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ZUN - Tsukidokei ~ Luna Dial [OsuMania]

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Topic Starter
FAMoss

CrumpetFiddler wrote:

well this took a while, first mod with my new pc., you should be honoured ;) woah, that's good news

As requested in Crumpey's Mod Queue

Lunatic
00:03:573 (3573|2,3573|3,3573|1) - this note isnt emphasised with a hitsound, that being the case i dont think it warents a triple keep, consistenst

00:07:066 (7066|3,7066|1,7066|0) - same deal here same

00:09:532 (9532|0,9532|2,9532|3) - for such a soft sounding sound, why is this a triple to follow like 00:09:121 (9121|1,9121|3,9121|0) -

00:14:361 - It seems a little odd that theres no note here? will keep, this. follow guitar style

00:16:005 - Same deal here (especially) theres a very audible sound its also not mapped in hard, which it really probably should be

00:17:238 - put a note here same

00:17:649 - another really audible beat ignored same

00:19:190 (19190|2,19190|0,19292|3,19292|1,19395|2,19395|0,19498|1,19498|3,19601|2,19601|0) - what is this, this is lengthy and honestly doesnt really serve much of a purpose, id say have this follow the beat more, this is represented better in the HARD Difficulty (compare the two)

00:28:642 (28642|1,28642|0) - big sound, id consider making it a triple add

list of sounds you missed, 00:33:676 - 00:34:292 - 00:34:703 - [color=#00FF00]keep/color]

Nothing much to point out about the kiai time, at time the notes seem a taaaaadd off, but that could just be me.
The Kiai consists of mostly the same 2 patterns a weird trill and a col 1/4 2/3 pattern, and that made it reeally boring and uninteresting to play for me, id add some diversity with more patterns and what not.

Hard (not actually doing a full mod just found this)
00:39:224 - delete this, Ghost note

Good luck
not reply = apply
thank for your mod, yeah the chart needs a deep refinement :|
Topic Starter
FAMoss

dudehacker wrote:

Sorry about delay. its okay ;)

hitsound done:

Changed your sample set from normal to soft, dont worry about overwrite, copy my files to your folder.
https://puu.sh/yXTxo/f662b5b4c4.rar

I keeped your piano in the SB, didnt change it im bad with piano. :|

You can use my Magic Copy to copy hitsound if you like it
https://osu.ppy.sh/forum/p/5392330
uwu thank you very much dudehacker :D :D
Topic Starter
FAMoss
OK
added new piano keysound
[Ping]
Hai

1|2|3|4

Easy
00:02:340 - https://osu.ppy.sh/ss/10159041 like this so you can play extra note on piano

00:44:669 (44669|0) - move this from 1 to 4 and remove the note that was originally on 4 (heaviness consistency)
00:46:313 (46313|3) - remove this (heaviness consistency)

Normal
00:01:724 - and 00:05:012 - despite not being the same drum sound, it's a loud sounds, in which will help aid the playability when added.

00:12:614 - https://osu.ppy.sh/ss/10159104 like this to make it consistent like the double trill pattern on 00:09:327 -

Lunatic
00:00:799 - add a note for heaviness consistency
00:04:087 - ^
00:23:094 - ^

GL
Topic Starter
FAMoss

TheNewBungping wrote:

Hai Hello

1|2|3|4

Easy
00:02:340 - https://osu.ppy.sh/ss/10159041 like this so you can play extra note on piano // can't sorry, im only focus to crash 00:02:751 (2751|3,2957|0,3162|3,3368|0) - and sliders look a bit long

00:44:669 (44669|0) - move this from 1 to 4 and remove the note that was originally on 4 (heaviness consistency) // sure, and arregereredeed

00:46:313 (46313|3) - remove this (heaviness consistency) // ^

Normal
00:01:724 - and 00:05:012 - despite not being the same drum sound, it's a loud sounds, in which will help aid the playability when added. // hat i think no, keep

00:12:614 - https://osu.ppy.sh/ss/10159104 like this to make it consistent like the double trill pattern on 00:09:327 - // that was different sound, keep

Lunatic
00:00:799 - add a note for heaviness consistency
00:04:087 - ^
00:23:094 - ^ // all keep, a thing must be maintained, sorry

GL Thanks
-mint-
man the keysounds are so disorienting since the music is almost a quarter tone sharper than the key the piano is in
Topic Starter
FAMoss

qqqant wrote:

man the keysounds are so disorienting since the music is almost a quarter tone sharper than the key the piano is in
reduce keysound audio to 70%, so as not to clash with music. thank you for remind me
Topic Starter
FAMoss
fok, i will remake this one ;w;

new style :"D
Unpredictable
i wanna be famoss

1|2|3|4

Easy
- 00:13:025 (13025|1,13231|2,13436|3) - these notes perfectly match the song which is good, but i think you can make the pattern a little bit more interesting imo. Since these notes 00:12:614 (12614|2,12820|3) - are sort of similar to 00:13:025 (13025|1,13231|2) - these two notes in terms of how they rhythmically match, I would move 00:13:025 (13025|1) - this to column 3, 00:13:231 (13231|2) - this to column 4, and 00:13:436 (13436|3) - this to column 2.

- 00:19:292 (19292|0) - this should come in at 00:19:395 - instead. like these two LNs 00:17:751 (17751|3) - and 00:16:107 (16107|0) - , they both come in when the piano hits so its better to start at the piano with the drumroll.

