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The Doors - Riders On The Storm // (Infected Mushroom Remix)

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roufou

teaMblack19 wrote:

[ agu's Muzukashii]
  1. 00:58:396 (34,35) - Ctrl + G. I think it's worth making more variability in this part.
    > 01:06:076 (58,59)
  2. 02:09:436 (271,274) - remove and add d here 02:10:396 (273) - to consistent with 01:15:436 (83,84,85,86) -
  3. 02:11:956 (279,280) - I think, that all doubles starting from here sounds badly. I would map it with ddk pattern, like you did it here 01:25:756 (118,119,120) - . Also after the first KIAI you never use ddk and kkd patterns again, which is not good imo.
applied first two and removed the notes in third suggestion, might think about the second two suggestions
Grimbow

teaMblack19 wrote:

[ Grim's Ura Oni]
  1. 00:48:316 (6) - change to k to emphasize next note. Changed! Also changed 00:48:076 (5) - to k since vocals stressed a little here
    > 01:11:356 (150) Changed 01:11:116 (149) - instead, vocal is more stressed here
    > 02:05:116 (540) Changed 02:04:876 (539) - instead for same reason as above
  2. 00:52:396 (19,20,21) - 1/8 rhythm. Perhaps someone already wrote to you that 1/8 isn't good and you rejected it. But I will try to argue.
    :arrow: In the places where you put 1/8 patterns, there is not one outstanding sound for this. Yes there is, delete the notes and listen to it
    :arrow: You don't use 1/8 anywhere after the start of the first KIAI. Because the sound I mapped there doesn't appear anywhere else in the song. If you can point to anywhere else in the song that that particular noise is repeated, I will add the 1/8 there to keep it consistent.
    :arrow: 1/6 is more consistent with other parts and plays better. I feel the 1/8 plays well, I did however try changing it to 1/6 and to me it felt awkward to listen to and play since the sound I was originally following is two different bursts instead of one solid sound.
    :arrow: Finally, SR doesn't change after removing all 1/8 patterns, if it's important. It's not important
    Thus, it's better to use kkkd 1/6 pattern here. I disagree, I feel the 1/8 follows this sound much better thank 1/6 in both playing and sound
    > 01:05:116 (108,109,110,111,112) - kkkd 1/6 No change for same reason as above
    > 01:08:716 (137,138,139,140,141,142) - kddk 1/6 to emphasize vocal and сonsider next finisher. I feel that the 1/8 aptly emphasizes the finisher that follows, changing it to 1/6, like I said above, masks over the two separate sounds played here and is confusing to listen to/play
  3. 00:52:996 (24) - add d here? I seee what you want me to map here but I'm going to pass, I feel like a triplet here breaks the flow after the kkk d pattern prior to it

The rest is fine, I like it!

Thank you for the time you took to mod and for the suggestions I accepted! :oops:
[ Eon Fox ]
A small thing I'd like to say in Grimbow's defense concerning 1/8 usage:

1/8 is not inherently bad, especially for a song that is as complex as this is. 1/8 in the case of this map is suitable, and it is only 250 BPM essentially. I feel that, in nearly every case where someone has a negative reaction to 1/8 usage, it is solely for the fact that 1/8 is not traditionally used for Taiko diffs. That much is a matter that the Taiko community needs to move beyond, because the nature of music is far more complicated than that, and the simple fact is that you do not have the ability to create a whole GCF for both 6 and 8 that is reducible to a rational time signature (such as 4/4). Nor can 1/4 be suitable when it is not a BPM divisible by 2 (as 125 would need to be at a base of 64.5 BPM, which would require a 5/4 time signature, which is not the case here).

I've rambled enough. But my point stands: People need to move beyond this 1/6 barrier, at least for cases such as this.
OnosakiHito
Oh. I didn't see the change in uploader. But I'm fine with that. Just notify me when mods happen.
frukoyurdakul
Hello, M4M.

[Grim's Ura Oni]

01:05:116 - Is this 1/8 neccessary? I didn't hear a special sound to support it.

01:08:956 - Same as above.

01:24:196 (228,229) - Ctrl + g? Due to the wind effect I believe it'll fit.

01:26:476 (245,246,247,248) - kkkk? The wind effect is very strong, assuming you've following them.

01:31:276 (289,290,291,292,293,294,295) - Add a 1/6 on this pattern, makes the structure inconsistent.

