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EPICA - Victims of Contingency

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Topic Starter
Saileach

Sinnoh wrote:

more discord. Please doubt the things I say about flow because I'm not high rank, but I'm usually right with things about aesthetics. I'll have to mention the annoying blankets because someone else will if I do

Mortality
  • Opening spinner maybe? Would be quite appropriate Sure
  1. 00:10:483 (3,4,5) - The spacing around the 4 is odd because none of them have identical spacing. 00:10:626 (4,8) - is slightly farther than 00:10:483 (3,4) - too. It fits in the middle of a triangle made by 00:10:483 (3,4,5,8) -

  2. 00:11:769 (5) - Make this two straight lines, since 5 is currently not in line with the second stream, yet 00:15:198 (5) - is. changed

  3. 00:14:483 (9,10,11) - This might be too close because the jump of 00:14:055 (5,6) - is initially flow jump, but the streams are counter flow. These combined needs a fast mouse movement. But 00:14:340 (8,9) - is with counter flow jump, and with flow stream, those combined need less movement. So move that triple just a bit further, or 00:14:198 (6,7,8) - down. Moved down

  4. 00:16:626 (1) - 00:23:483 (1) - Mute slider end They were muted but the editor fucked up and sent them back to 60%, they were muted in previous versions :/

  5. 00:33:198 (1) - This isn't part of the triangle/hexagon pattern, move it slightly closer Fixed i think

  6. 00:33:769 (5) - If you move the slider head further you get a triangle + fix blanket Fixed

  7. 00:42:341 (1) - Does this spacing work? Fixed

  8. 00:53:483 (2,3) - I know this spacing is too close though Fixed in the previous mod, havent updated

  9. 00:54:055 (2,3,4) - Slider end is not spaced evenly between the circles, ctrl-g it and use ar to fix.

  10. 01:04:055 (1) - Use higher distance here, try something like this Fixed in previous mod, havent updated
  11. 01:06:341 (1,4) - blanket isn't perfect Done

  12. 01:09:769 (1) - I think it would have better circular flow with something like this, but it's obviously difficult to make it look aesthetically correct
    Fixed on the previous mod, seems to be better
  13. 01:11:769 (5) - Fix blanket, head too close Done

  14. 01:14:626 (2) - Just move the slider point at y82 to y72, gives a better circle shape to the slider Fixed in a different way i think

  15. 01:16:055 (3) - Copy paste the slider from 01:15:198 (4) - . They have the same flow + currently the "blanket isn't right because the tail is closer to (4)'s head. didnt copy the slider but did fix i think

  16. 01:18:841 (8,1) - Same pattern as before but this slider is farther away Fixed in previous mod

  17. 01:20:626 (3,4) - Would look better if copy pasted They are copy pasted, they have been control j and h'd

  18. 01:23:483 (1) - Seems a bit close for a 1/1 gap The momentum slows down for this part so its fine i think

  19. 01:28:055 (1) - Move first red slider point over so that both horizontal parts are same distance done

  20. 01:32:483 (6,1) - That's a big ass 1/4 jump, at the very minimum move it down so the slider blankets 01:32:198 (3) - A thing called slider leniency should make it fine tho

  21. 01:36:912 (2,1) - Stack distance is too far

  22. 01:45:769 (5) - For these patterns, I don't think the direction change shouldn't happen until 1 circle later for both. See my rain diff streams to see what I mean. The cursor is change direction before the violin changes.

  23. 01:53:198 (1) - Change this to reverse slider or add another circle 1/2 after. Should do reverse since that's what you do normally. added the extra note

  24. 01:55:483 (1) - Slider isn't perfectly aligned with stream done

  25. 01:57:769 (1) - Imperfect blanket, tail too far done

  26. 02:18:198 (4,2) - Fix stack distances I don't want perfect stacks as i want them to be readable, they are fine the way they are

  27. 02:26:055 (1,2,3,4) - Current positions imply they're all 1/2 jumps, angle more so it's clear they're 1/1 gaps. Others are fine because pattern is now established Since this map is 6.77 stars, if they cant tell there is a 1/1 gap there by listening to the music then they don't deserve to his the notes

