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Rib - DONUT HOLE [Osu|OsuMania|Taiko]

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Topic Starter
FL37

Nikakis wrote:

The audio bitrate is kinda low under standard common requirements and im not sure if it's allowed to have a 128 kbps bitrate.192 kbps is always the best option.I would recommend to contact some ppl who associate with mp3s and stuff and give you a better mp3.
https://osu.ppy.sh/help/wiki/Ranking_Criteria
The song's audio file must be of reasonable quality. Try and source .mp3 files yourself; ripping them from a streaming video site often results in low quality audio with high file sizes. The bitrate of a beatmap's audio file must be no lower than 128kbps and no higher than 192kbps. If you are having trouble acquiring an appropriate audio file, contact one of the more audio-savvy BN; they will be more than happy to help find an .mp3 for you.

I understand your concern so I will keep that in mind (Bcs better audio quality is a good thing to have) but by the ranking criteria rules, 192kbps is not required.
lit120

FlameLancer wrote:

Nikakis wrote:

The audio bitrate is kinda low under standard common requirements and im not sure if it's allowed to have a 128 kbps bitrate.192 kbps is always the best option.I would recommend to contact some ppl who associate with mp3s and stuff and give you a better mp3.
https://osu.ppy.sh/help/wiki/Ranking_Criteria
The song's audio file must be of reasonable quality. Try and source .mp3 files yourself; ripping them from a streaming video site often results in low quality audio with high file sizes. The bitrate of a beatmap's audio file must be no lower than 128kbps and no higher than 192kbps. If you are having trouble acquiring an appropriate audio file, contact one of the more audio-savvy BN; they will be more than happy to help find an .mp3 for you.

I understand your concern so I will keep that in mind (Bcs better audio quality is a good thing to have) but by the ranking criteria rules, 192kbps is not required.
Depends on its mp3 quality there if you don't want to have a fucked up quality :(
Senery
hi! nm from my queue

[General]
  1. Looks like "Partners in crime.png" is unused so you can delete it
[Easy]
  1. 01:04:485 (5) - you can blanket this
  2. 01:05:438 (1) - better align this with (5)
[Normal]
  1. 00:13:533 (5) - you should use the same reverse slider here, aswell as later after this point
  2. 00:13:057 (4,5) - overlap
  3. 01:25:914 (1) - only the reverse has a sound maybe just use a circle there?
[lit120's Hard]
  1. 00:06:152 (3,1) - i think you should have these separate, it looks like its a 1/2 gab because of the beginning same for after this so to avoid confusion i suggest separeting them(especially this 00:07:700 (2,3,4,1) - )
  2. 00:29:009 (4,1,2) - separate these having them in the same stack is hard to read for new players, you have more of these later on
[Lost Memories]
  1. 00:51:152 (6,1) - space these a bit, it looks like a 1/2 gab
  2. 00:53:771 (9,1) - ^ (or stack them)
  3. 00:57:581 (3,1) - same for this, there are others after this
Thats it, insane seems fine, good luck
Topic Starter
FL37

Senery wrote:

hi! nm from my queue

[General]
  1. Looks like "Partners in crime.png" is unused so you can delete it I forgot to delete it again(it's easier to map with darker background).
[Easy]
  1. 01:04:485 (5) - you can blanket this I dont really want to.
  2. 01:05:438 (1) - better align this with (5) It's better like this.
[Normal]
  1. 00:13:533 (5) - you should use the same reverse slider here, aswell as later after this point I want some rhythm variety so I will keep it like this.
  2. 00:13:057 (4,5) - overlap Fixed
  3. 01:25:914 (1) - only the reverse has a sound maybe just use a circle there? changed
[Lost Memories]
  1. 00:51:152 (6,1) - space these a bit, it looks like a 1/2 gab
  2. 00:53:771 (9,1) - ^ (or stack them)
  3. 00:57:581 (3,1) - same for this, there are others after this The small spacing(slow movement), symbolize a small pause in the song(end/start of the vocal/drum) that occurs every couple of seconds. It may look like 1/2 gap but if you listen to the song when play you should easily read that.
Thats it, insane seems fine, good luck
Hi I'm on a trip with my family right now so I can't check your mod.
I will answer it on Sunday with this post. ;)

