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Mami Kawada - Contrail ~Kiseki~ (Epsilon Remix) [OsuMania]

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Topic Starter
Critical_Star
This beatmap was submitted using in-game submission on Saturday, 12 May, 2018 at 2:19:12 PM

Artist: Mami Kawada
Title: Contrail ~Kiseki~ (Epsilon Remix)
Source: 蒼の彼方のフォーリズム
Tags: ao no kanata four rhythm beyond the sky into the firmament Dellvangel
BPM: 175
Filesize: 11477kb
Play Time: 05:49
Difficulties Available:
  1. Miracle Encounter - 4Key (4.55 stars, 4099 notes)
Download: Mami Kawada - Contrail ~Kiseki~ (Epsilon Remix)
Information: Scores/Beatmap Listing
---------------
Credit
MP3,Tag,Timing from Charlotte mapset !
4K Miracle Encounter Collab with Dellvangel !
4K Collab Part
00:00:949 - to 01:21:864 - Critical_Star
01:21:864 - to 02:49:635 - Dellvangel
02:49:635 - to 04:21:521 - Critical_Star
04:21:521 - to 05:49:121 - Dellvangel
Dellvangel
x69 SVs lol
18:54 Critical_Star: meow
18:54 Dellvangel: meow
18:57 Critical_Star: btw i added sv into the map, feel free to tell me if u feel which part of yours are uncomfortable to have
19:05 Dellvangel: hmm, 02:27:350 - the space on 02:27:607 - is too narrow imo
19:06 Critical_Star: oh u mean when on gameplay it looks narrow
19:06 Dellvangel: probably 02:27:478 - plce the 0.5x here then 02:27:607 - 1.00x?
19:06 Dellvangel: yea
19:06 Dellvangel: *place
19:07 Critical_Star: alright let me try
19:08 Dellvangel: 00:44:492 - same here :3
19:08 Critical_Star: nice
19:08 Critical_Star: it much more smoother
19:08 Critical_Star: ya
19:10 Dellvangel: 01:59:578 - the average speed there isnt equal to 1 actually
19:11 Dellvangel: but its fine if you want to keep it too imo :3
19:11 Critical_Star: oh that
19:12 Critical_Star: i intend to use 1.3 x 0.7 there
19:12 Critical_Star: i know is a little different but i think it should be okay to do so
19:12 Dellvangel: 02:00:178 - too narrow rip
19:13 Dellvangel: have no idea how to fix the sv now qwq
19:13 Critical_Star: can u catch it?
19:13 Critical_Star: ya too short
19:14 Critical_Star: but it feel odd without a short sv here
19:15 Critical_Star: aah i need to off now, heading out ;w;
19:16 Dellvangel: i can play it fine but kinda hard to predict 02:00:264 (120264|2,120264|1) -
19:16 Dellvangel: oh oki :3
19:16 Critical_Star: hmm i will take a look again here
19:16 Critical_Star: sorry for the inconvinience
19:16 Dellvangel: lol, no problem~
19:16 Critical_Star: u can post the log for kud xd
19:16 Dellvangel: lmao free kds yey xd
19:16 Critical_Star: oki see ya!
19:17 Critical_Star: free love
19:17 Dellvangel: ><
19:17 Dellvangel: <3
19:17 Critical_Star: <3
19:17 Critical_Star: i fix x69 there
Aruel
otaku
ABD007
m4m

00:15:864 - are you ignore this sound ? would be good if u add a note at here
00:33:692 - i think it's not a good idea when u make it empty at here , this LN 00:33:007 (33007|0) - need a pair up with a sound at here i think
00:34:207 (34207|1) - there are no sound like 00:34:892 (34892|2) -
02:22:035 (142035|1) - how about make some LN at here ?
02:48:864 - got a stream sound at here imo .
03:30:950 - put a single note ?
03:36:435 - ^
03:53:578 (233578|2) - i don't think this LN should start at here , maybe at 03:53:450 - with 1/8 ?
04:23:578 (263578|1) - LN ?
04:53:235 - would be nice if put a note from here


owo nice song bro !
Sandalphon
How to use Modv1

[General]
Add GDer's id in the TAG

[Miracle Encounter]
00:43:464 - current is not really smooth imo, especially 00:44:064 (44064|0,44107|1,44150|0) - , can try something like img
00:45:692 - i dont really get this double, arent the double all for piano and kick only?
01:47:064 (107064|2,107150|2) - yea quite sure they're not same pitch
02:12:092 (132092|0) - hm? isnt the piano is suppose to be at 02:12:435 -
02:15:178 - missing LN for the piano
02:41:235 - isnt this one is just as same as the 02:40:721 (160721|2,160892|1,161064|0,161407|3) -
03:26:664 - from here, not every sound is 1/4, like 03:30:778 (210778|2,210778|0) - 03:31:464 (211464|2,211464|3,211721|0,211721|2) - are clearly should be 1/2 length
04:41:750 (281750|3,281921|3,282092|3,282264|3,282435|3,282607|3,282778|3,282950|3,283121|3) - try break the stack by moving this 04:42:264 (282264|3) - to 1st perhaps
Topic Starter
Critical_Star