  28. 02:37:769 (2) - why is it here, could stack Was meant to be stacked
    silly answer that I would do would be to stack to slider head, and put 02:40:055 (1) - on the tail. (btw i've ranked nothing so take with grain of salt) Believe i did something similar if not the same as what you said

  29. 02:44:626 (1) - Move right to fix circle flow Done

  30. 02:49:198 (1) - Curve slider so that it can still be in correct position for stream end and inside the circle. But this creates flow issue xP Think i fixed

  31. 02:50:055 (4) - Fix blanket, tail too close

  32. 03:11:769 (1) - Keep the spacing equal to the last stream, doesn't feel right to go this low Fixed in previous mod

  33. 03:16:341 (5) - Move this down, final stream doesn't curve right decided to make it all a consistent space

  34. 03:18:912 (1) - Jump flow should put it around x145 y 220, yeah

  35. 03:26:626 (3) - Circular would be better on the right side Fixed

Here's the rest of my rain because I mentioned it in the mod.
code
osu file format v14

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Title:Victims Of Contingency
TitleUnicode:Victims Of Contingency
Artist:Epica
ArtistUnicode:Epica
Creator:- Rain -
Version:Sinnoh's Rain
Source:
Tags:metal symphonic short version shortened
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449,246,35902,1,2,0:0:0:0:
457,282,35974,1,2,0:0:0:0:
468,327,36045,5,2,0:0:0:0:
460,291,36117,1,2,0:0:0:0:
452,253,36188,1,2,0:0:0:0:
444,218,36260,1,2,0:0:0:0:
435,180,36331,1,2,0:0:0:0:
427,145,36403,1,2,0:0:0:0:
418,108,36474,1,2,0:0:0:0:
407,63,36546,1,2,0:0:0:0:
387,62,36616,6,0,L|312:64,3,44.999998626709,8|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
292,61,36902,2,0,L|336:64,3,44.999998626709,8|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
272,64,37188,2,0,L|192:64,3,44.999998626709,8|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
168,64,37473,2,0,L|216:64,3,44.999998626709,8|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
197,63,37759,5,2,0:0:0:0:
202,100,37830,1,2,0:0:0:0:
206,136,37902,1,2,0:0:0:0:
211,175,37973,1,2,0:0:0:0:
215,210,38045,1,2,0:0:0:0:
219,249,38116,1,2,0:0:0:0:
223,286,38188,1,2,0:0:0:0:
229,327,38259,1,2,0:0:0:0:
235,362,38331,5,2,0:0:0:0:
305,384,38402,1,2,0:0:0:0:
378,368,38473,1,2,0:0:0:0:
433,319,38545,1,2,0:0:0:0:
457,249,38616,1,2,0:0:0:0:
444,176,38688,1,2,0:0:0:0:
396,119,38759,1,2,0:0:0:0:
327,93,38831,1,2,0:0:0:0:
263,96,38902,5,2,0:0:0:0:
196,126,38973,1,2,0:0:0:0:
152,187,39044,1,2,0:0:0:0:
144,260,39116,1,2,0:0:0:0:
173,328,39187,1,2,0:0:0:0:
232,374,39259,1,2,0:0:0:0:
305,384,39330,1,2,0:0:0:0:
374,357,39402,1,2,0:0:0:0:
435,309,39473,5,2,0:0:0:0:
443,234,39544,1,2,0:0:0:0:
427,161,39615,1,2,0:0:0:0:
388,98,39687,1,2,0:0:0:0:
331,50,39758,1,2,0:0:0:0:
261,24,39830,1,2,0:0:0:0:
186,23,39901,1,2,0:0:0:0:
115,46,39973,1,2,0:0:0:0:
50,85,40045,5,2,0:0:0:0:
153,83,40188,1,2,0:0:0:0:
254,85,40331,1,2,0:0:0:0:
355,90,40473,1,2,0:0:0:0:
