spread.
  6. 01:49:697 (3,1) - A blanket by (1) would look waaay better.
    Yeah, this does sort of look weird. Rearranged a bit.
Hard
  1. Oh wow. Really? It's like 92% of the notes are arranged to the vocals, not to the music (a.k.a. rhythm). This plays REALLY weird, I feel like I was playing in air. I mean, most of the notes are placed in blue tick, and they rarely matched with music therefore you can't really add hitsounds on them. Okay maybe you could blame the singer for singing not in downbeats but still, this kind of mapping is not really advisable. Moreover, sometimes you map the vocals and sometimes you map following the music. I don't know, but I'd rather not to mod this diff. I'm sorry.
    That's okay, thanks for your comments!
Lunatic
  1. Okay, this diff is way more playable than Hard. But still, you mapped a lot of notes offbeats (especially sliders, they had downbeats in the middle of them) Consider to map more to the rhythm next time.
    I mapped this almost a year ago, and I've learned a lot since then. Mostly, from mapping this I've learned what to avoid when mapping, ahaha...

    Emphasizing the vocals with slider starts led to a lot of blue tick sliders, which in turn led to a lot of skipped downbeats, and this makes hitsounding the map actually pretty hard...

    Another thing I would do differently would be to use more stacks for the hitcircles, rather than snapping most of them at 1.0x. I think that 1.0x snapped hitcircles work for double BPM style maps if you chain them together, but single hitcircles -> slider combinations play more smoothly if they're stacked, imo.

    Anyway, I don't want to change the map too much, up to the point of remapping it, because I'd rather try and keep the style consistent with how I mapped it 7 months ago. While there are some bad practices in this map, I think that it does have a certain appeal to it, and changing things drastically would completely change how the map feels. This isn't something that I want to do at this point, even if it means significantly improving the playability of the map. I think of this map as a sort of diary entry; it's not something that I would go back and significantly change after a few months.

    But I do have confidence that the map can be ranked without drastic changes, which is why I'm working on pushing it forward. Some people do seem to be having fun playing it, and for me, I guess that's become enough of a motivator.

  2. 00:34:931 (5,6) - This placement is just eh. What about stacking (6)'s sliderstart to 00:33:525 (7) - that'll look better
    Okay, I rearranged this section a bit.
  3. 00:45:830 (3,5) - Blanket by (5) maybe?
    I spent a while debating this, but decided not to blanket. The (5,1) arrangement is more persistent during play than the (3,5) relationship, so it's more important that (5,1) looks nice rather than (3,5). IMO a blanketcurve on 5 would make the (5,1) arrangement look weirder than it is now, so I'm keeping this as is.
  4. 00:54:150 (8) - I don't like this. I suggest to unstack it as it is mapped differently from the previous pattern (sliderbackings)
    I don't like this aesthetically, but I do think that it plays well in this location. It makes a smooth transition between (7) and (1).
    ...but um yeah I don't like this aesthetically. Changed.

  5. 01:07:978 (3,4) - Blanket by (4)?
    I think this makes the arrangement look a little weird; looooooong slider blanketed by a really short repeat.
  6. 01:11:260 - Pleeeeeease add note here, please! ;_;
    c-can't be helped ;_;
  7. 01:19:931 (5,6) - Less jumped, thus broken flow. Put them apart maybe?
    I decreased the spacing between (3,4). Hopefully this helps the player ease into the decreased spacing here.
  8. 01:26:260 - Please, add note!
    ;____;
  9. 01:40:205 (4,5) - No no no. Never utilize a sliderbow on a pattern in which the first slider (the bow) is longer than the second slider (the arrow). This will guarantee a very bad sliderbow.
    Sliderbow? Oh, I see, haha
    Why is this a problem? Is it an issue with aesthetics, or playability?

  10. 01:52:510 (1) - This placement doesn't make any sense. Why don't you put it on x:84 y:52 (a.k.a. continuing the previous pattern placements) instead
I rearranged this section a bit according to Fort's suggestion.

I hope I could help. Good luck!
This was really helpful, thank you!

Thank you both so much for the mods! They really helped a lot, and even though I didn't follow some of the suggestions here because of style conflicts, they're definitely things that I'll continue to think about in my future maps.
69653863

11t wrote:

[*]01:40:205 (4,5) - No no no. Never utilize a sliderbow on a pattern in which the first slider (the bow) is longer than the second slider (the arrow). This will guarantee a very bad sliderbow.
Sliderbow? Oh, I see, haha
Why is this a problem? Is it an issue with aesthetics, or playability?
Aesthetics. As you can see, shorter second slider would usually lead to an overlapped slidertail (by the bow slider) and thus generally looks bad. It's still playable though (although in some cases where the second slider had repeats, the repeat arrow might be blocked by the overlap).
10nya
symmetries and hitsound errors are fixed, thanks for modding!

