Case-by-case basis is inviting people to complain about bias. Better to have a criteria everyone must follow.
Krfawy wrote:
I hope everyone agreeing on this issue starts thinking a little bit more soberly because that seems as if you all want to create only 5-10* content.
Krfawy wrote:
I'm crying for this proposal to die as soon as right now, I am not even going to hide how triggering that is.
Krfawy wrote:
I will make it very clear that if my National Hangover Anthem aka Kac was looped to 4 minutes and people skipped mapping at least Normal difficulty for the song, I would be, putting it unbelievably lightly, pissed off to my very fucking death.
peppy wrote:
Cutting shorter is done to make it more playable/suited to a rhythm game. Making longer is done to avoid mapping certain difficulties with basically no exception.
are you just refering to mp3 loops?peppy wrote:
Making longer is done to avoid mapping certain difficulties with basically no exception.
Kyuunex wrote:
before moving forward, we should decide what kind of extensions are a no-no.
are r3 ok? because it can be considered a compilation, one song after another.
Ooook so... would 2 songs be considered a compilation, or would it go under the other rule about "The audio file of a song must not be artificially extended in order to meet a time limitation in the mapset section of this criteria. ... If the audio file is extended in such a way, the mapset must still comply with the time limitations of its unaltered audio. Song compilations are not considered extensions, and are exempt from this rule."Proposal wrote:
Song compilations must incorporate 3 or more songs. Using only 2 songs in a compilation is not a sufficient number of tracks to offer a compelling experience for players when compiled together, and should be broken up into separate mapsets.
ok what is a "long fade" here? There's no idea how long "long" could possibly be.Proposal wrote:
Song compilations must be mixed properly and cannot include abrupt breaks or long fades between different songs. This is to ensure compilations achieve the same cohesive gameplay experience as other beatmaps.
this rule is disallowing extending songs to be over 30 seconds, this isn't accommodating for 30 second songs at all with this wording.Proposal wrote:
The audio file of a song must not be artificially extended in order to meet a time limitation in the mapset section of this criteria. Illegal extensions include (but are not limited to) looping sections of the audio file, lowering the bpm of the song or section of the song, and adding small amounts of music to the song without incorporating it throughout the entire song. If the audio file is extended in such a way, the mapset must still comply with the time limitations of its unaltered audio. Song compilations are not considered extensions, and are exempt from this rule.
This is a time limitation in the mapset section of the ranking criteria. Which is exactly what your proposed rule specifies about when extending songs is bad and not allowed.Ranking Criteria wrote:
Mapsets must have a minimum drain time of 30 seconds. This ensures each ranked map has a practical play-time.
where? all I see is "Single-mode mapsets must include a reasonable spread of at least two difficulties. " which is not that at all. I don't see any exceptions listed, am I blind?UndeadCapulet wrote:
incorporated this proposal: t/726926 to enable marathon rules to function for sets where the topdiff is lower than the required lowest difficulty
I'm blind :psy:UndeadCapulet wrote:
and uh yeah noffy you should re-read, bc we took out the 2 diff minimum
"Song compilations must be mixed properly and cannot include abrupt breaks or long fades between different songs. This is to ensure compilations achieve the same cohesive gameplay experience as other beatmaps."could be better as a guideline so that there is some discretion about what works and what doesn't?
Just my opinion, but the cutoffs are a bit odd; why does it shift from 3:30 to 4:30 to 5:00? imo it might be a bit more cohesive if it was 3:00 to 4:00 to 5:00, but I'd like to hear what you guys think. Also this is a bit nitpicky but instead of "anything else" maybe we should be more specific and use "anything over 5:00". Other than that, I don't really have any objections.Mapset Proposal wrote:
If the drain time of a song is...
… lower than 3:30, the lowest difficulty cannot be harder than a Normal. Because osu!mania does not have a difficulty-specific Ranking Criteria yet, an osu!mania mapset's Normal difficulty is defined as a difficulty below 2.00 stars. For non-osu! game modes in hybrid mapsets that feature osu! difficulties, the lowest difficulty cannot be harder than a Hard.
… lower than 4:30, the lowest difficulty cannot be harder than a Hard.
… lower than 5:00, the lowest difficulty cannot be harder than an Insane.