Thanks!
lit120

Senery wrote:

hi! nm from my queue

[lit120's Hard]
  1. 00:06:152 (3,1) - i think you should have these separate, it looks like its a 1/2 gab because of the beginning same for after this so to avoid confusion i suggest separeting them(especially this 00:07:700 (2,3,4,1) - ) not rly a problem, but they can notice the timing there to hit a note there, since pausing it from the drum/that vocal one about to stop at the white tick there
  2. 00:29:009 (4,1,2) - separate these having them in the same stack is hard to read for new players, you have more of these later on i'll see about this later
Thats it, insane seems fine, good luck
thanks!
Nikakis
btw take some kudos cause i love Rib, thanks for making it
Topic Starter
FL37

Nikakis wrote:

btw take some kudos cause i love Rib, thanks for making it
Thanks, I will probably keep on doing that :D

Zyl wrote:

200 hundred posts and that kind of experience?


Amazing job!, keep at it.


+1
Thanks! :)
Zyl
200 hundred posts and that kind of experience?


Amazing job!, keep at it.


+1
Underforest
mod as promised

[easy]
00:25:438 (3) - unstack for consistency with 00:32:581 (2) -
00:49:247 (4) - ctrl+h to correct the flow here
00:55:914 (3,5) - can't you avoid this? this results tricky and unfriendly for beginners
01:09:247 (3,4) - this can be 3/1, no need for this
01:16:866 (3,4) - ^

[normal]
00:04:009 (1) - remove the last reverse, it kinda feels weird plus there's no beat in 00:04:247 - and cymbal fade out does not count as beat
00:20:676 (3,4) - this is inconsistent with patterns of this kind of rhythm, check your diff for details
00:35:914 (3,4) - ^
01:01:628 (1) - similar as 3rd point in easy
01:25:795 (9,1) - this can be a single 1/2 slider cause the rhythm

[lit120's hard]
cool

[akareh's insane]
00:11:628 (7,8) - results challenging for an easy insane, why not stack them?
00:19:605 (8) - ^

[lost memories]
i'm currently not agree with the structure of this diff, but that's just my point of view, looks fine

gl
Topic Starter
FL37

Underforest wrote:

mod as promised

[easy]
00:25:438 (3) - unstack for consistency with 00:32:581 (2) - I will stay with this
00:49:247 (4) - ctrl+h to correct the flow here sure
00:55:914 (3,5) - can't you avoid this? this results tricky and unfriendly for beginners It can also become something that they will like if they give it a try or two. I will leave it like that.
01:09:247 (3,4) - this can be 3/1, no need for this ok
01:16:866 (3,4) - ^^

[normal]
00:04:009 (1) - remove the last reverse, it kinda feels weird plus there's no beat in 00:04:247 - and cymbal fade out does not count as beat It feels perfectly fine for me, btw whats wrong with representing fading cymbal with reverse part of a slider?
00:20:676 (3,4) - this is inconsistent with patterns of this kind of rhythm, check your diff for details Changed
00:35:914 (3,4) - ^ Changed
01:01:628 (1) - similar as 3rd point in easy Same
01:25:795 (9,1) - this can be a single 1/2 slider cause the rhythm I will stay with that

[lost memories]
i'm currently not agree with the structure of this diff, but that's just my point of view, looks fine

gl
Ignoring my PM, Modding back 40 days after you get a mod while asking others for another M4M. That's really respectful way to go xD.

Thanks for mod I guess.
Akareh

Underforest wrote:

[akareh's insane]
00:11:628 (7,8) - results challenging for an easy insane, why not stack them? because it's boring to do so and since it's the end before the section loops I wanted to give it emphasis
00:19:605 (8) - ^ ^
No changes from me, sorry I took so long to reply, life got in the way :o
Thanks!
lit120
when ranked?
Topic Starter
FL37

lit120 wrote:

when ranked?
I dunno. :? I will try to snipe some BN's. :roll:
Akareh
BN pls notice

also shouldn't you move this from wip to pending? it's finished
Akareh
Modded topdiff's remap via irc