Kyousukee wrote:

m4m

00:15:864 - are you ignore this sound ? would be good if u add a note at here
00:33:692 - i think it's not a good idea when u make it empty at here , this LN 00:33:007 (33007|0) - need a pair up with a sound at here i think
00:34:207 (34207|1) - there are no sound like 00:34:892 (34892|2) -
02:22:035 (142035|1) - how about make some LN at here ?
02:48:864 - got a stream sound at here imo .
03:30:950 - put a single note ?
03:36:435 - ^
03:53:578 (233578|2) - i don't think this LN should start at here , maybe at 03:53:450 - with 1/8 ?
04:23:578 (263578|1) - LN ?
04:53:235 - would be nice if put a note from here

owo nice song bro !
fixed some part, i can't reply it since i remapped my old pattern at certain timing. however some advice has been taken ;)

Sandalphon wrote:

How to use Modv1 easy

[General]
Add GDer's id in the TAG added more tag, my bad

[Miracle Encounter]
00:43:464 - current is not really smooth imo, especially 00:44:064 (44064|0,44107|1,44150|0) - , can try something like img ok
00:45:692 - i dont really get this double, arent the double all for piano and kick only? yes and they are the same as 00:47:064 (47064|1,47064|2,47407|2,47407|3) - etc
03:26:664 - from here, not every sound is 1/4, like 03:30:778 (210778|2,210778|0) - 03:31:464 (211464|2,211464|3,211721|0,211721|2) - are clearly should be 1/2 length fixed some part, i layer 1/2 length most at the white line here
thanks SY, rest are for dell :)
Dellvangel

Sandalphon wrote:

How to use Modv1

[General]
Add GDer's id in the TAG

[Miracle Encounter]
01:47:064 (107064|2,107150|2) - yea quite sure they're not same pitch Indeed, but i intend to map it like this since the vocal sounds are quiet unique, to emphasize it and for more variation instead of generic 1/4 snap at different columns.
02:12:092 (132092|0) - hm? isnt the piano is suppose to be at 02:12:435 - just realized both have the piano sound, re-arranged.
02:15:178 - missing LN for the piano ^
02:41:235 - isnt this one is just as same as the 02:40:721 (160721|2,160892|1,161064|0,161407|3) - fixed.
04:41:750 (281750|3,281921|3,282092|3,282264|3,282435|3,282607|3,282778|3,282950|3,283121|3) - try break the stack by moving this 04:42:264 (282264|3) - to 1st perhaps re-arranged.
Thanks for mod :)

Update: https://dell.s-ul.eu/tHLdXyfD
Sandalphon
B
Sandalphon
Sry for this but I found some miscalculated SVs that worth mention
01:12:521 -02:55:378 - These SV should be 2.5 as (0.5*3/4)+(2.5*1/4)=1
01:59:750 - 02:00:007 - 03:42:607 - 03:42:864 - 04:59:407 - 04:59:664 - should change them from 0.7 to 0.4 so (1.3*2/4)+(0.4*1/4)=3/4

02:16:378 - Not a calculation error really but, i notice this SV can kinda mislead the player, if you try testplay the part you will see the length is different compare with other LN but they are actually the same (02:16:378 (136378|3) - longer than 02:16:035 (136035|1,136207|2) - ). You can just fix that but changing the 1.5 to 02:16:464 - and the 0.5 at 02:16:592 - while having the same effect and not mess the LN length up

If they are intended, just let me know, but personally I dont see any reason to keep them that way rather than making them more smooth
Maxus
qualify check here

[general]
try raise hs volume to 60%

[moe cs and dell]

00:23:921 (23921|0,24092|1,24264|0,24435|1,24607|0) - 00:23:921 (23921|0,24092|1,24264|0,24435|1,24607|0) - Is the trill here on purpose? since it felt like the left hand here kinda heavy for no purpose from my perspective, try https://puu.sh/AjGXP/98c727bf5c.png

00:43:464 - Personally the burst kinda awkward for me x_x especially with the double at 00:43:635 - , I will recommend http://puu.sh/AjH6l/1d63ae663c.png instead, more structured imo.

