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DragonForce - E.P.M.

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iamVill
Pls Make This RANKED! AXA
Its so good :D
Really good job!!!
Jooa
Loved playing it. Tried twice, failed both times on the solo but still loved it. I seriously hope this goes ranked.
Topic Starter
Kyshiro

Joooaaaa wrote:

Loved playing it. Tried twice, failed both times on the solo but still loved it. I seriously hope this goes ranked.
Actually gonna try rankin it soonish
Touhou
[Hitsounds]
FINALLY completed.
http://puu.sh/vEhq0/3fd74da46f.osz
Enable custom hitsounds for the best experience :)
Added quite a few inherited points for volume control.
zigizigiefe
Then here is some tag suggestions:
Ultra Beatdown (Album Name)
ZP Theart (Vocal Name)
Herman Li (is cool Guitarist)


Unsnapped slidertails,pls fix them
04:51:353 (4) -
05:54:037 (2) -
05:54:353 (2) -
05:58:932 (4) -
06:10:932 (4) -

Also here is a suggestion:
00:35:249 (4) - Add New Combo,seems awkward

Btw I love DF songs,I can make a Taiko diff if you want xD
Topic Starter
Kyshiro

zigizigiefe wrote:

Then here is some tag suggestions:
Ultra Beatdown (Album Name)
ZP Theart (Vocal Name)
Herman Li (is cool Guitarist)


Unsnapped slidertails,pls fix them
04:51:353 (4) -
05:54:037 (2) -
05:54:353 (2) -
05:58:932 (4) -
06:10:932 (4) -

Also here is a suggestion:
00:35:249 (4) - Add New Combo,seems awkward

Btw I love DF songs,I can make a Taiko diff if you want xD
Fixed, I don't want a taiko diff with this, but thanks for the offer
Pittigbaasje
In game mod
2017-05-07 18:46 Pittigbaasje: 00:25:459 (2) - is een paar pixels off voor perfecte triangel :^)
2017-05-07 18:47 Kyshiro: ja godverdomme
2017-05-07 18:47 Kyshiro: ok
2017-05-07 18:47 Kyshiro: fixd LOL
2017-05-07 18:47 Pittigbaasje: LOL
2017-05-07 18:47 Pittigbaasje: ff kijken of ik nog meer kan vinden
2017-05-07 18:47 Kyshiro: okok
2017-05-07 18:47 Kyshiro: ik ga in de tussentijd ff vaatwasser legen
2017-05-07 18:48 Pittigbaasje: is goed man
2017-05-07 18:48 Pittigbaasje: hmm heb wel is mooiere blankets gezien dan deze 01:33:038 (5,6) -
2017-05-07 18:50 Pittigbaasje: 01:57:038 (1,2,3) - snap niet waarom hier wel verschil zit in spacing
2017-05-07 18:51 Pittigbaasje: in vergelijking met de vorige
2017-05-07 18:53 Pittigbaasje: misschien zou zoiets 02:30:828 (9,10,11,12) - vet zijn op dit stuk? 02:46:933 (5,6,7,8,9,1,2,3) - idk
2017-05-07 18:55 Pittigbaasje: 03:21:670 (4,5,1) - zou een mooiere triangle kunnen zijn opzich
2017-05-07 18:57 Pittigbaasje: 03:33:591 (2) - deze 1/4 is ineens gestacked terwijl alle andere (in dat stuk) dat niet zijn, met reden?
2017-05-07 18:57 Kyshiro: 01:57:038 (1,2,3) - emphasis idk op laatste 3 omdat leadin naar volgende part
2017-05-07 18:57 Pittigbaasje: 03:55:459 (4,5) - blanket
2017-05-07 18:58 Kyshiro: 03:21:354 (3,4,5,1) - think again :^) is geen triangel
2017-05-07 18:58 Pittigbaasje: 04:23:091 (3,4) - blanket
2017-05-07 18:59 Pittigbaasje: 04:59:722 (3,4) - snap dit spacing verschil niet
2017-05-07 19:00 Kyshiro: 02:46:933 (5,6,7,8,9,1,2,3) - idk die slider square past hier niet echt imo, heb liever stream
2017-05-07 19:00 Kyshiro: spacing iets meer equal gemaakt
2017-05-07 19:00 Kyshiro: rest is ook fixed
2017-05-07 19:02 Pittigbaasje: 07:16:617 (1,2) - blanket
2017-05-07 19:03 Pittigbaasje: 07:17:565 (4,5) - blanket
2017-05-07 19:04 Pittigbaasje: en aight, dat was het :P
2017-05-07 19:04 Kyshiro: fixed en fixed
Topic Starter
Kyshiro

