[Extreme]
i am unsure about all of my suggestions, but i hope you will find useful at least something.
[Extra]
[Insane]
[Hard]
[Normal]
Just a general suggestion: why not using successive 0.6x distance spacing between circles more times on choruses? Like how you did here 02:21:581 (2,3,4) - . And do less stacking on choruses. Also more stacking on verses and less on choruses. imo pretty simple yet logical concept. Everything else is fine!
[Easy]
May sound like nitpicking, but i find this rhythm questionable, though i see the logic 01:37:635 (2) - . I suggest doing more distance between bodies, like you did it here 01:41:689 (1,2) - .
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I noticed that you tried to make the highest difficulties different in their own way. Extreme is more aim oriented (right?), Extra is more of a rhythm gimmicks, and Insane is more flowy. But i think you could have expressed those things a little bit better at some cases. yknow, another double here and there in the Extra; few times the same gimmick repeated in a difficulty (00:40:391 (1,2,3,4) - thing like this); so such things will be more representative for each difficulty, i think you understand what i mean. Good mapset, wish luck in ranking this!!
- 00:15:256 (6,7,8) - i dont quite understand why there is triple. judging from what i've seen previously in a map you do stream only when there is a drum support for this sound, right? I dont hear any drum on a blue tick.
- 00:19:797 (4,5,6) - i dont understand this too.
- 00:40:391 (1,2,3,4) - this trick is not used anywhere else in the map except this time. what's so special about this case? why not putting something like this somewhere else on the map too, or maybe just get rid of it at all?
- 00:45:743 (3,4,5) - why triple here? i dont hear any significant sound on the blue tick. is it to keep the circle-circle-triple pattern for that phrase?
- 00:54:256 - , 00:59:445 - , 01:46:148 - this skipped intentionally? You may have done something interesting with a big larger rhythm variety than just 1/2 stuff.
- 01:22:878 (1,2,3,4,5,6,7,8,9) - maybe you would like to do this as a little wave? https://osu.ppy.sh/ss/8411154 imo it will be better visually and because of that will cause i little less pressure on a player because this thingie will look more player-friendly.
- 01:37:797 (5,6) - i think if you keep here the 1x distance, but 01:38:445 (3,4) - make here ~1.15x and 01:38:770 (1,2) - around 1.30x. yes i understand you have some kind of a grid for certain parts of a song, but why not developing the idea for something better? Or maybe even reverse the idea with spacing if you want to have more pressure on a player at that moment?
- 02:01:148 (1) - you forgot to put soft sampleset on the sliderend
- 02:25:472 (1,2,3,4) - awesome example of overmapping, i like it
i am unsure about all of my suggestions, but i hope you will find useful at least something.
[Extra]
- 02:20:770 (1,2,3,4) - i'd like to see this pattern at least once more in this difficulty, in the same instance or something similar
[Insane]
- 02:36:986 (5) - ctrl+g it twice to fix the shape, i think it looks better after such procedure.
[Hard]
- 00:58:229 (3) - I feel like this might be questionable for a difficulty of this level. If you stack it on 00:58:391 (4) - it might be better.
- 00:46:554 (9,10,11,12) - I find more sense in doing this moment with sliders and this one 00:59:527 (7,8) - with circles to better emphasize the climax of the chorus.
- 01:49:148 (8) - Stack it under 01:48:824 (7) - this slider's end? because thats what you were doing all the time in this map when there is 1 tick gap after it.
- 03:02:121 (4,5,6,7) - maybe increase spacing between left and right sides of this pattern? it's a personal preference, but i think it will look better without those small overlaps.
[Normal]
Just a general suggestion: why not using successive 0.6x distance spacing between circles more times on choruses? Like how you did here 02:21:581 (2,3,4) - . And do less stacking on choruses. Also more stacking on verses and less on choruses. imo pretty simple yet logical concept. Everything else is fine!
[Easy]
May sound like nitpicking, but i find this rhythm questionable, though i see the logic 01:37:635 (2) - . I suggest doing more distance between bodies, like you did it here 01:41:689 (1,2) - .
---------------
I noticed that you tried to make the highest difficulties different in their own way. Extreme is more aim oriented (right?), Extra is more of a rhythm gimmicks, and Insane is more flowy. But i think you could have expressed those things a little bit better at some cases. yknow, another double here and there in the Extra; few times the same gimmick repeated in a difficulty (00:40:391 (1,2,3,4) - thing like this); so such things will be more representative for each difficulty, i think you understand what i mean. Good mapset, wish luck in ranking this!!