I usually limit guest per mapper to only one, to limit problems about map accountability...
anyway, you can make one taiko
anyway, you can make one taiko
xRayne wrote:
Mod time ^^
Easy
General~ You have some notes that could possibly be to close to the HP bar, try to move these? ^^
Oh, ok~
00:34:185 (3) - It's arleady symmetrically blanketed, and the points does not need to be symmetric...
01:05:305 (1) - It does overlap only on editor (it doesn't while playing)
01:12:917 (1) - With the old slider-making, you don't need to make curves precisely to have a good blanket (and it's a lose of time if not for making adjustments easier
01:14:036 (2) - ^
01:16:051 (1) - It's an half heart, though I fixed some points. Changed the pattern so it's like this (Since it's an easy, it's better like this XD)
01:49:186 (1) - I did this so the flex point is at the end of the last slider http://puu.sh/1zjHp
02:19:633 (2) - It's arleady symmetrically blanketed, and the points does not need to be symmetric...
02:24:111 (1) - Like you done is wrong. it's asymmetrical and not blanketed
02:31:275 (1) - It's just you. Those rash deviation follow drum.
Normal
00:31:498 (4) - Not needed
01:23:439 (3) - It's arleady symmetrical
02:28:812 (3) - Actually not. I'm not a symmetry mapper, but a flow mapper mostly.
Wow *-* I couldn't find much to mod on this difficulty. I really like the little star patterns you put in here
-Kevincels's Hard-
General~ The map is well done, but just some slight fixes on placement! ^^
03:16:498 (2,3,4,5) - Nope, they follow the pitch of the voice
Your mapping style is beautiful. *-*
Insane
00:03:289 (1,2) - to make a big triangle with the slider ahah. Though it flow good.
00:10:901 (4) - Yes
00:47:618 (7) - Intentional
01:03:737 (1) - Voice vibrato there
01:09:110 (2) - The first part blanket circle, the second blanket slider, and end with a curve.
01:26:125 (6) - Intentional
02:06:200 (1,2) - It's probably not confusing with a good logic capacity. Since nobody use this patterns, no one can play them.
02:23:775 (2) - Not during play
03:21:946 (1,1,1) - Can't recall rules/guideline about it O.O. Plus the mappable notes are the sliderends O.O
The Insane could use some spacing fixes, but the flow is really well.
Best of luck to you!
I hope my mods are alright.
Noob modder ;_;
xRayne wrote:
Mod time ^^
Kuro Irony
General~ This difficulty is really well made ^^ Thanks
00:13:588 (3,4,5,6,7) - try to space these jumps out a little so they are not so overlapping? Could just be me. It's done on purpose.
00:15:603 - Why such a random, short Kiai here? Well, I generally used Haku's green lines and that kiai was already here.
01:02:170 (2) - This note is very low, move it up a little? When you play the note is not that low.
01:41:573 - Another random Kiai time? Why are these inserted D: As 00:15:603.
02:37:319 (3,4,5,6) - These jumps may be to difficult for a hard mode, but what do i know XD Just my thoughts. Lowered distance a bit.
03:53:439 (1) - Note is to close to the bottom :3 As 01:02:170 (2).
thank for the mod!Arphimigon wrote:
smol mod coming by!
Generally speaking, 00:20:226 - not really a fan of putting breaks at the start of the music on really cool parts of it. If it's your thing sure, but I like playing these sections. They are the first actual parts of the music where things get interesting.
[Insane]
00:13:588 (2,3) - Not sure how really big spacing outta nowhere is gonna fly anymore but there isn't much you can do about it. Just bringing it to attention.
00:41:797 - You aren't really missing any vocals. Try and do something with this!
01:26:125 (6,7) - This tiny overlap can be easily avoided if you want to move the big slider over a little.
01:45:827 (2) - Shift this over 4 pixels, then the head of the previous slider will overlap it nicely.]
Cool second half
[Normal]
00:51:200 - Should be pretty safe for you to put something on this sound since you're mapping 1/2 in this difficulty. Check his https://osu.ppy.sh/ss/10133904 this works out for you
Cool old set
hot anime girl wrote:
top dif
00:00:827 (1) - I'm following the "Sonna" here, and while it may seem that there are no "heavy start and end", there's a sustained voice there
00:13:140 (1) - I want to mantain the 00:13:140 (1,2,3) " half sun"
00:14:707 (5,6,7,8,9,10,11) - The hitsounds can explain eassily why the end is a slider: the stream actually stops slightly before, and there's no sound on the blue tick there
00:18:066 (1,2) - the (1) does follow a similiar sound to the last slowed down slider, though
00:51:424 (2) - The white tick before and after has it though (so no clap for that)
No, They aren't "random" at all ( actually I made some random people with the lowest play count in the user list test play it ). They are dependant on vocals mostly, as I said.MkGuh wrote:
You are actually wrong, beginners do can play 1/1 constantly or even 3/2 rhythm constantly (mixed wisely with 1/1's), especially in that BPM. The thing is you used 1/1 and 3/2 pretty randomly, wherever you feel like it and this seems bad cause beginners doesn't have a constant rhythm to follow which will lead them to confusion.
Also, I still think that stacking 1/2 circles under slider tails in normal doesn't play that well to beginners, and also the star patterns u done with 1/1 rhythm I also still recommend u chaning it, due to the fact they are really glued together and beginners might get confuse on which order to follow.
At Insane you rejected basically everything I said but I still think lots of my points are valid, u ignored a lot of strong beats at slider tails, while head follows almost nothing, and unconsistent stream spacings are still there. I know you are trying to rank a 2012 map and that's why you should understand that there is some things that unfortunatelly aren't acceptable anymore. I know I was subjective sometimes, and you are free to ignore those, but mod was made mostly about poiting gameplay affecting issues too!
Good luck!