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USAO - Undulation

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Total Posts
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Voli
hi from #modhelp

  1. add kiais
[Easy]

  1. On a general note, I think 00:59:165 (3) - 01:01:565 (3) - 01:02:165 (5) - 01:03:965 (3) - etc. some feedback when clicking these objects might be nice since your soft hits are so.... soft (almost inaudible, even when i have effects 100% and music 60% lol), probably just change your default soft hit to something more audible? Hearing nothing when hitting a note is just off, this goes for all diffs
  2. 00:33:665 (1,2) - having these 1/2 clicks here is kinda justified but you switch to 1/1 again here 00:36:665 (2) - and mixing them so often is kinda confusing for ez players i think
  3. 00:51:665 (3) - wtf the volume is like zero
  4. 00:50:465 (1,2,3,4) - make it a similar rhythm to 00:48:065 (1,2,3,1) - ? it's like completely different but same music xd just keep it simple in the lowest diff
  5. 01:15:365 (2,1) - if i did this in mmc i'd get -1 points for aesthetics
  6. also check aimod to fix distance snap on some places cuz it jumps from 1,00 to 1,40 sometimes which is a bit much for ez
[N/A's Normal]

  1. hitsound your diff xd
  2. 00:33:665 (1,2,3) - Adjusting the pattern like so https://voli.s-ul.eu/X2jkJgb7.png makes it more intuitive for players of this level because of the direction you're indicating
  3. 01:05:465 (3) - is overmapped, theres nothing on the red tick. why not use a rhythm like this? https://voli.s-ul.eu/PNgQlBKb.png
  4. 01:09:665 (1,2) - are they supposed to blanket xd
  5. 01:10:265 (2,3) - the overlap looks kinda ugly imo compared to something like this 01:09:365 (6,1) - because theyre barely touching, just use 1,00ds to fix it? also ik its minor but 01:11:315 (4,5) - why are they like different spacing? keeping a consistent ds in normal diffs makes the difficulty more coherent in its entirety, I've seen it quite a bit in your diff, could you go over the map again and fix those? Unless there's a certain logic behind the switches to 1,20 but to me they look kinda random
  6. 01:12:665 (3) - maybe rotate by like 25 degrees, imo fits the pattern a bit better https://voli.s-ul.eu/6fnSgKuP.png
  7. 01:21:665 (1,2,3,4) - why isn't it just the same rhythm as 01:19:265 (1,2,3) - ? I understand why patterns like 01:12:065 (1,2,3) - and 01:26:465 (1,2,3) - have the note in between, but here the synth (or whatever) is clearly more important as you've demonstrated in similar patterns, same goes for 01:24:065 (1,2,3) - and others like 01:48:515 (2,3) - . Having some consistency in the rhythms can't hurt, especially for a normal diff
[Hard]

  1. :/ why do some notes throughout the map like 00:30:215 (2,3,4) - , 00:34:115 (1,2,3) - 00:53:765 (1,2) - etc overlap in such an ugly manner, why didnt you do it like 01:47:165 (1,2,3) - everywhere instead of this?
  2. 00:31:565 - add a note? a 3/4 gap doesn't feel that good to play here imo, and there's a percussion sound anyways so why not, same here 00:33:965 -
  3. 00:34:715 (3,4,5) - if these could follow the vocals in the same manner as the previous patterns that would be nice, ik you wanna follow the synth too but you can fix that ez like this https://voli.s-ul.eu/QA5IuI7i.png
  4. 00:37:565 (5) - make it 1 longer tick plz
  5. 00:56:465 (1,2,3,4,5,1) - maybe do stream into reverse instead of reverse into stream, the problem with this is that people won't know when the reverse ends and will hit the stream too early/late as a result
  6. 01:09:365 (4,5,1) - I think this rhythm is too tricky to hit for the difficulty level, not to mention it looks quite messy here. how about this instead? https://voli.s-ul.eu/WXk45evK.png
  7. 01:13:865 (3,4) - ^
  8. 01:15:965 (5) - make it 1 tick longer plz
  9. 01:21:065 (1,2) - these are kinda weird because usually you use these kinda sliderend stacks for 1/8 rhythms, so using it for 1/4 aswell is pretty confusing
  10. 01:25:865 (1) - maybe a normal-hitwhistle on the tail to highlight the vocal? Goes for all of these instances
  11. 01:27:965 (1) - Wtf can u like lower this spacing xd its still a hard diff 01:27:965 (1,2,3,4,5,1) - this rhythm in general is really convoluted and unfitting in context with the rest of the diff, maybe simplify it
  12. 01:30:065 (5,6,1) - https://voli.s-ul.eu/dS4DxB8V.png (fix emphasis on 1 and make nice parallel pattern)
  13. 01:54:665 (6) - ctrl+g rotate by 90? Looks+plays nicer
  14. 02:03:665 (1) - did u try to cut sr or smth 00:56:465 (1,2,3,4,5,1) - xd
  15. 02:22:865 (1,2,3,4,5) - maybe do stream into reverse instead of reverse into stream, the problem with this is that people won't know when the reverse ends and will hit the stream too early/late as a result

    really cleanly mapped outro gj, some aesthetics earlier in the map look really messy though, maybe go through it a bit more
[Akitoshi's Insane]

  1. 00:20:015 (2) - is there anything in the music here? same goes for 00:22:415 (2) - , 00:26:915 (2) - etc
  2. 00:29:165 (2,3,4,5,6) - the pattern is kinda odd, because i'd expect a change of direction on 00:29:315 (3) - (since the synth kicks in there), but instead it continues in a vague straight line that doesnt really indicate anything
  3. 00:33:665 (1) - what's this suddenly o.o why don't you continue the rhythm you had before?
  4. 00:59:165 (6) - maybe new combo here instead of 00:59:465 (1) - since you adjusted spacing here aswell and line of instruments, same goes for next few patterns such as 01:03:965 (6) - etc.
  5. 01:01:715 (2) - somehow the jump to this felt kinda awkward, maybe reduce it a bit? same goes for 01:06:515 (3) -
  6. 01:06:515 (3,1) - lol is there any way you could make this blanket? that would look neat af
  7. 01:09:365 (2) - note instead of kickslider would play nicer here since you already have to make that jerking movement into an 1/8 stack
  8. 01:30:665 (1,2) - missing hs? some feedback here would be cool
  9. 01:44:465 (1,2,3,4,5) - maybe do stream into reverse instead of reverse into stream, the problem with this is that people won't know when the reverse ends and will hit the stream too early/late as a result
  10. 01:50:165 (1,2) - not really feeling the kicksliders here tbh, looks kinda overmapped as opposed to stuff like 01:52:265 (1,2) -
  11. 01:59:465 (1,1,2) - some hitsounds? tell zexous to fix his soft hitnormal xD
  12. 02:05:165 (2,3,4,5,6,1,2,3,4,5) - hmm why don't you follow the synth with sliders instead of continuous notes? that would fit the music way better imo, just as you did here 02:10:565 (6,1) -
  13. 02:18:215 (7) - whistle?
[Amplitude]

  1. 00:33:815 (2,3,4) - seems the emphasis is wrong, space 00:33:815 (2,3) - lower and 00:34:115 (4) - higher, i dont see why 00:33:965 (3) - is such a big jump tbh
  2. 00:34:565 (6) - note-slider here instead so the highest pitched sound is clickable aswell?
  3. 00:34:865 (1,2) - the beatpairing feels wrong, why does the vocal slider start on blue tick instead of white? having a repeat on the white tick would be far more intuitive
  4. 00:36:365 (2,1,2,3,4) - whats this following?
  5. 00:48:515 (3,1) - and 00:49:415 (4,5) - vs 00:50:915 (3,4) - and 00:51:815 (2,3) - , whats with the massive difference?
  6. 00:52:265 (1,1,1) - I feel like there's a better way to make these work aesthetically, maybe something like this https://voli.s-ul.eu/YiJrjuAk.png
  7. 00:54:365 (2) - ctrlg?
  8. 01:03:965 (1,2) - do these things really have to be kick sliders? imo the sounds work way better as notes, especially considering there are already so many sliders in these patterns.
  9. 01:05:315 (2,3,1,2,3) - Following the synth for only half of the pattern kinda takes away the effect idk, are you sure you dont wanna follow it through entirely? so also here 01:05:465 (3) -
  10. 01:07:265 (1,1,3) - -20 for aesthetics on mmc tbh (fix the blanket and remove the ugly overlap)
  11. 01:17:165 (2,3,4) - fix spacing, move 3 closer, 4 further away, loud clap is on 4
  12. 01:19:565 (2,3,4) - same ^ also on 01:21:965 (2,3,4) - 01:26:765 (2,3,4) - etc go through the map cuz i dont wanna list all
  13. 01:21:440 - don't you wanna follow the second wub here instead of filler note on 01:21:515 (2) -
  14. 01:25:865 (1,1) - don't you think this looks cooler/cleaner? https://voli.s-ul.eu/KuOslzRZ.png
  15. 01:29:315 (3,4) - vs 01:31:715 (3,4) - full screen jump vs stack o.o
  16. 01:51:965 (1,1,1) - i like how you mapped these rhythms here
  17. 01:59:465 (1,1) - some more visual distance would be nice
nice wall
Akitoshi
SPOILER

Shiirn wrote:

Akitoshi's Insane
  1. 00:21:665 (1) - Any reason this is the only non-conforming 1/1 repeat slider in the section? Add more or normalize this one. normalized
  2. 01:09:065 (1,2,3,4) - This isn't consistent with the patterning you're using with the ones before it, eg 01:04:265 (1,2,3) - , and there doesn't really seem to be any reason for that. Let me know your thoughts. actually 01:09:515 (3,4) - has strong clap that doesn't exist on 01:04:565 (2,3) - so yeah

Voli wrote:

[Akitoshi's Insane]

  1. 00:20:015 (2) - is there anything in the music here? same goes for 00:22:415 (2) - , 00:26:915 (2) - etc i deleted them for now (?)
    i wanted to make them more natural in gameplay so ye

  2. 00:29:165 (2,3,4,5,6) - the pattern is kinda odd, because i'd expect a change of direction on 00:29:315 (3) - (since the synth kicks in there), but instead it continues in a vague straight line that doesnt really indicate anything changed the direction of 00:29:465 (4) - then
  3. 00:33:665 (1) - what's this suddenly o.o why don't you continue the rhythm you had before? from the impact of 1/4 reverse from previous object and for avoid being way too repetitive even it's a calm intro.
  4. 00:59:165 (6) - maybe new combo here instead of 00:59:465 (1) - since you adjusted spacing here aswell and line of instruments, same goes for next few patterns such as 01:03:965 (6) - etc. ok
  5. 01:01:715 (2) - somehow the jump to this felt kinda awkward, maybe reduce it a bit? same goes for 01:06:515 (3) - ok
  6. 01:06:515 (3,1) - lol is there any way you could make this blanket? that would look neat af maybe not needed anymore as i did other flow setting due to my prev. fix about spacing
  7. 01:09:365 (2) - note instead of kickslider would play nicer here since you already have to make that jerking movement into an 1/8 stack emphasizing vocals & it doesn't hurt that much with the playability i guess
  8. 01:30:665 (1,2) - missing hs? some feedback here would be cool ops
  9. 01:44:465 (1,2,3,4,5) - maybe do stream into reverse instead of reverse into stream, the problem with this is that people won't know when the reverse ends and will hit the stream too early/late as a result ok
  10. 01:50:165 (1,2) - not really feeling the kicksliders here tbh, looks kinda overmapped as opposed to stuff like 01:52:265 (1,2) - uhh ok?
  11. 01:59:465 (1,1,2) - some hitsounds? tell zexous to fix his soft hitnormal xD i did it anywya w
  12. 02:05:165 (2,3,4,5,6,1,2,3,4,5) - hmm why don't you follow the synth with sliders instead of continuous notes? that would fit the music way better imo, just as you did here 02:10:565 (6,1) - it's an identical pattern with my beginning so why not tho
  13. 02:18:215 (7) - whistle? ye

thanks boiz

c
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 57065
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SampleSet: Soft
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GridSize: 4
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[Metadata]
Title:Undulation
TitleUnicode:Undulation
Artist:USAO
ArtistUnicode:USAO
Creator:Zexous
Version:Akitoshi's Insane
Source:
Tags:akitoshi nerova riuz gx nrg n/a kick's for liberation 5
BeatmapID:1316062
BeatmapSetID:623494