01:35:116 - Same here.

02:25:036 - Also here. But, this time make it 7 notes, in order to keep consistency with the other stream.

[Inner Oni]

01:24:796 (196,197) - Delete these two? To keep consistent with 01:16:876 - this.

01:55:276 - You can add a finisher to make it consistent with 01:47:596 (344) - this and due to the crash cymbal.

02:25:996 (546) - Make this one finisher, and 02:26:236 (547,548) - delete those two. Same reason as 01:24:796.

[Ono's Oni]

01:09:676 - This SV is too low. The patterns overlap starting from about 01:06:436 - this spot. Consider it changing.

02:03:436 - Same issue.

01:30:316 - Between this and 01:31:516 - this, is there a reason beneath the usage of the finishers? I don't hear a strong sound on them and they don't fit at all, in my opinion.

02:24:076 - 02:25:036 - Same finisher issue as above.

[agu's Muzukashii]

00:46:156 - The intro is easier on Oni. Consider reducing it due to keeping the spread.

00:53:836 (19) - How about a finisher on this? Due to the crash cymbal I think it'll fit. If you apply, I also suggest deleting 00:54:076 (20) - this.

01:32:236 (142) - Add a finisher due to keep consistency with 01:16:876 (87) - this. You can even turn it to kat or change the first one to don.

01:46:636 - Add a triplet here? The drums are in 1/6 on that spot.

02:10:636 (273) - Add a finisher on this in order to keep it consistent with 01:16:876 (87) - this.

[Futsuu]

01:16:876 - Nice 250 bpm stream there :D

To be honest I didn't find anything on this.

[Kantan]

The slider issue on this too. If they'd come as 125 bpm 1/4 i'd be fine with it but since it occurs as 250 bpm, I suggest mapping those parts related to the other parts on Futsuu and Kantan.

Everything else is fine I think, good luck on the ranking way! :)
OnosakiHito

frukoyurdakul wrote:

[Ono's Oni]

01:09:676 - This SV is too low. The patterns overlap starting from about 01:06:436 - this spot. Consider it changing. It's a concern we had in the past as well, but since there is enough time to react to the upcoming patterns it should be no problem at all. Overlap isn't too bad either since there are not many notes to begin with so it should be no problem.

02:03:436 - Same issue. ^

01:30:316 - Between this and 01:31:516 - this, is there a reason beneath the usage of the finishers? I don't hear a strong sound on them and they don't fit at all, in my opinion. It's improvised and acts as rise of notes for finishers. They appear more frequently to emphasize the end of their part. Not sure if this explanation is too short. I mean, we can go without finishers as well, but rhythmical it should be correct.

02:24:076 - 02:25:036 - Same finisher issue as above. ^
Thank you for your check!
frukoyurdakul

OnosakiHito wrote:

It's a concern we had in the past as well, but since there is enough time to react to the upcoming patterns it should be no problem at all. Overlap isn't too bad either since there are not many notes to begin with so it should be no problem.
Maybe I didn't explained myself well.

1) This is a 3.2* Oni difficulty. The players will use this difficulty to get used to Oni difficulty, which will be Muzukashii players. Wouldn't they be surprised if they see these kind of overlapped notes? I believe they do.

2) I know the difficulties are made for nomod plays, but, consider about HD mode now. You say there is enough time to react the upcoming patterns. On HD, the patterns will be already gone before the SV change, which will eliminate HD players or, more commonly, HD DT players. That's a huge part of the taiko community that will try to play. Especially the new players who want to practice HD can't practice well on this map.

Because of these two reasons, I still suggest changing this SV to at least 0,9x like you did on the intro.
OnosakiHito
Surprised, maybe. But as I said before, there is actually enough time to react to it. What comes next is rather a question of Muzukashii players being already used to the upcoming SV change itself, as in, if they can distinguish the 1/2 and 2/1 patterns on such SV which is not very hard due to the simple nature of these snappings. Additionally I see that there is actually another softer SV change in Muzukashii at the same place which gives it already an appropriate entrance.

