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sweet ARMS - Trust in you

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Asphyxia
I'm proud of you, CXu
Topic Starter
CXu
thx
Bearizm
FIRST

kd pls
chainpullz
I found waldo sukinathan.
:cry: :cry: :cry: :cry: :cry: :cry:

felys
this really just flows so well gawd
-PC
😡
Quick blanket and overlap check before this hits pending in 2019.
[Kurumi's Love]
  1. 00:40:697 (3) - fit properly in 00:39:907 (1) -
  2. 00:48:434 (4) - this could do without the overlap imo
  3. 01:09:750 (5) - improve blanket
  4. 01:19:539 (3) - improve blanket
  5. 01:34:855 (3) - improve blanket
  6. 01:38:960 (4) - this could do without the overlap imo
  7. 01:40:223 (4) - this could do without the overlap imo, blanket with 01:39:276 (1) - ?
  8. 02:10:223 (3) - improve blanket
  9. 02:37:223 (4) - improve blanket
  10. 02:47:802 (3,4,5,6) - improve
  11. 02:48:592 (1,3) - this could do without the overlap imo
  12. 03:00:750 (4,1) - snap sliderend properly to (4), perhaps also put 03:00:276 (2) - on 03:01:223 (1) - sliderstart
  13. 03:08:328 (6,7,8,9,10,1) - revamp blanket
  14. 03:32:328 (2,3) - this is the only stacked 1/2 in this section
  15. 03:37:697 (2,3,4) - make straight line
  16. 03:46:855 (1,2) - improve blanket
  17. 03:55:223 (5) - this could do without the overlap imo
MillhioreF
Make sure to play without background dim.

Also Easy has an N icon, unrankable, kds lpz
Topic Starter
CXu

MillhioreF wrote:

Make sure to play without background dim.

Also Easy has an N icon, unrankable, kds lpz
Very helpful mod thank you now my map is 10/10
milr_


NICE
Topic Starter
CXu

milr_ wrote:



NICE
I'm gonna guess it's related to this.



Thanks Millhi.
-Slasher
Very fun map :3
snyviper
I've been following this map since it had only 1 difficulty. I want it ranked. I want it so bad >.<

Kurumi's Love

00:02:802 (4,6) - Maybe switch places from those 2 circles? It's more intuitive imo.
00:13:697 (1,1) - They don't need to be new combo.
00:30:434 (3,4,5,6,1,2,3,4,1) - The combo in this stream is weird, can't make the whole stream be in one combo?
00:47:486 (1) - This doesn't feel right when compared to this 00:47:960 (2,3) - , I think both parts should use one big slider each, or as medium slider and a circle each, instead of mixing patterns.
01:26:328 (4) - https://osu.ppy.sh/ss/9250180 Feels better that way, just ahead of the previous slider
01:31:697 - Make this green point kiai mode :D
02:24:197 (7,1,2) - Maybe too sharp?
02:47:960 - One circle here, on "normal" beat, so it'll build up more suspense for the triplets :p
02:48:118 (4) - New combo. without new combo, it might trick the player to think that is a 4 circles stream.
03:26:644 - I think less sharp angles and equality on jump distance ( 03:26:644 (1,2) - use this distance for all of them ) would look and feel better on this part.
03:26:644 - Start kiai, 03:31:065 - End kiai, pretty intense part.
03:34:855 - 03:37:539 - 03:38:328 - 03:38:960 - I think these sounds should be mapped.
04:02:486 - Just throwing an idea that might be either terrible or interesting, what if you overlapped 6 and 2? https://osu.ppy.sh/ss/9250299
Topic Starter
CXu

snyviper wrote:

I've been following this map since it had only 1 difficulty. I want it ranked. I want it so bad >.<
I'll finish it eventually when I'm not a lazy bum
Enon
Wow, it's been revived!
SparkNights
Hi~ I see you requested a mod in My Angel Kanan's modding queue. And 4sp is easy to mod
Here is some suggestions.