IRC flow shenaningans
22:16 *Akareh is playing [https://osu.ppy.sh/b/1508629 Rib - Donut Hole [Broken Memories]]
22:18 FlameLancer: I think I still need to make this map cleaner
22:18 Akareh: yeah
22:18 Akareh: some overlaps
22:18 Akareh: throw me off really hard
22:18 FlameLancer: And make a better kiai...
22:19 FlameLancer: yup overlaps... I like making them but they dont always work as intended
22:20 Akareh: 00:38:771 (1,2,3,4,5,6) -
22:20 Akareh: this one is kinda hard to see
22:21 Akareh: mostly cause 00:39:247 (3,4,5) - these 3 seem counter intuitive
22:21 Akareh: 00:45:319 (5,6,7) -
22:21 Akareh: and these don't play too good for me
22:21 Akareh: also they aren't that interesting visually
22:22 Akareh: 01:00:438 (1,2,3) - this flow is kinda ugh
22:22 FlameLancer: 00:21:628 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - Also I need to change this section
22:22 FlameLancer: yup
22:22 Akareh: 01:00:676 (3,4) - ctrl g
22:22 Akareh: is probably better
22:22 FlameLancer: I was strugling at this one
22:23 Akareh: actually, not ctrl g
22:23 Akareh: more like
22:23 Akareh: put 4 where 3 is
22:23 Akareh: 01:00:676 (3,4) -
22:23 Akareh: https://osu.ppy.sh/ss/10281838
22:23 Akareh: that
22:24 FlameLancer: oh
22:25 FlameLancer: It work well :]
22:25 Akareh: 01:09:485 (3,4,5) -
22:25 FlameLancer: s
22:25 Akareh: try this
22:25 Akareh: https://osu.ppy.sh/ss/10281857
22:26 Akareh: 01:09:724 (4,5) - or this could also workhttps://osu.ppy.sh/ss/10281866
22:28 Akareh: 01:12:938 (4,5) - https://osu.ppy.sh/ss/10281876 or smth like that
22:28 Akareh: because right now 01:12:700 (3,4) - is kinda aids
22:28 Akareh: also probably note at 01:13:414 (6) -
22:29 Akareh: and the rest is fine
22:29 Akareh: probably me just being bad
22:29 FlameLancer: 01:12:938 (4,5) - I know
22:29 FlameLancer: I was inspired by the other map
22:30 Akareh: yeah
22:30 Akareh: but like 1/4 slider jumps aren't that present in this diff
22:30 Akareh: so I think it should be simple and flow nice
22:30 *FlameLancer is listening to [https://osu.ppy.sh/b/793960 nameless - Theater Love Song]
22:31 Akareh: it's a good diff tho
22:31 Akareh: just needs some mods
lit120
add -Hakurei- to tags pls
Topic Starter
FL37

lit120 wrote:

add -Hakurei- to tags pls
Added
Mking
Hey there here from modding guild queue ~

Im not sure about this but maybe add Vocaloid as the source? (pls dont kill me if im mistaken)

[Broken Memories]
00:49:247 (6,1) - why are these slidertails not stacked? you should keep following the concept
00:52:581 (3) - ctrl g would fit better here, as the others patterns around it do so too
00:33:771 (4,5,6,7) - 4 5 6 dont have consistent spacing and 6 7 dont follow the slidertail concept,you might want to consider redoing this
00:39:485 (4,5,6) - 5 is spaced inconsistently, no need for it according to the sounds (2.60 away from 4 and 2.20 from 6)
01:11:866 (5) - just a suggestion to leave this note out as you are following the vocals this should be possible, it really fits the climax
00:32:105 (6) - missing whistle sound on head

Good luck!
Topic Starter
FL37

Mking wrote:

Hey there here from modding guild queue ~

Im not sure about this but maybe add Vocaloid as the source? (pls dont kill me if im mistaken)
Not sure, will ask later on Metadata Heap discord

[Broken Memories]
00:49:247 (6,1) - why are these slidertails not stacked? you should keep following the concept Something unique (in music) kicks in so I emphasize it with something different to make it even more unique.
00:52:581 (3) - ctrl g would fit better here, as the others patterns around it do so too It flows a bit better without ctrl+g so I will keep it.
Also, those two 00:54:247 (2,3) - 00:53:057 (6,7) - are an introduction to what you can expect later in this section.