119,181,40616,2,4,L|33:181,1,75,6|2,0:0|0:0,0:0:0:0:
194,184,40902,1,2,0:0:0:0:
284,185,41045,1,2,0:0:0:0:
5,186,41188,5,6,0:0:0:0:
102,190,41331,1,2,0:0:0:0:
200,189,41473,1,2,0:0:0:0:
134,252,41616,1,2,0:0:0:0:
384,232,41759,2,0,L|467:237,1,75,6|2,0:0|0:0,0:0:0:0:
336,160,42045,2,0,L|256:160,1,75,2|2,0:0|0:0,0:0:0:0:
416,120,42331,5,8,0:0:0:0:
432,48,42473,1,2,0:0:0:0:
304,112,42616,1,2,0:0:0:0:
288,40,42759,1,2,0:0:0:0:
152,48,42902,2,0,L|168:136,1,75,2|8,0:0|0:0,0:0:0:0:
40,112,43188,1,2,0:0:0:0:
16,200,43331,1,2,0:0:0:0:
424,264,43473,5,4,0:0:0:0:
144,280,43854,1,2,0:0:0:0:
96,272,43950,1,2,0:0:0:0:
48,264,44045,2,0,P|16:224|136:96,1,262.5,2|0,0:0|0:0,0:0:0:0:
496,88,44616,5,4,0:0:0:0:
280,40,46045,6,0,B|56:184,2,225.000008583069,8|8|8,0:0|0:0|0:0,0:0:0:0:
448,72,46902,2,0,L|472:160,1,75,8|2,0:0|0:0,0:0:0:0:
408,192,47188,1,8,0:0:0:0:
248,192,47331,2,0,L|224:280,1,75,2|8,0:0|0:0,0:0:0:0:
288,296,47616,1,2,0:0:0:0:
464,232,47759,2,0,L|440:320,1,75,8|2,0:0|0:0,0:0:0:0:
272,56,48045,6,0,L|239:159,1,75,8|2,0:0|0:0,0:0:0:0:
88,56,48331,2,0,L|64:127,1,75,8|2,0:0|0:0,0:0:0:0:
208,96,48616,2,0,L|271:32,1,75,8|2,0:0|0:0,0:0:0:0:
416,40,48902,2,0,L|464:128,1,75,8|2,0:0|0:0,0:0:0:0:
208,208,49188,6,0,P|136:192|136:96,1,150,8|2,0:0|0:0,0:0:0:0:
280,136,49616,2,0,P|336:104|272:88,1,150,2|2,0:0|0:0,0:0:0:0:
128,64,50045,2,8,L|40:64,1,75,8|2,0:0|0:0,0:0:0:0:
360,288,50331,6,0,B|467:296|495:371|405:148,1,262.5,8|0,0:0|0:0,0:0:0:0:
400,112,50902,6,0,B|280:104|224:136|216:160|216:160|272:216,1,262.5,8|0,0:0|0:0,0:0:0:0:
280,208,51473,2,0,P|335:217|244:294,1,262.5,8|0,0:0|0:0,0:0:0:0:
224,304,52045,2,0,B|184:296|32:296|168:192,1,196.875007510186,8|0,0:0|0:0,0:0:0:0:
197,199,52616,6,0,P|301:183|349:143,2,150,8|8|8,0:0|0:0|0:0,0:0:0:0:
32,104,53473,1,2,0:0:0:0:
32,152,53545,1,2,0:0:0:0:
48,200,53616,1,2,0:0:0:0:
88,240,53687,1,2,0:0:0:0:
160,248,53759,6,0,B|248:248,1,75,8|2,0:0|0:0,0:0:0:0:
408,224,54045,2,0,B|429:144,1,75,8|2,0:0|0:0,0:0:0:0:
248,176,54331,2,0,L|208:104|208:104,1,75,8|2,0:0|0:0,0:0:0:0:
376,104,54616,2,0,L|288:104|288:104,1,75,8|2,0:0|0:0,0:0:0:0:
48,128,54902,6,0,L|104:56,1,75,8|2,0:0|0:0,0:0:0:0:
256,88,55188,2,0,L|264:-8,1,75,8|2,0:0|0:0,0:0:0:0:
424,24,55473,2,0,L|360:80,1,75,8|2,0:0|0:0,0:0:0:0:
196,133,55759,2,0,L|260:85,1,75,8|2,0:0|0:0,0:0:0:0:
480,239,56045,2,0,P|488:168|424:176,1,150,8|2,0:0|0:0,0:0:0:0:
288,176,56473,1,2,0:0:0:0:
144,304,56616,5,2,0:0:0:0:
86,257,56687,1,2,0:0:0:0:
68,186,56758,1,2,0:0:0:0:
80,120,56830,1,2,0:0:0:0:
104,64,56901,1,10,0:0:0:0:
152,56,56973,1,2,0:0:0:0:
192,80,57044,1,2,0:0:0:0:
344,88,57188,6,0,P|365:51|467:153,1,262.5,8|0,0:0|0:0,0:0:0:0:
432,152,57759,2,0,B|368:190|341:271|341:271|328:324|271:362,1,262.5,8|0,0:0|0:0,0:0:0:0:
254,375,58331,2,0,P|193:375|249:257,1,262.5,8|0,0:0|0:0,0:0:0:0:
Wow bbcode is cool and dumb
headphonewearer
ill tell you when i finish the gd
Topic Starter
Saileach
:O
HML
plz no ming jokes
headphonewearer
Why have MinG when we can have HML?

