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Delta Sleep - Interlude [OsuMania]

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Total Posts
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Topic Starter
Monheim
This beatmap was submitted using in-game submission on 08 May 2018 at 1:51:40 AM

Artist: Delta Sleep
Title: Interlude
Tags: sv alternative post hardcore indie math rock
BPM: 75
Filesize: 3661kb
Play Time: 00:34
Difficulties Available:
  1. Delirus - 4Key (2.67 stars, 188 notes)
  2. Normalem - 4Key (1.92 stars, 143 notes)
  3. Simplex - 4Key (1.46 stars, 108 notes)
Download: Delta Sleep - Interlude
Information: Scores/Beatmap Listing
---------------
Janko
Hi

second try xd

mod
|1|2|3|4|

[General] Uncheck Widescreen Support on all diffs
[Simplex]
00:01:599 (1599|3,2398|2,6396|3,6396|2) - maybe this? https://osu.ppy.sh/ss/9425627 Your version of this part is too hard for Easy diff
00:11:460 (11460|2) - remove this note. Too hard part in my opinion.
00:13:059 (13059|2,13459|2,13859|2) - move to column 2 because now right hand have too much to play
00:14:658 (14658|1,15058|1,15458|1) - move to column 3 because ^
00:16:257 (16257|1,16657|1,17057|1) - ^
00:17:457 (17457|0) - move to column 2
00:17:857 (17857|2) - ^
00:24:253 (24253|2) - remove this note and move this note 00:23:987 (23987|1) - to column 3
00:25:053 (25053|1) - move to 4

[Normalem]
00:00:000 - I propose this https://osu.ppy.sh/ss/9425501 more evenly spaced notes in my opinion
00:09:994 (9994|0) - move to column 2
00:11:993 (11993|0,11993|1,12260|0,12393|1) - remove one note next to LN https://osu.ppy.sh/ss/9425542
00:14:658 (14658|2,15058|1,15458|2) - ctrl+H
00:16:257 (16257|3,16657|2,17057|3,17190|1) - change to 3 4 3 4 https://osu.ppy.sh/ss/9425558
00:17:857 (17857|1) - move to column 1
00:24:786 (24786|2,25186|2,25586|2,25986|2,26385|2) - hmmmm maybe this? https://osu.ppy.sh/ss/9425587
00:28:784 (28784|2,29051|2,29184|3,29184|1,29450|1,29584|2,29584|0,29850|2,29984|3,29984|1,30250|2,30383|1,30383|3) - https://osu.ppy.sh/ss/9425603
00:31:050 (31050|0,31183|1) - move one column to the right

[Delirus]
00:00:000 (0|0,133|0,266|1,399|3,533|3,666|2,799|1) - I guess why jacks but you can try change on this https://osu.ppy.sh/ss/9425285 I think that this pattern more fit
00:07:595 (7595|3,7862|1,7995|3) - https://osu.ppy.sh/ss/9425310
00:08:795 (8795|0,9061|3) - why not in the same column? You can end first LN in 1/8 00:08:995 - What do you think about it? https://osu.ppy.sh/ss/9425329
00:11:194 (11194|3,11460|2,11593|1,11593|0,11993|2,11993|3,12126|1,12260|3,12393|0,12793|2,12793|3) - that part you can change on better for pitch so I propose this https://osu.ppy.sh/ss/9425350
00:12:793 (12793|2,12793|3,12926|1,13059|3,13192|2,13192|3,13326|1,13459|3,13592|3,13592|2,13726|1,13859|3) - that part I propose to change on this https://osu.ppy.sh/ss/9425408 later moments are similarly so if you accept this you should change those moments. In this case you should remove this LN 00:14:658 (14658|3) - because not fit to the whole sooo here ends that moment 00:18:390 -

btw you can end all LN in 1/8 where one LN is above second in the same column

00:21:588 (21588|0) - change this note to LN (end this LN in 00:21:788 - )
00:23:987 - 00:31:183 - the same situation that above but you can do mirror reflection
00:32:071 (32071|0) - this LN should start at 00:32:049 -
This is very specific map and our approach to it may be different so I won't be surprised if you don't approve of most of my proposals but so good luck
Topic Starter
Monheim

Janko wrote:

Hi

second try xd

mod
|1|2|3|4|

[General] Uncheck Widescreen Support on all diffs
[Simplex]
00:01:599 (1599|3,2398|2,6396|3,6396|2) - maybe this? https://osu.ppy.sh/ss/9425627 Your version of this part is too hard for Easy diff fixed
00:11:460 (11460|2) - remove this note. Too hard part in my opinion. fixed
00:13:059 (13059|2,13459|2,13859|2) - move to column 2 because now right hand have too much to play
00:14:658 (14658|1,15058|1,15458|1) - move to column 3 because ^
00:16:257 (16257|1,16657|1,17057|1) - ^
00:17:457 (17457|0) - move to column 2 fixed
00:17:857 (17857|2) - ^
00:24:253 (24253|2) - remove this note and move this note 00:23:987 (23987|1) - to column 3 fixed
00:25:053 (25053|1) - move to 4 fixed

[Normalem]
00:00:000 - I propose this https://osu.ppy.sh/ss/9425501 more evenly spaced notes in my opinion
00:09:994 (9994|0) - move to column 2 fixed
00:11:993 (11993|0,11993|1,12260|0,12393|1) - remove one note next to LN https://osu.ppy.sh/ss/9425542 fixed
00:14:658 (14658|2,15058|1,15458|2) - ctrl+H fixed
00:16:257 (16257|3,16657|2,17057|3,17190|1) - change to 3 4 3 4 https://osu.ppy.sh/ss/9425558 fixed
00:17:857 (17857|1) - move to column 1 fixed
00:24:786 (24786|2,25186|2,25586|2,25986|2,26385|2) - hmmmm maybe this? https://osu.ppy.sh/ss/9425587
00:28:784 (28784|2,29051|2,29184|3,29184|1,29450|1,29584|2,29584|0,29850|2,29984|3,29984|1,30250|2,30383|1,30383|3) - https://osu.ppy.sh/ss/9425603
00:31:050 (31050|0,31183|1) - move one column to the right fixed