- 00:38:299 (38299|1,38505|2,38710|0,38916|1,39121|0,39327|2,39532|1,39738|0) - i think you're over-complicating this for an easy diff and pattern here is extremely weird to hear and play. first off, what's the point of this LN 00:38:094 (38094|3) - ? is it resembling the piano sound that holds throughout that span of time? or is it emphasizing the build up of this specific part? to be honest, it's kind of unclear what is happening here. i would rather follow the piano here because it's the loudest and it's what the player can easily follow to. i would delete 00:38:299 (38299|1,38710|0,38916|1,39327|2,39532|1) - these notes and let the other notes cover the piano parts instead of this part being where the player holds an LN, unsure of what to follow.

- 00:39:738 - make this a double, this part leads in into a new part of the song and this sound here has emphasize on drum and piano.

- so i noticed with these LNs and the ones coming up that you didn't want to add a note in these specifics white ticks: 00:44:258 - , 00:45:902 - , 00:50:833 -
, 00:52:477 - . why not add a note in this spots? I think you should because the drum does have an emphasize on these ticks, but honestly its kind of weird and boring and holding an LN when you have a ton of things to emphasize. it's also weird how you don't them emphasized, but some of them you do 00:47:546 (47546|2) - . would definitely add them.

- 01:18:779 - I think you should add a note here because there's a lot going on between 01:18:573 - to 01:18:984 - and I think it's important to emphasize a major sound in between that point.

Normal
- 00:09:327 (9327|2,9532|3,9532|2,9635|1,9840|2,9943|0,9943|1) - hm i think you could've made this pattern a lot better. first off, add a note here 00:09:738 - , the piano can be heard and should be a note like the other piano, so put one on column 3. next, 00:09:635 (9635|1) - move this over to column 1, it honestly doesn't change much better i think would do a lot better if it was on column 1, and 00:09:840 (9840|2) - move this to column 4. this pattern should play out smooth than does right now imo and follow the patterns you have and the song pretty well.

- 00:46:313 (46313|1) - move this to column 4 and add a note at 00:46:210 - on column 2. i think this pattern is a lot more noticeable as it somewhat imitates these notes here 00:45:696 (45696|0,45799|1,45902|2,45902|3) - .

- 01:08:299 (68299|1,68505|1,68813|1,69121|1,69327|1) - i think these are a lot of notes in a short span of time on one column. to minimize this, i would move 01:09:121 (69121|1,69327|1) - to column 2 to fix this problem.

- 01:15:388 (75388|2,75696|2,75902|2,76210|2,76518|2) - same reason above, move 01:15:696 (75696|2,75902|2) - to column 4

Hard
overall not bad. it could be objectively argued that the diff is pretty generic and uses a lot of the same patterns over and over again. ex. 00:29:875 - to 00:38:094 - , but it's not wrong in any way. the diff looks alright to me, nice!

Lunatic
- 00:28:642 (28642|1) - I think you should place this on column 4 because the double here isn't the same as 00:28:436 (28436|0,28436|1) - this one, but more like 00:28:231 (28231|0,28231|3) - this one. makes it clear to the player to what sounds are the same are not by just looking/playing the map.

- the rest looks fine to me as well. wouldn't say it's perfect, but I didn't see too much problems with the patterns, they make sense to me at least. although,
01:19:190 (79190|0,79190|2,79190|1) - I don't think this should be a triple. I feel that there isn't too much emphasize there unlike other parts of the song that actually make sense to use a triple. in this case, i would just make it a double.

msg me if you need anything else, gl! (:
Topic Starter
FAMoss

Unpredictable wrote:

i wanna be famoss ✩◝(◍⌣̎◍)◜✩

1|2|3|4

Easy
- 00:13:025 (13025|1,13231|2,13436|3) - these notes perfectly match the song which is good, but i think you can make the pattern a little bit more interesting imo. Since these notes 00:12:614 (12614|2,12820|3) - are sort of similar to 00:13:025 (13025|1,13231|2) - these two notes in terms of how they rhythmically match, I would move 00:13:025 (13025|1) - this to column 3, 00:13:231 (13231|2) - this to column 4, and 00:13:436 (13436|3) - this to column 2. nope, lol. 00:13:025 - is starting new sound, im just make it defferent

- 00:19:292 (19292|0) - this should come in at 00:19:395 - instead. like these two LNs 00:17:751 (17751|3) - and 00:16:107 (16107|0) - , they both come in when the piano hits so its better to start at the piano with the drumroll. yup, but i only fokus to the clap, lol

- 00:38:299 (38299|1,38505|2,38710|0,38916|1,39121|0,39327|2,39532|1,39738|0) - i think you're over-complicating this for an easy diff and pattern here is extremely weird to hear and play. first off, what's the point of this LN 00:38:094 (38094|3) - ? is it resembling the piano sound that holds throughout that span of time? or is it emphasizing the build up of this specific part? to be honest, it's kind of unclear what is happening here. i would rather follow the piano here because it's the loudest and it's what the player can easily follow to. i would delete 00:38:299 (38299|1,38710|0,38916|1,39327|2,39532|1) - these notes and let the other notes cover the piano parts instead of this part being where the player holds an LN, unsure of what to follow. the sound was so noisy, so i focused on the sliders and notes :roll:

- 00:39:738 - make this a double, this part leads in into a new part of the song and this sound here has emphasize on drum and piano.nah, its still easy diff, fun if dilated rather than double

- so i noticed with these LNs and the ones coming up that you didn't want to add a note in these specifics white ticks: 00:44:258 - , 00:45:902 - , 00:50:833 -
, 00:52:477 - . why not add a note in this spots? I think you should because the drum does have an emphasize on these ticks, but honestly its kind of weird and boring and holding an LN when you have a ton of things to emphasize. it's also weird how you don't them emphasized, but some of them you do 00:47:546 (47546|2) - . would definitely add them. rearrange

- 01:18:779 - I think you should add a note here because there's a lot going on between 01:18:573 - to 01:18:984 - and I think it's important to emphasize a major sound in between that point. it already covered with 2 notes :roll:

Normal
- 00:09:327 (9327|2,9532|3,9532|2,9635|1,9840|2,9943|0,9943|1) - hm i think you could've made this pattern a lot better. first off, add a note here 00:09:738 - , the piano can be heard and should be a note like the other piano, so put one on column 3. next, 00:09:635 (9635|1) - move this over to column 1, it honestly doesn't change much better i think would do a lot better if it was on column 1, and 00:09:840 (9840|2) - move this to column 4. this pattern should play out smooth than does right now imo and follow the patterns you have and the song pretty well. hehe, i only follow drum and kick

- 00:46:313 (46313|1) - move this to column 4 and add a note at 00:46:210 - on column 2. i think this pattern is a lot more noticeable as it somewhat imitates these notes here 00:45:696 (45696|0,45799|1,45902|2,45902|3) - . i dont hear any sound there expect small hat, i wont add it :V

- 01:08:299 (68299|1,68505|1,68813|1,69121|1,69327|1) - i think these are a lot of notes in a short span of time on one column. to minimize this, i would move 01:09:121 (69121|1,69327|1) - to column 2 to fix this problem. in the part the music is very deep and the rhythm changes

- 01:15:388 (75388|2,75696|2,75902|2,76210|2,76518|2) - same reason above, move 01:15:696 (75696|2,75902|2) - to column 4 nope :v

Hard
overall not bad. it could be objectively argued that the diff is pretty generic and uses a lot of the same patterns over and over again. ex. 00:29:875 - to 00:38:094 - , but it's not wrong in any way. the diff looks alright to me, nice! i make it more impressive, thanks!

Lunatic
- 00:28:642 (28642|1) - I think you should place this on column 4 because the double here isn't the same as 00:28:436 (28436|0,28436|1) - this one, but more like 00:28:231 (28231|0,28231|3) - this one. makes it clear to the player to what sounds are the same are not by just looking/playing the map.nice

- the rest looks fine to me as well. wouldn't say it's perfect, but I didn't see too much problems with the patterns, they make sense to me at least. although,
01:19:190 (79190|0,79190|2,79190|1) - I don't think this should be a triple. I feel that there isn't too much emphasize there unlike other parts of the song that actually make sense to use a triple. in this case, i would just make it a double. lol haha, ok double

msg me if you need anything else, gl! (:
thanks! ( ͡° ͜ʖ ͡°)
Topic Starter
FAMoss


oh boi
puxtu
m4m
I'll help you nerf your NM, cuz diffspread looks not ok to me.

-NM-
00:12:922 (12922|1,12922|0,13128|0,13128|1) - judging from the sound here, they shouldn't be doubled. Single note works better here
00:19:292 (19292|2,19395|1,19498|2,19601|1) - I highly recommend to nerf this jumptrill, not suitable for normal diffs. I'd use simple stair here if I were you
00:57:409 (57409|3) - same
01:17:135 - too many 1/4s is involved in this pattern and not to mention the split roll is too hard to read so maybe remove the double notes and use single notes instead?
Topic Starter
FAMoss

puxtu wrote:

m4m
I'll help you nerf your NM, cuz diffspread looks not ok to me.

-NM-
00:12:922 (12922|1,12922|0,13128|0,13128|1) - judging from the sound here, they shouldn't be doubled. Single note works better here
00:19:292 (19292|2,19395|1,19498|2,19601|1) - I highly recommend to nerf this jumptrill, not suitable for normal diffs. I'd use simple stair here if I were you
00:57:409 (57409|3) - same
01:17:135 - too many 1/4s is involved in this pattern and not to mention the split roll is too hard to read so maybe remove the double notes and use single notes instead?
all applied, wow thanks :"D
Sandalphon
aaaaaaaaaaaaaaahhhhhhhhhhhh
combobreak.wav has delay more than 5ms

[Easy]
00:01:416 (1416|3,1518|2,1621|1) - Pls dont use 1/4 in EZ
[Hard]
00:00:286 - pls consider change the trill pattern a bit, the first 6s is just purely [12][34] spam img
kinda give me headache seeing so many [12][34] are used in this diff

No need to mod my map back, since i only modded 2 diff and it only took me 5mins to write it
no kudosu
Topic Starter
FAMoss

Sandalphon wrote:

aaaaaaaaaaaaaaahhhhhhhhhhhh reeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
combobreak.wav has delay more than 5ms deleted, i will not use it again