[Difficulty]
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OverallDifficulty:7.5
ApproachRate:9
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SliderTickRate:1

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395,65,144065,5,0,0:0:0:0:
Nerova Riuz GX

Voli wrote:

hi from #modhelp dont do this next time

[N/A's Normal]

  1. hitsound your diff xd ok ffs
  2. 00:33:665 (1,2,3) - Adjusting the pattern like so https://voli.s-ul.eu/X2jkJgb7.png makes it more intuitive for players of this level because of the direction you're indicating errrrrrrrrr not a thing that i would prefer to do here tbh
  3. 01:05:465 (3) - is overmapped, theres nothing on the red tick. why not use a rhythm like this? https://voli.s-ul.eu/PNgQlBKb.png ClearlyNotOverMapped.
  4. 01:09:665 (1,2) - are they supposed to blanket xd hm nop
  5. 01:10:265 (2,3) - the overlap looks kinda ugly imo compared to something like this 01:09:365 (6,1) - because theyre barely touching, just use 1,00ds to fix it? also ik its minor but 01:11:315 (4,5) - why are they like different spacing? keeping a consistent ds in normal diffs makes the difficulty more coherent in its entirety, I've seen it quite a bit in your diff, could you go over the map again and fix those? Unless there's a certain logic behind the switches to 1,20 but to me they look kinda random
    let's be honest, there's not much logic i can see from these words (might be mean but ye that's my thought)
    01:10:265 (2,3) - if you have question that relates to its shape - it's fine. though it looks kinda weird, I'm implementing different slider shapes while keeping the same movements as 01:09:365 (6,1) - , there's not much chance to fk up with it
    also, for the distance snaps, all the 1/1 gaps uses 1.2x.(zexous did a bpm change so it's 1/2 now) you might just point out the wrong objects cuz i can't see anything wrong around there.

  6. 01:12:665 (3) - maybe rotate by like 25 degrees, imo fits the pattern a bit better https://voli.s-ul.eu/6fnSgKuP.png that looks good too but i would rather have a clear direction change on (3) instead of (2)
  7. 01:21:665 (1,2,3,4) - why isn't it just the same rhythm as 01:19:265 (1,2,3) - ? I understand why patterns like 01:12:065 (1,2,3) - and 01:26:465 (1,2,3) - have the note in between, but here the synth (or whatever) is clearly more important as you've demonstrated in similar patterns, same goes for 01:24:065 (1,2,3) - and others like 01:48:515 (2,3) - . Having some consistency in the rhythms can't hurt, especially for a normal diff
    1. about the consistency - i'm not trying to do that much here since it's repetitive. yes, repetitive af. imo using the same beat twice is already enough.
    2. you might found that sometimes i did make some long ass combos (and people might complain because it's a bit random), so before any huge mass of combos like that i did slightly raise the click density/complexity so they won't be THAT SUDDEN
nice wall and let zexous pay for it
http://puu.sh/wAFXn/7efdc00f30.rar
Topic Starter
Zexous
*** things I'll keep considering in the future (lots of these cause I don't have much time right now :D)

AIGHT I RAN OUT OF TIME I'LL FINISH THE REST LATER


cleared the mods out FINALLY

Shiirn wrote:

Amplitude
  1. 00:30:065 (1,2,3,4) - and 00:32:465 (1,2,1,2) - are paired moments in the track and should be made similar/relevant to one another - the first has tone emphasis on the red beats, the second on white. Try to make the first follow that pattern somehow. I don't understand what you mean here tbh
  2. 00:52:865 (1,4) - Any reason these are less dense than the 3/4-circle sets you used the measure before? if there is it's fine. Good point, fixed
  3. 00:55:265 (1,2,1,2,1,2,1,2) - This could really do with some condensing, the spacing going smaller would make a lot more sense there than this nonsensical set of vertical jumps. You're right, tried something new but idk if it's good. Will keep experimenting with this ***
  4. 00:57:665 (1,1,2) - is it just me or wouldn't it be way cooler for the first sound to be slow and on the inside and the second to be fast and on the outside? overall you'd probably need to make the pair slightly smaller but idk man its just a rando idea and it feels weird atm Shit dude that would be cool but I don't have that round-in-round pattern mapped for every sound like that so it'd fuck the other patterns up, also that'd be a crazy SV difference
  5. 00:59:465 (1) - should really be 2 circles on whitered, tone is to consistently used to just be skipped for no reason Sound I mapped is much more prominent to me
  6. 01:04:265 (1) - nvm you're consistent about it but this still makes very little sense to me
  7. 01:21:065 (1,2) - should really be two 3/4 sliders to fit the actual growls and not this filler rhythm bullshit Mm yeah, but this is gonna be hard to fix well, so I'll do it later xd *** changed, let's see if this works
  8. 01:28:565 (1,2) - I get that this is different due to the indecision of using two 1/4 sliders for the "heys" and 3/4 for the growl, but this solution is awkward, hard to read, and nonsense. It doesn't help that this is the only time in the entire section you use a 1/2 slider-circle layoff like this, making it further unfitting. Holy fuck dude yeah, it's bad but I have no clue how to fix this LOL *** ...attempted fix
  9. 01:48:515 (1,2,3) - I really don't like how you're mapping these tones, or the seemingly random kick instead of a 1/1 slider. just seems weird and inconsistent. Yeah looks awkward cause of the conflicting sounds but I mapped what was most prominent to me

Hard
  1. 00:22:715 (1,2) - should really swap NCs ok
  2. 00:27:515 (1,2) - ^, it actually makes no sense for the nc to be 1/2 early in front of the pattern line, even with the triple-beat introduction into it, that doesn't mean that it moves the start of the pattern 1/2 earlier, think of it like a "mini-anacrusis" for every measure when tracks do that. nice even I have no idea what an anacrusis is
  3. 01:21:065 - from here on up to the break you really do like nothing but move clockwise around the playing field and it's actually very noticeable and kind of hilarious, might wanna switch things up a bit I'm bad ***
  4. 02:04:865 - from here on too, haha this one I don't actually mind as much

walter85 wrote:

[Amplitude]
00:22:565 (4) - Slider's tail is on a strong sound, it sounds a bit weird imo I like it
00:37:865 - It would be better to add another circle to that stream and move the spinner 1/4 forward lmao that's weird as hell that I'm missing a circle, fixed
01:28:265 (1,2,1) - This is a bit weird to read, i would make the third slider a bit longer so that the sv change is a bit more clear Yep, gonna be thinking about how to fix this *** attempted something
02:23:465 - same as 00:37:865 - same

[Hard]
00:22:565 (4,1) - There's no reason for that NC to be on a blue tick, it would be better to put it either on (4) or on 00:22:865 (2) - . Same thing happens later fixed in previous mod
00:27:665 (2,3,4) - I would ctrl+g all of those for a better flow, also this jump 00:27:515 (1,2) - is very annoying I wanted to make it different from the other one but I guess it didn't work :( changed
00:29:165 - It would be nice to place a circle right over 00:29:315 (2) - , hard diffs don't need to be as simple as normal or easy, so you could make things a bit more complex. Also it would improve readability imo, since 1/2 and 3/4 gaps are often visually similar, and you normally want to avoid that I use that spacing throughout the section so I'd rather leave it
00:31:565 - There are other cases like this, also in the second section of the song, here 01:45:965 -

Nice map

Voli wrote:

  1. add kiais lmao it doesn't fit anywhere, I tried it
[Easy]

  1. On a general note, I think 00:59:165 (3) - 01:01:565 (3) - 01:02:165 (5) - 01:03:965 (3) - etc. some feedback when clicking these objects might be nice since your soft hits are so.... soft (almost inaudible, even when i have effects 100% and music 60% lol), probably just change your default soft hit to something more audible? Hearing nothing when hitting a note is just off, this goes for all diffs Will consider either raising volume of green lines or of hitnormal itself *** Tried raising volume of hitnormal, it sounded AWFUL, so will just adjust volume TS
  2. 00:33:665 (1,2) - having these 1/2 clicks here is kinda justified but you switch to 1/1 again here 00:36:665 (2) - and mixing them so often is kinda confusing for ez players i think The sound is more prominent in the second pattern (the 1/2 buildup)
  3. 00:51:665 (3) - wtf the volume is like zero same consideration as earlier ye ***
  4. 00:50:465 (1,2,3,4) - make it a similar rhythm to 00:48:065 (1,2,3,1) - ? it's like completely different but same music xd just keep it simple in the lowest diff but it's different >:( and it's still ez
  5. 01:15:365 (2,1) - if i did this in mmc i'd get -1 points for aesthetics makes me cringe too but I was torn between following the curve and following the DS. also as if you would submit an easy to mmc. anyway fixed a little bit
  6. also check aimod to fix distance snap on some places cuz it jumps from 1,00 to 1,40 sometimes which is a bit much for ez
    ????
[Hard]

  1. :/ why do some notes throughout the map like 00:30:215 (2,3,4) - , 00:34:115 (1,2,3) - 00:53:765 (1,2) - etc overlap in such an ugly manner, why didnt you do it like 01:47:165 (1,2,3) - everywhere instead of this? hahahjehausx these happened cause of the SV but yea they're ugly I'll change DS to 1.1x, triples to 1.3x to avoid ugly
  2. 00:31:565 - add a note? a 3/4 gap doesn't feel that good to play here imo, and there's a percussion sound anyways so why not, same here 00:33:965 - feels pretty fine to me, also consistency
  3. 00:34:715 (3,4,5) - if these could follow the vocals in the same manner as the previous patterns that would be nice, ik you wanna follow the synth too but you can fix that ez like this https://voli.s-ul.eu/QA5IuI7i.png hmmmmmmmmmm changed
  4. 00:37:565 (5) - make it 1 longer tick plz I really don't know how I missed all these single notes
  5. 00:56:465 (1,2,3,4,5,1) - maybe do stream into reverse instead of reverse into stream, the problem with this is that people won't know when the reverse ends and will hit the stream too early/late as a result I had a pattern of slider>circle when there was an end on a full beat and circle>slider when not, but since I fucked that up, I'm just gonna change all of these to circle>slider
  6. 01:09:365 (4,5,1) - I think this rhythm is too tricky to hit for the difficulty level, not to mention it looks quite messy here. how about this instead? https://voli.s-ul.eu/WXk45evK.png Had some ~100k players play it and they didn't have trouble with it, also fk u I think it looks RAD
  7. 01:13:865 (3,4) - ^ same
  8. 01:15:965 (5) - make it 1 tick longer plz fixed
  9. 01:21:065 (1,2) - these are kinda weird because usually you use these kinda sliderend stacks for 1/8 rhythms, so using it for 1/4 aswell is pretty confusing yea but this happens often in maps. if i see others bring it up as a problem in playtest or mod i'll change ***
  10. 01:25:865 (1) - maybe a normal-hitwhistle on the tail to highlight the vocal? Goes for all of these instances It barely ever happens, this whistle would be super isolated and that's hella awk
  11. 01:27:965 (1) - Wtf can u like lower this spacing xd its still a hard diff 01:27:965 (1,2,3,4,5,1) - this rhythm in general is really convoluted and unfitting in context with the rest of the diff, maybe simplify it You're right, it is convoluted, this is the price I pay for pattern consistency. Nerfed spacing and density somewhat
  12. 01:30:065 (5,6,1) - https://voli.s-ul.eu/dS4DxB8V.png (fix emphasis on 1 and make nice parallel pattern) now this is the good shit i like to see in my mods. hell yeah voli fix my ugly
  13. 01:54:665 (6) - ctrl+g rotate by 90? Looks+plays nicer Tried what you said, not entirely sure how you meant it to be positioned, but I like this so keeping it
  14. 02:03:665 (1) - did u try to cut sr or smth 00:56:465 (1,2,3,4,5,1) - xd LOL YEAH changed to usual
  15. 02:22:865 (1,2,3,4,5) - maybe do stream into reverse instead of reverse into stream, the problem with this is that people won't know when the reverse ends and will hit the stream too early/late as a result hella fixed

    really cleanly mapped outro gj, some aesthetics earlier in the map look really messy though, maybe go through it a bit more
[Amplitude]