[Delirus]
00:00:000 (0|0,133|0,266|1,399|3,533|3,666|2,799|1) - I guess why jacks but you can try change on this https://osu.ppy.sh/ss/9425285 I think that this pattern more fit
00:07:595 (7595|3,7862|1,7995|3) - https://osu.ppy.sh/ss/9425310 fixed
00:08:795 (8795|0,9061|3) - why not in the same column? You can end first LN in 1/8 00:08:995 - What do you think about it? https://osu.ppy.sh/ss/9425329
00:11:194 (11194|3,11460|2,11593|1,11593|0,11993|2,11993|3,12126|1,12260|3,12393|0,12793|2,12793|3) - that part you can change on better for pitch so I propose this https://osu.ppy.sh/ss/9425350
00:12:793 (12793|2,12793|3,12926|1,13059|3,13192|2,13192|3,13326|1,13459|3,13592|3,13592|2,13726|1,13859|3) - that part I propose to change on this https://osu.ppy.sh/ss/9425408 later moments are similarly so if you accept this you should change those moments. In this case you should remove this LN 00:14:658 (14658|3) - because not fit to the whole sooo here ends that moment 00:18:390 -

btw you can end all LN in 1/8 where one LN is above second in the same column

00:21:588 (21588|0) - change this note to LN (end this LN in 00:21:788 - )
00:23:987 - 00:31:183 - the same situation that above but you can do mirror reflection
00:32:071 (32071|0) - this LN should start at 00:32:049 - fixed
This is very specific map and our approach to it may be different so I won't be surprised if you don't approve of most of my proposals but so good luck
thank you !! honk
Percyqaz
General
The audio seems a bit quiet - I had to turn up my game to double the volume to play. If you can, consider editing the audio file to be louder or find a louder version.
I think the first beat lands on 00:00:799 so the thick white lines in game should appear at 00:07:196, 00:08:795, 00:10:394, 0:11:993, etc
Upon further inspection, your timing point seems to be off by a lot - I changed it to 150bpm and resnapped stuff here https://puu.sh/yj9iD/deceb5a1a3.osz

Note that the timing snaps i use in the rest of the mod are based on the new timing points

Delirus
I think there is some inconsistent choice in using an extra note to follow the drums in places
suggested change:
00:11:584 extra note where there isn't a drum
00:12:250 missing note where there is a drum
00:24:384 extra note where there isn't a drum
00:25:050 missing note where there is a drum
00:31:184 missing note where there's a little bobbing noise - you even put an extra note here right at the start when there is no bobbing noise

Normalem
pretty much the same thing but less
00:12:250 add another note
00:15:450 and here
00:25:050 move the note in column 3 down to here? (from 00:25:184)

00:15:984 the notes here don't make a nice repeating pattern like the others to fit the guitar :(
Topic Starter
Monheim

Percyqaz wrote:

General
The audio seems a bit quiet - I had to turn up my game to double the volume to play. If you can, consider editing the audio file to be louder or find a louder version.
I think the first beat lands on 00:00:799 so the thick white lines in game should appear at 00:07:196, 00:08:795, 00:10:394, 0:11:993, etc
Upon further inspection, your timing point seems to be off by a lot - I changed it to 150bpm and resnapped stuff here https://puu.sh/yj9iD/deceb5a1a3.osz

Note that the timing snaps i use in the rest of the mod are based on the new timing points

Delirus
I think there is some inconsistent choice in using an extra note to follow the drums in places
suggested change:
00:11:584 extra note where there isn't a drum
00:12:250 missing note where there is a drum
00:24:384 extra note where there isn't a drum
00:25:050 missing note where there is a drum
00:31:184 missing note where there's a little bobbing noise - you even put an extra note here right at the start when there is no bobbing noise

Normalem
pretty much the same thing but less
00:12:250 add another note
00:15:450 and here
00:25:050 move the note in column 3 down to here? (from 00:25:184) i dont know what you mean

00:15:984 the notes here don't make a nice repeating pattern like the others to fit the guitar :( srry
everything that empty is fixed thanks <3
eyes
offset ~10 bpm 150
Frim4503

Col : 1|2|3|4|5|6|7
NM
If you like my mod, please support this https://osu.ppy.sh/s/560750 by modding it

General

  1. - reduce the volume. The current volume is too high imo

Delirus

  1. 00:00:133 (133|0,533|3) – I feel these note is ghostnote since it doesn’t follow anything. Remove then add note in 00:00:133 (133|0,533|3) –
  2. 00:00:799 (799|0,1599|3,2398|2) – also this ln should end in 00:06:396 –
  3. 00:07:196 (7196|2,7862|3) – if her this carefully you will notice that this should end at 00:07:929 –
  4. 00:07:995 (7995|2) -^same 00:08:728 –
  5. 00:12:793 (12793|2,12926|1) –swap this col. To make different beetwen 00:11:993 (11993|3,11993|2,12260|3,12260|2) –
  6. 00:14:392 (14392|0) –move to col. 3
  7. 00:15:991 (15991|3) –col. 1 ^
  8. 00:13:326 (13326|1) –move to col. 1
  9. 00:15:591 –why you leave col 1 empty ?

Good luck
Mod Done
Ayachi Meme
hi
from my mod q
1\2\3\4

general

you have 'rock' in the tags 2 times

normalem
00:00:000 (0|0,399|3) - honestly i feel like only these 2 note should be here, the rest dont really belong, if you understand idk
delirus
i kinda feel the same about the start of this diff but i guess you could make the decision
00:00:799 (799|1) - this doesnt need to be here as the ln counts as a note, no point in this being a double


super short map so not much i can really point out if im 100% honest
nice song and map imo : ) like it
good luck
Topic Starter
Monheim

Frim4503 wrote:


Col : 1|2|3|4|5|6|7
NM
If you like my mod, please support this https://osu.ppy.sh/s/560750 by modding it

General

  1. - reduce the volume. The current volume is too high imo

Delirus

  1. 00:00:133 (133|0,533|3) – I feel these note is ghostnote since it doesn’t follow anything. Remove then add note in 00:00:133 (133|0,533|3) – there a click noise from guitar i guess
  2. 00:00:799 (799|0,1599|3,2398|2) – also this ln should end in 00:06:396 – nop
  3. 00:07:196 (7196|2,7862|3) – if her this carefully you will notice that this should end at 00:07:929 – its easier to end it on the note
  4. 00:07:995 (7995|2) -^same 00:08:728 –
  5. 00:12:793 (12793|2,12926|1) –swap this col. To make different beetwen 00:11:993 (11993|3,11993|2,12260|3,12260|2) – not supposed to be different
  6. 00:14:392 (14392|0) –move to col. 3
  7. 00:15:991 (15991|3) –col. 1 ^
  8. 00:13:326 (13326|1) –move to col. 1
  9. 00:15:591 –why you leave col 1 empty ?