Hard
<1> 00:00:750 - A useless green line? There is no object from the green line to next green line. (So you can delete it.)
<2> 00:15:907 (1,2) - You'd better move farther between the 2 objects. They're too near
<3> 00:36:118 (1,2,3,4,5) - Can be set a triangle(a=b=c) or a line (instead of no distance), (4,5) can also be set distance.
<4> 00:37:223 (1,2) - I think the slider can be in faster SV such as 1.3x or 1.4x because the sound is so loud. / And you can cut the slider to 3/4 beat to add a note in 00:37:539
<5> 00:38:013 (1) - Wow, The spinner is so short for hard-diff player(I think I am a hyper-diff) that can be spin out a 100k easily (Delete it and map notes or sliders begin from 00:38:644)
<6> 00:50:644 (3,4,5,6) - I personally prefer to move (4) to (3)'s place and move (5) to (6)'s place in this soft part but this is your choice
<7> 00:59:802 (1,2) and 01:02:328 (1,2) - In my opinion, The 2 objects need farther distance (or move 00:58:855 (1,2,1,2) nearer) because of finish sound
<8> 01:03:276 (1,2) - Could you please put the 2 sliders in 0.8xSV to be same as (3) and after?
<9> 01:08:013 (1) - I don't like slider(prefer note) in the loud sound.
<10> 01:18:276 (5) - In my opinion, you can change it in to ↓(You can NC it or not NC it)

<11> 01:29:171 (1) - Wow! 1.2x to 0.6x maybe combobreak easily for hard-diff player. And spinner can begin from this place if you put a note instead of slider in there
<12> 01:41:803 (1,2,3,4,5,1,2,1) - same as <3> <4> <5>
<13> 02:05:486 (1,2) and 02:08:012 (1,2) - same as <7>
<14> 02:08:960 (1,2) - same as <8> but you NCed 02:09:592 (1) so it's not necessary as <8>
<15> 02:13:697 (1) and 02:23:960 (5) and 02:34:855 (1) - same as <9> <10> <11>
<16> 02:43:065 (4,5) - try this?

<17> 02:48:276 (3,4) - I personally prefer using a slider instead of the 2 notes. But this is your choice.
<18> 03:04:697 (3) - You need to take the slider apart 2 sliders, The latter begins from 03:05:013 (finish sound)
<19> 03:08:328 (7) - The down-up-down route is not proper in hard diff because it can't be found out easily.

<20> 03:52:223 (1) - I prefer you to put it in slower SV(>=0.8x)
<21> 04:02:487 (5) and 04:13:382 (1) - same as <10> <11>
<22> 04:20:961 (1,2,3,4,5) - same as <3>

Good luck!
Mitkoff
Hello.
Saw it in #modreq.
And this is smthg which i can play nowdays, so let me share some thoughts about low diffs...
No kds pls.

[Generale]
  1. miku.png is unused
  2. 00:36:013 - i think You need to edit mp3, it's clearly 1/3 beat but i guess it supose to be 1/4 or 1/2 (?). It feels pretty wierd in every diff.
[Narmal (an ez, actually (which actually is a normal))]
  1. 00:40:539 (4,1) - line from 4 to 1 is not straight, might fix it if You care about this small thingy
  2. 00:48:750 (1,2,3,4,1,2,3,4) - actually RC suggest to avoid 1/1 spam and there is not such a repetitive rhythm for that. Don't want to try smthg? for 00:51:276 -
  3. 00:51:276 (1,2,3,4) - if You prefer to keep it... khm, perfectionist inside me feels so much pain when looks at this not copy-pasted slides... pls, can You at least fix them?
  4. 02:15:750 (1,1) - visual spacing about them looks uneven, i don't actually belive that tiny spacing really helps to read this moment more clearly,
    so i suggest to make simple blanket on 02:15:750 (1) -
  5. 02:27:118 (1) - is it a shoe? if not pls make it looks like normal wave :lol:
  6. 02:48:118 - 1/1 skider for consistancy with 02:53:171 (2) - ?
  7. 02:48:592 (1,2) - also might fix this overlap
  8. 03:01:223 (1,2) - clear blanket around 2, pretty ugly right now
  9. 03:26:013 (2,1,2,3) - consistant visual spacing will be looks much better
  10. 03:55:539 (1,2) - blanket (smone anyway say it right? why not me... kill me)
[Sekai's Normal]
single "i"?

  1. 00:35:802 (6) - actually it's 1/3... 6 slider -> 6 circle feels more comfortable tbh.
  2. 00:36:750 - tbh your current rhytm sounds not consistant, 00:36:907 - actually really strong beat which skipped and 00:37:065 - pretty weak and clicable.
  3. 01:08:644 - rly? there is no beat at all, buzz sound - yeah but make it clicable.. huh what about same staf later, a lot of times...
  4. 01:28:539 (3,4) - i think would be cool to support identical brass sounds as 2 1/2 sliders
  5. 01:56:171 - 02:00:592 - vocal mapping in normal? Not really works if You ask me.
  6. 03:07:697 (3) - weak beat clikable, strong not. Also 1/4 is skipped. I think better simply follow long sounds, it'll make 03:06:434 (1,2,3,4,5) - section more consistant like
[Hard]
  1. 00:32:171 (4,5) - blanket could be nicer
  2. 00:53:486 (3,1) - ^ FeelsBadMan
  3. 02:28:381 (1,2) - ^ FeelsBadMan x2
  4. 00:58:855 (1,2,1,2,1,2) - i never see 1-2 pp jumps in hard before this day, haha, well done. :) Actually it fits the situation, if You care about my opinion.
  5. 02:48:118 (1,2,3) - it's a single time when You use 1/4 clicable, it's calm part of song and i think better avoid it. 02:47:486 (4,5,6,1,2,3) - Also these placed nearly and looks similar with different gaps, may confuse "hard" players.
    Pretty fun diff.
[]
if i stop feeling like shit i'll continue but no promises...
Anyway,
Wish You luck with a set
and Happy New Year.
Topic Starter
CXu