[Easy]
00:01:416 (1416|3,1518|2,1621|1) - Pls dont use 1/4 in EZ done! using 1/2
[Hard]
00:00:286 - pls consider change the trill pattern a bit, the first 6s is just purely [12][34] spam img
kinda give me headache seeing so many [12][34] are used in this diff I will keep it for now

the reason i use [12] [34] for Hard, because every beat in white, blue and red have the same sound, and i only focus on that beat, unless there is a little sound or small hat sound mixed with the beat sound, as in this example here 00:00:799 - and 00:01:518 - but there still have the beat. including the sound of kick and snare, i just focus on double note only, if i make [23] [14] it will cause anchor and avoid, maybe other things will also collide, also if i consider the hard diff will affect the taste in the game :< and cant be said techical pattern anymore

No need to mod my map back, since i only modded 2 diff and it only took me 5mins to write it
no kudosu
thanks =w=b
Topic Starter
FAMoss
how the hell reduce Normal to N icon ;w;
Rivals_7
00:22:272 - 00:27:203 - 00:23:094 - 00:28:025 - 00:32:135 - C? and still several more
01:04:292 - F6S_s
01:04:395 - i believe this is should be G6. the other 3 SB keysound could be deleted
01:18:779 - C
01:18:881 - W
delete the useless 2 green lines on the outro

i also concerned as to why most of this SB keysound are not even mapped in the notes when its empty?

i'm not sure and i havent re-dl again but is there an "audio.mp3" unused in the folder?

[L]

ok related to C comment on top, those chords (exclude the last one before the end) should be three notes for consistency sake, else, idk why'd you do that. it sounds obvious from the start

00:04:395 - missing note?

00:05:628 (5628|1,5628|0,5731|1,5731|0) - shouldnt be stacked because the 2nd chord isnt the same thing as 1st

00:13:436 (13436|2,13436|3,13436|0) - too much for a kick?

00:14:566 (14566|2,14669|1) - and similar with the next two, could be a jacks. just so its not so uh.... straightforward

00:40:662 (40662|2) - ghost piano? or else? maybe its synth but then again things like - 00:43:128 - is ignored so.... whats the layering point here rather than just kick and clap?

00:44:155 (44155|2,44155|3,44258|3,44258|2) - 2
00:42:512 (42512|0,42614|0) - 1
only that (2) one breaks the jacks consistency so why is that?

00:59:669 (59669|1,59772|1) - 01:02:957 (62957|0,63059|0) - ehh

01:05:833 (65833|0,65833|1,65833|2) - delete one

01:06:347 (66347|0,66347|3) - idk i'd prefer closed chord rather than an open like this. it doesnt seem to flow well as it is also not even followed by a snare as well to get that feeling across

01:08:196 (68196|3) - ghost

01:09:943 (69943|2,69943|3) - seems the intention across 2nd half of this kiai is that you emphasized both kick and piano with triple, but this?

01:12:922 (72922|0,72922|3) - ^

[H]

00:04:395 - ^

00:20:628 (20628|0,20628|1) - here up to the preview point, is really bland. like.... all you do is 12|34 all the way. i guess some of them could be an open chords like 1|3 or 2|4 or 1|4

[N]

00:13:436 (13436|1) - low kick. dlete

00:19:292 (19292|0,19498|0) - delete here. gap between easy and this is high

00:41:690 (41690|2) - i'd say just ignore the kick and follows melody for the sake of its simplification

[E]

00:12:922 (12922|2,13128|1) - i'd rather have a 2 LN from - 00:12:614 (12614|0) - and - 00:13:025 - respectively.
the way of layering you did for this is somewhat confusing or disregarding whats important just for the sake of syncopated drums, which i feel its not a good thing to be done if you aiming for newer players
Topic Starter
FAMoss
Rivals

Rivals_7 wrote:

00:22:272 - 00:27:203 - 00:23:094 - 00:28:025 - 00:32:135 - C? and still several more
01:04:292 - F6S_s
01:04:395 - i believe this is should be G6. the other 3 SB keysound could be deleted
01:18:779 - C
01:18:881 - W
delete the useless 2 green lines on the outro i will check hitsound

i also concerned as to why most of this SB keysound are not even mapped in the notes when its empty?

i'm not sure and i havent re-dl again but is there an "audio.mp3" unused in the folder? I deleted keysound lol

[L]

ok related to C comment on top, those chords (exclude the last one before the end) should be three notes for consistency sake, else, idk why'd you do that. it sounds obvious from the start

00:04:395 - missing note? its too small

00:05:628 (5628|1,5628|0,5731|1,5731|0) - shouldnt be stacked because the 2nd chord isnt the same thing as 1st moving 00:05:628 - from 2 ke col 3

00:13:436 (13436|2,13436|3,13436|0) - too much for a kick? for sv pressure its okay

00:14:566 (14566|2,14669|1) - and similar with the next two, could be a jacks. just so its not so uh.... straightforward keep for roll because it's look nice

00:40:662 (40662|2) - ghost piano? or else? maybe its synth but then again things like - 00:43:128 - is ignored so.... whats the layering point here rather than just kick and clap? those hat, lol, i forgot to fix it. this diff more taken into account the drum sound, and there is also piano cover by notes

00:44:155 (44155|2,44155|3,44258|3,44258|2) - 2
00:42:512 (42512|0,42614|0) - 1
only that (2) one breaks the jacks consistency so why is that? yup, you right