01:01:635 (61635|3,61807|1) - Try column 2 and column 1? you already have many notes stack at col 4 at 01:00:778 (60778|3,60950|3,61121|3,61978|3,62150|3,62321|3) - anyway, so alleviate them is good.

01:11:235 (71235|1) - Prefer this at col 3 tbh, because you already have 01:10:607 (70607|1,70778|1,70892|1) - , so it keeps the pressure away from col 2.

01:13:292 (73292|0) - Prefer this at col 3 too since it's much easier to hit from my testplay.

01:15:692 (75692|1) - This LN seems like the only one that doesn't follow vocal in this entire section, so it kinda fall as an awkward one for me.

01:35:407 (95407|3) - move to col 2? not sure the purpose of triple jack at 01:35:235 (95235|3,95407|3,95578|3) -

02:22:892 - Seem the jack kinda focused on left hand, try move 02:23:750 (143750|0,144092|1,144264|0,144350|1) - to 3-1-2-1?

02:40:721 - the PR and the pattern flow here kinda a bit awkward imo, try http://puu.sh/AjKjW/c8e2d89c7d.png

02:54:092 (174092|2) - Col 2 for saame reason as 01:11:235 (71235|1) -

03:31:378 - there's still synth here, try add single 1/4 LN

03:34:635 - there's also still synth here, even more obvious one for single 1/4 LN

03:36:607 (216607|0) - Should be at col 4 since it's quite high pitched LN chord.

03:41:921 - 03:42:007 - same as before.

03:43:464 - I think starting at this point you can add note at crash sound like this to signify differences with the pattern before, since you keep use the same concept here and i think evolving it a bit will do a good thing.

04:16:721 - Having the burst here linear won't make it boring i think, try having 04:16:764 (256764|3,256807|2,256892|3,256935|2) - as 3-4-3-4.

04:41:492 (281492|1,281492|0,281578|1,281578|0) - The jack here kinda awkward even though it tries to follow the same sound but it kinda doesn't have the impact there since its unnoticeable in gameplay.

after you fix sandalphon mod and mine, let me know 'w'
Dellvangel

Sandalphon wrote:

02:16:378 - Not a calculation error really but, i notice this SV can kinda mislead the player, if you try testplay the part you will see the length is different compare with other LN but they are actually the same (02:16:378 (136378|3) - longer than 02:16:035 (136035|1,136207|2) - ). You can just fix that but changing the 1.5 to 02:16:464 - and the 0.5 at 02:16:592 - while having the same effect and not mess the LN length up
@CS: tell me if u want to fix this one or not, if no i will just delete the last LN. I personally agree with SY though.

Maxus wrote:

qualify check here

[general]
try raise hs volume to 60%

[moe cs and dell]
01:35:407 (95407|3) - move to col 2? not sure the purpose of triple jack at 01:35:235 (95235|3,95407|3,95578|3) - moved to column 3.

02:22:892 - Seem the jack kinda focused on left hand, try move 02:23:750 (143750|0,144092|1,144264|0,144350|1) - to 3-1-2-1? re-arranged with different pattern but now should be fair enough.

02:40:721 - the PR and the pattern flow here kinda a bit awkward imo, try http://puu.sh/AjKjW/c8e2d89c7d.png re-arranged with different pattern.

04:41:492 (281492|1,281492|0,281578|1,281578|0) - The jack here kinda awkward even though it tries to follow the same sound but it kinda doesn't have the impact there since its unnoticeable in gameplay. i somehow want to keep this one for variation.

after you fix sandalphon mod and mine, let me know 'w'
Thanks for Mod Maxus :)
Update: https://dell.s-ul.eu/Kxpp3KeM

Also CS, hp intended 7.6 not 7.5? Not really a problem though :ket:
Topic Starter
Critical_Star

Sandalphon wrote:

Sry for this but I found some miscalculated SVs that worth mention
01:12:521 -02:55:378 - These SV should be 2.5 as (0.5*3/4)+(2.5*1/4)=1
01:59:750 - 02:00:007 - 03:42:607 - 03:42:864 - 04:59:407 - 04:59:664 - should change them from 0.7 to 0.4 so (1.3*2/4)+(0.4*1/4)=3/4