update
osu file format v12

[General]
AudioFilename: Shibayan feat. 3L - Lunar 11.3 Candle Magic.mp3
AudioLeadIn: 0
PreviewTime: 21924
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 7510,22510,37510,52510,67510,82510,97510,112510,127510
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Lunar 11.3 Candle Magic
TitleUnicode:月齢11.3のキャンドルマジック
Artist:Shibayan feat. 3L
ArtistUnicode:Shibayan feat. 3L
Creator:11t
Version:10nya's Easy
Source:Touhou
Tags:10nya tennya OnosakiHito C79 ココロバイブレーション Heart Vibration ShibayanRecords やまざきさやか Yamazaki Sayaka ラクトガール 少女密室 Locked Girl Secret Room 東方紅魔郷 Embodiment Scarlet Devil パチュリー ノーレッジ Patchouli Knowledge
BeatmapID:322254
BeatmapSetID:122390

[Difficulty]
HPDrainRate:3
CircleSize:2
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
5635,468.75,4,2,1,40,1,0
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8213,-100,4,2,1,70,0,0
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19228,-100,4,2,2,70,0,0
19345,-100,4,2,1,70,0,0
22510,-100,4,2,1,60,0,1
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112392,-100,4,2,1,60,0,0
112510,-100,4,2,1,60,0,1
112627,-100,4,2,1,60,0,0


[Colours]
Combo1 : 182,108,255
Combo2 : 137,237,27
Combo3 : 67,159,228
Combo4 : 241,84,128
Combo5 : 250,216,78

[HitObjects]
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108,228,86260,2,0,P|116:168|148:128,1,100,2|8,0:3|0:0,0:0:0:0:
228,88,87197,1,0,0:0:0:0:
316,136,87666,6,8,P|352:156|336:308,2,200,8|8|8,0:0|0:0|0:0,0:0:0:0:
364,48,90010,2,0,L|468:80,1,100,0|8,0:0|0:0,0:0:0:0:
440,276,91416,1,8,0:0:0:0:
340,304,91885,2,0,L|236:272,1,100,0|8,0:0|0:0,0:0:0:0:
224,176,92822,6,0,P|160:220|176:344,2,200,0|2|0,0:0|0:3|0:0,0:0:0:0:
312,124,95166,1,8,0:0:0:0:
412,112,95635,2,0,P|400:176|368:208,1,100,0|8,0:0|0:0,0:0:0:0:
180,176,97041,1,8,0:0:0:0:
100,236,97510,6,0,L|124:352,1,100,4|8,0:0|0:0,0:0:0:0:
256,188,98916,2,0,L|256:88,2,100,8|0|8,0:0|0:0|0:0,0:0:0:0:
172,236,100322,2,0,P|240:280|348:216,1,200,0|4,0:0|0:0,0:0:0:0:
372,140,101728,5,4,0:0:0:0:
168,284,102900,2,0,P|108:316|20:272,1,150,4|8,0:0|0:0,0:0:0:0:
16,192,104072,2,0,L|4:76,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
32,292,105478,1,8,0:0:0:0:
120,340,105947,6,0,P|172:352|308:288,1,200,0|0,0:0|0:0,0:0:0:0:
324,200,107353,2,0,P|368:220|396:276,2,100,8|0|8,0:0|0:0|0:0,0:0:0:0:
256,124,108760,5,0,0:0:0:0:
192,200,109228,2,0,P|147:220|122:262,2,100,8|0|8,0:0|0:0|0:0,0:0:0:0:
288,224,110635,6,4,B|292:120|220:100|192:104|192:104|168:68,2,200,8|8|4,0:0|0:0|0:0,0:0:0:0:
Reiji-RJ
Totally amazing! Hope to see this ranked
Good luck!
Cilvery

(*´▽`*)✧。*゚✲*

neurosis
is this ranked yet
Topic Starter
11t
I don't think that this is ready for ranking just yet!

There's so much more that can be improved in this mapset, and I don't want to push it forward for ranking unless I'm absolutely certain that I've done as much as I can.

At the very least, the storyboard needs a complete makeover, and the mapping in general is sort of half-baked and not really frosted over properly. I haven't given up, though! When I have time after I finish my requests, I'll definitely come back to this!
ilkka_old
:)
KokoroStudiox3
easy is fine :D

normal
00:28:135 (1,3) - no cover reverse arrow x.x
00:43:135 (1,3) - X.X
00:32:588 (2,3) - this is fine :D
Muchaszewski
ALL DIFFICULTIES [OSU]:
Those costum hit sounds are bad ;/ It fits the music, but you cannot hear them at all witch make hard and insane imposible to get rythm with.

Edit:
Oh i cannot hear any of those sounds. Dont know why.
beastasnig
guud1 keep goin!
TicClick
oh come on
glustora
Now that 11t has passed away, someone will have to take the reigns on this song because it would be a sin to mandkind to NOT rank this one day.
huu

glustora wrote:

Now that 11t has passed away, someone will have to take the reigns on this song because it would be a sin to mandkind to NOT rank this one day.
Nobody can rank this set unfortunately. Someone else will have to start a brand new mapset with new difficulties and everything.
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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