00:59:669 (59669|1,59772|1) - 01:02:957 (62957|0,63059|0) - ehh for the preparation of the next jack note :") and also it has its tone transition

01:05:833 (65833|0,65833|1,65833|2) - delete one yup

01:06:347 (66347|0,66347|3) - idk i'd prefer closed chord rather than an open like this. it doesnt seem to flow well as it is also not even followed by a snare as well to get that feeling across rearranged

01:08:196 (68196|3) - ghost okay

01:09:943 (69943|2,69943|3) - seems the intention across 2nd half of this kiai is that you emphasized both kick and piano with triple, but this? delete one note

01:12:922 (72922|0,72922|3) - ^ the sound transition still same with this two notes 01:12:922 (72922|0,73025|0) -

[H]

00:04:395 - ^ its too small

00:20:628 (20628|0,20628|1) - here up to the preview point, is really bland. like.... all you do is 12|34 all the way. i guess some of them could be an open chords like 1|3 or 2|4 or 1|4 the sound of kick is repeat and only distinguished by a small hat

[N]

00:13:436 (13436|1) - low kick. dlete its okay i guess because the end of the tone

00:19:292 (19292|0,19498|0) - delete here. gap between easy and this is high okay

00:41:690 (41690|2) - i'd say just ignore the kick and follows melody for the sake of its simplification its okay XD

[E]

00:12:922 (12922|2,13128|1) - i'd rather have a 2 LN from - 00:12:614 (12614|0) - and - 00:13:025 - respectively.
the way of layering you did for this is somewhat confusing or disregarding whats important just for the sake of syncopated drums, which i feel its not a good thing to be done if you aiming for newer players I have been thinking hard for it, fix it without a slider, and fixed. following piano
map sendiri terbengkalai XD makasih mod nya
Rivals_7
i assume you havent fixed the HS so i'll just commenting a bit about small stuf

[N]
01:18:779 (78779|2,78779|3) - should be single. piano like others
01:19:087 (79087|1) - not piano

[H]
00:20:833 (20833|2,21244|2) - choose one to move to 4. dont really like this - 00:20:833 (20833|2,21039|2,21244|2) - thing hangin'
00:25:765 (25765|1,26176|1) - ^ but to 1
Topic Starter
FAMoss

Rivals_7 wrote:

i assume you havent fixed the HS so i'll just commenting a bit about small stuf already fix it but forgot to update it

[N]
01:18:779 (78779|2,78779|3) - should be single. piano like others fixed
01:19:087 (79087|1) - not piano fixed

[H]
00:20:833 (20833|2,21244|2) - choose one to move to 4. dont really like this - 00:20:833 (20833|2,21039|2,21244|2) - thing hangin'
00:25:765 (25765|1,26176|1) - ^ but to 1 fixed in 00:20:833 - to col 4 also in 00:25:765 -
UPDATE WITH NEW HITSOUND!
Topic Starter
FAMoss

UPDATE!



- fixing outro hitsound
- delete unused green line
Rivals_7
.
Asherz007
Ok, couple of problems...

rip keysounds

man, this thing looks drastically different to when I last looked at it lol
tfw entire set is plagued by the update bug for some reason

[General]
Not too happy about the soft-hitnormal being basically indistinguishable, where places like 00:04:395 have essentially no feedback whatsoever. I'd suggest either making the hitnormal louder or replacing it with a (more conventional) hi-hat sound.

Might want to increase the volume of the soft-hitfinish and LR_Hat Normal a little bit as well since they're not too distinguishable.

Tags etc I will assume you nabbed from mage's set

1|2|3|4 should I need it

Not checking hitsound application at this point, will do that upon second check just so my brain doesn't melt that much

Easy
The start of this difficulty (until like 00:05:628) worries me a little in that it's not entirely obvious what the player is meant to be following since most of the notes around here lie on a 1/4. It's a little weird, but I'm not sure whether there's really any viable alternatives here.

  1. 00:17:957 - Feels a little weird to omit the note for the kick here. I can understand the 1/4, but this is for a 1/2 movement (probably a note in col 1 would do)
  2. 00:30:388 (30388|1) - Not sure whether this is misplaced but I'm pretty sure the emphasis is a little more on the kick 1/4 later. Feels a little more intuitive that way, at least to me.
  3. 00:37:477 (37477|2,37888|3) - More of a gut feeling, but this kind of movement in an Easy is a little awkward? It's pretty much the only place within this 1/2 section where are three consecutive notes in the same hand (ignoring stacks), whilst being at different intervals (1/2 and 1/1). Would probably move to col 1 and 3 respectively.
  4. 00:52:477 (52477|0,52683|2,52888|1) - no stack? (like 00:45:902 (45902|3,46107|3,46313|3))
  5. 01:18:779 (78779|0,78984|1) - Might want to move these one col right to avoid the 1/2 one-handed minitrill, which might be a tiny bit too awkward.

Normal
Maybe a little weird layering-wise, but looks fine from what I can see. Just one thing then.

00:53:505 (53505|3,53505|2) - why double? Doesn't make much sense compared to 00:59:875 (59875|3).