Good luck
Mod Done
rejected everything in this mod :/ thanks anyway
Topic Starter
Monheim

Ayachi Meme wrote:

hi
from my mod q
1\2\3\4

general

you have 'rock' in the tags 2 times otrue sorry

normalem
00:00:000 (0|0,399|3) - honestly i feel like only these 2 note should be here, the rest dont really belong, if you understand idk i thinkt hat there is a quite clear sound
delirus
i kinda feel the same about the start of this diff but i guess you could make the decision
00:00:799 (799|1) - this doesnt need to be here as the ln counts as a note, no point in this being a double true!!


super short map so not much i can really point out if im 100% honest
nice song and map imo : ) like it
good luck
thanks for mod :)
Topic Starter
Monheim
mp3 updated 12/04/18 - redownload if you downloaded prior to this date
Toaph Daddy
I'll start off by saying that the SVs look really nice, and I don't really think they need anything changed about them overall owob good job

Delirus
00:08:795 (8795|0,9061|3) - I see here t hat you likely did this to extend that first LN to the beginning of the second but it would likely be better to move the first LN to column 4 to hold PR

00:15:191 (15191|0,15191|1) - For this note I'm not sure if it needs a double, since your idea from before seems to have a double each time the drum hits, but here it's just the guitar. Would suggest removing 2 so that the minijack stays but also isn't a jump

00:19:189 (19189|0,19456|3,19989|3) - These LNs are a bit weird (and I'm being picky here) but you could probably move the first LN highlighted to 4 and then the other two to 1 for PR purposes

00:20:788 (20788|2) - Whichever you choose I'd suggest keeping this one in the same column as the preceding LNs for PR

00:27:985 (27985|1,27985|3) - This note gets the same mod as before

00:30:783 - Same here


Normalem
00:14:792 - This gets a similar mod as the top diff: this probably shouldn't be a double. Make it a single and do what you want pattern wise

00:22:787 - Earlier in the map you had a note here corresponding to the same type of note. Either the first one goes away or this one gets added (See 00:09:994 - )

00:25:053 - Surprised this isn't a double (Was 00:25:186 (25186|2) - supposed to be on the white tick instead?)

00:25:186 (25186|2) - See 00:14:792

00:30:650 - Make this a double and 00:30:783 - a single?

Simplex
00:06:396 - Nitpicky a bit but this is pretty hard for the easiest diff (that one you might want other people to comment on because I'm bad at determining difficulty but it looks hard for new players) (I'm talking about the shield if it wasn't obvious)

00:11:460 - Maybe do the double here? (Move 00:11:593 (11593|2) - to 114540)

00:13:059 (13059|2,13459|2,13859|2) - Another sorta difficulty-based thing, but maybe move these to column 2? (Which would mean 00:14:658 (14658|1,15058|1,15458|1,16257|1,16657|1,17057|1) - to column 3 as well). This is because letting go of an LN and hitting a note on the same hand at the same time might be a bit difficult for this level of map. Another one where you might want other players' opinions

00:24:253 - See 00:11:460

Wasn't super in-depth but I did what I could for a 30 second mapset. Nice SVs, alright mapset owob. Good luck :)))
[MTF] Wolfette
Simplex:

00:09:061 (9061|0,9594|2,9594|3,9994|0) - Simultaneous notes during LNs aren't allowed in easy diffs
00:13:992 (13992|0,14259|2,14392|0,14658|1,14792|0,15058|1,15191|0,15458|1) - This is an okay pattern for an easy, but the density is a bit much for a newbie player
00:23:987 (23987|1,23987|3,24253|0,24386|2,24386|1) - Same case as 00:09:061

Normalem:

Solid diff, Though it would be a nice touch if you would put 0.01x SV during pauses in the music to create "stop" effects
Topic Starter
Monheim

TheToaphster wrote:

I'll start off by saying that the SVs look really nice, and I don't really think they need anything changed about them overall owob good job omg thank you (:

Delirus
00:08:795 (8795|0,9061|3) - I see here t hat you likely did this to extend that first LN to the beginning of the second but it would likely be better to move the first LN to column 4 to hold PR fixed

00:15:191 (15191|0,15191|1) - For this note I'm not sure if it needs a double, since your idea from before seems to have a double each time the drum hits, but here it's just the guitar. Would suggest removing 2 so that the minijack stays but also isn't a jump yeah you're right. i also made 00:15:458 - a jump.

00:19:189 (19189|0,19456|3,19989|3) - These LNs are a bit weird (and I'm being picky here) but you could probably move the first LN highlighted to 4 and then the other two to 1 for PR purposes i moved the first LN to 3 and the second LN to 1, but i left the third one where it was.

00:20:788 (20788|2) - Whichever you choose I'd suggest keeping this one in the same column as the preceding LNs for PR

00:27:985 (27985|1,27985|3) - This note gets the same mod as before fixed

00:30:783 - Same here im going to keep this because technically it can be a jump because of the noise in the bass. i removed the other two because i thought it felt right without them but this one feels strange if i remove it.


Normalem
00:14:792 - This gets a similar mod as the top diff: this probably shouldn't be a double. Make it a single and do what you want pattern wise fixed

00:22:787 - Earlier in the map you had a note here corresponding to the same type of note. Either the first one goes away or this one gets added (See 00:09:994 - ) yeah thanks fixed

00:25:053 - Surprised this isn't a double (Was 00:25:186 (25186|2) - supposed to be on the white tick instead?) i think the jumps are following the bass

00:25:186 (25186|2) - See 00:14:792 fixed

00:30:650 - Make this a double and 00:30:783 - a single? fixed

Simplex
00:06:396 - Nitpicky a bit but this is pretty hard for the easiest diff (that one you might want other people to comment on because I'm bad at determining difficulty but it looks hard for new players) (I'm talking about the shield if it wasn't obvious) moved the note to 2 and extended the LN.

00:11:460 - Maybe do the double here? (Move 00:11:593 (11593|2) - to 114540) fixed

00:13:059 (13059|2,13459|2,13859|2) - Another sorta difficulty-based thing, but maybe move these to column 2? (Which would mean 00:14:658 (14658|1,15058|1,15458|1,16257|1,16657|1,17057|1) - to column 3 as well). This is because letting go of an LN and hitting a note on the same hand at the same time might be a bit difficult for this level of map. Another one where you might want other players' opinions i think this is more fun than using both hands so ill keep it as it is

00:24:253 - See 00:11:460 fixed

Wasn't super in-depth but I did what I could for a 30 second mapset. Nice SVs, alright mapset owob. Good luck :)))
thanks for the mod (:
Topic Starter
Monheim

AsrielDr33murr wrote:

Simplex:

00:09:061 (9061|0,9594|2,9594|3,9994|0) - Simultaneous notes during LNs aren't allowed in easy diffs i don't think its too difficult
00:13:992 (13992|0,14259|2,14392|0,14658|1,14792|0,15058|1,15191|0,15458|1) - This is an okay pattern for an easy, but the density is a bit much for a newbie player this was mentioned in the previous mod, i'm going to keep it as it is
00:23:987 (23987|1,23987|3,24253|0,24386|2,24386|1) - Same case as 00:09:061 ~

Normalem:

Solid diff, Though it would be a nice touch if you would put 0.01x SV during pauses in the music to create "stop" effects i think this is covered in delirus, the sv in this diff are a lot more toned down
thanks for the mod (:
[MTF] Wolfette

Civilization wrote:

AsrielDr33murr wrote:

Simplex:

00:09:061 (9061|0,9594|2,9594|3,9994|0) - Simultaneous notes during LNs aren't allowed in easy diffs i don't think its too difficult
00:13:992 (13992|0,14259|2,14392|0,14658|1,14792|0,15058|1,15191|0,15458|1) - This is an okay pattern for an easy, but the density is a bit much for a newbie player this was mentioned in the previous mod, i'm going to keep it as it is
00:23:987 (23987|1,23987|3,24253|0,24386|2,24386|1) - Same case as 00:09:061 ~