-PC wrote:

😡
Quick blanket and overlap check before this hits pending in 2019.
[Kurumi's Love]
  1. 00:40:697 (3) - fit properly in 00:39:907 (1) - - a
  2. 00:48:434 (4) - this could do without the overlap imo - a
  3. 01:09:750 (5) - improve blanket - a
  4. 01:19:539 (3) - improve blanket - This is a circle circles don't blanket pls I know you mean (5) thanks fixed.
  5. 01:34:855 (3) - improve blanket - Wat
  6. 01:38:960 (4) - this could do without the overlap imo - Nah overlaps be cool.
  7. 01:40:223 (4) - this could do without the overlap imo, blanket with 01:39:276 (1) - ? - ^
  8. 02:10:223 (3) - improve blanket - a
  9. 02:37:223 (4) - improve blanket - a
  10. 02:47:802 (3,4,5,6) - improve - probably fixed this sometime between this mod and this reply.
  11. 02:48:592 (1,3) - this could do without the overlap imo - There's still some overlap but I stacked it with 02:48:276 (6) -
  12. 03:00:750 (4,1) - snap sliderend properly to (4), perhaps also put 03:00:276 (2) - on 03:01:223 (1) - sliderstart - Oh sure why not.
  13. 03:08:328 (6,7,8,9,10,1) - revamp blanket - a
  14. 03:32:328 (2,3) - this is the only stacked 1/2 in this section - t'is. I wanted to change this to follow the piano anyway so fixed.
  15. 03:37:697 (2,3,4) - make straight line - a
  16. 03:46:855 (1,2) - improve blanket - a
  17. 03:55:223 (5) - this could do without the overlap imo - Sure big jump big yes
Only took me a year to fix!

snyviper wrote:

I've been following this map since it had only 1 difficulty. I want it ranked. I want it so bad >.<

Kurumi's Love

00:02:802 (4,6) - Maybe switch places from those 2 circles? It's more intuitive imo. - Eh, doesn't seem to make much of a difference for me.
00:13:697 (1,1) - They don't need to be new combo. - The NCs make the pattern look cleaner imo, and it indicates the higher pitch I guess.
00:30:434 (3,4,5,6,1,2,3,4,1) - The combo in this stream is weird, can't make the whole stream be in one combo? - It's to indicate the spacing change making it slightly more readable in that sense.
00:47:486 (1) - This doesn't feel right when compared to this 00:47:960 (2,3) - , I think both parts should use one big slider each, or as medium slider and a circle each, instead of mixing patterns. - Oh you're right. Changed to 1/2 slider + note.
01:26:328 (4) - https://osu.ppy.sh/ss/9250180 Feels better that way, just ahead of the previous slider - I think the current one plays fine. The vocals are going higher in pitch, so making it feel less smooth isn't really too much of a problem, and I like the symmetry it makes.
01:31:697 - Make this green point kiai mode :D - Would have to do this for the beginning and the end, and I dunno if I wan't to do that really. I'll consider it.
02:24:197 (7,1,2) - Maybe too sharp? - Should be fine. These streams all have a sharp angle at this point.
02:47:960 - One circle here, on "normal" beat, so it'll build up more suspense for the triplets :p - There's no beat here in the song. Also, having a pause and an anti-jump builds up the triple just fine imo.
02:48:118 (4) - New combo. without new combo, it might trick the player to think that is a 4 circles stream. - It's fine. There's a 1/1 gap of time here, and if people can't read that properly they probably shouldn't be playing this diff anyway.
03:26:644 - I think less sharp angles and equality on jump distance ( 03:26:644 (1,2) - use this distance for all of them ) would look and feel better on this part. - The sets of 3 notes in this section ends on a lower pitch in the song, so the spacing as it is works fine for me.
03:26:644 - Start kiai, 03:31:065 - End kiai, pretty intense part. - Oh hey why not.
03:34:855 - 03:37:539 - 03:38:328 - 03:38:960 - I think these sounds should be mapped. - Trying to follow the piano only here. The song is really really calm here, so I don't want to make it too busy with notes to hit.
04:02:486 - Just throwing an idea that might be either terrible or interesting, what if you overlapped 6 and 2? https://osu.ppy.sh/ss/9250299 - Stack leniency makes it derp. Also, I kind of wanted to make it go in-between so it's slightly more readable.
Thanks!