Hard (priority box)
Long story short, this is hella boring. It could be argued that the Normal is more difficult than the Hard for quite a fair part of the map just because the patterns used here are too simple and monotonous and, in a sense, not really providing that much in terms of progression towards lunatic. To that effect, I will veto this mapset until something is done about this. (grats on being my first proper veto for anything other than hitsounds lul)

Seriously, with most of these jumps being one-handed you're severely limiting what you can do and essentially boring the player. Like fine for some, but not all. Like, you might have your own reason for all this [12][34] business, but there's a point where it's too much and I think you're over that and pattern diversity really needs to come into play

Just be wary about having extended OH trills though like 00:11:176 (11176|3,11279|2,11381|3,11484|2,11587|3,11690|2,11792|3). Though this is somewhat justified, the difficulty here does spike somewhat.

Otherwise seems structurally fine(?), but just really really meh.

Lunatic
wew

  1. 00:10:662 (10662|2) - Tiny bit confused as to why only a single here when there's the hitwhistle present (same with 00:12:306 (12306|2)). Especially when 00:11:279 (11279|1,11279|0,11484|1,11484|0) are doubles.
  2. 00:13:436 - SV values feel a little like they were plucked from thin air? Not entirely sure whether they really work too well here (or whether they're appropriate at all), but at the very least I would think about making these slightly weaker, seeing as these are the only SVs in the mapset.
  3. 00:19:498 (19498|3) - The minijack I feel just comes in at the wrong time here (like I can't find anything to justify other than arbitrary separation), so you could move this note to 3 to have the minijacks before both kicks.
  4. 00:24:738 (24738|3,24840|3,24840|2,24943|3) - This hurts lol (but seriously that is pretty nasty to play so might want to change to something like [124][123][34] if you wanted to reduce pattern difficulty slightly)
  5. 00:29:875 to 00:39:738 - Just a little side note that there are more jacks in the right hand. Not critical to change, just slightly imbalanced is all.
  6. 00:52:580 (52580|3,52683|3,52785|0,52837|1,52888|0) - This burst is mega ass to play. It's more difficult pattern wise than the end (OH trill and minijack), so I'd suggest swapping to all singles and reducing the final triple at the end by one note.
  7. 01:11:279 (71279|0) - the triple minijack here might be a tiny bit too much, but if you wanted to keep the jacky feel then it might be better to move this to col 4.
kudos to you for the kiai, nice slow increase in difficulty, nicely done.

Hope to god this doesn't push through to v2 for some random reason
Topic Starter
FAMoss

Asherz007 wrote:

Ok, couple of problems...

rip keysounds // cry

man, this thing looks drastically different to when I last looked at it lol
tfw entire set is plagued by the update bug for some reason // i change it bit owo

[General]
Not too happy about the soft-hitnormal being basically indistinguishable, where places like 00:04:395 have essentially no feedback whatsoever. I'd suggest either making the hitnormal louder or replacing it with a (more conventional) hi-hat sound. // fixed

Might want to increase the volume of the soft-hitfinish and LR_Hat Normal a little bit as well since they're not too distinguishable. // fixed

Tags etc I will assume you nabbed from mage's set // :"D

1|2|3|4 should I need it

Not checking hitsound application at this point, will do that upon second check just so my brain doesn't melt that much

Easy
The start of this difficulty (until like 00:05:628) worries me a little in that it's not entirely obvious what the player is meant to be following since most of the notes around here lie on a 1/4. It's a little weird, but I'm not sure whether there's really any viable alternatives here. // well, piano for easy

  1. 00:17:957 - Feels a little weird to omit the note for the kick here. I can understand the 1/4, but this is for a 1/2 movement (probably a note in col 1 would do) // fixed
  2. 00:30:388 (30388|1) - Not sure whether this is misplaced but I'm pretty sure the emphasis is a little more on the kick 1/4 later. Feels a little more intuitive that way, at least to me. // fixed, using 1/2
  3. 00:37:477 (37477|2,37888|3) - More of a gut feeling, but this kind of movement in an Easy is a little awkward? It's pretty much the only place within this 1/2 section where are three consecutive notes in the same hand (ignoring stacks), whilst being at different intervals (1/2 and 1/1). Would probably move to col 1 and 3 respectively. // fixed, using loud sound as point
  4. 00:52:477 (52477|0,52683|2,52888|1) - no stack? (like 00:45:902 (45902|3,46107|3,46313|3)) // i made it different for piano roll
  5. 01:18:779 (78779|0,78984|1) - Might want to move these one col right to avoid the 1/2 one-handed minitrill, which might be a tiny bit too awkward. // fixed

Normal
Maybe a little weird layering-wise, but looks fine from what I can see. Just one thing then.

00:53:505 (53505|3,53505|2) - why double? Doesn't make much sense compared to 00:59:875 (59875|3). // fixed

Hard (priority box)
Long story short, this is hella boring. It could be argued that the Normal is more difficult than the Hard for quite a fair part of the map just because the patterns used here are too simple and monotonous and, in a sense, not really providing that much in terms of progression towards lunatic. To that effect, I will veto this mapset until something is done about this. (grats on being my first proper veto for anything other than hitsounds lul)

Seriously, with most of these jumps being one-handed you're severely limiting what you can do and essentially boring the player. Like fine for some, but not all. Like, you might have your own reason for all this [12][34] business, but there's a point where it's too much and I think you're over that and pattern diversity really needs to come into play

Just be wary about having extended OH trills though like 00:11:176 (11176|3,11279|2,11381|3,11484|2,11587|3,11690|2,11792|3). Though this is somewhat justified, the difficulty here does spike somewhat.