Normalem:

Solid diff, Though it would be a nice touch if you would put 0.01x SV during pauses in the music to create "stop" effects i think this is covered in delirus, the sv in this diff are a lot more toned down
thanks for the mod (:
yw, sorry it wasn't very good. Couldn't find much wrong
Topic Starter
Monheim
its o k!
Toaph Daddy

Civilization wrote:

AsrielDr33murr wrote:

Solid diff, Though it would be a nice touch if you would put 0.01x SV during pauses in the music to create "stop" effects i think this is covered in delirus, the sv in this diff are a lot more toned down
thanks for the mod (:
Woops I have no business here anymore but be careful in the future with suggestions like this (this goes for both civ and asriel here), because 0.01x SVs aren't technically supposed to be used in maps, since they can cause minor issues with the .osu (and they just default back to 0.1x SVs in-game anyways (This is true for any SV < 0.1x)). Just wanted to throw that out there for the sake of supplying information

Saying this reminded me that I never actually looked at the numbers you used for SVs, and only really focused on the effect they gave off, so if you used anything lower than 0.1x its probably a good idea to just change them so that they are 0.1x (it won't have any effect on your map)
Larc
Hi, just random mod...

[ Normalem ]
00:00:133 - 00:00:533 - i prefer to remove that notes for spread balance, i mean E N H (2 - 4 - 6)

00:07:462 - 00:07:595 - 00:08:528 - add note ? similar sound with 00:09:994 (9994|1) - , it make a bit different with easy diff

00:09:594 (9594|2) - move to col |0 ? same as 00:07:862 -

00:18:656 - 00:18:789 - 00:19:722 - 00:20:255 - 00:20:389 - 00:21:321 - add note ? similar sound with 00:22:787 (22787|0) - . i think it wouldnt hurt cause this diff dont have any sv.

[ Delirus ]
00:11:194 - 00:11:460 - u reducing note from lower diff, is this intended ? lower diff have more notes.

00:24:253 - same as above, simplex have 2 notes, and i think no need make it single cause have SVs tho, cause they are still readable.

thats all my concern.. good job for sv.
Topic Starter
Monheim

CoffeeLatte- wrote:

Hi, just random mod...

[ Normalem ]
00:00:133 - 00:00:533 - i prefer to remove that notes for spread balance, i mean E N H (2 - 4 - 6) not going to remove this because i don't think that's a good enough reason really. i don't think everything has to scale so tightly.

00:07:462 - 00:07:595 - 00:08:528 - add note ? similar sound with 00:09:994 (9994|1) - , it make a bit different with easy diff these sounds are a lot quieter than the other one

00:09:594 (9594|2) - move to col |0 ? same as 00:07:862 - col |0??

00:18:656 - 00:18:789 - 00:19:722 - 00:20:255 - 00:20:389 - 00:21:321 - add note ? similar sound with 00:22:787 (22787|0) - . i think it wouldnt hurt cause this diff dont have any sv. denied for same reason as before

[ Delirus ]
00:11:194 - 00:11:460 - u reducing note from lower diff, is this intended ? lower diff have more notes. fixed

00:24:253 - same as above, simplex have 2 notes, and i think no need make it single cause have SVs tho, cause they are still readable. fixed

thats all my concern.. good job for sv.
thank you for mod (:
Topic Starter
Monheim
and thank you for stars <33
Sandalphon
M4M from your queue
[Simplex]
00:11:993 - Consider adding a note here? It has bass drum on it
00:19:456 - I feel the sound is not really heavy enough for a double, delete one if you agree on
00:21:855 (21855|2) - Move this to 1st col? Since its same pitch with the previous note
00:32:071 (32071|3) - unsnap. but smh the other 2 diff are using the correct snap

[Normalem]
Nothing found

[Delirus]
00:08:795 (8795|3) - Ending this LN 1/4 is too earlier, feels more accurate to end it at 00:08:995 - 1/8
00:17:857 (17857|3) - The music actually stopped for a sec, using LN which gives player a wrong "continues" feeling on the music is kinda weird, suggest to change it to normal note

Thats it
Topic Starter
Monheim

Sandalphon wrote:

M4M from your queue
[Simplex]
00:11:993 - Consider adding a note here? It has bass drum on it fixed
00:19:456 - I feel the sound is not really heavy enough for a double, delete one if you agree on fixed
00:21:855 (21855|2) - Move this to 1st col? Since its same pitch with the previous note i didn't do exactly what you suggested but i fixed it
00:32:071 (32071|3) - unsnap. but smh the other 2 diff are using the correct snap fixed

[Normalem]
Nothing found

[Delirus]
00:08:795 (8795|3) - Ending this LN 1/4 is too earlier, feels more accurate to end it at 00:08:995 - 1/8 don't agree
00:17:857 (17857|3) - The music actually stopped for a sec, using LN which gives player a wrong "continues" feeling on the music is kinda weird, suggest to change it to normal note there is a guitar sound here, its just harder to hear due to it being on top of a louder drum sound

Thats it
thanks for mod (:
Topic Starter
Monheim
looking for bn
Rivals_7
NM eh
1234

[Delirus]

00:00:666 (666|2) - (scary timestamps) okay actually kinda tricked when i first playing it because the prominent noise of it exist on 1/8 later ( - 00:00:732 - ) probably add note there too

00:07:995 (7995|2) - should be end like 1/8 earlier? or 1/4? somewhat similar to - 00:18:390 (18390|0) - . there's a little pause before the next note

00:22:121 (22121|1) - a ghost? probs in here - 00:21:988 - guitar pitch is more obvious there than the current

[Normalem]

00:17:457 (17457|1,17590|3) - probs swaps place. there's no reason to put both those LNs on the same hand because the other LNs you do are at least separated in each hand

[Simplex]

00:13:059 (13059|2,13459|2,13859|2) - i'd more agree if those are on col 2 or 1 (well at least dont put those within the same hand as LNs). consistent with the 2nd half of this diff that has similar structure

00:14:658 (14658|1,15058|1,15458|1) - 00:16:257 (16257|1,16657|1,17057|1) - ^

well thats short
GL o/
Topic Starter
Monheim

Rivals_7 wrote:

NM eh
1234

[Delirus]

00:00:666 (666|2) - (scary timestamps) okay actually kinda tricked when i first playing it because the prominent noise of it exist on 1/8 later ( - 00:00:732 - ) probably add note there too i don't hear it. i think there's a quiet guitar noise there but the drum noise is where the ln starts.

00:07:995 (7995|2) - should be end like 1/8 earlier? or 1/4? somewhat similar to - 00:18:390 (18390|0) - . there's a little pause before the next note i dont hear the pause.