  1. 00:33:815 (2,3,4) - seems the emphasis is wrong, space 00:33:815 (2,3) - lower and 00:34:115 (4) - higher, i dont see why 00:33:965 (3) - is such a big jump tbh I really like how this plays tbh keeping it
  2. 00:34:565 (6) - note-slider here instead so the highest pitched sound is clickable aswell? ^
  3. 00:34:865 (1,2) - the beatpairing feels wrong, why does the vocal slider start on blue tick instead of white? having a repeat on the white tick would be far more intuitive Seems to me like both ways would be equally fine
  4. 00:36:365 (2,1,2,3,4) - whats this following? the escalating 1/2 (it's 1/4 now orz)
  5. 00:48:515 (3,1) - and 00:49:415 (4,5) - vs 00:50:915 (3,4) - and 00:51:815 (2,3) - , whats with the massive difference? not entirely sure what you mean here unless its about NC in which case, fixed
  6. 00:52:265 (1,1,1) - I feel like there's a better way to make these work aesthetically, maybe something like this https://voli.s-ul.eu/YiJrjuAk.png changed
  7. 00:54:365 (2) - ctrlg? nah I like this sharp movement
  8. 01:03:965 (1,2) - do these things really have to be kick sliders? imo the sounds work way better as notes, especially considering there are already so many sliders in these patterns. h e l l y e a they gotta be sliders
  9. 01:05:315 (2,3,1,2,3) - Following the synth for only half of the pattern kinda takes away the effect idk, are you sure you dont wanna follow it through entirely? so also here 01:05:465 (3) - ?? it does follow the synth entirely
  10. 01:07:265 (1,1,3) - -20 for aesthetics on mmc tbh (fix the blanket and remove the ugly overlap) AAAAAAAAAAA made it better
  11. 01:17:165 (2,3,4) - fix spacing, move 3 closer, 4 further away, loud clap is on 4 I mapped all these considering the circles before as part of the pattern tbh. I like them
  12. 01:19:565 (2,3,4) - same ^ also on 01:21:965 (2,3,4) - 01:26:765 (2,3,4) - etc go through the map cuz i dont wanna list all ^
  13. 01:21:440 - don't you wanna follow the second wub here instead of filler note on 01:21:515 (2) - yea fixed in previous mod
  14. 01:25:865 (1,1) - don't you think this looks cooler/cleaner? https://voli.s-ul.eu/KuOslzRZ.png hmm...changed
  15. 01:29:315 (3,4) - vs 01:31:715 (3,4) - full screen jump vs stack o.o good point...will consider ***
  16. 01:51:965 (1,1,1) - i like how you mapped these rhythms here thx
  17. 01:59:465 (1,1) - some more visual distance would be nice changed
nice wall
Mentai
alright zexy, finished my other set so now we can m4m: t/610696


Zexous wrote:

after all the moaning about an easy i actually made one in an hour
u shouldve gave me a call xd


Easy



00:19:265 (1,2,3) - straight line patterns like these in lower diffs are kinda meh for playing, also doesn't look too hot when going at an off angle towards that slider, zigzags r ur friends in these diffs

00:20:465 (3,1,2) - need mor triangle

00:25:265 (3) - think these needs to move more left
have u considered making this a pentagon? 00:22:865 (3,1,2,3,1) -

00:31:715 (1,2) - something something flow reset. not usually a great thing to do in an easy, this is mapped more like a normal from this point

00:52:265 (4) - y

01:01:565 (3,4,5) - thats a lot of clicking! for an easy

01:02:465 (1) - also this is the first time you start rotating counter clockwise. remember that new players r gonna suck and u need to let them not have to lift their mouse to re position on their pad, so mixing in rotation directions more frequently would be good

01:08:765 (3) - ctrl + h bcuz flow

01:18:365 (3,1) - seriously tho, these type of flow breaks are really weird for players trying to learn the game, itd be more proctical, albeit less appealing, to just rotate the 1 slider 90 degrees north, just for the sake of a clear path

01:32:465 (3,1) - ;\

01:45:665 (1) - the flow starting here is a lot better, but rhythm is really damn dense for an easy

design is cool, but to me you just mapped a normal



[Normal



ds is inconsistent in the map, p standard to use stuff like 1.2x and stuff higher than easy but u shouldnt be changing ds per rhythm, maybe per each macro portion of the map, but never in the same section for easy or normal. stick to either 1.00x or 1.2x for the map, because it looks weird too. this is more suited for >Hard<

00:21:665 (1) - this should be flipped so it blankets this 00:21:065 (4) - while flowing nicely into this 00:22:565 (2) -

00:24:965 (2,3,4) - can u make triangle

00:54:065 (4) - can u aim this at 00:54:365 (5) - so it doesnt look and play weird, people at this level still follow sliderbodies and this is technically a flow reset in the middle of the combo lol

ya starting here 00:57:665 (1) - , this entire section is pretty much not ok for a normal. the constant change in ds is not good for new players, you WILL need to change this at some point, regardless if u want to or not (because its not rankable xd). i recommend doing 1.2x spacing for the WHOLE map and just living through it. thats just what u do when mapping easy/normal's ;\

01:34:865 (4,5,1) - i watched my friend fukn die here, this looks p confusing lol


nothing much to say for this diff really because ur gonna have to do some majopr remapping to fix the ds issues. rhythm based ds changes arent for normals, theyre for hards (and even there, i wouldnt fluctuate as much as u did lol)


Hard


00:27:065 (3,1) - really weird that ur choosing to place an ugly overlap here instead of just rearranging the previous combo to let u stack the circles or something

00:27:065 (3,1) - 00:31:115 (5,6,7) - having these stacks be in the same combo can be p confusing to play, and considereing this is the only time u do this in the combo, itd be pretty reasonable to just unstack the 1 from the 2 slider and just have it be ds'd normally and let the 1/8 stacks be how they are

not gonna be great at giving u a lot of aesthetic modding because it seems we dont follow the same ideologies when mapping hards (and thats ok!!!!!!) so i'll try my best

01:01:865 (1,2,3) - cryptic always warned me about fast straight line patterns in diffs below insane, i wouldnt reccomend it because of the strain

01:05:765 (3,4) - can u make these sliderend 1/8 gaps visually consistent in this section, theyre just slightly all at random ds and look like afterthoughts

01:09:590 (5) - i really dont think this not needs to be here, id extend the slider before this, because i dont hear a sound worthy of a circle here, especially in a hard

01:14:390 (4) - same here

02:20:315 (1) - ctrl j, ctrl h, ctrl g. could be nice 4 flow since its so calm here


gl dud
Nerova Riuz GX
This thing did piss me off tbh.

Mentai wrote:

[Normal



ds is inconsistent in the map, p standard to use stuff like 1.2x and stuff higher than easy but u shouldnt be changing ds per rhythm, maybe per each macro portion of the map, but never in the same section for easy or normal. stick to either 1.00x or 1.2x for the map, because it looks weird too. this is more suited for >Hard<

ARE YOU KIDDING ME, for pointing out the ds problem.
cuz I can give you tons of examples that contains former DS changes for different gaps.
https://osu.ppy.sh/b/584935 (0.8x for 1/2, 1.0x for 1/1)
https://osu.ppy.sh/b/505808 (1.0x for 1/2, 1.2x for 1/1)
https://osu.ppy.sh/b/305749 (0.75x for 1/2, 1.0x for 1/1, also contains some 1.4x and more)
https://osu.ppy.sh/b/518792 (0.6x for 1/2, 1.0x for 1/1)
And now you said that it's inconsistent. well, I don't know what to say right now.


00:21:665 (1) - this should be flipped so it blankets this 00:21:065 (4) - while flowing nicely into this 00:22:565 (2) -
I don't want blankets. though i did change the shape anyway.

00:24:965 (2,3,4) - can u make triangle
fun fact: it's already a triangle because those three points are not lined-up.
i know you want me to make a regular one but seriously - is it really matter?


00:54:065 (4) - can u aim this at 00:54:365 (5) - so it doesnt look and play weird, people at this level still follow sliderbodies and this is technically a flow reset in the middle of the combo lol
k this might be the only thing you did right here

ya starting here 00:57:665 (1) - , this entire section is pretty much not ok for a normal. the constant change in ds is not good for new players, you WILL need to change this at some point, regardless if u want to or not (because its not rankable xd). i recommend doing 1.2x spacing for the WHOLE map and just living through it. thats just what u do when mapping easy/normal's ;\
I'm not gonna say that twice. (except for 00:59:765 (6) - , this one is misplaced to be 1.5x.)

01:34:865 (4,5,1) - i watched my friend fukn die here, this looks p confusing lol
Changing the placement? maybe, but not now.


nothing much to say for this diff really because ur gonna have to do some majopr remapping to fix the ds issues. rhythm based ds changes arent for normals, theyre for hards (and even there, i wouldnt fluctuate as much as u did lol)
So should I be the first one who rank a normal with ds issue as you said to prove it's correct or...?
http://puu.sh/wCYhk/62542b4e3c.rar
Nerova Riuz GX
Topic Starter
Zexous
wow nrg so angry

Mentai wrote:

alright zexy, finished my other set so now we can m4m: t/610696


Zexous wrote:

after all the moaning about an easy i actually made one in an hour
u shouldve gave me a call xd


Easy



00:19:265 (1,2,3) - straight line patterns like these in lower diffs are kinda meh for playing, also doesn't look too hot when going at an off angle towards that slider, zigzags r ur friends in these diffs changed

00:20:465 (3,1,2) - need mor triangle :< I had to change this to fit previous change and triangle is no longer viable

00:25:265 (3) - think these needs to move more left changed to blanket better
have u considered making this a pentagon? 00:22:865 (3,1,2,3,1) - man it's too far apart, I don't wanna sit here and make a pentagon work LOL

00:31:715 (1,2) - something something flow reset. not usually a great thing to do in an easy, this is mapped more like a normal from this point don't really think flow is a concern in an easy lmao

00:52:265 (4) - y it's FINE mom

01:01:565 (3,4,5) - thats a lot of clicking! for an easy it's 1/1 and it doesn't happen terribly often

01:02:465 (1) - also this is the first time you start rotating counter clockwise. remember that new players r gonna suck and u need to let them not have to lift their mouse to re position on their pad, so mixing in rotation directions more frequently would be good isn't that what I'm doing then

01:08:765 (3) - ctrl + h bcuz flow uhhh I'll change this if I change all the other counter flow things

01:18:365 (3,1) - seriously tho, these type of flow breaks are really weird for players trying to learn the game, itd be more proctical, albeit less appealing, to just rotate the 1 slider 90 degrees north, just for the sake of a clear path I like it tho :((( will get more opinions ***

01:32:465 (3,1) - ;\ /;

01:45:665 (1) - the flow starting here is a lot better, but rhythm is really damn dense for an easy yea it is but I think we'll be fine

design is cool, but to me you just mapped a normal :/

Hard


00:27:065 (3,1) - really weird that ur choosing to place an ugly overlap here instead of just rearranging the previous combo to let u stack the circles or something I can't get rid of the awkwardness entirely because of the 1/2 spacing but I made it a neat(er) slidertrack overlap

00:27:065 (3,1) - 00:31:115 (5,6,7) - having these stacks be in the same combo can be p confusing to play, and considereing this is the only time u do this in the combo, itd be pretty reasonable to just unstack the 1 from the 2 slider and just have it be ds'd normally and let the 1/8 stacks be how they are lmao dude your first timestamp linked to the wrong combo I was so fucking confused. anyway I use this consistently throughout the map so I'm leaving it

not gonna be great at giving u a lot of aesthetic modding because it seems we dont follow the same ideologies when mapping hards (and thats ok!!!!!!) so i'll try my best

01:01:865 (1,2,3) - cryptic always warned me about fast straight line patterns in diffs below insane, i wouldnt reccomend it because of the strain it's spaced normally tho

01:05:765 (3,4) - can u make these sliderend 1/8 gaps visually consistent in this section, theyre just slightly all at random ds and look like afterthoughts all the stacked slider-slider 1/8 gaps are mapped to the same kinda sound

01:09:590 (5) - i really dont think this not needs to be here, id extend the slider before this, because i dont hear a sound worthy of a circle here, especially in a hard it's the claps dude!!!!!!!