As for considering other mods, I agree that mappers should have an eye on these. However, it's not an important factor to the map itself especially since opinions vary with mods a lot whether something is easier to read or not or if it is possible to read or not. Hence, I go with the raw map that contain's a x0.50 which slides in with an appropriate speed that should give enough of reaction time to the player.

x0.90 is no option for me as I try to give this part a lot of emphasize by going drastically down to x0.5 so these simple patterns get more impact. Additionally, x0.5 makes these looking clean with the standardized Taiko SV of 1.4 (even tho it is just enforced by slowing it down).
Topic Starter
Vulkin
Sorry for not notifying you Ono, i couldn't find you neither online, or always AFK, sorry ;_;
Topic Starter
Vulkin

frukoyurdakul wrote:

Hello, M4M.

[Inner Oni]

01:24:796 (196,197) - Delete these two? To keep consistent with 01:16:876 - this. Sure thing

01:55:276 - You can add a finisher to make it consistent with 01:47:596 (344) - this and due to the crash cymbal. I actually missed that note when putting the finishers x) thanks for noticing

02:25:996 (546) - Make this one finisher, and 02:26:236 (547,548) - delete those two. Same reason as 01:24:796. ^

[Futsuu]

01:16:876 - Nice 250 bpm stream there :D made the sliders back to spinners

To be honest I didn't find anything on this. yay

[Kantan]

The slider issue on this too. If they'd come as 125 bpm 1/4 i'd be fine with it but since it occurs as 250 bpm, I suggest mapping those parts related to the other parts on Futsuu and Kantan. I hope this works now, to be honest i dont feel that these sections deserve notes, they're too intense to be followed, and by following them with notes, it would be somewhat not interesting because they cant be that dense like the sections. I know these low diffs arent that sparkly and all, but i still want the low leveled player to have some fun

Everything else is fine I think, good luck on the ranking way! :) Thank you!
Thanks for the mod fruko!
sorry i couldnt mod that much on your map, orz
and sorry for the late answer
roufou
applied all from fruko's mod
Grimbow

frukoyurdakul wrote:

Hello, M4M.

[Grim's Ura Oni]

01:05:116 - Is this 1/8 neccessary? I didn't hear a special sound to support it. Yeah, I think it fits the whirly-windy down sound pretty well

01:08:956 - Same as above. I feel like this one is even more obvious, if you delete the notes you can hear the same whirly sound as the last one but it's broken up into two parts this time. Seems like everyone is having an issue with this 1/8 in particular though, idk if it is because they find it awkward to play or whatever, but removing it feels wrong so if anyway can pose a decent alternative then I'm open to suggestions. For now though, I've changed it to kkk ddd so that it is easier to follow, hopefully that makes it a bit more palatable.

01:24:196 (228,229) - Ctrl + g? Due to the wind effect I believe it'll fit. 01:24:316 (229) - Is a pretty low sound and I think it makes nice emphasis going from the low sound to the finish after. (Changed all those similar finishes to K's too, d D is weird)

01:26:476 (245,246,247,248) - kkkk? The wind effect is very strong, assuming you've following them. Changed!

01:31:276 (289,290,291,292,293,294,295) - Add a 1/6 on this pattern, makes the structure inconsistent. Added kddk!

01:35:116 - Same here. Added kkkd!

02:25:036 - Also here. But, this time make it 7 notes, in order to keep consistency with the other stream. Added kkdkkdk!


Everything else is fine I think, good luck on the ranking way! :)
Thank you kindly for pointing out those inconsistencies and your helpful mod!
Protonori
From my modding queue~

[General]
I'm surprised AiMod doesn't mention this, but... there are 45 seconds of silence before the first note. I know that the skip button exists, but have you considered mapping the beginning / cropping the MP3?

[agu's Muzukashii]
01:35:596 - Add d? You normally end 1/2 snapped patterns on a white tick.
02:25:996 (322) - Add a finisher for consistency with 01:32:236 (140).

[Ono's Oni]
01:01:156 (2) - Delete? This is only Oni, so I think quads are enough of a diff increase.
01:01:276 (3,1) - d K, to reflect the vocals?
01:08:356 (3) - k?
01:08:836 (2) - Delete? Same reasoning as 01:01:156.
01:35:716 (2) - Delete? Same as above.
01:43:396 (1) - ^
02:35:236 (2) - ^
02:37:156 (2) - ^

[Inner Oni]
01:01:756 (78,79,80,81,82,83,84) - This stream sounds strange imo. Maybe use kkddkdk instead?
01:03:676 (90,91,92,93,94,95,96) - ^
01:13:036 (136) - Finisher, like you did at 01:09:196 (126)?
01:24:556 (195) - Finisher?
01:32:116 (240) - d?

