std
welcome
00:01:475 (1) - it feels somewhat irritating that this is the only instance of those 1/4 guitar notes not being mapped out in some way, especially since it's in the beginning of the section and thus implies a focus.
00:04:325 (1,2) - also skips some stuff that isn't skipped in it's paired set of plucks on 00:03:875 (1,2) - . i'd change around some sliders for example like
https://mok.s-ul.eu/RSlG0JMW , which would also not put the foreground melody note on a slider tail. or well, works the other way around too as long as the two are assimilated.
00:03:275 (2) - might as well just make that a quarter beat shorter too
00:10:475 (7) - i find lower spacing could be neat on this note because of how softly the note is played. keeping up the pace seems off to me. i'd put it at like 0.8ds max. though i can see it if you do it for the unusually high pitch on it
00:15:575 (3) - would put it more to the bottom right of the slider like
https://mok.s-ul.eu/f3WEsd29 . creates a back and forth movement that leads into the next note more intuitively i feel as it makes for a fairly natural direction change
00:23:975 (5) - since you usually don't emphasise these snares with spacing it's odd to just do so here i feel
00:24:875 (3) - imo the pattern seems rather bland with the note on that slider head not receiving any attention. could just make 00:24:875 (3,4) - into notes or alter the direction on 3 for two out of many option
00:25:475 (1,2,3,4,5) - as an alternative rhythm (with 2 optionally as some reverse or slider+note combo)
https://mok.s-ul.eu/6AcFTLuj . reason being the two notes on 5 drowning as the previous notes snag all the emphasis away while being half as essential to the melody, especially 3
00:27:725 (10) - i assume you add this filler to add more impact to the next note. it's not really necessary imo. the contrast of the gap does the job as well. though your version works if you want to keep movement and activity steady even though i'd prefer otherwise
00:31:925 (7) - not sure what the clap on that tail is doing there
00:33:125 (2,3,4,5,6) - those 1/4 notes don't really match up with the pairing in the song i think. it appears rather random with it's emphasis. i at least can't make out what is being focused. especially considering 00:40:325 (2,3,4,5,6) - is yet again different,talking about before the melody hits a note on 5 but then again even that is again vastly different from 00:47:525 (2,3,4,5,6) - . i'd like to see some consistency in all of that kind. i'd complain about most of those 5-8note jump patterns between the melody, but you get the point
00:39:575 (4) - would make notes out of that. i don't think pairing it with the previous slider works as they are different sounds and the foreground melody certainly supports notes
00:43:475 (1,2,3,4) - just focusing the bass all of a sudden plays fairly underwhelmingly i think. would keep the other instruments in focus for example like
https://mok.s-ul.eu/dgxE4Swk01:03:875 (1) - that is an immense jump.. out of place i'd claim. especially with all the following instances being way smaller especially taking slider leniency into account
gidz
00:28:475 (3,4) - rather than pairing those sliders, how about making 3 be longer and starting it on 2
00:35:075 (1) - compared to everything before this jump, it seems unreasonably large. the one in the beginning of the section is noticeably shorter but still long enough to make the difference, i'd suggest a position like
https://mok.s-ul.eu/mzlI3o3W , mirroring 00:33:725 (4) - on 00:34:475 (7) - . 00:44:675 (1) - on the other hand may not be large enough
00:40:475 (3) - breaks the melody focus with the note on the tail and disregards the paired rhythm pattern with 00:41:975 (7,1) - .
https://mok.s-ul.eu/Lkc0FSQy would be my suggestion, with the gap optionally containting any sort of filler
00:43:925 (6,7) - should be slider first, note after i'd say. both guitar and drum suggest that
01:01:475 (1,2,3,4,5,6) - bit too much simplification going on here considering it's the transition into the kiai imo. it probably works but i'd find a rhythm like
https://mok.s-ul.eu/9UL3RL5P more appealing
01:14:825 (5) - it's pretty irritating to me that you map that filler note but skip 01:14:225. i'd say make your square before the slider and just leave it at three notes after
lasse
00:20:975 (2,3,4,5) - as you seem to be fine with having red tick sounds unclickable, i'd propose a rhythm like
https://mok.s-ul.eu/cdvQxOhS for the guitar
00:28:325 (2,3) - maybe reverse the object order on teh timeline? would avoid the pairing on different sounds, creating a differentiation from things like the following 00:29:675 (3,4) -
00:41:075 (1) - missing a clap on the tail. i don't really see why it would be irregular. 00:43:475 (1,2) - also. i'd assume to find a clap on 2 and instead a whistle on 1.
also i appreciate your matching up the slider kinks in the longer sliders with sounds in the song as opposed to them being random like in most maps. although i wish the end of 01:20:675 (1) - would use the bass ticks as well
hard
00:42:275 (1,2,3,4,5,6,7) - a bit messy with the focus i feel. i'd use something like
https://mok.s-ul.eu/A1DXi4fB . using blue tick emphasis works pretty well even in hards i think. if you fint he activity density too high or complicated a simplification like
https://mok.s-ul.eu/eXYuhhzi would do the job too imo.
00:59:075 (1,2,3,4) - the more prominent high sound on the blue between 1 and 2 will be misleading. would just go with
https://mok.s-ul.eu/a7FWRYsR . besides as per rc guideline mixing 1/2 and 1/4 timings in the same stack is discouraged. especially with the slider tail not having an approach circle it's easily misreadable. you got a bunch of those through the map
normal
00:44:075 (5,6) - overlap with stacking of 6