00:22:121 (22121|1) - a ghost? probs in here - 00:21:988 - guitar pitch is more obvious there than the current yeah fixed, did the same thing i did before

[Normalem]

00:17:457 (17457|1,17590|3) - probs swaps place. there's no reason to put both those LNs on the same hand because the other LNs you do are at least separated in each hand this would make it more difficult. would create a sort of jack on the 4th column

[Simplex]

00:13:059 (13059|2,13459|2,13859|2) - i'd more agree if those are on col 2 or 1 (well at least dont put those within the same hand as LNs). consistent with the 2nd half of this diff that has similar structure the whole gimmick of the file is the awkwardness on this part. its awkward on purpose but that doesnt make it unenjoyable. it also makes it more able to play competitively, therefore making the entire the entire mapset somewhat more relevant.

00:14:658 (14658|1,15058|1,15458|1) - 00:16:257 (16257|1,16657|1,17057|1) - ^

well thats short

GL o/
thank you for mod :) !
error_exe777
hey cool map

h
[General]
  1. Bit conflicted about the timing here but it seems okay i guess.

  2. Any Metadata source?
[Delirus]

00:02:398 (2398|2) - have a small feeling this ends around 00:02:465 - tbh. unusual snaps for these shouldnt be a problem since you did so with the ones at 00:32:049 -

00:17:857 (17857|3) - a bit confused as to the placement of this LN here, since i dont here any sort of sound behind it to justify it. i would go ahead and delete it, and then have a minijack into the LN for the reverb above to emphasise it further http://prntscr.com/jertlh

[Normalem]

00:24:253 (24253|3) - i'd delete this to keep consistency with 00:24:253 (24253|3) - tbh

00:32:049 (32049|0,32871|1) - due to the diff being normal, i would just opt for these being snapped at the nearest 1/4th since complex snaps are not really things players of this level are accustomed to yet

[Simplex]

quite difficult for the icon it shows honestly

00:32:049 (32049|3,32871|2) - same thing about snappings in normal here, but with a bit more importance
Topic Starter
Monheim

error_exe777 wrote:

hey cool map

h
[General]
  1. Bit conflicted about the timing here but it seems okay i guess. it the timing my bpm finder gave me,, and it works without affecting the chart so i think its fine

  2. Any Metadata source? sent in discord owo
[Delirus]

00:02:398 (2398|2) - have a small feeling this ends around 00:02:465 - tbh. unusual snaps for these shouldnt be a problem since you did so with the ones at 00:32:049 - adjusted to 00:02:465 !

00:17:857 (17857|3) - a bit confused as to the placement of this LN here, since i dont here any sort of sound behind it to justify it. i would go ahead and delete it, and then have a minijack into the LN for the reverb above to emphasise it further http://prntscr.com/jertlh there's a voice noise which i charted as LN every other time.

[Normalem]

00:24:253 (24253|3) - i'd delete this to keep consistency with 00:24:253 (24253|3) - tbh fixed!

00:32:049 (32049|0,32871|1) - due to the diff being normal, i would just opt for these being snapped at the nearest 1/4th since complex snaps are not really things players of this level are accustomed to yet wouldn't it be more difficult to purposely hit the sounds wrong. i think there is a long enough distance between these notes that the player would lose sense of timing anyway. i don't think it makes much difference other than it being synced correctly :/

[Simplex]

quite difficult for the icon it shows honestly

00:32:049 (32049|3,32871|2) - same thing about snappings in normal here, but with a bit more importance same reasoning as before
thank
Fayte
Good luck civ
Topic Starter
Monheim

Fayte wrote:

Good luck civ
<3 !!! thank you
Asherz007
cogito ergo nomino

literally started at 9:40pm and now it's 2 in the morning

Sorted out bpm/offset (from 112.56 to 75 plus some messy .csv editing to sort the SVs out wew) and sent new hitclap sample on discord; logs can be provided if necessary.

Metadata here, as supplied by Civ.