[Grim's Ura Oni]
Well, it's true that most Infected Mushroom songs have 1/8 sounds. This song seems to be an exception, though. Simple 1/4 should work in most situations.

00:52:396 (19) - I don't think a 1/8 triple is needed here. A finisher would be a good replacement imo.
00:55:036 (35,36) - dk, to make the stream match 01:01:996?
01:00:196 (73) - k?
01:03:196 (94) - k, to make the stream match 00:54:316?
01:05:116 - I think you should just use 1/4 here. I don't hear anything particularly unique in the song.
01:08:716 - This 1/8 doesn't seem necessary, but it sounds nice. If you want to keep it, that's fine.

Good luck with ranking this! :)
Grimbow

Protonori wrote:

From my modding queue~

[Grim's Ura Oni]
Well, it's true that most Infected Mushroom songs have 1/8 sounds. This song seems to be an exception, though. Simple 1/4 should work in most situations.

00:52:396 (19) - I don't think a 1/8 triple is needed here. A finisher would be a good replacement imo.I feel like the 1/8 here poses a much better flow than a finisher on its own does, it fits the wind down in the music too so it's not unwarranted
00:55:036 (35,36) - dk, to make the stream match 01:01:996? Changed! Makes it feel more consistent with the other patterns, neat!
01:00:196 (73) - k? I tossed around the idea of deleting that note entirely but then that sort of kills the flow here so yeah, changed it to a k!
01:03:196 (94) - k, to make the stream match 00:54:316? Sure! Changed!
01:05:116 - I think you should just use 1/4 here. I don't hear anything particularly unique in the song. Idk how people are missing this one out the most, it's the most obvious example of the 1/8 in the music to me :o Even just deleting the notes lets you here that it's more than just 1/4 on the wind down here
01:08:716 - This 1/8 doesn't seem necessary, but it sounds nice. If you want to keep it, that's fine. Thank you! I'm glad someone likes it other than me :V I'll keep it unless it is literally unrankable, but I feel it fits the music pretty well and doesn't play bad either so that's why it's in there

Good luck with ranking this! :)
Thank you kindly for the mod! :oops:
Topic Starter
Vulkin

Protonori wrote:

From my modding queue~

[General]
I'm surprised AiMod doesn't mention this, but... there are 45 seconds of silence before the first note. I know that the skip button exists, but have you considered mapping the beginning / cropping the MP3? Ranked ver allowed it, so I dont think it should be a problem

[Inner Oni]
01:01:756 (78,79,80,81,82,83,84) - This stream sounds strange imo. Maybe use kkddkdk instead? Sure
01:03:676 (90,91,92,93,94,95,96) - ^ Made it different, since no voice there (except for the long eeeeeee)
01:13:036 (136) - Finisher, like you did at 01:09:196 (126)? Sure
01:24:556 (195) - Finisher? ^
01:32:116 (240) - d? Loved this one!

Good luck with ranking this! :) Thank you!!
Thanks for the mod Protonori! (sorry i couldnt get mods for Delta orz)

EDIT: agu pm'd saying to apply both so i guess ok
Dusk-
Kantan
01:07:276 Don't really hear any significant note here, I suggest removing this d
01:46:636 ^ same for this note

Inner Oni
01:05:596 try a different pattern stream here. You've already done two of the exact same patterns before this one, so this one feels repetitive
01:53:836 Same as above. You've used kdkkd thrice before this one, so try kkddk or something along those lines, and for the kdkkd before this one, try changing that to another pattern too to avoid repetitiveness
02:18:316 a kdk here instead sounds better, and a finisher on the third note would add more of an effect to the song
02:33:676 Finisher would add a stronger effect

Grim's Ura Oni
01:07:036 a k here sounds better
01:11:116 kdkdd fits the song better here, and at 01:12:556 a k would be nice
01:55:276 here, the singer's voice isn't really a low pitch, so d sounds off here. Try adding two k's in place of the d's maybe?
02:16:156 ctrl+g on this and the note after fit the song better imo
Topic Starter
Vulkin

_DUSK_ wrote:

Kantan
01:07:276 Don't really hear any significant note here, I suggest removing this dtrying to do something like XXX X on every pattern i can do,
so nope