Mcen314 wrote:

Hi~ I see you requested a mod in My Angel Kanan's modding queue. And 4sp is easy to mod
Here is some suggestions.

Hard
<1> 00:00:750 - A useless green line? There is no object from the green line to next green line. (So you can delete it.) - Uh yes lol deleted.
<2> 00:15:907 (1,2) - You'd better move farther between the 2 objects. They're too near - The rhythm was kind of blah and inconsistent anyway so changed this part overall.
<3> 00:36:118 (1,2,3,4,5) - Can be set a triangle(a=b=c) or a line (instead of no distance), (4,5) can also be set distance. - I like the stacks tbh. They give slightly more emphasis on the notes being the same without really making it too difficult.
<4> 00:37:223 (1,2) - I think the slider can be in faster SV such as 1.3x or 1.4x because the sound is so loud. / And you can cut the slider to 3/4 beat to add a note in 00:37:539 - I want to keep it like this for a Hard.
<5> 00:38:013 (1) - Wow, The spinner is so short for hard-diff player(I think I am a hyper-diff) that can be spin out a 100k easily (Delete it and map notes or sliders begin from 00:38:644) - Lol you're right I'll make it a slider.
<6> 00:50:644 (3,4,5,6) - I personally prefer to move (4) to (3)'s place and move (5) to (6)'s place in this soft part but this is your choice - I think it's fine,
but I did change the direction of the zigzags.

<7> 00:59:802 (1,2) and 01:02:328 (1,2) - In my opinion, The 2 objects need farther distance (or move 00:58:855 (1,2,1,2) nearer) because of finish sound
- This is fine imo. While the finish is kind of stronger, the vocals lower in pitch so they cancel each other out imo.

<8> 01:03:276 (1,2) - Could you please put the 2 sliders in 0.8xSV to be same as (3) and after? - Eh, it doesn't really hinder gameplay and (3) is where I perceive where the next section of the song is. Added a NC tho.
<9> 01:08:013 (1) - I don't like slider(prefer note) in the loud sound. - There's a wooosh sound in the background, so the slider fits better imo.
<10> 01:18:276 (5) - In my opinion, you can change it in to ↓(You can NC it or not NC it) - Oh sure why not.

<11> 01:29:171 (1) - Wow! 1.2x to 0.6x maybe combobreak easily for hard-diff player. And spinner can begin from this place if you put a note instead of slider in there - Gonna see how people play on this before changing it, as I kind of like the slowdown.
<12> 01:41:803 (1,2,3,4,5,1,2,1) - same as <3> <4> <5>
<13> 02:05:486 (1,2) and 02:08:012 (1,2) - same as <7>
<14> 02:08:960 (1,2) - same as <8> but you NCed 02:09:592 (1) so it's not necessary as <8>
<15> 02:13:697 (1) and 02:23:960 (5) and 02:34:855 (1) - same as <9> <10> <11>
<16> 02:43:065 (4,5) - try this? - I'm ignoring the drums for hard here.

<17> 02:48:276 (3,4) - I personally prefer using a slider instead of the 2 notes. But this is your choice. - (4) sounds important enough that I'm gonna leave it as a note.
<18> 03:04:697 (3) - You need to take the slider apart 2 sliders, The latter begins from 03:05:013 (finish sound) - Nah, the repeat slider is fine.
<19> 03:08:328 (7) - The down-up-down route is not proper in hard diff because it can't be found out easily. - The slidershape should indicate well enough that something weird happens in the middle, and you hit the slider-end even if your cursor is in the middle of the slider, so the chances of screwing it up is very low.

<20> 03:52:223 (1) - I prefer you to put it in slower SV(>=0.8x) - This is consistent with previous sliders.
<21> 04:02:487 (5) and 04:13:382 (1) - same as <10> <11>
<22> 04:20:961 (1,2,3,4,5) - same as <3>

Good luck!
Thanks!

Mitkoff wrote:

Hello.
Saw it in #modreq.
And this is smthg which i can play nowdays, so let me share some thoughts about low diffs...
No kds pls.