Otherwise seems structurally fine(?), but just really really meh. smh monotone chart, // fixed

Lunatic
wew

  1. 00:10:662 (10662|2) - Tiny bit confused as to why only a single here when there's the hitwhistle present (same with 00:12:306 (12306|2)). Especially when 00:11:279 (11279|1,11279|0,11484|1,11484|0) are doubles. i forgot that part, :residentsleeper: fixed
  2. 00:13:436 - SV values feel a little like they were plucked from thin air? Not entirely sure whether they really work too well here (or whether they're appropriate at all), but at the very least I would think about making these slightly weaker, seeing as these are the only SVs in the mapset. // fixed
  3. 00:19:498 (19498|3) - The minijack I feel just comes in at the wrong time here (like I can't find anything to justify other than arbitrary separation), so you could move this note to 3 to have the minijacks before both kicks. // agree
  4. 00:24:738 (24738|3,24840|3,24840|2,24943|3) - This hurts lol (but seriously that is pretty nasty to play so might want to change to something like [124][123][34] if you wanted to reduce pattern difficulty slightly) // fixed
  5. 00:29:875 to 00:39:738 - Just a little side note that there are more jacks in the right hand. Not critical to change, just slightly imbalanced is all. // fixed
  6. 00:52:580 (52580|3,52683|3,52785|0,52837|1,52888|0) - This burst is mega ass to play. It's more difficult pattern wise than the end (OH trill and minijack), so I'd suggest swapping to all singles and reducing the final triple at the end by one note. // yappari, fixed
  7. 01:11:279 (71279|0) - the triple minijack here might be a tiny bit too much, but if you wanted to keep the jacky feel then it might be better to move this to col 4. // fixed
kudos to you for the kiai, nice slow increase in difficulty, nicely done.

Hope to god this doesn't push through to v2 for some random reason
Re-download this!
new thing :
- New Hard
- New samples
- Resize BG

thank you Asherz :hug:
Asherz007
I is back

Hitsounds are much better, hitfinish might still be a tad too quiet but not so critical now.

Hard
Much much better. Maybe a concern about using the minijacks at the start; might want to keep those reserved for the top difficulty. Could use js here like you kinda do at 00:12:203. (also you're technically putting the difficulty spike at the start, which might be a little bit weird)

  1. 00:11:176 (11176|2,11176|0,11279|3,11381|1,11381|2,11484|0,11587|1,11587|3) - nice pattern but technically inaccurate when looking at hitsounds, looks intentional but it also looks weird, especially when compared to normal
  2. 00:32:340 (32340|3,32340|1) - feels like this breaks the jack pattern?
  3. 01:18:779 (78779|1,78779|2) - double because......
I'd nuke it further, but it's late, I want to sleep, and I also don't really want to blindly nitpick? You can try to explain the layering/get another person to look through or something, but assuming the layering hasn't changed much then this is pretty good

Lunatic
Maybe just the issue feels not quite resolved yet
00:52:785 (52785|1,52888|1) - burst is better (cus rolly lul), but still a small concern cus minijack in a 1/8 stream I guess, might wanna remove

00:52:683 (52683|0) - link w/ above also worried about the double in the stream? Technically fine cus burst is short but just asking anyway.

Should I sleep yet it's nearly 4am
Topic Starter
FAMoss

Asherz007 wrote:

I is back

Hitsounds are much better, hit01:18:779 (78779|1,78779|2) - double because......inish might still be a tad too quiet but not so critical now.

Hard
Much much better. Maybe a concern about using the minijacks at the start; might want to keep those reserved for the top difficulty. Could use js here like you kinda do at 00:12:203. (also you're technically putting the difficulty spike at the start, which might be a little bit weird) // will keep that, it can cover for piano and differentiate it with lunatic

  1. 00:11:176 (11176|2,11176|0,11279|3,11381|1,11381|2,11484|0,11587|1,11587|3) - nice pattern but technically inaccurate when looking at hitsounds, looks intentional but it also looks weird, especially when compared to normal //xd, delete one note in 00:11:381 -
  2. 00:32:340 (32340|3,32340|1) - feels like this breaks the jack pattern? // a bit no xd changed
  3. 01:18:779 (78779|1,78779|2) - double because...... // forgot to compare with lunatic aaA
I'd nuke it further, but it's late, I want to sleep, and I also don't really want to blindly nitpick? You can try to explain the layering/get another person to look through or something, but assuming the layering hasn't changed much then this is pretty good

Lunatic
Maybe just the issue feels not quite resolved yet
00:52:785 (52785|1,52888|1) - burst is better (cus rolly lul), but still a small concern cus minijack in a 1/8 stream I guess, might wanna remove // same, remove

00:52:683 (52683|0) - link w/ above also worried about the double in the stream? Technically fine cus burst is short but just asking anyway. // ok remove this AAaAA

Should I sleep yet it's nearly 4am // LOL, working hard, good job =w= thanks again ash!
Asherz007
Can I do the "." thing as well?

Had another quick look through, seems fine; maybe still a tiny concern about those minijacks as they are a little bit of a stretch when it comes to spread(?), but it should be okay.
Topic Starter
FAMoss

Asherz007 wrote:

Can I do the "." thing as well?