irc
2018-05-07 23:49 Asherz007: poke
2018-05-07 23:50 Civilization: hai o/
2018-05-07 23:50 Asherz007: hai
2018-05-07 23:50 Asherz007: explain delirus layering plz (also what does delirus mean)
2018-05-07 23:51 Civilization: o
2018-05-07 23:51 Civilization: its just easy normal and insane in latin lol
2018-05-07 23:51 Asherz007: oh
2018-05-07 23:51 Asherz007: I even took latin for 3 years and totally forgot about this
2018-05-07 23:51 Civilization: lmao
2018-05-07 23:52 Civilization: the ln are as pr as i could make them
2018-05-07 23:53 Civilization: the chorus-y bits are repetitive and the jumps highlight when the bass is played underneath
2018-05-07 23:53 Civilization: the vocal ln break away from the repetitiveness i guess
2018-05-07 23:53 Civilization: so it kinda technical to play
2018-05-07 23:53 Asherz007: mhm
2018-05-07 23:53 Asherz007: I could see you were trying for pr in a sense
2018-05-07 23:54 Civilization: ya
2018-05-07 23:54 Asherz007: 00:20:799 (20799|3) - LN end?
2018-05-07 23:55 Civilization: o what do you mean
2018-05-07 23:55 Civilization: 00:21:465 - there silence here
2018-05-07 23:55 Asherz007: 00:07:999 (7999|2) - so what about this one
2018-05-07 23:55 Civilization: o fuc
2018-05-07 23:56 Asherz007: :P
2018-05-07 23:56 Civilization: fixd
2018-05-07 23:58 Asherz007: 00:27:465 (27465|0) - LN end?
2018-05-07 23:58 Asherz007: tbh I'm not sure what this one's following
2018-05-07 23:59 Asherz007: since I don't think there's a sound there that long
2018-05-07 23:59 Civilization: vocal
2018-05-07 23:59 Civilization: but i think i just
2018-05-07 23:59 Civilization: made the ln too long
2018-05-07 23:59 Civilization: eee was an accident
2018-05-07 23:59 Asherz007: oh oki
2018-05-08 00:00 Civilization: ok i shortened it !
2018-05-08 00:00 Asherz007: sweet
2018-05-08 00:03 Asherz007: 00:17:999 (17999|2) - I think my only other concern is the SVs over this LN; personally I think they're a tad too heavy perhaps?
2018-05-08 00:03 Civilization: i think the sound is quite intrusive
2018-05-08 00:03 Asherz007: Or more that
2018-05-08 00:03 Civilization: so i feel like the sv is ok
2018-05-08 00:03 Civilization: o
2018-05-08 00:03 Asherz007: I was kinda expecting a mini speedup here towards the end and that didn't happen
2018-05-08 00:04 Civilization: o
2018-05-08 00:04 Civilization: hm
2018-05-08 00:04 Civilization: oK ya i added a mini speedup and it looks cooler so will keep
2018-05-08 00:04 Asherz007: 00:06:841 (6841|1) - so kinda like here in a sense (but maybe a bit weaker) I guess
2018-05-08 00:05 Civilization: 00:18:265 - placed a 0.7 here and 00:18:332 - 0.9 here
2018-05-08 00:06 Civilization: it looks a lot smoother too
2018-05-08 00:06 Asherz007: sure, looks better I reckon
2018-05-08 00:06 Asherz007: that's that with that diff
2018-05-08 00:07 Asherz007: (until hitsounds later)
2018-05-08 00:07 Civilization: :D
2018-05-08 00:07 Civilization: eeeek
2018-05-08 00:08 Asherz007: ok, normal diff for now
2018-05-08 00:08 Civilization: ok!
2018-05-08 00:08 Asherz007: I think there's two things here I'd want to address
2018-05-08 00:09 Asherz007: First one is this: 00:00:133 (133|2,533|1) - I'm not so sure having the constant 1/3 here would be a good idea given that you don't really follow the sound in this way in the rest of the diff
2018-05-08 00:09 Civilization: o
2018-05-08 00:09 Civilization: o sure
2018-05-08 00:10 Civilization: can remove the two notes on 2 and 3
2018-05-08 00:10 Civilization: so its kinda like du dudu dudu
2018-05-08 00:10 Asherz007: yeah
2018-05-08 00:10 Asherz007: to follow the guitar
2018-05-08 00:12 Asherz007: 00:10:399 - the second thing in general is that I feel the SV here is a little bit too heavy, given the other ones
2018-05-08 00:12 Civilization: o hm
2018-05-08 00:12 Civilization: i can try changing the 10 to 5
2018-05-08 00:12 Civilization: if that will do it?
2018-05-08 00:14 Asherz007: I'll send an image over discord with a suggestion
2018-05-08 00:14 Civilization: o aight
2018-05-08 00:16 Asherz007: 00:11:199 (11199|1,11199|3,11199|0) - btw y 3 notes
2018-05-08 00:17 Civilization: o what hec
2018-05-08 00:17 Civilization: idk actually
2018-05-08 00:17 Civilization: will remove the one on
2018-05-08 00:17 Civilization: 2
2018-05-08 00:17 Asherz007: ok
2018-05-08 00:18 Asherz007: 00:23:199 - btw could make this one slightly weaker as well if you wanted to
2018-05-08 00:19 Civilization: ill change it to 5 and 0.6
2018-05-08 00:19 Civilization: might have to change it to 0.5 actually cuz with 0.6, you cant see the 5 jump
2018-05-08 00:19 Asherz007: hmm
2018-05-08 00:20 Asherz007: might be a good time to ask what scroll speed you use
2018-05-08 00:21 Civilization: 27
2018-05-08 00:21 Asherz007: that would do it lol
2018-05-08 00:21 Civilization: o fuck yeah that matters doesnt it
2018-05-08 00:21 Asherz007: tfw still use 21
2018-05-08 00:21 Civilization: yeah its just barely out of sight
2018-05-08 00:21 Civilization: o fuc
2018-05-08 00:21 Asherz007: I can see the 5x tp with .6 just fine
2018-05-08 00:22 Civilization: will keep to .5 tho since lots of people play with like
2018-05-08 00:22 Civilization: 30+
2018-05-08 00:22 Civilization: and what the point of sv if you cant see it :(
2018-05-08 00:22 Asherz007: 00:23:599 - you could start the sv speedup here instead if you wanted to keep it a little heavier
2018-05-08 00:23 Asherz007: with the inhale n stuff
2018-05-08 00:23 Civilization: o yea will do
2018-05-08 00:24 Civilization: fixd
2018-05-08 00:24 Asherz007: awesome
2018-05-08 00:24 Asherz007: ok
2018-05-08 00:24 Asherz007: now for the not-so-simple simple diff
2018-05-08 00:25 Civilization: ono
2018-05-08 00:26 Asherz007: https://osu.ppy.sh/ss/10897849 I feel like the pattern on the left would be more difficult than the one on the right
2018-05-08 00:26 Asherz007: since it's all one-handed stuff
2018-05-08 00:26 Asherz007: +LN
2018-05-08 00:27 Civilization: i actually find the one of the right more difficult
2018-05-08 00:27 Civilization: because it changes every time
2018-05-08 00:27 Civilization: and it easier to mess up on
2018-05-08 00:27 Civilization: whereas the simple one is just the same over and over
2018-05-08 00:27 Asherz007: hmm
2018-05-08 00:28 Asherz007: a fair point, though it might be easier on newer players to make these two-handed
2018-05-08 00:28 Civilization: i dont think its really dense enough for it being on one hand to have a difference
2018-05-08 00:28 Civilization: if anything it makes a nicer effect
2018-05-08 00:28 Civilization: and its more fun to play
