Responding to M4M (thank Sanyi)
[General]
[Cup]
[Salad]
[Platter]
[Rain]
[Overdose]
[Game Over]
[General]
- there is a pretty big diff spike between fii's overdose and MBombs game over. consider adding a bridging diff or buffing fii's overdose a bit and nerfing Game over a bit.
[Cup]
- 00:06:600 (2,3) - would preffer a bit lower spacing between these two. maybe 0.64x
- 00:08:400 (3) - could consider tilting this a bit vertical. 00:07:050 (4,1,2,3) - can get a bit tight to catch with all the movement.
- 00:10:800 (1) - feels a lot stronger than 00:11:100 (2) - but got same spacing. would reduce distance between these two a bit.
- 00:13:200 (1) - would preffer to have this over towards 4. music pitch starts low on 00:12:600 (4) - goes up to 00:12:900 (5) - and down to 00:13:200 (1) - again.
Using around 1.6x for your dash spacing is not that good. on this high bpm song it can make dashes unclear to read. I would use somewhere between 1.7x and 1.8x as dash distance to have a clear dash spacing and would keep walk spacing under 1.4x to make walks clear too.
i assumed places like 00:01:800 (2,3) - 00:03:300 (5,1) - 00:03:900 (2,3) - 00:06:000 (1,2) - was ment as dashes
i assumed places like 00:01:800 (2,3) - 00:03:300 (5,1) - 00:03:900 (2,3) - 00:06:000 (1,2) - was ment as dashes
- 00:06:600 (2) - would tilt this a bit more vertical. Having this rapid direction change after the dash seems a bit harsh.
[Platter]
- 00:02:700 (4,5,6) - not that clear to me why you increase spacing so drastically for 5 and 6 compared to the repeat. would use 1x spacing between these notes instead.
- 00:03:600 (1,2,3) - would reduce spacing between 1 and 2 so you can make 3 stand more out as a dash.
- 00:21:900 (2,3,4) - would use same spacing for all three sliders.
- 00:23:100 (2,3,4,5,6,7,1,2,3) - spacing implies 00:23:550 (5) - is more significant than 00:24:000 (1) - would reduce 00:23:400 (4,5) - a bit.
- 00:26:700 (2,3,4) - same spacing for all three again.
- 00:27:900 (2,3,4,5,6,7,1,2,3) - same spacing inconsistency as 00:23:100 (2,3,4,5,6,7,1,2,3) -
okay sidenote about kiai. i find your rapid transition between following a 1/2 rhythm (00:21:600 (1,2,3,4) - ) and a 3/4 rhythm (00:23:100 (2,3,4,5,6,7,1,2,3) - ) a bit confusing. cant you use a mostly 1/2 for first half and mostly 3/4 for 2nd half of the kiai? - 00:31:500 (4,5,6) - nice callback to 00:02:700 (4,5,6) - but also too high spacing for 5 and 6 here too imo.
- 00:32:400 (1,2,3) - same with this and 00:03:600 (1,2,3) - again
[Rain]
- 00:01:950 (3,4) - creates and almost but not quite hold dash pattern. can you either buff spacing between head and tail of 4 or move 4 a bit closer to 3 so its a bit more forgiving.
- 00:25:200 - copypasta of the first half of kiai is a bit too booring isnt it? why not focus on curve movement for one half and line movement for the second? did that make sense? >.<
[Overdose]
Not much to say tbh.
[Game Over]
Good top diff but too far out from diff spread imo.