01:14:390 (4) - same here ^

02:20:315 (1) - ctrl j, ctrl h, ctrl g. could be nice 4 flow since its so calm here changed


gl dud
whew mods cleared thank god
Einja
zexous is easy
22:27 Einja: boo
22:27 Zexous: thanks
22:29 Einja: can we mod here
22:30 Zexous: oh
22:30 Zexous: i didn't realize you meant right now
22:30 Einja: lol
22:30 Einja: it's easier for me tho
22:30 Einja: ;a;
22:30 Zexous: yea sure although it's possible i might leave in the middle for dinner
22:30 Einja: ok
22:30 Einja: ok starting with general things
22:30 Einja: check your widescreen support and letterboxing
22:31 Einja: yadayada
22:31 Zexous: they're checked
22:31 Einja: now turn it off
22:31 Einja: unless storyboard is coming your way
22:32 Zexous: why tho
22:32 Einja: for rank
22:33 Einja: ok that's that
22:33 Einja: onto map
22:33 Einja: amplitude
22:33 Einja: 01:23:465 (1,2,3) -
22:33 Einja: wtf is this wide angle jump
22:34 Zexous: it plays well lol
22:34 Einja: not really ; :
22:34 Zexous: 01:23:165 (1,1,2) -
22:34 Zexous: considering the slider motion it's more of a ~20 deg angle
22:34 Zexous: 01:23:765 (3) - and this is a hold
22:34 Zexous: so it works
22:35 Einja: slider motion doesn't affect it really
22:36 Einja: slider leniency will be abused
22:36 Einja: 02:09:065 (6) - ugli
22:36 Zexous: :c
22:37 Einja: 01:35:015 (2,3,4,5,6,7) - nice 6 note stream
22:37 Zexous: i like the slidershape in general, unless you're saying the blanket is bad, which it probably is cause my skin sucks
22:37 Einja: i was talking about blanket
22:37 Einja: use default skin for maping thx
22:37 Zexous: kk i'll fix that
22:37 Zexous: lol
22:37 Einja: actually i don't use it either
22:38 Zexous: i get really triggered by custom hs
22:38 Zexous: but my skin doesn't have those because i hate them so i use it for mapping too
22:38 Einja: y
22:38 Zexous: only problem is my approach circle has like, a shadow on it
22:38 Einja: oh
22:38 Einja: get rid of it then
22:38 Zexous: which sometimes makes my blankets weird apparently
22:38 Zexous: :c
22:38 Zexous: anyway will fix slider
22:38 Zexous: and on the stream
22:38 Zexous: kms i thought i fixed the weird streams missing a circle
22:38 Zexous: LOL
22:38 Einja: gg
22:39 Einja: 01:18:965 (3) - pls rotate by -72 degree
22:39 Einja: or something around that
22:39 Einja: look better
22:40 Zexous: i don't like how that looks :/
22:40 Zexous: the linear just feels ugly there
22:40 Einja: i don't like it the way it curently looks
22:40 Einja: i like linear better
22:40 Einja: it's subjective oh well
22:40 Einja: moving on
22:40 Zexous: wait
22:40 Zexous: wait first
22:40 Zexous: einja
22:41 Einja: 00:55:715 (2,2) - stop weird overlaps today!
22:41 Zexous: oh
22:41 Einja: though it's unoticeable in game so who really cares
22:41 Zexous: ye
22:41 Einja: unless you play with hit lighting
22:41 Einja: but no one does that
22:41 Zexous: einja i need you
22:41 Zexous: to tell me
22:41 Zexous: 01:43:265 (1,2,3,4,1,2,3,4) -
22:41 Zexous: how to make thsi better
22:42 Zexous: because i'ts relaly bad
22:42 Einja: 01:43:715 (4,1) - don't break flow here
22:42 Einja: simple
22:42 Einja: flow break wasn't noticed wheni played it
22:42 Einja: but it would be a nice fix
22:42 Zexous: ok
22:42 Einja: fix the flow break
22:42 Einja: it's okay to break flow once you get 01:44:315 (4,1) -
22:42 Einja: get to*
22:43 Zexous: ye
22:43 Einja: 01:46:115 (1,2) - don't let this have a follow point please
22:43 Einja: it'slike a few pixels off
22:43 Einja: 01:47:165 (1) - if you flipped this
22:43 Zexous: huh
22:43 Einja: it would look much cooler
22:43 Zexous: i dont see a follow point
22:44 Zexous: nvm
22:44 Einja: http://prntscr.com/fwzldc
22:44 Einja: :thonk
22:44 Zexous: i see what you mean
22:44 Zexous: thopught you meant to the 1
22:44 Zexous: fix
22:44 Zexous: ed
22:44 Einja: 01:47:165 (1,1,1) - actually if you made these all correlate to each other, where they are all flipped 120 degree
22:44 Einja: it would look lit
22:44 Zexous: i do have a pattern like that
22:45 Zexous: 01:51:965 (1,1,1) -
22:45 Einja: http://prntscr.com/fwzlot
22:45 Einja: no wait
22:45 Einja: that was a bad example
22:45 Einja: don't pick that
22:45 Einja: 01:51:965 (1,1,1) - just do this
22:45 Einja: lol
22:46 Einja: 01:54:515 (1,2,3,1) - they're touching tips
22:46 Zexous: ...and it's....
22:46 Einja: shut up
22:46 Zexous: kinda gay................
22:46 Einja: LOL
22:46 Zexous: c:
22:46 Einja: rip
22:46 Zexous: wait
22:46 Einja: 02:19:715 (2) - flip
22:46 Zexous: where are those sliders touching tips
22:47 Einja: http://prntscr.com/fwzm6z
22:47 Einja: this is after they were hit
22:47 Zexous: o w/ stacking
22:47 Einja: just turn stack leniency to 0
22:47 Zexous: yea i did that before
22:48 Zexous: guess i'll put it back to 90
22:48 Zexous: 0
22:48 Zexous: shit son sl 90
22:48 Einja: 90?
22:48 Einja: holy shit
22:48 Zexous: fixed
22:48 Einja: ok
22:48 Einja: there are a lot of "slight" overlaps in the amplitude
22:49 Einja: kinda ugly to look in editor
22:49 Einja: but it won't be noticed in gameplay
22:49 Zexous: yea
22:49 Zexous: wait till you get to hard
22:49 Einja: on it
22:49 Zexous: now those are some ugly overlaps
22:49 Einja: that's all i had to say on extra
22:49 Zexous: o
22:49 Zexous: ok
22:49 Einja: 00:20:465 (1,2,3) - uh
22:49 Einja: blanket these would look cool
22:50 Einja: or use 25 degree bend
22:50 Zexous: yea probably
22:50 Zexous: would blanket
22:50 Einja: 00:29:165 - why no note
22:50 Zexous: you know
22:51 Zexous: o
22:51 Einja: i would like that, even though if you're emphasizing a small sound
22:51 Einja: it feels better to play it like that
22:51 Zexous: cuz that section i focus on the synth
22:51 Zexous: so it's confusing to map the not-synth i guess
22:51 Einja: "overmapped here for better flow!!1!"
22:52 Einja: subjective opinion incoming
22:52 Einja: 00:59:765 (4) - i want this to stand out more for the "EY"
22:52 Einja: make it something like a red anchor would be nice
22:52 Zexous: hmm
22:52 Einja: or just nc it
22:52 Einja: xd
22:53 Einja: 01:20:915 (6,1) - holy jump
22:54 Zexous: it's into a slider but that is a little intense yea
22:54 Zexous: also *will think about the ey standing out stuff but that would take a while to think of how to change
22:54 Einja: eyyy
22:54 Einja: that's good
22:54 Einja: haha
22:54 Einja: bad joke
22:55 Zexous: get out of my sight
22:55 Zexous: ur b&, kiddo
22:55 Einja: :b:
22:56 Einja: 01:23:765 (3) - 01:28:565 (3) -
22:56 Einja: why they not the same
22:56 Zexous: dude like
22:57 Zexous: 01:28:565 (3,1) - this has been changed so many times
22:57 Zexous: it has given me so much grief
22:57 Zexous: let me explain
22:57 Zexous: 01:23:765 (3) -
22:57 Einja: -02:02:915 (2,3,4) - not really fond with these type of stacks/overlaps
22:57 Zexous: i've been using the single repeat for those growls right
22:57 Einja: ok
22:57 Zexous: but
22:57 Einja: keep doing
22:57 Einja: going*
22:57 Zexous: i've also been mapping the double claps
22:57 Zexous: 01:13:865 (3,4,1) -
22:57 Zexous: so then that single part
22:57 Zexous: has...both
22:57 Zexous: and i'm ???
22:57 Einja: how about this
22:58 Zexous: also i'm gonna go eat rn
22:58 Einja: for 02:02:915 (2,3,4) - try a pattern like http://prntscr.com/fwzpc3
22:58 Zexous: feel free to keep writing if you want
22:58 Einja: oh
22:58 Einja: i'm kinda tired tbh
22:58 Einja: can i post this on the thread
22:58 Zexous: yes
Vovan
Hi, m4m from my q~ t/599392
7
As you said, I'll focus on the top 3 diffs.

[General]

The CS of the Insane is superior than the Amplitude diff, maybe nerf a bit the CS on Insane or make the CS harder on Amplitude diff for a better spread.

[Amplitude]

  1. 00:31:165 (7) - This slider is really confusing imo, I know it follows the song very well, but I think a 1/8 slider is clearly better, it gives the same impression when playing, plus this is clearly easier to tap than a 1/12 slider who can surprise the player. So I think you know my opinion about the next sliders 00:33:565 (7) - 00:35:965 (5) - 01:38:365 (5) - 01:40:765 (6) - 01:43:165 (2) - 02:21:565 (4) -
  2. 00:31:715 (3,4) - You can improve your blanket here, 3 is a bit too curved
  3. 01:09:665 (1,1) - It's maybe a bit too much in term of reading, maybe make 01:10:265 (1) - a bit more visible ? (at least the number ?)
  4. 01:22:115 (3,4,5) - The flow here looks completely random, you could do something like a blanket enter 3 & 4 or 3 & 5 to make it better.
  5. 01:42:065 (5,6) - (5) seems a bit to flat in this blanket xd
  6. 01:51:965 (1,1,1) - A triple blanket could be sooo cool here
  7. 02:08:765 (5,6,7) - I think you may place (6) closer than (7). Someone who will play this for the 1st time could miss (6) or sliderbreak (5) or (7) easily.
[Akitoshi's Insane]

  1. 00:20:465 (1,3) - Curve them a little bit more for better blankets
  2. 01:00:065 (1,2) - You can improve this one too with (2) hitcircle
  3. 01:10:865 (1) - The point is on grid, I know, but a long part of this slider isn't, maybe move it a bit lower ?
  4. 01:16:190 (5,1) - You reduced the spacing intentionally or a small fail ?
[Hard]

  1. 00:37:265 (1,2,3,4,5) - This stream is clearly too hard imo~ These streams are as long as the insane can give, consider changing 00:37:265 (1,2,3,4) - Into a 1/4 reversed slider.
  2. 00:56:465 (1,2,3,4) - Same ^
  3. 01:15:665 (1,2,3,4) - Same ^
  4. 02:03:665 (1,2,3,4) - Same ^
  5. 02:22:865 (1,2,3,4) - Same ^
  6. 01:10:265 (2,3) - You can improve the shape of the 1st part of (3) for a better blanket
  7. 01:31:265 (1,2) - (2) is a bit off in this blanket too. Move it to x128 y360.
  8. 01:54:665 (6) - Why not a slider like 01:49:865 (6) - ? It was great
  9. 02:01:115 (1,2) - Improve blanket

    This diff is pretty good, It's just suggestions ^^
That's all for my mod ! ^^
Topic Starter
Zexous

Lexis wrote:

Hi, m4m from my q~ t/599392
7
As you said, I'll focus on the top 3 diffs.