01:46:636 ^ same for this note follows the 1/6 at the background

Inner Oni
01:05:596 try a different pattern stream here. You've already done two of the exact same patterns before this one, so this one feels repetitive the song is repetitive, cant do much about it
01:53:836 Same as above. You've used kdkkd thrice before this one, so try kkddk or something along those lines, and for the kdkkd before this one, try changing that to another pattern too to avoid repetitiveness tried kdkkd kkdkd kdkkd kkdkd so its a bit more varied and follows repetition
02:18:316 a kdk here instead sounds better, and a finisher on the third note would add more of an effect to the song i dont hear much on that empty space, and if you ment 02:18:076 - , doesnt feel right for me, sorry
02:33:676 Finisher would add a stronger effect I like it
Thank you for the mod!
OnosakiHito

Protonori wrote:

[Ono's Oni]
01:01:156 (2) - Delete? This is only Oni, so I think quads are enough of a diff increase. I could do that, but since I want a consistent use of k triplets I would rather keep it. I can consider deleting 01:00:916 (2) - tho, but for now I would like to see what others say. I personally like the dk kddkkk pattern as it gives a good bunch of variety beside fitting nicely.
01:01:276 (3,1) - d K, to reflect the vocals? Not a bad thought, but doesn't fit the way it is made - having a clear d'n'b structure.
01:08:356 (3) - k? I'm unsure here! I can do that. Didn't do it tho because I wanted to have some kind of "fade out" with more amounts of don.
If anyone else says something about this, I will just change.

01:08:836 (2) - Delete? Same reasoning as 01:01:156. Same.
01:35:716 (2) - Delete? Same as above. This time itmight be even easier than previous pattern. Not sure. Nonetheless, as I have a rise of notes here to elevate this part a bit from the others, I would rather keep it.
01:43:396 (1) - ^ ^
02:35:236 (2) - ^ ^
02:37:156 (2) - ^ ^
Thank you for your mod nonetheless!
D o t
from my q.
[General]
does this mapset really need a diff "Beginner"? lol

[Kantan]
01:33:676 (1) - delete? may need break after a spinner.
01:41:356 (1) - ^
02:27:436 (1) - ^
02:35:116 (1) - ^

[Futsuu]
01:10:156 (54,58,63) - delete finishes? may easier to play
01:22:396 (7) - delete? it's just a very light sound and unnecessary for a futsuu.
01:37:756 (7) - ^
02:03:916 (52,56,61) - delete finishes?
02:16:156 (7) - delete?
02:31:516 (7) - ^

[agu's Muzukashii]
02:16:876 (294) - change to d and 02:16:996 (295) - delete. 02:30:316 -
02:34:876 (353) - change to k and move to 02:34:756 - just like 02:19:276 - ?
02:35:356 (355) - if you do ^, delete it.

thats all. gl!
Topic Starter
Vulkin
hoi

D o t wrote:

from my q.
[General]
does this mapset really need a diff "Beginner"? lol yeah, kantan & futsuu were taken from Eon's set, since the "taking over" makes all his diffs to be gd's, i cant do much, so to compensate for having most diffs, theres a beginner. RC doesnt like taking over sets

[Kantan]
01:33:676 (1) - delete? may need break after a spinner. sure to all
01:41:356 (1) - ^
02:27:436 (1) - ^
02:35:116 (1) - ^

[Futsuu]
01:10:156 (54,58,63) - delete finishes? may easier to play finisher are optional to hit, and its bpm125, so i dont think its too hard lol
01:22:396 (7) - delete? it's just a very light sound and unnecessary for a futsuu. feels awkward to have a gap there
01:37:756 (7) - ^ ^
02:03:916 (52,56,61) - delete finishes? isnt that hard to hit for futsuu imo
02:16:156 (7) - delete? same as before
02:31:516 (7) - ^ ^

thats all. gl! Thanks!
Thank you kindly for modding!
Spooky Mango
All Difficulties
None! I couldn't find any issue that nagged at every difficulty. :)

Beginner
00:48:076 (2) - Make this a Don? It's the same tone as the note before it.

01:37:996 (3) - Same as last. ^

Kantan
00:49:996 (7,8) - These notes don't need to be large, making them small would make more sense and be consistent with the other difficulties.

00:53:836 (11) - Change this to a large Don? Every difficulty but Futsuu is a large Don here.

Futsuu
00:53:836 (17) - Change this to a large Don? Every difficulty but Kantan is a large Don here.

Trap's Muzukashii
01:11:116 (71) - Change this to a Don? This sounds better.