[Generale]
  1. miku.png is unused - Should be used now in xChippy's Extra. reDL for new bg as well.
  2. 00:36:013 - i think You need to edit mp3, it's clearly 1/3 beat but i guess it supose to be 1/4 or 1/2 (?). It feels pretty wierd in every diff. - As far as I can tell it's just a 1/4 starting on a blue tick at 00:36:039 -
[Narmal (an ez, actually (which actually is a normal))]
  1. 00:40:539 (4,1) - line from 4 to 1 is not straight, might fix it if You care about this small thingy - Yes I can't unsee it now thanks.
  2. 00:48:750 (1,2,3,4,1,2,3,4) - actually RC suggest to avoid 1/1 spam and there is not such a repetitive rhythm for that. Don't want to try smthg? for 00:51:276 - - Yeah probably. I did this part to be more consistent with my other diffs, but it doesn't really make sense for Easy.
  3. 00:51:276 (1,2,3,4) - if You prefer to keep it... khm, perfectionist inside me feels so much pain when looks at this not copy-pasted slides... pls, can You at least fix them?
  4. 02:15:750 (1,1) - visual spacing about them looks uneven, i don't actually belive that tiny spacing really helps to read this moment more clearly,
    so i suggest to make simple blanket on 02:15:750 (1) - - Agreed, fixed.
  5. 02:27:118 (1) - is it a shoe? if not pls make it looks like normal wave :lol: - Dno what a normal wave is really lol. But well I added a red anchor if that's what you mean.
  6. 02:48:118 - 1/1 skider for consistancy with 02:53:171 (2) - ? - Sure.
  7. 02:48:592 (1,2) - also might fix this overlap
  8. 03:01:223 (1,2) - clear blanket around 2, pretty ugly right now - Done
  9. 03:26:013 (2,1,2,3) - consistant visual spacing will be looks much better - Fixed.
  10. 03:55:539 (1,2) - blanket (smone anyway say it right? why not me... kill me) - ^
[Hard]
  1. 00:32:171 (4,5) - blanket could be nicer - Done.
  2. 00:53:486 (3,1) - ^ FeelsBadMan - ^
  3. 02:28:381 (1,2) - ^ FeelsBadMan x2 - ^
  4. 00:58:855 (1,2,1,2,1,2) - i never see 1-2 pp jumps in hard before this day, haha, well done. :) Actually it fits the situation, if You care about my opinion.
  5. 02:48:118 (1,2,3) - it's a single time when You use 1/4 clicable, it's calm part of song and i think better avoid it. 02:47:486 (4,5,6,1,2,3) - Also these placed nearly and looks similar with different gaps, may confuse "hard" players. - I added some more lul.
    Pretty fun diff.
[]
if i stop feeling like shit i'll continue but no promises...
Anyway,
Wish You luck with a set
and Happy New Year.
Thanks!
Topic Starter
CXu
Sekaii's been busy so I'll be answering and fixing this.

Mitkoff wrote:

[Sekai's Normal]
single "i"? - Dno that's how I received it. I'll ask.

  1. 00:35:802 (6) - actually it's 1/3... 6 slider -> 6 circle feels more comfortable tbh. - I'm pretty sure the slider is meant to follow the held sound rather than ending on the drum
  2. 00:36:750 - tbh your current rhytm sounds not consistant, 00:36:907 - actually really strong beat which skipped and 00:37:065 - pretty weak and clicable. - Moved (3) to 00:36:907 - and stacked on (2)
  3. 01:08:644 - rly? there is no beat at all, buzz sound - yeah but make it clicable.. huh what about - No idea what your screenshot is showing but I've moved the (7) to 01:08:486 - to follow vocals and spaced it accordingly.same staf later, a lot of times...
  4. 01:28:539 (3,4) - i think would be cool to support identical brass sounds as 2 1/2 sliders - Sure why not.
  5. 01:56:171 - 02:00:592 - vocal mapping in normal? Not really works if You ask me. - Vocal mapping is totally fine in Normal, and tbf, is probably easier to grasp for a newer player as it's often the more important part of a song.
  6. 03:07:697 (3) - weak beat clikable, strong not. Also 1/4 is skipped. I think better simply follow long sounds, it'll make 03:06:434 (1,2,3,4,5) - section more consistant like - Sounds completely fine for me as-is.
Ascendance
Who is kurumi for the top diff lol
Topic Starter
CXu
Wai you posting in thread. Also it's like a character and probably unrankable but I'll fix it later.
Topic Starter
CXu
Hey I can still use quick reply to post here
-PC
Hey I can still use quick reply to post here
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