[General]

The CS of the Insane is superior than the Amplitude diff, maybe nerf a bit the CS on Insane or make the CS harder on Amplitude diff for a better spread. Leaving my CS as is, I'll leave Aki to decide for himself if he wants to change his.

[Amplitude]

  1. 00:31:165 (7) - This slider is really confusing imo, I know it follows the song very well, but I think a 1/8 slider is clearly better, it gives the same impression when playing, plus this is clearly easier to tap than a 1/12 slider who can surprise the player. So I think you know my opinion about the next sliders 00:33:565 (7) - 00:35:965 (5) - 01:38:365 (5) - 01:40:765 (6) - 01:43:165 (2) - 02:21:565 (4) - The placement is such that it would be played similarly to if it were a 1/8 slider, and I wouldn't put an actual 1/8 slider there because...it's not 1/8 lol.
  2. 00:31:715 (3,4) - You can improve your blanket here, 3 is a bit too curved fixed
  3. 01:09:665 (1,1) - It's maybe a bit too much in term of reading, maybe make 01:10:265 (1) - a bit more visible ? (at least the number ?) They're partial overlaps, and I haven't seen any particular issues with this in testplays
  4. 01:22:115 (3,4,5) - The flow here looks completely random, you could do something like a blanket enter 3 & 4 or 3 & 5 to make it better. It's just regular oval flow lol, I don't want to blanket 3-4 because I want 3 to be straight, and not 3-5 because that throws off the angle I want for 5
  5. 01:42:065 (5,6) - (5) seems a bit to flat in this blanket xd yea didn't want to blanket, but on the other hand,
    I made it completely straight
  6. 01:51:965 (1,1,1) - A triple blanket could be sooo cool here Hmm, I feel like at these distances, it doesn't look that different, but changed
  7. 02:08:765 (5,6,7) - I think you may place (6) closer than (7). Someone who will play this for the 1st time could miss (6) or sliderbreak (5) or (7) easily. hahahahhahahahahahahaaha actually that 6 circle was a complete accident LOL
[Hard]

  1. 00:37:265 (1,2,3,4,5) - This stream is clearly too hard imo~ These streams are as long as the insane can give, consider changing 00:37:265 (1,2,3,4) - Into a 1/4 reversed slider. Huh? It's just 5? I think you have an old version lol, this is already changed
  2. 00:56:465 (1,2,3,4) - Same ^ same
  3. 01:15:665 (1,2,3,4) - Same ^ same
  4. 02:03:665 (1,2,3,4) - Same ^ same
  5. 02:22:865 (1,2,3,4) - Same ^ same
  6. 01:10:265 (2,3) - You can improve the shape of the 1st part of (3) for a better blanket Can't really see how I can blanket it better tbh http://puu.sh/wOoyZ/8c5cd86723.jpg
  7. 01:31:265 (1,2) - (2) is a bit off in this blanket too. Move it to x128 y360. moved and also improved slider shape
  8. 01:54:665 (6) - Why not a slider like 01:49:865 (6) - ? It was great hmm, changed
  9. 02:01:115 (1,2) - Improve blanket not really meant to be blanketed there haha

    This diff is pretty good, It's just suggestions ^^
That's all for my mod ! ^^
Thanks for modding!
Akitoshi

Lexis wrote:

[Akitoshi's Insane]

  1. 00:20:465 (1,3) - Curve them a little bit more for better blankets i tried
  2. 01:00:065 (1,2) - You can improve this one too with (2) hitcircle ok
  3. 01:10:865 (1) - The point is on grid, I know, but a long part of this slider isn't, maybe move it a bit lower ? its not offscreen anyways so keep
  4. 01:16:190 (5,1) - You reduced the spacing intentionally or a small fail ? whoops
thanks~

code
osu file format v14

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Title:Undulation
TitleUnicode:Undulation
Artist:USAO
ArtistUnicode:USAO
Creator:Zexous
Version:Akitoshi's Insane
Source:
Tags:akitoshi nerova riuz gx nrg n/a kicks kick's for liberation 5
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58,178,109565,2,0,L|63:123,1,47.9999985351563,0|0,0:0|0:0,0:0:0:0:
183,29,109865,6,0,B|244:7|318:34|318:34|281:72,1,180.000006866455,8|0,0:0|0:0,0:0:0:0:
250,140,110165,2,0,L|275:268,1,120
239,333,110465,6,0,P|197:349|140:338,1,95.9999970703126,4|0,0:1|0:0,0:0:0:0:
185,253,110915,1,0,0:0:0:0:
65,253,111065,1,0,0:0:0:0:
126,149,111215,1,0,0:0:0:0:
6,150,111365,1,0,0:0:0:0:
65,45,111515,6,0,L|130:41,1,47.9999985351563,0|0,0:0|0:0,0:0:0:0:
208,31,111815,1,0,0:0:0:0:
281,93,111965,2,0,P|287:126|283:169,1,60,0|0,0:0|0:0,0:0:0:0:
238,226,112265,6,0,L|246:289,1,40,8|0,0:0|0:0,0:0:0:0:
331,269,112415,2,0,L|339:206,1,40,0|0,0:0|0:0,0:0:0:0:
407,161,112565,6,0,P|459:131|425:197,1,180.000006866455
431,220,112865,6,0,P|438:268|442:319,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
360,367,113315,1,0,0:0:0:0:
306,259,113465,1,0,0:0:0:0:
240,359,113615,1,0,0:0:0:0:
186,251,113765,2,0,P|183:225|182:199,1,47.9999985351563,0|0,0:0|0:0,0:0:0:0:
137,91,114065,6,0,L|78:98,1,47.9999985351563,0|0,0:0|0:0,0:0:0:0:
218,32,114365,2,0,L|277:39,1,47.9999985351563,0|0,0:0|0:0,0:0:0:0:
368,140,114665,6,0,B|378:189|378:189|367:227|367:227|380:294,1,143.999995605469,8|0,0:0|0:0,0:0:0:0:
411,267,114965,6,0,B|404:228|404:228|414:194|414:194|404:138,1,120.000004577637,2|0,0:1|0:1,0:0:0:0:
265,37,115265,5,4,0:1:0:0:
121,144,115565,2,0,L|50:130,1,55.9999982910157,0|0,0:0|0:0,0:0:0:0:
88,242,115865,1,8,0:0:0:0:
258,187,116165,2,0,L|272:116,1,55.9999982910157,0|0,0:0|0:0,0:0:0:0:
368,80,116465,1,8,0:0:0:0:
368,80,116615,1,0,0:0:0:0:
444,162,116765,6,0,L|430:233,1,60,8|0,0:0|0:0,0:0:0:0:
428,252,117065,6,0,L|437:309,1,40,8|0,0:0|0:0,0:0:0:0:
355,331,117215,2,0,L|346:274,1,40,0|0,0:0|0:0,0:0:0:0:
292,228,117365,6,0,B|245:221|207:241|207:241|182:242|149:235|149:235|189:215,1,180.000006866455,0|0,0:0|0:0,0:0:0:0:
201,202,117665,6,0,P|209:151|189:89,1,111.999996582031,8|0,0:0|0:0,0:0:0:0:
106,52,118115,1,0,0:0:0:0:
53,131,118265,2,0,L|62:204,1,55.9999982910157,8|0,0:0|0:0,0:0:0:0:
78,280,118565,1,8,0:0:0:0:
267,263,118865,6,0,L|330:254,1,55.9999982910157,8|0,0:0|0:0,0:0:0:0:
416,235,119165,1,0,0:0:0:0:
389,326,119315,1,0,0:0:0:0:
342,152,119465,6,0,B|287:148|257:176|257:176|242:128|187:113,1,180.000006866455,8|0,0:0|0:0,0:0:0:0:
110,110,119765,6,0,L|102:41,1,40,8|0,0:0|0:0,0:0:0:0:
26,37,119915,2,0,L|18:106,1,40,8|0,0:0|0:0,0:0:0:0:
5,169,120065,5,4,0:1:0:0:
197,284,120365,2,0,L|275:271,1,55.9999982910157,0|0,0:0|0:0,0:0:0:0:
362,256,120665,1,8,0:0:0:0:
362,256,120815,1,0,0:0:0:0:
323,361,120965,2,0,L|245:374,1,55.9999982910157,0|0,0:0|0:0,0:0:0:0:
197,284,121265,6,0,P|180:253|175:227,1,55.9999982910157,8|0,0:0|0:0,0:0:0:0:
224,131,121565,2,0,P|241:100|246:74,1,55.9999982910157,0|0,0:0|0:0,0:0:0:0:
134,62,121865,1,8,0:0:0:0:
354,23,122165,1,0,0:0:0:0:
433,101,122315,1,8,0:0:0:0:
433,101,122390,1,8,0:0:0:0:
433,101,122465,6,0,B|441:132|441:132|432:155|432:155|440:173|440:173|429:230,1,111.999996582031,8|0,0:0|0:0,0:0:0:0:
395,313,122915,1,0,0:0:0:0:
306,219,123065,1,8,0:0:0:0:
270,342,123215,1,0,0:0:0:0:
181,248,123365,2,0,P|141:248|104:244,1,55.9999982910157,0|0,0:0|0:0,0:0:0:0:
19,172,123665,6,0,L|15:116,3,40,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
13,99,123965,1,8,0:0:0:0:
43,108,124040,1,8,0:0:0:0:
74,106,124115,1,8,0:0:0:0:
103,93,124190,1,8,0:0:0:0:
121,75,124265,6,0,B|177:45|235:83|235:83|276:49|336:75,1,224,8|0,0:0|0:0,0:0:0:0:
354,87,124865,5,4,0:1:0:0:
328,257,125165,1,0,0:0:0:0:
312,341,125315,1,0,0:0:0:0:
226,326,125465,1,0,0:0:0:0:
244,241,125615,1,0,0:0:0:0:
328,257,125765,1,0,0:0:0:0:
158,221,126065,5,0,0:0:0:0:
72,206,126215,1,0,0:0:0:0:
90,121,126365,1,0,0:0:0:0:
174,137,126515,1,0,0:0:0:0:
158,221,126665,1,0,0:0:0:0:
195,52,126965,2,0,P|239:47|275:51,1,71.9999978027344,0|0,0:0|0:0,0:0:0:0:
383,105,127265,5,0,0:0:0:0:
358,276,127565,1,0,0:0:0:0:
271,269,127715,1,0,0:0:0:0:
184,264,127865,1,0,0:0:0:0:
223,340,128015,1,0,0:0:0:0:
271,269,128165,1,0,0:0:0:0:
98,257,128465,5,0,0:0:0:0:
184,264,128615,1,0,0:0:0:0:
271,269,128765,1,0,0:0:0:0:
235,190,128915,1,0,0:0:0:0:
184,264,129065,1,0,0:0:0:0:
358,276,129365,2,0,P|395:267|427:242,1,71.9999978027344,0|0,0:0|0:0,0:0:0:0:
478,130,129665,5,0,0:0:0:0:
305,113,129965,1,0,0:0:0:0:
219,104,130115,1,0,0:0:0:0:
210,189,130265,1,0,0:0:0:0:
124,179,130415,1,0,0:0:0:0:
133,93,130565,1,0,0:0:0:0:
219,104,130715,6,0,L|366:119,1,143.999995605469,0|0,0:0|0:0,0:0:0:0:
396,198,131165,1,0,0:0:0:0:
391,284,131315,1,0,0:0:0:0:
385,370,131465,1,0,0:0:0:0:
396,198,131765,2,0,L|322:205,1,71.9999978027344,0|0,0:0|0:0,0:0:0:0:
195,220,132065,5,0,0:0:0:0:
289,75,132365,1,0,0:0:0:0:
214,31,132515,1,0,0:0:0:0:
143,80,132665,1,0,0:0:0:0:
217,123,132815,1,0,0:0:0:0:
289,75,132965,1,0,0:0:0:0:
289,247,133265,6,0,L|289:331,1,71.9999978027344,0|0,0:0|0:0,0:0:0:0:
202,319,133565,2,0,L|202:235,1,71.9999978027344,0|0,0:0|0:0,0:0:0:0:
151,177,133865,2,0,B|116:168|116:168|62:179,1,71.9999978027344,0|0,0:0|0:0,0:0:0:0:
43,252,134165,2,0,P|78:261|128:250,1,71.9999978027344,0|0,0:0|0:0,0:0:0:0:
238,170,134465,5,0,0:0:0:0:
238,170,134765,1,2,0:0:0:0:
273,91,134915,2,0,L|360:94,1,71.9999978027344,2|8,0:0|0:0,0:0:0:0:
352,6,135215,1,2,0:0:0:0:
431,41,135365,2,0,L|428:128,1,71.9999978027344,2|0,0:0|0:0,0:0:0:0:
345,94,135665,1,2,0:0:0:0:
310,173,135815,2,0,L|223:170,1,71.9999978027344,2|0,0:0|0:0,0:0:0:0:
151,164,136115,1,2,0:0:0:0:
78,211,136265,6,0,P|71:254|82:292,1,71.9999978027344,10|0,0:0|0:0,0:0:0:0:
138,342,136565,1,0,0:0:0:0:
209,293,136715,1,8,0:0:0:0:
280,342,136865,5,8,0:0:0:0:
280,342,137165,1,2,0:0:0:0:
349,290,137315,2,0,L|343:207,1,71.9999978027344,2|8,0:0|0:0,0:0:0:0:
429,204,137615,1,2,0:0:0:0:
377,135,137765,2,0,L|294:141,1,71.9999978027344,2|0,0:0|0:0,0:0:0:0:
344,218,138065,1,2,0:0:0:0:
275,270,138215,2,0,L|281:353,1,71.9999978027344,2|2,0:0|0:0,0:0:0:0:
201,378,138515,1,0,0:0:0:0:
134,322,138665,6,0,P|95:307|58:306,1,71.9999978027344,8|8,0:0|0:0,0:0:0:0:
12,236,138965,2,0,P|50:218|124:212,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
146,216,139265,6,0,L|158:113,1,80,4|0,0:3|0:0,0:0:0:0:
244,54,139565,1,2,0:0:0:0:
311,153,139715,2,0,L|299:256,1,80,2|8,0:0|0:0,0:0:0:0:
213,314,140015,1,2,0:0:0:0:
146,216,140165,2,0,P|102:203|51:181,1,80,4|2,0:3|0:0,0:0:0:0:
3,89,140465,1,0,0:0:0:0:
121,72,140615,2,0,P|165:59|216:37,1,80,4|0,0:3|0:0,0:0:0:0:
310,7,140915,1,4,0:3:0:0:
388,97,141065,6,0,L|379:201,1,80,8|0,0:0|0:0,0:0:0:0:
368,296,141365,1,0,0:0:0:0:
477,247,141515,1,8,0:0:0:0:
489,226,141590,1,0,0:0:0:0:
500,204,141665,6,0,L|491:100,1,80,8|0,0:0|0:0,0:0:0:0:
431,21,141965,1,8,0:0:0:0:
315,54,142115,2,0,P|272:61|217:51,1,80,2|8,0:0|0:0,0:0:0:0:
119,24,142415,1,10,0:0:0:0:
56,126,142565,2,0,L|69:226,1,80,10|10,0:0|0:0,0:0:0:0:
173,260,142865,6,0,L|165:305,3,40,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
164,331,143165,1,8,0:0:0:0:
187,352,143240,1,8,0:0:0:0:
217,360,143315,1,8,0:0:0:0:
248,361,143390,1,8,0:0:0:0:
283,346,143465,6,0,B|349:302|462:318|462:318|405:285|402:229,1,287.999991210938,4|0,0:1|0:0,0:0:0:0:
395,65,144065,5,0,0:0:0:0:
JeZag
EZ
00:28:865 (1,2) - I know you basically use this 3/4 reading everywhere but you might want to talk to someone more experienced with mapping and or modding to see if its ok in an easy.
00:30:065 (3) - preferred if this tail is clickable
02:00:515 (2,3) - this rhythm is quite uncommon in this diff so i dont recommend it due to the polarity change (worse than the other due to rarity)
02:10:115 (2,3) - same with this
nothing much else to catch. for some parts, i feel like you spent too much thought on changing up the rhythm and making it engaging when its ok (and even preferred) to keep things basic, standardized, and repetitive on an easy.