edit: eh, idk if i want to finish the gd, song is repetitive and such. not really fun to map. sorry :(
ill shoot 3 stars tho, good luck
Nikakis
I love you for making an Epica song,take my stars
Topic Starter
Saileach
Thanks!
Luna Flina
Normal
01:09:769 (1) - there's no need for this note for a normal diff
01:18:912 (2) - ^
02:00:055 (2) - ^
02:49:198 (1) - ^
02:58:341 (1) - ^

01:22:341 (1) - I think you can turn this to a 1-4-7 reverse slider

01:42:912 (4) - change the slider direction closer to the 1

01:08:626 (1) - don't new combo this slider
01:17:769 (1) - ^
01:58:912 (1) - ^
02:01:198 (1) - ^
02:57:198 (1) - ^

01:10:055 (2) - instead, new combo this
02:00:341 (3) - ^
02:58:626 (2) - ^

I just want to check this. I should leave the harder ones to others cause i don't want to screw them up >_>
Topic Starter
Saileach

Luna Flina wrote:

Normal
01:09:769 (1) - there's no need for this note for a normal diff
01:18:912 (2) - ^
02:00:055 (2) - ^
02:49:198 (1) - ^
02:58:341 (1) - ^ They might not be needed but to me it feels empty without it

01:22:341 (1) - I think you can turn this to a 1-4-7 reverse slider Done

01:42:912 (4) - change the slider direction closer to the 1 Done

01:08:626 (1) - don't new combo this slider
01:17:769 (1) - ^
01:58:912 (1) - ^
02:01:198 (1) - ^
02:57:198 (1) - ^

01:10:055 (2) - instead, new combo this
02:00:341 (3) - ^
02:58:626 (2) - ^While i didn't use all of your suggestions for new combos, it made me go over them and made some changes

I just want to check this. I should leave the harder ones to others cause i don't want to screw them up >_>


Sorry for the late reply to the mod, thanks for modding!
Living Flower
okay, it's my first modding try, pls don't be that harsh with me >.<

Fizz's Hard
At first, I want to know, why you choosed Digits for your difficulty Settings like "CS:3.6", or "4.8"? What was the Intention behind it?
I also recommend to use the following Settings for this Hard:
CS:5
AR:7
OD:7
HP:6

It makes the map a bit more challenging and would fit perfectly a Hard (on my opinion)
I would also recommend to take a look back to the breaks, since some of them Looks a bit weird spaced like this one:
https://osu.ppy.sh/ss/7256880

Another Thing: Since there is a Holding time (I don't know how to call it right) between 02:33:197 (1,2) - and 02:37:769 (1,1) - I recommand to put some breaks there, too. It would Hype in my opinion the momentum there very high and there are actually no reason to me to let the HP bar drain (but maybe you've got some, if so, I would be interested to hear them. It shouldn't Sound like I want to offending you, I want just to understand >.< )

Besides all this, the diff Looks very good mapped. Well done! 8-)
Fizz

Living Flower wrote:

okay, it's my first modding try, pls don't be that harsh with me >.<

Fizz's Hard
At first, I want to know, why you choosed Digits for your difficulty Settings like "CS:3.6", or "4.8"? What was the Intention behind it? just for the difficulty spread; the insane is CS 3.8 and HP 5, so I made them a little lower to fit. However I don't think going all the way down to HP 4 or 4.5 would be appropriate.
I also recommend to use the following Settings for this Hard:
CS:5
AR:7
OD:7
HP:6