Had another quick look through, seems fine; maybe still a tiny concern about those minijacks as they are a little bit of a stretch when it comes to spread(?), but it should be okay.
:blobsweat: page 6
tatatat
hi
Rivals_7
[N]

00:07:888 (7888|1,7888|2,8094|3,8299|1,8299|0) - why is this different from - 00:09:532 (9532|3,9532|2,9635|1,9840|2,9943|1,9943|0) - 00:11:176 (11176|1,11176|2,11279|3,11484|0,11587|2,11587|1) - ?

probably just it
Topic Starter
FAMoss

Rivals_7 wrote:

[N]

00:07:888 (7888|1,7888|2,8094|3,8299|1,8299|0) - why is this different from - 00:09:532 (9532|3,9532|2,9635|1,9840|2,9943|1,9943|0) - 00:11:176 (11176|1,11176|2,11279|3,11484|0,11587|2,11587|1) - ?

probably just it
fixed!
Rivals_7
no more H icon Normal
Topic Starter
FAMoss

Rivals_7 wrote:

no more H icon Normal

:bug:ged

i was mentioned in #announce :pingagery:

thanks everyone
thanks rivals
thanks ash

also 499 posts ahah
Kawawa
Hello, my dude FAMoss.
I saw possibilities for improving the map. It's mostly for the hitsound stuff.

[Lunatic]Let me give an example at Lunatic difflculty.
https://puu.sh/AOWDm/f4384cfd4d.jpg https://puu.sh/AOWDv/bda48fb664.jpg https://puu.sh/AOWLd/752ca92ea1.jpg

I'm simply wonder why type of hitsound should be used seperately on them.
actually there is a hihat instrument here and you focused on it to apply them as section of hitsound.
so what I mean It does not need to be seperated at all as two type hitsound.
your intention is close to apply a smiliar type hitsound on instrument of the song. so for all of them, LR_Hat Normal Sounds should be applied
instead of F(F sound is close to small drum)
also you don't seem to do that hitsounding in the same section of the hihat part of the song except these three part(screenshot)
As an example :: 00:45:696 - 00:45:799 - 00:46:107 - 00:46:210 - 00:51:861 - 00:51:964 - 00:52:272 - 00:52:375 - 00:53:094 - 00:53:196 - etc..(not pointed all the part)

and I feel hitsounds are missing a lot on bundle of drum part. like "W" hitsound.
like 00:38:094 - to 00:39:738 - 01:17:546 - to 01:19:190 -

patterns are okay to me but one thing I suggest.
00:19:087 (19087|2,19087|1,19190|3,19190|0,19292|2,19292|1,19395|3,19395|0,19498|1,19498|2) - I feel weird on it.
The part actually "W" hitsounded http://puu.sh/AOXlm/0313c918c5.jpg and "C" hitsounded http://puu.sh/AOXlK/94075e63f4.jpg
As your hitsound they having a drum opposite to each other. so It's better to seperate a rhythm than to keep them as same trill.
Sample :: http://puu.sh/AOXuA/f8c087c5c3.jpg
chart really fun to me. well done. best of luck!! :)
Topic Starter
FAMoss

Kawawa wrote:

Hello, my dude FAMoss.
I saw possibilities for improving the map. It's mostly for the hitsound stuff.

[Lunatic]Let me give an example at Lunatic difflculty.
https://puu.sh/AOWDm/f4384cfd4d.jpg https://puu.sh/AOWDv/bda48fb664.jpg https://puu.sh/AOWLd/752ca92ea1.jpg

I'm simply wonder why type of hitsound should be used seperately on them.
actually there is a hihat instrument here and you focused on it to apply them as section of hitsound.
so what I mean It does not need to be seperated at all as two type hitsound.
your intention is close to apply a smiliar type hitsound on instrument of the song. so for all of them, LR_Hat Normal Sounds should be applied
instead of F(F sound is close to small drum)
also you don't seem to do that hitsounding in the same section of the hihat part of the song except these three part(screenshot)
As an example :: 00:45:696 - 00:45:799 - 00:46:107 - 00:46:210 - 00:51:861 - 00:51:964 - 00:52:272 - 00:52:375 - 00:53:094 - 00:53:196 - etc..(not pointed all the part)

and I feel hitsounds are missing a lot on bundle of drum part. like "W" hitsound.
like 00:38:094 - to 00:39:738 - 01:17:546 - to 01:19:190 -

patterns are okay to me but one thing I suggest.
00:19:087 (19087|2,19087|1,19190|3,19190|0,19292|2,19292|1,19395|3,19395|0,19498|1,19498|2) - I feel weird on it.
The part actually "W" hitsounded http://puu.sh/AOXlm/0313c918c5.jpg and "C" hitsounded http://puu.sh/AOXlK/94075e63f4.jpg
As your hitsound they having a drum opposite to each other. so It's better to seperate a rhythm than to keep them as same trill.
Sample :: http://puu.sh/AOXuA/f8c087c5c3.jpg
chart really fun to me. well done. best of luck!! :)
agree with hitsound
thank you my dude
Lasse
disqualified on request
Topic Starter
FAMoss

UPDATE!


thanks Lasse
Kawawa
hitsound confirmed, it would be fine now.
and fixed some in discord. best of luck for ranked!
Topic Starter
FAMoss

Kawawa wrote:

hitsound confirmed, it would be fine now.
and fixed some in discord. best of luck for ranked!
haha thanks! owo
Rivals_7
z
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