NM
00:29:315 (2,3) - for normals, can you stack rhyhtms like this? it is a lot less stressful to play for people playing normals as there is less moving while clicking. you dont have to fix it for now as its honestly not unrankable, but just something to keep in mind going forward.

while going through this diff, everything is backed up by music, but i think you are following too many things at once, making this normal a bit cluttered and dense. if possible, try to follow one instrument per section, then falling back to another once it drops, instead of trying to catch all the beats that have anything. having focused and dedicated clicks makes the clutter much easier to decipher and follow.
again, i dont see anything unrankable, but if you do decide to remap this for whatever reason, keep this in mind.

HD
00:34:565 (2,3,4,5,6) - this feels a bit off because 00:34:115 (1) - implies you are following that offbeat thing only to not follow the offbeat thing with the clicks.
01:09:365 (4) - is this tail supposed to be this hitsound? comparing it to the tail of 01:13:865 (3) -
hmm not much else to point out for me

INS
00:38:165 (7) - silence this tail (either with soft(er) hitsounds or with inherited point ((harder but recommended)) ). its too loud right now using map + standard hitsounds
and these ones too
you may not notice the difference now, but it will make a difference. trust me.
00:57:065 (1) -
00:59:015 (5) -
01:00:965 (3) -
01:02:165 (2) -
01:03:515 (4) -
01:06:065 (1) -
01:06:965 (2) -
01:11:765 (2) -
01:13:115 (4) -
01:14:165 (2) -
01:16:265 (1) -
01:18:065 (1) -
01:18:365 (2) -
01:18:965 (1) -
01:21:065 (1,2) -
uhh actually im going to stop here for your sake and mine...
00:58:715 (4,5) - since this is the first 3/16 into hitcircle, i would overlap them (just like 00:59:765 (4,5) )
00:59:990 (5) - to be honest im surprised to hear that this exists in the music. it is very very quiet though...
01:09:365 (2) - changing this into a hitcircle would make the triple afterwards a lot easier to read
01:14:165 (2) - this tail just seems off period, disregarding silencing or not.
pretty cool insane though

EX
00:22:565 (4,1,2) - i would stick with the previous rhythm. it might seem repetitive but clicking the big beats feels better, especially the tail of 00:22:565 (4) -
00:48:065 (1) - i would recommend silencing the tails of all 3/4 sliders because the current standard hitsound is too noisy imo. you can either make a very quiet soft-hitnormal and then use soft hitsound the whole entire map, or literally use timingpoints everywhere (which is tedious but very possible...)
Some of these tails dont stick out too much but others are more painfully obvious and need to be silenced.
00:51:965 (3) - this thing would play lots better rotated clockwise 50-60 degrees and then blanketing 00:51:665 (1) imo (make 00:52:265 (1) closer if need be)
00:57:665 (1,1) - not a very big fan of this, i think it would get better flow if one of the two was reversed (duh) or it looked something like this
01:09:365 (1,2,1) - for these three, i think it would be a lot better if at least these condensed tail -> hitcircle -> head was traveling with the flow instead of backwards. like this
01:13:565 (1,2,1) - spacing is a bit awkward bause you should be giving the most spacing emphasis to 01:13:865 (1) -
01:34:415 (2,3,4) - not a big fan of spaced triples curved this much. PTSD from garven plz


there are some pretty cool things in this set! good luck pushing this to the next level 8-)
MaridiuS
m4m stuff

[Amplitude]
The intro, up to 00:28:865 - has a bit of a radnom rhythm choices. Sometimes you fill up all the 1/4's with sliders, but sometimes there's empty space, I think you should reconsider paterning this a bit. 00:21:665 (1,2,3,4) - for example this is all filled, while 00:19:265 (1,2,3,4) - has empty spaces.
00:22:565 (4) - this ends on a strong white tick, sounds like a really important note, that also has vocals xd. If this were 200bpm, that beat would also count as a downbeat.
00:27:365 (1,2,3,4) - this sounds a bit out of place, you always start new patterns on important beats 00:25:265 (1,1) - etc, this was started a bit earlier
00:30:215 (2) - this should be a slider to follow your established slider following on high pitched sounds.
00:36:065 (1) - http://i.imgur.com/luyPmT5.jpg if you tilt it like this it should follow your visual style that you're using here: 00:30:965 (6,7,1) - , and overally i think it looks better on my suggestion.
00:48:665 (4) - this note should also deserve bigger spacing emphasis like all similar ones.
00:53:315 (3,4) - I don't see a reason to stack it, other than some variety. But the section is already short enough, and imo you should use (4) to have bigger spacing like you used to in this short section.
00:59:465 (1) - ugh, i'm a bit against this structuring, because there's an apparant sound on the blue tick 00:59:615 - 01:01:565 (3,1) - and then you could keep this as it is, to form a contrast, because the music is not the same on these beats.
01:12:065 (1,1) - this is seriously damaged, i say you put in some effort and do a perfect pattern blanket or something http://i.imgur.com/aIN94OV.jpg
01:17:315 (3,4) - Okay taking a look at this section I focused firstly on this. This way you established usual distance for the snare (4) sound or w/e. 01:19:715 (3,4) - here it gets breaken a bit, spacing is big, next 3 or 4 have low spacing. but then we have this baby 01:29:315 (3,4) - xd
01:32:465 (1,2,3) - the music except beings intense here, compared to previous sounding it also has deep kicks used a lot. Which are ignored in this patterning. I'd personally make it stand out more with more SV, and end on the strong beats or something. It's kinda the same like usual stuff, but its really much more intense in the music imo.
01:35:540 (1) - be a trap :^)