I'll assume you mean CS 4 here- Again the CS choice is in interest of keeping the difficulties in ascending order. AR 8 is very common for hards and, in my opinion, is even a little too slow for this song but I've decided to keep it at 8.OD 6 is the common OD for hards, OD 7 is very rare and would be overly difficult for a 210 BPM song.HP was explained above (and this one matters the least really, HP does not affect gameplay in a direct sense)

It makes the map a bit more challenging and would fit perfectly a Hard (on my opinion)
I would also recommend to take a look back to the breaks, since some of them Looks a bit weird spaced like this one:
https://osu.ppy.sh/ss/7256880 This is intentional, it's a bit nicer to have the break fully start at the big white tick.

Another Thing: Since there is a Holding time (I don't know how to call it right) between 02:33:197 (1,2) - and 02:37:769 (1,1) - I recommand to put some breaks there, too. It would Hype in my opinion the momentum there very high and there are actually no reason to me to let the HP bar drain (but maybe you've got some, if so, I would be interested to hear them. It shouldn't Sound like I want to offending you, I want just to understand >.< ) I like this suggestion, however the gap between 02:35:197 (2) - and 02:36:626 (1) - is too small to have a break there. This would make it inconsistent and odd in my opinion. If the situation was different I probably would have accepted this suggestion, though

Besides all this, the diff Looks very good mapped. Well done! 8-) Thank you!
Sorry for not accepting any suggestions, but hopefully this info can help you.
idke
reminds me of uta because of two streams in the end

also im a random person but may i map the extra xd
Moonlit
who is idke
idke

Moonlit wrote:

who is idke
unsure
fieryrage
artist is titled Epica not EPICA; title is Victims of Contingency as per iTunes official metadata https://itunes.apple.com/us/album/the-q ... d853300223
(should probably add "the" in tags, as well)

idke asked for playtest, solid but pointed out two things mainly related to the slow section starting 02:16:054 (1) - here and how it's comparatively pretty undermapped considering the entire map (also fixed overlap 02:16:626 (2,1) - here); also told to increase ar to 9.5 to fit spread

insane at od 7.3 but ar 9.2 thinking emoji
Topic Starter
Saileach

fieryrage wrote:

artist is titled Epica not EPICA; title is Victims of Contingency as per iTunes official metadata https://itunes.apple.com/us/album/the-q ... d853300223
(should probably add "the" in tags, as well) From what ive been told, itunes isnt always a reliable source for metadata since their official website (http://www.epica.nl/) has EPICA in capitals, i think it may be interchangeable since it does not seem to be consistent at all. Also on nearly all of Nuclear Blast Records music videos on youtube (which is their label owner/manager thing) has EPICA capitalized, ill have to consult someone.

idke asked for playtest, solid but pointed out two things mainly related to the slow section starting 02:16:054 (1) - here and how it's comparatively pretty undermapped considering the entire map (also fixed overlap 02:16:626 (2,1) - here); also told to increase ar to 9.5 to fit spread done

insane at od 7.3 but ar 9.2 thinking emoji dropped to 9 and increased od
Pituophis
Maybe bump the hp up a little on Mortality? Was a little too easy to pass for a 7 star map.
idke
7 months later and heres ur hitsounded version of extra + fixes and extra diff spikes lol
SPOILER
http://puu.sh/ySDku/8304f87385.txt
Topic Starter
Saileach
o shit whaddup
Xinnoh
o shit waddup
Akito
milkbar furries
Topic Starter
Saileach
:tangery:
Smradupan
Greetings, a random mod coming in :) good luck with ranking this.

Normal: OD 1 is too low for a normal diff. imo
Fizz´s Hard: 02:33:197 (1) messy overlap, fix please
03:02:483 (2,3,1) same problem
Insane: 01:40:197 (1) This slider feels better 2 ticks shorter
Topic Starter
Saileach
normal: Increased OD and HP to 3

Insane: reduced the 2 ticks like suggested
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