Pittigbaasje wrote:

In game mod
2017-05-07 18:46 Pittigbaasje: 00:25:459 (2) - is een paar pixels off voor perfecte triangel :^)
2017-05-07 18:47 Kyshiro: ja godverdomme
2017-05-07 18:47 Kyshiro: ok
2017-05-07 18:47 Kyshiro: fixd LOL
2017-05-07 18:47 Pittigbaasje: LOL
2017-05-07 18:47 Pittigbaasje: ff kijken of ik nog meer kan vinden
2017-05-07 18:47 Kyshiro: okok
2017-05-07 18:47 Kyshiro: ik ga in de tussentijd ff vaatwasser legen
2017-05-07 18:48 Pittigbaasje: is goed man
2017-05-07 18:48 Pittigbaasje: hmm heb wel is mooiere blankets gezien dan deze 01:33:038 (5,6) -
2017-05-07 18:50 Pittigbaasje: 01:57:038 (1,2,3) - snap niet waarom hier wel verschil zit in spacing
2017-05-07 18:51 Pittigbaasje: in vergelijking met de vorige
2017-05-07 18:53 Pittigbaasje: misschien zou zoiets 02:30:828 (9,10,11,12) - vet zijn op dit stuk? 02:46:933 (5,6,7,8,9,1,2,3) - idk
2017-05-07 18:55 Pittigbaasje: 03:21:670 (4,5,1) - zou een mooiere triangle kunnen zijn opzich
2017-05-07 18:57 Pittigbaasje: 03:33:591 (2) - deze 1/4 is ineens gestacked terwijl alle andere (in dat stuk) dat niet zijn, met reden?
2017-05-07 18:57 Kyshiro: 01:57:038 (1,2,3) - emphasis idk op laatste 3 omdat leadin naar volgende part
2017-05-07 18:57 Pittigbaasje: 03:55:459 (4,5) - blanket
2017-05-07 18:58 Kyshiro: 03:21:354 (3,4,5,1) - think again :^) is geen triangel
2017-05-07 18:58 Pittigbaasje: 04:23:091 (3,4) - blanket
2017-05-07 18:59 Pittigbaasje: 04:59:722 (3,4) - snap dit spacing verschil niet
2017-05-07 19:00 Kyshiro: 02:46:933 (5,6,7,8,9,1,2,3) - idk die slider square past hier niet echt imo, heb liever stream
2017-05-07 19:00 Kyshiro: spacing iets meer equal gemaakt
2017-05-07 19:00 Kyshiro: rest is ook fixed
2017-05-07 19:02 Pittigbaasje: 07:16:617 (1,2) - blanket
2017-05-07 19:03 Pittigbaasje: 07:17:565 (4,5) - blanket
2017-05-07 19:04 Pittigbaasje: en aight, dat was het :P
2017-05-07 19:04 Kyshiro: fixed en fixed
Thankkkkk
Vivyanne
hi nice to meet you, im High"always way too late"Tec
school is a dawnting task