[Akitoshi's Insane]
Since when is akitoshi doin some USAO black guy singing badass kicks bass stuff xdd
00:27:365 (3) - Don't see much of a reason to end it on a yellow tick, compared to 00:24:965 (3) - it sounds literally the same. Also you're ignored the black dude on the blue tick, you shouldn't ignore them, they will kick yo ass xdd
00:33:665 (1,2) - I like how you made the rhythm here less dense. I think yo should do it too here 00:28:865 (1,2,3,4,5,6) - . Reason being, you will give more emphasis to the part where the black dude is rapping on every 1/4 beat 00:30:065 (1,2,3,4,5) - here and similar stuff.
00:50:765 (2,3,4,5,6,7,8,1) - I don't think non hexagrid aesthetics fit here after using 00:48:365 (2,3,4,5,6,7,1,2,3,1,2) - in which all patterns here look connected, but suddenly that is broken in the next pattern.
00:58:565 (3,4,1,2) - I don't think that these fit here. Including all patterns with stacks. This is how you form patterning, yet that kind of patterning was easily dismissed in the map around here 01:07:265 - and never repeated again. And also one more reason why I am against that is that it isn't really justified in my opinion. Stacks are used on two totally unrelated sounds 00:58:565 (3,4,1,2) - I don't find any similarities in 3-4 and 1-2 meaning I have a feeling that it has no real meaning to them.
01:21:365 (2) - hm think that this should be a weird slider since it has a wub on it, the previous one is jsut a snare with a pitch.
01:56:015 - ugh, why is this ignored,

[hard]
01:04:865 (1,2) - shouldn't the spacing here be same as 01:00:065 (1,2) - or at laest patterning idk, something is not right
01:54:665 (6) - http://i.imgur.com/WMH7E4x.jpg if it didnt have white anchors i'd be happier xd

i suck modding at lower diffs
Nerova Riuz GX

JeZag wrote:

NM
00:29:315 (2,3) - for normals, can you stack rhyhtms like this? it is a lot less stressful to play for people playing normals as there is less moving while clicking. you dont have to fix it for now as its honestly not unrankable, but just something to keep in mind going forward.
rip. they are intentionally separated. I know the following section would be complex, so the part is made to be a bit harder and you don't have to spend extra effort to recognize between stacked and non-stacked objects

while going through this diff, everything is backed up by music, but i think you are following too many things at once, making this normal a bit cluttered and dense. if possible, try to follow one instrument per section, then falling back to another once it drops, instead of trying to catch all the beats that have anything. having focused and dedicated clicks makes the clutter much easier to decipher and follow.
again, i dont see anything unrankable, but if you do decide to remap this for whatever reason, keep this in mind.
Akitoshi

JeZag wrote:

INS
00:38:165 (7) - silence this tail (either with soft(er) hitsounds or with inherited point ((harder but recommended)) ). its too loud right now using map + standard hitsounds music is loud enuf to cover those 1/8 ext slider but ok i'll consider it
and these ones too
you may not notice the difference now, but it will make a difference. trust me.
00:57:065 (1) -
00:59:015 (5) -
01:00:965 (3) -
01:02:165 (2) -
01:03:515 (4) -
01:06:065 (1) -
01:06:965 (2) -
01:11:765 (2) -
01:13:115 (4) -
01:14:165 (2) -
01:16:265 (1) -
01:18:065 (1) -
01:18:365 (2) -
01:18:965 (1) -
01:21:065 (1,2) -
uhh actually im going to stop here for your sake and mine...
00:58:715 (4,5) - since this is the first 3/16 into hitcircle, i would overlap them (just like 00:59:765 (4,5) ) nah those 2 has different idea
00:59:990 (5) - to be honest im surprised to hear that this exists in the music. it is very very quiet though... but it's audible, or else i dont put taht as im not a fan of overmapping too
01:09:365 (2) - changing this into a hitcircle would make the triple afterwards a lot easier to read vocal emphasis but ye idk might change it in future
01:14:165 (2) - this tail just seems off period, disregarding silencing or not. i fixed sth
pretty cool insane though

MaridiuS wrote:

[Akitoshi's Insane]
Since when is akitoshi doin some USAO black guy singing badass kicks bass stuff xdd cmon im mapping any songs aside from anime openings and endings...
00:27:365 (3) - Don't see much of a reason to end it on a yellow tick, compared to 00:24:965 (3) - it sounds literally the same. Also you're ignored the black dude on the blue tick, you shouldn't ignore them, they will kick yo ass xdd listen to vocalssssssss
00:33:665 (1,2) - I like how you made the rhythm here less dense. I think yo should do it too here 00:28:865 (1,2,3,4,5,6) - . Reason being, you will give more emphasis to the part where the black dude is rapping on every 1/4 beat 00:30:065 (1,2,3,4,5) - here and similar stuff. there have diffrnt idea cuz u kno teh 1/8 basd suodn cmae on 00:33:365 (6) - fr teh 1st tiem s idecd to slied after taht revrs
00:50:765 (2,3,4,5,6,7,8,1) - I don't think non hexagrid aesthetics fit here after using 00:48:365 (2,3,4,5,6,7,1,2,3,1,2) - in which all patterns here look connected, but suddenly that is broken in the next pattern. my soul is broke
00:58:565 (3,4,1,2) - I don't think that these fit here. Including all patterns with stacks. This is how you form patterning, yet that kind of patterning was easily dismissed in the map around here 01:07:265 - and never repeated again. And also one more reason why I am against that is that it isn't really justified in my opinion. Stacks are used on two totally unrelated sounds 00:58:565 (3,4,1,2) - I don't find any similarities in 3-4 and 1-2 meaning I have a feeling that it has no real meaning to them. jumping off on 00:58:715 - isn't even correctly emphasized as this is rly weak sound compared to the drums,
also i have bookmark guide for where i put new variation as song is a bit repetitive

01:21:365 (2) - hm think that this should be a weird slider since it has a wub on it, the previous one is jsut a snare with a pitch. aight
01:56:015 - ugh, why is this ignored, i removed 01:56:615 - then, i ignored for "hey" sound
ya thx guys

osu file format v14

[General]
AudioFilename: Undulation fixed.mp3
AudioLeadIn: 0
PreviewTime: 57065
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
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DistanceSpacing: 2
BeatDivisor: 8
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Undulation
TitleUnicode:Undulation
Artist:USAO
ArtistUnicode:USAO
Creator:Zexous
Version:Akitoshi's Insane
Source:
Tags:akitoshi nerova riuz gx nrg n/a kicks kick's for liberation 5
BeatmapID:1316062
BeatmapSetID:623494

[Difficulty]
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Topic Starter
Zexous
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

JeZag wrote:

EZ
00:28:865 (1,2) - I know you basically use this 3/4 reading everywhere but you might want to talk to someone more experienced with mapping and or modding to see if its ok in an easy. I'm sure it's fine but yea I'll see ***
00:30:065 (3) - preferred if this tail is clickable There's plenty of claps mapped passively, frankly I don't think I can afford to make every single sound active in an easy
02:00:515 (2,3) - this rhythm is quite uncommon in this diff so i dont recommend it due to the polarity change (worse than the other due to rarity) I agree that it's weird but it was the best way to map it imo, but I will get more opinions on this ***
02:10:115 (2,3) - same with this
nothing much else to catch. for some parts, i feel like you spent too much thought on changing up the rhythm and making it engaging when its ok (and even preferred) to keep things basic, standardized, and repetitive on an easy.

HD
00:34:565 (2,3,4,5,6) - this feels a bit off because 00:34:115 (1) - implies you are following that offbeat thing only to not follow the offbeat thing with the clicks. Yea this has been changed so many times lol. For now I've changed it back to what it was before (roughly)
01:09:365 (4) - is this tail supposed to be this hitsound? comparing it to the tail of 01:13:865 (3) - good catch
hmm not much else to point out for me

EX
00:22:565 (4,1,2) - i would stick with the previous rhythm. it might seem repetitive but clicking the big beats feels better, especially the tail of 00:22:565 (4) - I like what I have
00:48:065 (1) - i would recommend silencing the tails of all 3/4 sliders because the current standard hitsound is too noisy imo. you can either make a very quiet soft-hitnormal and then use soft hitsound the whole entire map, or literally use timingpoints everywhere (which is tedious but very possible...) Do you play with lower music volume? I play with everything 100% and the soft-hitnormal isn't really audible on those blue ticks, and I had some modders tell me it was too quiet, lol. Regardless, will get more thoughts on this ***
Some of these tails dont stick out too much but others are more painfully obvious and need to be silenced.
00:51:965 (3) - this thing would play lots better rotated clockwise 50-60 degrees and then blanketing 00:51:665 (1) imo (make 00:52:265 (1) closer if need be) I'm not really feelin that, it's awkward to me
00:57:665 (1,1) - not a very big fan of this, i think it would get better flow if one of the two was reversed (duh) or it looked something like this it's my fav xd
01:09:365 (1,2,1) - for these three, i think it would be a lot better if at least these condensed tail -> hitcircle -> head was traveling with the flow instead of backwards. like this I wanted those to be a kinda stop-motion, so didn't make it completely forward flow, but I adjusted out the backward flow
01:13:565 (1,2,1) - spacing is a bit awkward bause you should be giving the most spacing emphasis to 01:13:865 (1) - will consider how I want to change this ***
01:34:415 (2,3,4) - not a big fan of spaced triples curved this much. PTSD from garven plz ahaha, garven PTSD gets your point across but I don't like how they look when they're less curved than this, and it's played fine


there are some pretty cool things in this set! good luck pushing this to the next level 8-)

MaridiuS wrote:

m4m stuff

[Amplitude]
The intro, up to 00:28:865 - has a bit of a radnom rhythm choices. Sometimes you fill up all the 1/4's with sliders, but sometimes there's empty space, I think you should reconsider paterning this a bit. 00:21:665 (1,2,3,4) - for example this is all filled, while 00:19:265 (1,2,3,4) - has empty spaces. the stanzas follow a pattern of sparse dense sparse dense, with the reason I do that being to contrast 00:27:365 (1,2,3,4) - these sounds
00:22:565 (4) - this ends on a strong white tick, sounds like a really important note, that also has vocals xd. If this were 200bpm, that beat would also count as a downbeat. Yes, you're right, but I like how it represents the sound, keeping for now
00:27:365 (1,2,3,4) - this sounds a bit out of place, you always start new patterns on important beats 00:25:265 (1,1) - etc, this was started a bit earlier follows vocals xd
00:30:215 (2) - this should be a slider to follow your established slider following on high pitched sounds. new part of song, and it doesn't matter much anyway
00:36:065 (1) - http://i.imgur.com/luyPmT5.jpg if you tilt it like this it should follow your visual style that you're using here: 00:30:965 (6,7,1) - , and overally i think it looks better on my suggestion. interesting suggestion but I want to keep 00:36:065 (1,2,1,2,3,4) - this consistent motion, and I like the slightly less than 90 degree flow in this pattern 00:35:765 (4,5,1) -
00:48:665 (4) - this note should also deserve bigger spacing emphasis like all similar ones. changed to new pattern
00:53:315 (3,4) - I don't see a reason to stack it, other than some variety. But the section is already short enough, and imo you should use (4) to have bigger spacing like you used to in this short section. changed
00:59:465 (1) - ugh, i'm a bit against this structuring, because there's an apparant sound on the blue tick 00:59:615 - 01:01:565 (3,1) - and then you could keep this as it is, to form a contrast, because the music is not the same on these beats. sound I mapped is way more prominent so no change
01:12:065 (1,1) - this is seriously damaged, i say you put in some effort and do a perfect pattern blanket or something http://i.imgur.com/aIN94OV.jpg :v fixed
01:17:315 (3,4) - Okay taking a look at this section I focused firstly on this. This way you established usual distance for the snare (4) sound or w/e. 01:19:715 (3,4) - here it gets breaken a bit, spacing is big, next 3 or 4 have low spacing. but then we have this baby 01:29:315 (3,4) - xd first pattern is fine, the stress of the movement is still onto the 3. for the second one, that's a valid criticism but i think it still works and i like how it plays c:
01:32:465 (1,2,3) - the music except beings intense here, compared to previous sounding it also has deep kicks used a lot. Which are ignored in this patterning. I'd personally make it stand out more with more SV, and end on the strong beats or something. It's kinda the same like usual stuff, but its really much more intense in the music imo. no change, i feel this fits the best
01:35:540 (1) - be a trap :^) shaddup he's my beautiful and completely rankable baby

[hard]
01:04:865 (1,2) - shouldn't the spacing here be same as 01:00:065 (1,2) - or at laest patterning idk, something is not right no, the sliders are for the extended sounds (as they should be), 01:04:865 (1) - this one ends on blue with a distinct sound and 01:05:465 (2) - also starts with a distinct sound, while the other one led straight into kick
01:54:665 (6) - http://i.imgur.com/WMH7E4x.jpg if it didnt have white anchors i'd be happier xd grody >:(

i suck modding at lower diffs
Thanks for modding and sorry 4 l8!!!!!!!
Shohei Ohtani
oh no

Extra:
00:56:465 (1,2,3,4,5,6,7,8,1) - I get this but it's so subtle and small that it's really not as effective as one may think.