2018-05-08 00:29 Asherz007: 00:11:199 (11199|3) - also might wanna make this LN 1/6 shorter
2018-05-08 00:29 Civilization: o fixd
2018-05-08 00:29 Civilization: idk why i made it that long
2018-05-08 00:29 Civilization: 00:23:999 (23999|3) - same here
2018-05-08 00:29 Asherz007: ok
2018-05-08 00:29 Asherz007: 00:13:999 (13999|0) - might wanna move to 2?
2018-05-08 00:30 Asherz007: since it's not the same sound as the other 3 after it
2018-05-08 00:30 Civilization: o yea
2018-05-08 00:30 Civilization: thats true
2018-05-08 00:30 Civilization: especially since i did it here 00:26:799 (26799|0) -
2018-05-08 00:30 Civilization: so ya fixd
2018-05-08 00:30 Asherz007: lol oki
2018-05-08 00:31 Asherz007: 00:19:199 (19199|0,19199|1) - no LN?
2018-05-08 00:32 Civilization: fixed
2018-05-08 00:32 Asherz007: I think that's it for simple(ish)
2018-05-08 00:33 Asherz007: btw on normal 00:32:865 (32865|1) - is snapped differently
2018-05-08 00:33 Civilization: o
2018-05-08 00:34 Civilization: ya
2018-05-08 00:34 Civilization: i changed the one in normal to be the same as ez
2018-05-08 00:34 Civilization: so fixed !
2018-05-08 00:34 Asherz007: alrighty
2018-05-08 00:34 Asherz007: that said, time to move to hitsounds
2018-05-08 00:35 Asherz007: so uh
2018-05-08 00:35 Asherz007: what's going on with that hitclap
2018-05-08 00:36 Civilization: i dont know adsfhsdfhf
2018-05-08 00:36 Civilization: am not very good at hitsounding but i really did try my best
2018-05-08 00:36 Asherz007: lemme send you a sample to try out
2018-05-08 00:56 Asherz007: ACTION is editing [https://osu.ppy.sh/b/1454484 Delta Sleep - Interlude [Delirus]]
2018-05-08 00:56 Civilization: bing bong
2018-05-08 00:56 Asherz007: gonna be a load of Cs and Fs flying all over the place now
2018-05-08 00:56 Civilization: eek
2018-05-08 00:56 Asherz007: + means add, - means remove, if you need any clarification stop me and ask
2018-05-08 00:57 Civilization: ok!
2018-05-08 00:57 Asherz007: eg 00:07:999 (7999|0) - -F +C
2018-05-08 00:57 Asherz007: (actually do that one)
2018-05-08 00:57 Civilization: aight
2018-05-08 00:57 Asherz007: 00:08:799 (8799|0) - +F
2018-05-08 00:57 Civilization: what should i put to signify that i changed it
2018-05-08 00:58 Asherz007: You don't really need to put anything; I'll assume you changed it unless you ask me to stop
2018-05-08 00:58 Civilization: o ok
2018-05-08 00:58 Asherz007: 00:09:599 (9599|3) - -F +C
2018-05-08 00:58 Asherz007: 00:12:799 (12799|3) - -F
2018-05-08 00:59 Asherz007: 00:14:399 (14399|0) - -F
2018-05-08 00:59 Asherz007: 00:14:665 (14665|0) - +F
2018-05-08 00:59 Asherz007: 00:14:799 (14799|0) - -F
2018-05-08 00:59 Asherz007: 00:15:999 (15999|3) - -F
2018-05-08 00:59 Asherz007: 00:17:599 (17599|1) - -F +C
2018-05-08 00:59 Asherz007: 00:17:865 (17865|0) - +F
2018-05-08 01:00 Asherz007: 00:24:799 (24799|2) - -C
2018-05-08 01:00 Asherz007: 00:25:599 (25599|2) - -F
2018-05-08 01:00 Asherz007: 00:27:199 (27199|1) - -F
2018-05-08 01:00 Asherz007: 00:27:465 (27465|1) - +F
2018-05-08 01:00 Asherz007: 00:27:599 (27599|1) - -F
2018-05-08 01:01 Asherz007: 00:27:999 (27999|1) - -F
2018-05-08 01:01 Asherz007: 00:28:799 (28799|2) - -F
2018-05-08 01:01 Asherz007: 00:30:399 (30399|1) - -F
2018-05-08 01:01 Asherz007: 00:30:799 (30799|1) - -F
2018-05-08 01:02 Asherz007: 00:31:199 (31199|3) - +F (also do you want another note here like in normal)
2018-05-08 01:02 Civilization: o yea thats a good idea
2018-05-08 01:02 Civilization: since its definitely a lot stronger than the next to ln yea
2018-05-08 01:02 Asherz007: (end of map, all done?)
2018-05-08 01:02 Civilization: made it a jump and put F
2018-05-08 01:02 Civilization: ya!
2018-05-08 01:03 Asherz007: ok, now the fun bit
2018-05-08 01:03 Civilization: :O
2018-05-08 01:03 Asherz007: make sure the hitsounds are the same on the other two diffs, and then I think we're done
2018-05-08 01:03 Civilization: >fun
2018-05-08 01:03 Civilization: ok!
2018-05-08 01:03 Asherz007: :P
2018-05-08 01:03 Asherz007: I mean, nearly fun bit soz
2018-05-08 01:04 Asherz007: tfw for all this time spent on it not a lot seems to have changed lol
2018-05-08 01:06 Civilization: o
2018-05-08 01:06 Civilization: the bpm changed a lot tho
2018-05-08 01:07 Asherz007: that's true
2018-05-08 01:09 Civilization: done !
2018-05-08 01:10 Asherz007: I guess update then final checks and whatnot
2018-05-08 01:10 Civilization: ok!
2018-05-08 01:11 Civilization: uploaded
2018-05-08 01:11 Asherz007: btw you got that metadata source to hand
2018-05-08 01:12 Civilization: https://deltasleep.bandcamp.com/track/interlude
2018-05-08 01:12 Asherz007: might wanna put that somewhere on thread/description
2018-05-08 01:12 Civilization: will put on thread
2018-05-08 01:13 Civilization: since description si ae s th et ic
2018-05-08 01:13 Asherz007: lol
2018-05-08 01:13 Civilization: should i just put like
2018-05-08 01:13 Asherz007: ok I'll drop it with my post dw
2018-05-08 01:13 Civilization: metadata source: (link)
2018-05-08 01:13 Civilization: o ok!
2018-05-08 01:14 Asherz007: aimod in top diff unsnaps
2018-05-08 01:14 Civilization: o fuc i thought i fixed that
2018-05-08 01:15 Asherz007: also you fine with where the preview point is or do you want to snap it to like 00:06:441 -
2018-05-08 01:15 Civilization: ok fix
2018-05-08 01:15 Civilization: o
2018-05-08 01:16 Civilization: o i think its fine
2018-05-08 01:16 Civilization: needs to be a bit behind anyway
2018-05-08 01:16 Civilization: will update again
2018-05-08 01:16 Asherz007: sure (tho it looks unsnapped so I dunno whether you want to snap it to something anyways, up to you)
2018-05-08 01:17 Civilization: snapped it to the 1/16 just before it
2018-05-08 01:18 Asherz007: 00:23:599 - btw speedup in normal could be a little more gradual than this lol
2018-05-08 01:18 Civilization: so now it look snap
2018-05-08 01:18 Asherz007: .75x to 1x is a little jerky maybe
2018-05-08 01:18 Civilization: eek sorry
2018-05-08 01:18 Asherz007: dw dw
2018-05-08 01:18 Civilization: will put a note between it
2018-05-08 01:18 Asherz007: a note?
2018-05-08 01:18 Civilization: LOL
2018-05-08 01:18 Civilization: meant sv
2018-05-08 01:18 Asherz007: ...but I was talking about the green lines D:
2018-05-08 01:19 Civilization: ajsdfjsdf
2018-05-08 01:19 Civilization: ACTION is editing [https://osu.ppy.sh/b/1454536 Delta Sleep - Interlude [Normalem]]
2018-05-08 01:19 Civilization: oops
2018-05-08 01:19 Civilization: oK
2018-05-08 01:19 Civilization: 00:23:932 - i put a 0.9 here
2018-05-08 01:19 Civilization: so it a little more gradual
2018-05-08 01:19 Asherz007: Looks nicer, yeah
2018-05-08 01:19 Civilization: !