[ End of Eternity]
  1. 00:10:038 (4,1,2) - I don't agree on this all having a circular motion, if anything I think there should be a movement change on 00:10:452 (1) - since that was already done before on notes of equal strength.
  2. 00:26:091 (4,3) - Nazi thing but can these perfectly overlapwww
  3. 00:29:722 (6) - I think this note has too much of a change in the song to have the whole stream be the same kind of shape and spacing. The current stream shape shows no emphasis on the higher pitched, more impactful guitar which doesn't feel right to em. Would perhaps try something like this. (lined 00:29:565 (4,5) - up with 00:30:670 (3) - to have it make sense.)
  4. 00:37:144 (5,6) - Would make these clickable, the song makes a transaction here to a more continuous guitar sound and having that clickable would be cool to have.
  5. 00:40:933 (9) - Mind NCing this note? It would help the player with reading the stream for the rest of its path and I think it can work as some form of emphasis too.
  6. 00:42:670 (3) - Since there is a noticable note here, maybe it'd be a cool idea to do something like this to give it some more emphasis.
  7. 00:55:459 (5) - It doesn't really feel right to have this note be smaller spaced than the rest, especially when considering that the highest pitch guitar sound is over here and not anywhere in the square. I would give it more spacing than the rest cause of its strength. My recommendation would be to stack it on 00:54:986 (2) -
  8. 01:22:301 (2) - Not sure whether you want to skip the triple that is played during this slider, it sounds rather impactful (to note as well, 01:22:459 - has stronger drum than 01:22:301 - )
  9. 01:52:617 (3) - I don't think the 1/1 slider fits well here, with its current strength I think 01:52:933 - should be clickable like the similar sounds (01:53:091 (4,5) - )
  10. 02:30:038 (10,1) - This spacing felt really weird when playing the map due to it being so small compared to 02:29:880 (9,10) - . Would be nice to see it buffed, as 02:30:196 (1) - isn't that much of a weaker sound.
  11. 03:03:670 (9,10,11,12) - Feels weird to not have 1--2 NCing here like you had on 03:01:775 (1,2,1,2,1,2) - before, feels inconsistent
  12. 03:58:854 (1,1,1) - Why all the NCs here? It doesn't help readability, neither is it good for emphasis as the sounds stay somewhat similar. SV stays the same too. At its current point it kinda overpressures the player without it being needed.
  13. 04:36:512 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - You really sure about keeping the spacing low here? I find this to be a pretty intense section in the song and having spacing like this kinda feels like it's misrepesenting it.
  14. 04:41:565 (2,3) - Can both of these be made clickable (2 circles instead of slider)? The song has a pretty loud guitar that you already made mostly clickable except for here, which feels inconsistent.
  15. 05:24:512 (17) - Missing NC? You did NC notes like these before but not here.
  16. 05:30:828 (1,1,1,1,1,1) - This doesn't feel like a good representation of what the guitar is doing. Since the guitar is going crazy, imo you should've gone crazy with sliders too and perhaps followed it a bit better as well. It's fun to have something little odd during the streams, helps out with the concentration of the player.
  17. 05:45:670 (1,2,3,4,5) - This kind of spacing after jumps like 05:44:722 (1,2,1,2,1,2) - ? Please no ;w;
  18. 06:24:196 (2,3,4) - Personally think there could be some 1/4 here too. I get that the player might need a break, however with the 1/4 rythms being this dominant I think heavily undermapping it wouldn't be what the song wants.
  19. 06:36:986 (4,6) - Shouldn't these be sliders, considering you were following this guitar beforehand? Seems like a rythm inconsistency.
  20. 07:03:512 (4) - No slider eventho theres a clear long hold on the guitar here? ;w; (you seem to be emphasising this later on too so why not now?)

that should be it, hope this is somewhat useful. some things mentioned are repeated in the map but im too lazy to point it out so u can find them on ur own :^>

good luck, cool map!
Topic Starter
Kyshiro

HighTec wrote:

hi nice to meet you, im High"always way too late"Tec
school is a dawnting task

[ End of Eternity]
  1. 00:10:038 (4,1,2) - I don't agree on this all having a circular motion, if anything I think there should be a movement change on 00:10:452 (1) - since that was already done before on notes of equal strength. fixd
  2. 00:26:091 (4,3) - Nazi thing but can these perfectly overlapwww heil
  3. 00:29:722 (6) - I think this note has too much of a change in the song to have the whole stream be the same kind of shape and spacing. The current stream shape shows no emphasis on the higher pitched, more impactful guitar which doesn't feel right to em. Would perhaps try something like this. (lined 00:29:565 (4,5) - up with 00:30:670 (3) - to have it make sense.) sure
  4. 00:37:144 (5,6) - Would make these clickable, the song makes a transaction here to a more continuous guitar sound and having that clickable would be cool to have. i'd rather keep the pattern tho
  5. 00:40:933 (9) - Mind NCing this note? It would help the player with reading the stream for the rest of its path and I think it can work as some form of emphasis too. sure
  6. 00:42:670 (3) - Since there is a noticable note here, maybe it'd be a cool idea to do something like this to give it some more emphasis. done
  7. 00:55:459 (5) - It doesn't really feel right to have this note be smaller spaced than the rest, especially when considering that the highest pitch guitar sound is over here and not anywhere in the square. I would give it more spacing than the rest cause of its strength. My recommendation would be to stack it on 00:54:986 (2) - fixed differently
  8. 01:22:301 (2) - Not sure whether you want to skip the triple that is played during this slider, it sounds rather impactful (to note as well, 01:22:459 - has stronger drum than 01:22:301 - ) the sliders are focussed on the guitar as it kinda jumps out on that spot
  9. 01:52:617 (3) - I don't think the 1/1 slider fits well here, with its current strength I think 01:52:933 - should be clickable like the similar sounds (01:53:091 (4,5) - ) fixd
  10. 02:30:038 (10,1) - This spacing felt really weird when playing the map due to it being so small compared to 02:29:880 (9,10) - . Would be nice to see it buffed, as 02:30:196 (1) - isn't that much of a weaker sound.fixd
  11. 03:03:670 (9,10,11,12) - Feels weird to not have 1--2 NCing here like you had on 03:01:775 (1,2,1,2,1,2) - before, feels inconsistent
  12. 03:58:854 (1,1,1) - Why all the NCs here? It doesn't help readability, neither is it good for emphasis as the sounds stay somewhat similar. SV stays the same too. At its current point it kinda overpressures the player without it being needed. removed the NCs
  13. 04:36:512 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - You really sure about keeping the spacing low here? I find this to be a pretty intense section in the song and having spacing like this kinda feels like it's misrepesenting it. did this cause there's no guitar on the streams, in this section the spacing gets bigger when there's guitar
  14. 04:41:565 (2,3) - Can both of these be made clickable (2 circles instead of slider)? The song has a pretty loud guitar that you already made mostly clickable except for here, which feels inconsistent. i actually made most of them slider>circle, which imo fit fine in a slow section
  15. 05:24:512 (17) - Missing NC? You did NC notes like these before but not here. i think NCs on the end of a stream are ugly in most cases
  16. 05:30:828 (1,1,1,1,1,1) - This doesn't feel like a good representation of what the guitar is doing. Since the guitar is going crazy, imo you should've gone crazy with sliders too and perhaps followed it a bit better as well. It's fun to have something little odd during the streams, helps out with the concentration of the player. going crazy with sliders would be weird as i didnt really do that in the whole map
  17. 05:45:670 (1,2,3,4,5) - This kind of spacing after jumps like 05:44:722 (1,2,1,2,1,2) - ? Please no ;w; are those really jumps though, i mean its small spacing to big spacing on all 3, idunno imo the spacing on the stream feels fine
  18. 06:24:196 (2,3,4) - Personally think there could be some 1/4 here too. I get that the player might need a break, however with the 1/4 rythms being this dominant I think heavily undermapping it wouldn't be what the song wants. somewhat fixed
  19. 06:36:986 (4,6) - Shouldn't these be sliders, considering you were following this guitar beforehand? Seems like a rythm inconsistency. fixd
  20. 07:03:512 (4) - No slider eventho theres a clear long hold on the guitar here? ;w; (you seem to be emphasising this later on too so why not now?) fixd

that should be it, hope this is somewhat useful. some things mentioned are repeated in the map but im too lazy to point it out so u can find them on ur own :^>

good luck, cool map!
thankkkkkkkk
Touhou
Hey, I found a better whistle, simply download it and replace the existing two files:
http://puu.sh/wssna/bf08b2a9ce.wav
http://puu.sh/wssdL/0fa28cec05.wav
may need to remove whistles here
04:31:459 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) -
04:36:512 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) -
doesn't fit anymore
Kilabarus
This map is fucking awesome, can you try to rank it pls?
Topic Starter
Kyshiro

Touhou wrote:

Hey, I found a better whistle, simply download it and replace the existing two files:
http://puu.sh/wssna/bf08b2a9ce.wav
http://puu.sh/wssdL/0fa28cec05.wav
may need to remove whistles here
04:31:459 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) -
04:36:512 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) -
doesn't fit anymore
Sorry for being late, fixed it

MashaSG wrote:

This map is fucking awesome, can you try to rank it pls?
Trying
Karliah
holy shit is it finally happening please god let it be true



p.s pls finish midnight madness and rank astral empire pls pls ;w;;;
Smradupan
This map looks great, great hitsounds as well! Good luck with BN hunting!
Topic Starter
Kyshiro

ItsWinter wrote:

holy shit is it finally happening please god let it be true



p.s pls finish midnight madness and rank astral empire pls pls ;w;;;
tryinggg
Touhou
00:10:658 (2,3) - swap claps
01:52:617 (3) - slider end no whistle
02:43:459 (4,5) - slider end no whistle
[-Evil-]
Man i justm love thi beatmap... why is not ranked omg pls Loved E.P.M!!!
rendaru
___________________________________________________________________________________________________
Hollow Delta
I promised I'd help you push this forward last month xpp

General
  1. There's a higher res of this background on google if u want to use it. It can be upwards to 1920x1200
  2. http://www.dragonforce.com/ultra-beatdown/ Metadata. Might want to add 'japanese release bonus track' and 'exclusive' to the tags. Feel free to add some other stuff to, but those I feel would be searched more.
  3. I feel tick rate 2 might be distracting for the most part, as it creates unnecessary hitboxes on rhythm like 00:57:038 (1,1,1) - 06:28:933 (1,2) - which I feel if toned down to 1 would make them more intuitive to play.
End of Eternity
  1. 00:08:383 (4,1) - I feel the distance between these would come as a shock as it's double the distance of 00:07:555 (2,3) - but the sounds being mapped feel similar. ctrl+g on 00:07:762 (3) - makes the spacing more consistent with 00:08:383 (4,1,2,3) -
  2. 02:57:196 (4,5) - I think a kick slider here and starting the stream at 02:57:354 - would play more naturally because 02:57:354 - feels stronger than the 1/4 tick, which I think would be easier to anticipate.
It looks like you have a good understanding of structure, and your aesthetics aren't too bad either, but patterns like 02:32:722 (1,2,3,4,5,6,7,8) - I feel could be improved slightly, as this could look a lot better.

I'll just use the pattern above as an example. The point of aesthetics are to recognize shapes / patterns. There's no particular name for this pattern I don't think, but I still recognize is as a square, or 4 equally-intense notes just by looking. However, that's not the end of the pattern. 02:33:354 (5) - We still have the other half to look at. I can easily look at 5-8 and say this is a square as well, but the problem is I think in the NCs. Because you have both of these shapes in the same color, it's more natural to view them as one 'group' or shape instead of 2 separate patterns. If you nc 02:33:354 (5) - it'll create a more distinct contrast between the 2 shapes making them more obvious from a glance.

Some of your patterns I felt incorporated this idea and looked good xp
00:39:038 (1,2,3,4,5,6,7,8,9,10,11,12) -
00:36:512 (1,2,3,4,5,6) - I feel the notes are played across too large of a distance in the timeline to be noticeable in gameplay, but still works. Personally I'd NC 3 and 5 because I feel that contrast would be more noticeable.
00:49:775 (1,2,3,4,5) -
01:03:038 (1,2,3,4,5,6) -
02:13:775 (1,2,3,4,1,2,3,4) -
02:18:828 (1,2,3,4) -
02:47:407 (1,2,3) -
03:08:091 (1,2,3,4) - You could place an NC on 03:08:722 (5) - if you wanted to, but I feel it still compliments the shape of 1-4 nicely.
05:57:354 (1,2) - Nice contrast with the rhythm and patterns xp
06:58:617 (1,2,3,4,1) - bootiful contrast and shape xp

A few patterns you could apply this concept to:
01:22:933 (4) - NC here would draw out the triangle 01:21:986 (1,2,3) - more obviously I feel.
01:31:775 (4,5,1) - NC makes sense here because of the rhythm, but the two sliders compliment each other because of the curves, so I feel the NC on 1 contradicts the pattern because the NC fits the rhythm but the pattern suggests they're similar, if that makes any sense. I feel https://puu.sh/A11qb/28520de622.jpg looks better because it contrasts the different sounds with the different shapes while still looking aesthetically pleasing.
02:35:249 (1,2,3,4,5,6) - Similar to my very first point on aesthetics, if you place an NC on 02:35:880 (3) - it would bring out the different shapes more because the colors create contrast.
Topic Starter
Kyshiro
@Touhou, Fixed the hitsounds you mentioned