01:13:036 (74) - Change to Katu? There are 3 higher points in the next 5 notes, and this is the only one of those 3 to be a Don.

Ono's Oni
01:01:516 (1) - This large Don seems to be in a good spot, but its the only difficulty to have it here. Maybe change it?

Inner Oni
01:47:236 (340,341) - Delete (340) and turn (341) to Katu? this sounds better and matches the 1/1 space between (331,332). This also gives more emphasis to the large Don ahead.

02:40:996 (645,646) - Same as 01:47:236 (340,341), delete (645). But in this case, (646) should stay as a don to give emphasis to the large Katu ahead.

Grim's Ura Oni
00:46:156 (1) - should this really be a large Don? this is the only difficulty to have a large note here.

I actually had trouble finding many issues with this map in general. (I may just have problems with low bpm cx)
I wish you the best of luck in your push for ranked!

:)
Topic Starter
Vulkin
Thank you kindly!
I'll be sure to finish modding your beatmap at the weekend (Hopefully if i have time !)

Reply coming tomorrow
WhiteLotus-
Hi! Sorry for late!


Kantan
00:48:076 (4,5,6) - ddk
00:54:316 (12,13) - kd
01:05:356 (24) - k
01:08:716 (28,29) - dk


Futsuu
00:48:796 (8,9) - dk
01:08:716 (49,50,51) - ddk
01:30:796 (9,10,11) - kdk



Goodluck!
Topic Starter
Vulkin

Spooky Mango wrote:

All Difficulties
None! I couldn't find any issue that nagged at every difficulty. :) w

Beginner
00:48:076 (2) - Make this a Don? It's the same tone as the note before it. previous is higher pitch actually, so im trying to emphasize that

01:37:996 (3) - Same as last. ^ kdd doesnt sound right there imo

Kantan
00:49:996 (7,8) - These notes don't need to be large, making them small would make more sense and be consistent with the other difficulties.youre right, changed!

00:53:836 (11) - Change this to a large Don? Every difficulty but Futsuu is a large Don here. Changed!

Futsuu
00:53:836 (17) - Change this to a large Don? Every difficulty but Kantan is a large Don here. Changed!

Inner Oni
01:47:236 (340,341) - Delete (340) and turn (341) to Katu? this sounds better and matches the 1/1 space between (331,332). This also gives more emphasis to the large Don ahead. Made them kdk, it still gives emphasis, but keeps the toughness of the pattern

02:40:996 (645,646) - Same as 01:47:236 (340,341), delete (645). But in this case, (646) should stay as a don to give emphasis to the large Katu ahead. To maintain the change i did before, no change

I actually had trouble finding many issues with this map in general. (I may just have problems with low bpm cx)
I wish you the best of luck in your push for ranked!
Lol sorry for making it kinda hard for modding, but still, Thank you so much for helping me!
:)

WhiteLotus- wrote:

Hi! Sorry for late!

Kantan
00:48:076 (4,5,6) - ddk ok
00:54:316 (12,13) - kd ok
01:05:356 (24) - k voice pitch is the same
01:08:716 (28,29) - dk red finisher gives more emphasis on that part

Futsuu
00:48:796 (8,9) - dk different voice pitch
01:08:716 (49,50,51) - ddk imo kkD gives more emphasis with D
01:30:796 (9,10,11) - kdk same pitch as 01:29:356 (6,7,8) -

Goodluck! Thank You!
Thank you Both for modding!
OnosakiHito

Spooky Mango wrote:

Ono's Oni
01:01:516 (1) - This large Don seems to be in a good spot, but its the only difficulty to have it here. Maybe change it? Deleting it would make the use of finishers in this part of this difficulty uneven, hence it is better to keep it.
Poii
Sir O no

  1. 01:18:076 (1,1,2) - / 01:19:996 (1,1,2) - / 01:25:756 (1,1,2) - / 01:27:676 (1,1,2) - how about reverse them to ddk, i can hear snare at 01:18:316 (2) - and kdd 4 times in a row sound boring, lil bit variation on this part is look better
  2. 01:29:116 (1,1) - / 01:44:476 (1,1) - ctrl+g ? the tone sound is louder at 01:29:356 -
  3. 02:06:796 (3) - it have differ sound, it have a bass/snare whatever, make it k maybe so you can emphasize that sound
good day sir
davidminh0111
Hello Vulkin, from Jerry queue:

[General (All/Some difficulty)]
In Beginner an the upper diff (Kantan to Inner Oni [Except Ono's Oni]), somehow Beginner has some SV changes, whereas Kantan, Futsuu, Trap's Muzukashii, Inner Oni don't have SV changes, that looks weird and it's inconsistency with the upper difficulty within Beginners. Please add some SV changes in these difficulty that I had addressed to you (GDers)

[Beginner]
  1. General: You should increase the SV at start up a bit (x0.10 or 0.20) so that way the gameplay looks a bit faster and less boring. If you do the really slow SV, the gameplay would be really slow. Since the BPM is low, too, I would say you need to increase the SV
  2. Not really to say much.
[Kantan]
  1. Change OD to 2 to balance the OD with Beginner or change OD in Beginner to 2.
  2. Please put all the notes in the coordinate x = 0 ; y = 0 XD
  3. 00:52:396 (9,10) - Add Finisher of these notes to make consistency with the upper difficulty.
  4. 01:13:036 (32,33) - Feels awkward if you have these notes as a Finisher, for a better sake, remove Finisher on both of these notes. Also, Ctrl + G 2 notes would be a great idea, too. To reflect color with the previous pattern and fit the pitch, I think it would fit to me best.
  5. 01:40:876 (1) - Somehow this spinner is inconsistency with the previous spinner and further. Please extend the slider to 01:41:836 and delete the note, I think it will consistent with the previous spinner and looks great in my sight.
  6. 02:03:916 (6,3) - Despite from note 6, I think note 3 should be add Finisher. Since I hear snare of cymbal sound, I think you should add it. Or in reverse way, please remove Finisher. But I would prefer you to add Finisher in note 3. It has cymbal crash though.
[Futsuu]
  1. This difficulty is good, I can't find anything.
[Trap's Muzukashii]
  1. 00:54:316 (19,20,21,22,23) - This pattern looks odd with the towards pattern of this section of the music. This is a 1/2 5plets pattern, whereas the patterns in 00:57:676 - 01:01:516 - 01:05:356 are a 1/2 7plets. Consider adding a note here in 00:55:516 to fit the whole section of this part of the music.
  2. ! The 1st section of the gameplay has a lot of 1/4 triplets like ddk or kkd, which makes the difficulty unrankable, consider change some ddk and kkd to ddd or kkk? I think it will fit the snare some of the parts like 01:42:076 - 01:32:476 and emphasize the vocal.
  3. 01:09:196 - This section looks a bit too balance in Futsuu difficulty. Maybe add more notes to create a harder pattern within Futsuu?
  4. The 2nd kiai section. I don't know if the doublets fits to the music but in my sight I think they don't. Since the placement of the doublets are lack of emphasizing notes and aren't consistency with the 1st kiai section, consider changing them to triplets.
[Ono's Oni]
  1. Ono's Oni and Trap's Muzukashii spread is poor. From the beginning Ono's diff looks easier than Trap's Muzukashii, so I suggest Ono to add some notes from the beginning of the music, or vice versa, remove some notes in Trap's Muzukashii. But I would prefer you to add some notes in this difficulty, to balance Trap's Muzukashii and Vulkin's Inner Oni. So that way the spread looks better. Same goes as 01:09:196 and 02:02:956 would at least add a note.
  2. Nice difficulty by the way.
[Inner Oni]
  1. 01:15:676 (142,143,144,145,146) - Intensity build-up looks awkward here, I can't hear anything here but only vocal at 1/2 timeline, please remove the notes in 01:15:796 (143,145) to create a better build-up intensity.
  2. Yeah, very good
[Grim's Ura Oni]
  1. I can't find anything .-.

Done
Topic Starter
Vulkin

davidminh0111 wrote:

Hello Vulkin, from Jerry queue:

[General (All/Some difficulty)]
In Beginner an the upper diff (Kantan to Inner Oni [Except Ono's Oni]), somehow Beginner has some SV changes, whereas Kantan, Futsuu, Trap's Muzukashii, Inner Oni don't have SV changes, that looks weird and it's inconsistency with the upper difficulty within Beginners. Please add some SV changes in these difficulty that I had addressed to you (GDers) Sure thing