2018-05-08 01:20 Civilization: should update again?
2018-05-08 01:20 Asherz007: lemme just look through the easy once more
2018-05-08 01:20 Civilization: aight
2018-05-08 01:21 Asherz007: 00:00:841 (841|0,1641|3,2441|2) - I forgot to bring this up; what do you think about LNs like this in an "Easy" diff
2018-05-08 01:21 Civilization: i didnt realize they were a problem
2018-05-08 01:22 Asherz007: It's more that the diff is labelled as easy even though there are several characteristics of the diff that say otherwise
2018-05-08 01:22 Civilization: o aaaa
2018-05-08 01:23 Civilization: i think the lns are ok
2018-05-08 01:23 Civilization: they are very distanced
2018-05-08 01:23 Asherz007: LNs with different starts/ends aren't really used in easies
2018-05-08 01:23 Asherz007: like, ever lol
2018-05-08 01:23 Civilization: i can make it so they start when the other ends?
2018-05-08 01:23 Asherz007: that works
2018-05-08 01:24 Civilization: and the same for the end?
2018-05-08 01:24 Asherz007: yeah
2018-05-08 01:24 Asherz007: the other alternative would be to remove the second two altogether
2018-05-08 01:24 Civilization: o
2018-05-08 01:24 Civilization: i dont wanna do that
2018-05-08 01:24 Asherz007: your choice
2018-05-08 01:24 Civilization: would be a bit weird
2018-05-08 01:24 Civilization: made it so they join together
2018-05-08 01:25 Civilization: so it ok now !
2018-05-08 01:25 Asherz007: I mean it's technically still following the bass if you think about it that way
2018-05-08 01:25 Asherz007: alright
2018-05-08 01:26 Asherz007: I'll have another whizz through the hitsounds
2018-05-08 01:26 Asherz007: and then pray to god I don't need to do anything else lol
2018-05-08 01:26 Civilization: alright
2018-05-08 01:26 Civilization: !!
2018-05-08 01:27 Asherz007: ACTION is editing [https://osu.ppy.sh/b/1454536 Delta Sleep - Interlude [Normalem]]
2018-05-08 01:27 Asherz007: 00:15:199 (15199|0) - -F
2018-05-08 01:28 Asherz007: 00:25:065 (25065|0) - -F (one too many lol)
2018-05-08 01:28 Asherz007: 00:28:265 (28265|2) - +F
2018-05-08 01:28 Civilization: o there is no F on the first one you linked
2018-05-08 01:28 Civilization: atleast not in delirus
2018-05-08 01:28 Civilization: oH normalem
2018-05-08 01:28 Civilization: ok dum civ again
2018-05-08 01:28 Asherz007: lol
2018-05-08 01:28 Asherz007: We went through the top diff so that one's fine
2018-05-08 01:29 Asherz007: but I haven't explicitly looked at the other two
2018-05-08 01:29 Civilization: i think i used a hitsound copier
2018-05-08 01:29 Asherz007: oh right
2018-05-08 01:30 Asherz007: sometimes they don't copy through really weird offset/timing points causing 1ms differences
2018-05-08 01:30 Asherz007: so it's best to check
2018-05-08 01:30 Civilization: alright
2018-05-08 01:30 Civilization: will keep that in mind next time !
2018-05-08 01:30 Asherz007: alrighty
2018-05-08 01:30 Asherz007: ACTION is editing [https://osu.ppy.sh/b/1454485 Delta Sleep - Interlude [Simplex]]
2018-05-08 01:30 Asherz007: 00:15:199 (15199|0) - -F
2018-05-08 01:31 Asherz007: 00:15:465 (15465|1) - +F
2018-05-08 01:31 Asherz007: 00:19:199 (19199|0) - +F
2018-05-08 01:31 Asherz007: 00:28:265 (28265|2) - +F
2018-05-08 01:31 Asherz007: 00:30:665 (30665|1) - +F
2018-05-08 01:33 Asherz007: I think that should be all of them?
2018-05-08 01:33 Asherz007: Fingers crossed
2018-05-08 01:34 Civilization: 00:31:199 (31199|0) - should be f?
2018-05-08 01:34 Asherz007: It already is on my end
2018-05-08 01:34 Civilization: o
2018-05-08 01:34 Civilization: i might have clicked it again by accident
2018-05-08 01:35 Asherz007: maybe
2018-05-08 01:35 Civilization: o well added it again !
2018-05-08 01:35 Asherz007: ok
2018-05-08 01:35 Asherz007: fingers crossed that's everything
2018-05-08 01:36 Asherz007: update whenever you're ready
2018-05-08 01:36 Civilization: should upload?
2018-05-08 01:36 Civilization: o
2018-05-08 01:36 Civilization: ok!
2018-05-08 01:37 Civilization: uploaded !
2018-05-08 01:37 Asherz007: oh hmm
2018-05-08 01:38 Asherz007: if the diff names are in latin, would it be a good idea for them to be lowercase?
2018-05-08 01:38 Civilization: o?
2018-05-08 01:38 Civilization: it's upper case cuz the title is too
2018-05-08 01:38 Civilization: of the song
2018-05-08 01:38 Asherz007: (I mean cus romans never had caps n stuff)
2018-05-08 01:39 Civilization: it kinda irritates me if its different
2018-05-08 01:39 Asherz007: just a passing thought
2018-05-08 01:39 Civilization: it a good idea
2018-05-08 01:39 Civilization: but na h
2018-05-08 01:39 Asherz007: fair enough
2018-05-08 01:39 Civilization: sorryodfhaduosfh
2018-05-08 01:41 Asherz007: ACTION is editing [https://osu.ppy.sh/b/1454536 Delta Sleep - Interlude [Normalem]]
2018-05-08 01:41 Asherz007: 00:24:399 (24399|0) - ?
2018-05-08 01:42 Civilization: O
2018-05-08 01:42 Civilization: ya fixed pretend that didnt happen
2018-05-08 01:42 Civilization: im tired :(
2018-05-08 01:42 Asherz007: same
2018-05-08 01:42 Asherz007: nearly there
2018-05-08 01:42 Civilization: will just go through and check nothing else happen like that
2018-05-08 01:43 Asherz007: I don't think there is
2018-05-08 01:43 Civilization: ok phew
2018-05-08 01:43 Civilization: wlil update
2018-05-08 01:44 Civilization: donedone
2018-05-08 01:44 Asherz007: I think that's now everything
2018-05-08 01:44 Civilization: :D
2018-05-08 01:44 Civilization: are tags ok?
2018-05-08 01:45 Asherz007: seem to be
2018-05-08 01:45 Civilization: should i add sv?
2018-05-08 01:45 Asherz007: last last thing, do you want to do anything about your background being so big in filesize
2018-05-08 01:45 Civilization: would be helpful
2018-05-08 01:45 Asherz007: sure, you can do that
2018-05-08 01:45 Civilization: o the bg is only
2018-05-08 01:45 Civilization: 1080p
2018-05-08 01:45 Civilization: isnt it the maximum it can be
2018-05-08 01:46 Asherz007: no I mean
2018-05-08 01:46 Asherz007: It's 2.5mb, which is huge
2018-05-08 01:46 Civilization: o aaa
2018-05-08 01:46 Civilization: idk how ot make it smaller without making it go down in resolution a lot
2018-05-08 01:46 Civilization: and turning it into jpg makes it look fuzzy
2018-05-08 01:46 Civilization: does it 100% need to be smaller?
2018-05-08 01:47 Asherz007: I'ma drop them in discord and see whether you can tell which one is which
2018-05-08 01:47 Civilization: o ok

p sure we're both going to sleep now tired af lmao
Topic Starter
Monheim
!!!!!
error_exe777
cool stuff
[MTF] Wolfette
Raise HP!!! TOO EASY!!!



Jk, you are great mapper
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