02:16:378 - Not a calculation error really but, i notice this SV can kinda mislead the player, if you try testplay the part you will see the length is different compare with other LN but they are actually the same (02:16:378 (136378|3) - longer than 02:16:035 (136035|1,136207|2) - ). You can just fix that but changing the 1.5 to 02:16:464 - and the 0.5 at 02:16:592 - while having the same effect and not mess the LN length up discussed with dell and we decide to fix this part

If they are intended, just let me know, but personally I dont see any reason to keep them that way rather than making them more smooth
changed all 0.7 points according to your advice, yes it is much smoother. thanks for mentioning haha

Maxus wrote:

qualify check here :333

[general]
try raise hs volume to 60% okay

[moe cs and dell]

00:23:921 (23921|0,24092|1,24264|0,24435|1,24607|0) - 00:23:921 (23921|0,24092|1,24264|0,24435|1,24607|0) - Is the trill here on purpose? since it felt like the left hand here kinda heavy for no purpose from my perspective, try https://puu.sh/AjGXP/98c727bf5c.png yea is was intended with this kind of arrangement. i think it is not that heavy considering it is only 1/2 layering

00:43:464 - Personally the burst kinda awkward for me x_x especially with the double at 00:43:635 - , I will recommend http://puu.sh/AjH6l/1d63ae663c.png instead, more structured imo. rearranged here slightly

01:01:635 (61635|3,61807|1) - Try column 2 and column 1? you already have many notes stack at col 4 at 01:00:778 (60778|3,60950|3,61121|3,61978|3,62150|3,62321|3) - anyway, so alleviate them is good. rearranged from previous pattern, i still like to keep these note at col 4 for some reason

01:11:235 (71235|1) - Prefer this at col 3 tbh, because you already have 01:10:607 (70607|1,70778|1,70892|1) - , so it keeps the pressure away from col 2. ok

01:13:292 (73292|0) - Prefer this at col 3 too since it's much easier to hit from my testplay. hmm, actually it was my intention > 01:13:121 (73121|0,73292|0) - i don't think it is really hard >:(

01:15:692 (75692|1) - This LN seems like the only one that doesn't follow vocal in this entire section, so it kinda fall as an awkward one for me. removed the LN here, actually i layer that for the wub sound but since i emphasize more on vocal here, your point are much valid

02:54:092 (174092|2) - Col 2 for saame reason as 01:11:235 (71235|1) - ya

03:31:378 - there's still synth here, try add single 1/4 LN nice catch

03:34:635 - there's also still synth here, even more obvious one for single 1/4 LN ^

03:36:607 (216607|0) - Should be at col 4 since it's quite high pitched LN chord. ok

03:41:921 - 03:42:007 - same as before. some place i intended to give a break flow, somehow it play a little off when i add them

03:43:464 - I think starting at this point you can add note at crash sound like this to signify differences with the pattern before, since you keep use the same concept here and i think evolving it a bit will do a good thing. good idea, added a single note on each white tick here except some part i intended not to

04:16:721 - Having the burst here linear won't make it boring i think, try having 04:16:764 (256764|3,256807|2,256892|3,256935|2) - as 3-4-3-4. rearranged

after you fix sandalphon mod and mine, let me know 'w'
xie xie maxus 'x'

Dellvangel wrote:

Sandalphon wrote:

02:16:378 - Not a calculation error really but, i notice this SV can kinda mislead the player, if you try testplay the part you will see the length is different compare with other LN but they are actually the same (02:16:378 (136378|3) - longer than 02:16:035 (136035|1,136207|2) - ). You can just fix that but changing the 1.5 to 02:16:464 - and the 0.5 at 02:16:592 - while having the same effect and not mess the LN length up
@CS: tell me if u want to fix this one or not, if no i will just delete the last LN. I personally agree with SY though.
yes I agree too, lets fix it

Also CS, hp intended 7.6 not 7.5? Not really a problem though :ket:
changed HP > 8.5 OD > 8
Sandalphon
B
Maxus
Q
AchsanLovers
bub and quali in page one :o
congrats
Sandalphon
Page 2 now, you happy?
Topic Starter
Critical_Star

AchsanLovers wrote:

bub and quali in page one :o
congrats
thanks :3

Sandalphon wrote:

Page 2 now, you happy?
Maxus
wtf dont share kmr face meme pls
Akasha-
what kind of bojio is this
Dellvangel

Critical_Star wrote:

Sandalphon wrote:

Page 2 now, you happy?
ABD007
Nice la cs , rank banyak lagi map ! ><
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