Bubblun wrote:

I promised I'd help you push this forward last month xpp

General
  1. There's a higher res of this background on google if u want to use it. It can be upwards to 1920x1200 Added
  2. http://www.dragonforce.com/ultra-beatdown/ Metadata. Might want to add 'japanese release bonus track' and 'exclusive' to the tags. Feel free to add some other stuff to, but those I feel would be searched more. Done
  3. I feel tick rate 2 might be distracting for the most part, as it creates unnecessary hitboxes on rhythm like 00:57:038 (1,1,1) - 06:28:933 (1,2) - which I feel if toned down to 1 would make them more intuitive to play.
Discussed in game

End of Eternity
  1. 00:08:383 (4,1) - I feel the distance between these would come as a shock as it's double the distance of 00:07:555 (2,3) - but the sounds being mapped feel similar. ctrl+g on 00:07:762 (3) - makes the spacing more consistent with 00:08:383 (4,1,2,3) - Moved stuff around
  2. 02:57:196 (4,5) - I think a kick slider here and starting the stream at 02:57:354 - would play more naturally because 02:57:354 - feels stronger than the 1/4 tick, which I think would be easier to anticipate. That would technically make it a 6 note stream, and I feel like the strong notes are 02:56:722 (1,4) - which are now emphasized by 1/2 sliders
It looks like you have a good understanding of structure, and your aesthetics aren't too bad either, but patterns like 02:32:722 (1,2,3,4,5,6,7,8) - I feel could be improved slightly, as this could look a lot better.

I'll just use the pattern above as an example. The point of aesthetics are to recognize shapes / patterns. There's no particular name for this pattern I don't think, but I still recognize is as a square, or 4 equally-intense notes just by looking. However, that's not the end of the pattern. 02:33:354 (5) - We still have the other half to look at. I can easily look at 5-8 and say this is a square as well, but the problem is I think in the NCs. Because you have both of these shapes in the same color, it's more natural to view them as one 'group' or shape instead of 2 separate patterns. If you nc 02:33:354 (5) - it'll create a more distinct contrast between the 2 shapes making them more obvious from a glance. Fair point, added an NC

Some of your patterns I felt incorporated this idea and looked good xp
00:39:038 (1,2,3,4,5,6,7,8,9,10,11,12) -
00:36:512 (1,2,3,4,5,6) - I feel the notes are played across too large of a distance in the timeline to be noticeable in gameplay, but still works. Personally I'd NC 3 and 5 because I feel that contrast would be more noticeable. Done
00:49:775 (1,2,3,4,5) -
01:03:038 (1,2,3,4,5,6) -
02:13:775 (1,2,3,4,1,2,3,4) -
02:18:828 (1,2,3,4) -
02:47:407 (1,2,3) -
03:08:091 (1,2,3,4) - You could place an NC on 03:08:722 (5) - if you wanted to, but I feel it still compliments the shape of 1-4 nicely. Added NC to keep it consistent
05:57:354 (1,2) - Nice contrast with the rhythm and patterns xp
06:58:617 (1,2,3,4,1) - bootiful contrast and shape xp

A few patterns you could apply this concept to:
01:22:933 (4) - NC here would draw out the triangle 01:21:986 (1,2,3) - more obviously I feel. Sure
01:31:775 (4,5,1) - NC makes sense here because of the rhythm, but the two sliders compliment each other because of the curves, so I feel the NC on 1 contradicts the pattern because the NC fits the rhythm but the pattern suggests they're similar, if that makes any sense. I feel https://puu.sh/A11qb/28520de622.jpg looks better because it contrasts the different sounds with the different shapes while still looking aesthetically pleasing. Fixed
02:35:249 (1,2,3,4,5,6) - Similar to my very first point on aesthetics, if you place an NC on 02:35:880 (3) - it would bring out the different shapes more because the colors create contrast. Fixed
Thanks a lot!
Lucyii
something happening and you said nothing to me?
take all my stars anyway
Hollow Delta
YOO
I know I forgot to get back to you, but when you get on we can push this forward.
BanchoBot
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