Insane:
02:23:465 (1) - remove finish since it's not in the song

Hard:
00:58:565 (2) - Like this stack just kind of breaks flow for no real reason. You do it better on the second part of this pattern (01:00:065 (1,2) - )so I'd suggest just doing it like that lol
02:08:015 (4,5) - this is larger than most of the other jumps in this section.

Normal:
NICE!

Easy:
ICE!

Ya it's a short mod but it's a good map
Topic Starter
Zexous

CDFA wrote:

oh no

Extra:
00:56:465 (1,2,3,4,5,6,7,8,1) - I get this but it's so subtle and small that it's really not as effective as one may think. that's fine tbh, I think it's noticeable enough that it's not just a straight stack, and that's fine by me

Hard:
00:58:565 (2) - Like this stack just kind of breaks flow for no real reason. You do it better on the second part of this pattern (01:00:065 (1,2) - )so I'd suggest just doing it like that lol they're different sounds though, the halt in momentum is warranted
02:08:015 (4,5) - this is larger than most of the other jumps in this section. technically yeah but it's a slider, the actual movement won't be that much. you're right that it would still be a little more than the rest, though, so I'll keep this in mind if more people mention it

Ya it's a short mod but it's a good map
dank u

p.s. aki told me to go ahead and remove the finish
Akitoshi
yes
bigfrog
hi, from my queue :>

Easy

  1. 01:01:565 (3,4,5) - use a slider+circle instead of all circle here? it's kinda hard for beginner

N/A's Normal

  1. 01:25:865 (6) - you can divide this slider to a shorter slider and a circle to emphasize the vocal at the slider tail
  2. 01:48:665 (3) - sound miss a clap
  3. 01:50:465 (1) - hmm i still recommend to follow the flow here cuz it's normal :o

Hard

  1. 00:22:715 (5) - you followed all the vocal at this part so i think this circle is not appropriate to place cuz there isn't have any sound here
  2. 00:27:515 (5) - ^
  3. 01:09:065 (3) - maybe move the tail a little up to point the next object and avoid the almost blanket?
  4. 01:25:265 (5) - can move the tail to point next object to improve the flow imo
  5. 01:51:815 (5,1) - ctrl+g the rhythm? seems a little confused and ctrl+g sound more fit the music here

Akitoshi's Insane

  1. 02:01:565 (2) - ctrl+g? may improve the flow imo
    sry can't mod something helpful lol

Amplitude

  1. 00:22:565 (4) - can divided to slider+circle to emphasize the strong sound at 00:22:865, it's a little pity to make the strong sound at the tail of the reverse slider imo
  2. 00:31:165 (7) - hmm not sure but seems a little overmaped imo, maybe just use a circle here will be better
  3. 01:39:665 (1,2) - blanket?
that all i guess lol
nice song and GL~
Akitoshi
@bigfrog did, thanks!

upd
osu file format v14

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GridSize: 4
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[Metadata]
Title:Undulation
TitleUnicode:Undulation
Artist:USAO
ArtistUnicode:USAO
Creator:Zexous
Version:Akitoshi's Insane
Source:
Tags:akitoshi nerova riuz gx nrg n/a kicks kick's for liberation 5
BeatmapID:1316062
BeatmapSetID:623494

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12,236,138965,2,0,P|50:218|124:212,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
146,216,139265,6,0,L|158:113,1,80,4|0,0:3|0:0,0:0:0:0:
244,54,139565,1,2,0:0:0:0:
311,153,139715,2,0,L|299:256,1,80,2|8,0:0|0:0,0:0:0:0:
213,314,140015,1,2,0:0:0:0:
146,216,140165,2,0,P|102:203|51:181,1,80,4|2,0:3|0:0,0:0:0:0:
3,89,140465,1,0,0:0:0:0:
121,72,140615,2,0,P|165:59|216:37,1,80,4|0,0:3|0:0,0:0:0:0:
310,7,140915,1,4,0:3:0:0:
388,97,141065,6,0,L|379:201,1,80,8|0,0:0|0:0,0:0:0:0:
368,296,141365,1,0,0:0:0:0:
477,247,141515,1,8,0:0:0:0:
489,226,141590,1,0,0:0:0:0:
500,204,141665,6,0,L|491:100,1,80,8|0,0:0|0:0,0:0:0:0:
431,21,141965,1,8,0:0:0:0:
315,54,142115,2,0,P|272:61|217:51,1,80,2|8,0:0|0:0,0:0:0:0:
119,24,142415,1,10,0:0:0:0:
56,126,142565,2,0,L|69:226,1,80,10|10,0:0|0:0,0:0:0:0:
173,260,142865,6,0,L|165:305,3,40,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
164,331,143165,1,8,0:0:0:0:
187,352,143240,1,8,0:0:0:0:
217,360,143315,1,8,0:0:0:0:
248,361,143390,1,8,0:0:0:0:
283,346,143465,6,0,B|349:302|462:318|462:318|405:285|402:229,1,287.999991210938,0|0,0:1|0:0,0:0:0:0:
395,65,144065,5,0,0:0:0:0:
Nerova Riuz GX
是自己人我就可以用中文寫長篇大論了

bigfrog wrote:

hi, from my queue :>

N/A's Normal

  1. 01:25:865 (6) - you can divide this slider to a shorter slider and a circle to emphasize the vocal at the slider tail
    無意義
    多插了一個圈進去,你是按到那個音沒錯,可是前面的滑條尾等於沒做事
    放一個不會做事的東西一點意義都沒有,所以改了根本沒有比較好
  2. 01:48:665 (3) - sound miss a clap
  3. 01:50:465 (1) - hmm i still recommend to follow the flow here cuz it's normal :o
    隨意,形狀不變,稍微轉一下而已
that all i guess lol
nice song and GL~

@Zex: http://puu.sh/zXUx9/c8b2740954.rar
Topic Starter
Zexous

bigfrog wrote:

hi, from my queue :>

Easy

  1. 01:01:565 (3,4,5) - use a slider+circle instead of all circle here? it's kinda hard for beginner tbh sliders are usually harder for beginners to hit, they're more confusing. but asked some other people about it anyway, verdict is the circles stay

Hard

  1. 00:22:715 (5) - you followed all the vocal at this part so i think this circle is not appropriate to place cuz there isn't have any sound here there's a vocal there though?
  2. 00:27:515 (5) - ^
  3. 01:09:065 (3) - maybe move the tail a little up to point the next object and avoid the almost blanket? hmm, it doesn't play different either way, and I like the look of it slightly off-angle better
  4. 01:25:265 (5) - can move the tail to point next object to improve the flow imo changed
  5. 01:51:815 (5,1) - ctrl+g the rhythm? seems a little confused and ctrl+g sound more fit the music here mm, initially I was trying to follow both sounds there, but that's a bad idea, so yea, changed

Amplitude

  1. 00:22:565 (4) - can divided to slider+circle to emphasize the strong sound at 00:22:865, it's a little pity to make the strong sound at the tail of the reverse slider imo mmmmmmmmm changed although I liked how it played, enough people have mentioned it lol
  2. 00:31:165 (7) - hmm not sure but seems a little overmaped imo, maybe just use a circle here will be better not overmapped, the 1/6 is there lol
  3. 01:39:665 (1,2) - blanket? blanketing it would make it too curved, it would look bad
that all i guess lol
nice song and GL~
Thanks for modding!
@nrg: why the FUCK did you give me a rar :shock:
Nerova Riuz GX

Zexous wrote:

@nrg: why the FUCK did you give me a rar :shock:
because my puush client fails when uploading .osu files
so i packed it into an rar

brilliant, i know
Mun
im here

[General]
soft-hitnormal is quiet enough that when music and effects are the same volume, I cannot distinguish this hitnormal from the song. This is potentially unrankable.

[Easy]
00:28:865 (1,2) - 3/4 is an unusual snap. I would suggest finding some way to repeatedly represent this differently from other snappings in the map, like stacking this and not stacking any other snap.
01:01:565 (3,4,5) - This is one of the densest patterns in this Easy, but it's not on any particularly strong set of beats or important transition. I'd suggest a more forgiving rhythm.
01:15:665 (1) - This is a new sound, and could use something like two 1/2 sliders or an unusual slidershape to represent it. better.
01:17:765 (2,3,1) - Visual distance is inconsistent here
01:22:565 (2,3,1) - Here, you also have both inconsistent visual distance and sort of sloppy looking geometry that's really emphasized by the low AR
02:09:665 (1,2,3) - I'm concerned about the rhythm here, it seems very unintuitive.
02:21:665 (1,2,3) - High density + tight movement betraying what sliders imply = pretty uncomfortable, I'd move each of the sliders out past the previous one's ending

[N/A's Normal]
00:20:465 (3) - This and 00:22:865 (3,4) - are both representing the same thing, but the intensity is extremely different. You should probably stick to the repeat slider, as it gives you more room to add intensity later in the map.
01:21:665 - The addition of denser 1/4 rhythm here where the song isn't intensifying much at all means that you have given yourself no room to increase intensity at 01:26:465 - where density and intensity markedly increase in the song.

[Hard]
No real complaints.
01:54:065 (4,5,6) - Clean up visual distance, make 5-6 more similar to 4-5
01:56:465 (5,6) - accommodate for stacking when using blankets
02:00:965 (4) - pitch is different from prior stacked toms, move this

[Laurakitorinn's Insane]
00:29:165 (2,3,4,5,6) - Rhythm and spacing being so monotonous here means a lot of beats don't get any emphasis above others
00:33:665 (1,2) - This appears to be very inconsistent with how you've mapped this pattern before. I suggest that you go back and either replace the others with this (solves my prior suggestion as well), or keep consistency in some other way.
01:44:390 (1) - This does not exist in the song. Combined with the lack of recovery time, and the hitsound on the end of the spinner, this is very unintuitive to play.
01:48:665 (3) - Emphasis is only as strong as the weakest beat upon which it is used. By mapping this the same way you map the melody in the rest of this triangle, you're making them all feel the same, which isn't very representative of the song. I suggest taking all these snares and making them sliderends instead.
01:55:265 - Ignoring other sections here feels very sudden and spontaneous. Why does everything else go away here?

[Amplitude]
00:30:065 (1,2,3,4) - Actively emphasizing all of this is fine, but actively emphasizing it all the same way feels like it's ignoring a lot of other stuff going on in the song.
00:37:940 (1) - Since Auto cannot consistently score 1000 bonus points on this spinner, it is unrankably short.
01:15:665 (1,2,1,2,1,2,1,2) - This is the same as 00:56:465 (1,2,3,4,5,6,7,8,1) - . They're mapped unrecognizably differently despite being the same musical pattern.
01:32:465 (1,2,3) - You've largely only passively acknowledged this line until now. Actively disregarding everything else to map this part demonstrates a clear inconsistency with the rest of the map.
01:45:065 (1) - I'm not aware of any other 1/8 jumps like this in the map.

In the case of all spinners in the Amplitude difficulty:
All of these are the weirdest edge case of all time. These spinners are long enough for auto to be capable of scoring 1000 bonus points, which is required for rankability, but can only do so when the cursor starts the spinner from a certain distance away from the center of the playfield. In pishi's professionally educated opinion, delete them.

good luck!
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