… anything else, the mapset does not require a reasonable spread.
From what I understand, this rule stems from the prevention of extending mp3s via looping (i.e. True Force) or jamming two songs to meet marathon length (looking at you, R3 Music Box Extension mappers...). But what about cases in which mp3s don't meet the rankable drain time of 30 seconds? There are quite a TV songs usually end up being 29 seconds in drain and thus require extension (Bill Nye, for example).. Will the new rule of prohibiting mp3 extension also apply to these songs?Audio Proposal wrote:
The audio file of a song must not be artificially extended in order to meet a time limitation in the mapset section of this criteria. Illegal extensions include (but are not limited to) looping sections of the audio file, lowering the bpm of the song or section of the song, and adding small amounts of music to the song without incorporating it throughout the entire song. If the audio file is extended in such a way, the mapset must still comply with the time limitations of its unaltered audio. Song compilations are not considered extensions, and are exempt from this rule.
I really dont see why we can't use the normal method of fade out fade in for songs in compilations to me it seems by far the most logical way to make them. Nuking the way most compilations have been done for years seems kinda overkill. Especially when not all of these maps were made just to be over 5 minutes. Calling it low quality is fairly subjective :nyab:the thingie wrote:
>Song compilations must be mixed properly and cannot include abrupt breaks or long fades between different songs. This is to ensure compilations achieve the same cohesive gameplay experience as other beatmaps.
Song compilations must incorporate 3 or more songs. Using only 2 songs in a compilation is not a sufficient number of tracks to offer a compelling experience for players when compiled together, and should be broken up into separate mapsets.I think an exception should be made for using two songs that were composed to transition into each other. Ranked examples would be stuff like https://osu.ppy.sh/s/496656 https://osu.ppy.sh/s/654053. Another exception would be songs performed together in a live performance like https://osu.ppy.sh/s/627671 - while this case is single artist, it would be a good idea to include cases for performances with multiple artists. Other examples are songs like Miss Murder which is actually two songs: Prelude 12/21 and Miss Murder, as well as Prayer of the Refugee and Drones, which are both connected by the fade at the end of the former song and the fade at the beginning of the latter one.
Song compilations must incorporate 3 or more songs. Using only 2 songs in a compilation is not a sufficient number of tracks to offer a compelling experience for players when compiled together, and should be broken up into separate mapsets. The exception is when songs are related by a live performance and/or composed to transition into one another by the same artist.Pretty happy with the rest of the proposal though.
If the drain time of a song is...
… lower than 3:30, the lowest difficulty cannot be harder than a Normal. For non-osu! game modes in hybrid mapsets that feature osu! difficulties, the lowest difficulty cannot be harder than a Hard.
… lower than 4:30, the lowest difficulty cannot be harder than a Hard.
If the drain time of a song is...
… lower than 3:00, the lowest difficulty cannot be harder than a Normal.
… lower than 4:00, the lowest difficulty cannot be harder than a Hard.
- Single-mode mapsets must form a reasonable spread. This spread must comply with its respective mode's difficulty-specific Ranking Criteria.
- Hybrid mapsets without osu! difficulties must form a reasonable spread for each mode. This spread must comply with its respective mode's difficulty-specific Ranking Criteria.
- Single-mode and Hybrid mapsets
without osu! difficultiesmust form a reasonable spread for each mode. This spread must comply with its respective mode's difficulty-specific Ranking Criteria.
Song compilations must incorporate 3 or more songs. Using only 2 songs in a compilation is not a sufficient number of tracks to offer a compelling experience for players when compiled together, and should be broken up into separate mapsets.
Guidelines
Song compilationsmustshould incorporate 3 or more songs. Using only 2 songs in a compilation is usually unfitting, unless the music within the compilation is cohesive together.
Rules
Song choice within song compilations must be justified in some manner. This is to ensure that song choice within compilations are not by random and that the songs with in the compilation fit in with eachother.
Agree with this. so we wont get any abrupt editing loop/extension like wonder stella or Ashita no kimi sae ireba ii ever againMonstrata wrote:
1. Take out mp3 editing as a rule. Optionally you can make it a guideline that artificially edited mp3 extensions must sound natural/unnoticeable in order to be acceptable.