[Beginner]
  1. General: You should increase the SV at start up a bit (x0.10 or 0.20) so that way the gameplay looks a bit faster and less boring. If you do the really slow SV, the gameplay would be really slow. Since the BPM is low, too, I would say you need to increase the SV the changes arent really that large, besides, I dont want to mess up the view of Beginners
  2. Not really to say much.
[Kantan]
  1. Change OD to 2 to balance the OD with Beginner or change OD in Beginner to 2.changed beginner to 2
  2. Please put all the notes in the coordinate x = 0 ; y = 0 XD lmao i missed them xD
  3. 00:52:396 (9,10) - Add Finisher of these notes to make consistency with the upper difficulty.done
  4. 01:13:036 (32,33) - Feels awkward if you have these notes as a Finisher, for a better sake, remove Finisher on both of these notes. Also, Ctrl + G 2 notes would be a great idea, too. To reflect color with the previous pattern and fit the pitch, I think it would fit to me best.supposed to do looping with later pattern (before 2nd kiai)
  5. 01:40:876 (1) - Somehow this spinner is inconsistency with the previous spinner and further. Please extend the slider to 01:41:836 and delete the note, I think it will consistent with the previous spinner and looks great in my sight. Its ment to do an increase of density, to make some variation since the kiai kinda repeats.
  6. 02:03:916 (6,3) - Despite from note 6, I think note 3 should be add Finisher. Since I hear snare of cymbal sound, I think you should add it. Or in reverse way, please remove Finisher. But I would prefer you to add Finisher in note 3. It has cymbal crash though. I think i messed up something, i cant find 3
[Futsuu]
  1. This difficulty is good, I can't find anything.Thank You!
[Inner Oni]
  1. 01:15:676 (142,143,144,145,146) - Intensity build-up looks awkward here, I can't hear anything here but only vocal at 1/2 timeline, please remove the notes in 01:15:796 (143,145) to create a better build-up intensity. I tried to make it bridge with the start of the kiai, but yeah youre right, i also deleted 01:16:396 - sso it may have a better bridge
  2. Yeah, very good Thank You!
Done Thank you so much!!!
Now time to wait for Ono to reply (holy shit he takes so long, and Trapmaniac already replied, idk where but yeah)
OnosakiHito

Poii wrote:

SPOILER
Sir O no

  1. 01:18:076 (1,1,2) - / 01:19:996 (1,1,2) - / 01:25:756 (1,1,2) - / 01:27:676 (1,1,2) - how about reverse them to ddk, i can hear snare at 01:18:316 (2) - and kdd 4 times in a row sound boring, lil bit variation on this part is look better Those are quite good suggestion. Changed!
  2. 01:29:116 (1,1) - / 01:44:476 (1,1) - ctrl+g ? the tone sound is louder at 01:29:356 - Good idea. Changed.
  3. 02:06:796 (3) - it have differ sound, it have a bass/snare whatever, make it k maybe so you can emphasize that sound possible but I would rather keep the consistent usage of kats I have now which follows the up beat.
good day sir

davidminh0111 wrote:

[Ono's Oni]
  1. Ono's Oni and Trap's Muzukashii spread is poor. From the beginning Ono's diff looks easier than Trap's Muzukashii, so I suggest Ono to add some notes from the beginning of the music, or vice versa, remove some notes in Trap's Muzukashii. But I would prefer you to add some notes in this difficulty, to balance Trap's Muzukashii and Vulkin's Inner Oni. So that way the spread looks better. Same goes as 01:09:196 and 02:02:956 would at least add a note. I talked to Vulkin in #taiko. the spread needs indeed a rework, however the issue seems to rather lie in the lower difficulties instead of the higher ones. Oni to Ura is very dense, while Muzukashii only contains 1/2 with some 1/4. the jump from Futsuu to Muzu is still high indeed, but not a big skill gap as it is between Muzu to the higher diffs. That's why I suggested to Vulkin rather to add another diff between Muzu and Oni which contains more but simpler 1/4 while deleting Beginner and boosting Kantan and Futsuu a bit since the song makes the difficulties naturally already easier, so no need to make the difficulties even easier.
  2. Nice difficulty by the way. Thank you!
Thank you for your mods! they were very helpful.
Download: https://puu.sh/AgMnJ/d4a5137475.7z
Topic Starter
Vulkin
Thanks for replying Ono!

Like i said on #taiko since i can't stress this enough
Sorry for being kind of a jerk when i was asking for update, got too self-centered by accident orz
BanchoBot
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