00:33:771 (4,5,6,7) - 4 5 6 dont have consistent spacing and 6 7 dont follow the slidertail concept,you might want to consider redoing this Same as above 00:49:247 (6,1)
00:39:485 (4,5,6) - 5 is spaced inconsistently, no need for it according to the sounds (2.60 away from 4 and 2.20 from 6) Changed
01:11:866 (5) - just a suggestion to leave this note out as you are following the vocals this should be possible, it really fits the climax Nah, I don't really like the idea of skiping a strong sound on 01:11:866 (5)
00:32:105 (6) - missing whistle sound on head Fixed

Good luck!
Thanks!
puxtu
hi pls adopt my set xd https://osu.ppy.sh/b/1023135
Nikakis
~Hey Flame, I saw that you revived this and I would like to mod it coz u know, its fcking Rib xd

General

  1. I'm a bit sad that you didn't put any custom finish hitsound even though there aren't many finishes but I would recommend you adding one since the overall hitsounding audio impact is simple. edit: we discussed it in game so yeah fixed.
  2. I find the two green combo colors unnecessary when the color red is also really noticeable in the background. I would recommend you removing one and add a red one instead.
  3. The AR difference between Easy and Normal is quite big, I would recommend you to boost Easy's AR from 2,5 to 3 or 2,8 to fit the spread better.

Easy:
  1. 00:04:009 (1,1) - 00:24:962 (2,3) - Well, these stacks would be quite tricky for a complete newbie player, especially the first one with the 2 NC's. It would be better if you space each note out for the sake of 2/1 gaps so the player can understand on how the approach circles work clearly and won't get in trouble by thinking ''omg there are two notes together, let me spam the keyboard'' xd , but also to understand on how rhythm gaps can influence the spacing of the notes.
  2. 00:55:914 (3,4,5) - uh, I also think that this type of overlap would be hard for a newbie player to understand, I would recommend you to space them differently by themselves.

Normal:
  1. 00:23:533 (1,2,3) - You can pretty much tell that the first vocal phrase is held comparing these 00:23:533 (1,2) - which they aren't so a ctrl+ g here would sound a lot better for the vocals imo.
  2. 00:26:747 (5,1) - A bit unpleasant overlap.
  3. 00:28:771 - These vocals don't deserve to be un-clickable at all, they are really damn intense so 2/1 sliders don't represent the vocals so well imo. I would highly recommend you to delete this rhythm 00:28:295 (3,4,1) - and map instead a 1/1 circle + circle + 1/1 slider + circle ( https://puu.sh/zC4Sq/30870c7234.png ) to emphasize the harshness and loudness of these vocals as accurate as possible.
  4. 00:30:438 (9) - Like above, imo a 2/1 slider doesn't represent the vocal so good, what about a circle with a 1/1 slider? I see no reason doing these 2/1 sliders, this part has more intense vocals than the previous one.
  5. 00:33:771 (3) - Sliderend lands on a very audible downbeat which is expressing a very loud vocal so I would recommend you to ctrl + g it with 00:34:247 (4) - in order to emphasize it better.
  6. My above suggestions apply for the rest of this part aswell 00:34:962 (1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4) -
  7. 01:21:628 (1) - This NC is unnecessary since you NC this 01:20:676 (1) -
  8. 01:24:485 (6) - Forgot to add NC?

lit120's Hard:
  1. 01:08:533 (3,4) - I don't get why this isn't 1/1 slider like 01:09:962 (1) - since you are supposed to focus the vocals. Maybe make one?
  2. 01:17:581 (4,1) - lol same thing
  3. 01:09:724 (3,1) - Objectively is fine but I really expected a circular motion towards left as you do for 01:09:485 (2) - .
  4. 01:18:057 (2,3,4,1) - This is really monotonous rhythmically which I expected you to map a 1/1 reverse slider like 01:18:057 (2,3,4,1) - for the vocal. I would recommend you making one in order to be more consistent but also to break the circle monotonicity of 01:17:819 (1,2,3,4,1,2) - .

Akareh's Insane:
  1. 00:30:676 (9,10) - Since your focusing intention is the vocal rhythm, it would be better if you ctrl + g these 00:30:676 (9,10,1) - for the vocals.
  2. 00:39:247 (3,4,5,6) - These repeatable stackings can lead to missreads for the player. If you want to make it less complicated visually, you can stack (5) on the slidertail of (3).
  3. 00:40:676 (1) - The vocal here isn't actually that held but it sounds pretty much like as 00:41:033 (2,3) - so consider making something similar.
  4. 00:53:533 (7) - You miss out such an important vocal there 00:53:771 - which doesn't deserve to be a slider end, this 1/1 slider just sounds off speaking of rhythm, the vocal syllables are 1/2 as 00:53:057 (5,6) - so consider splitting this 1/1 slider into 2 1/2s.
  5. 00:59:009 (6) - 01:01:152 (7) - Same thing.
  6. 01:08:533 - I don't know what happened here and you ignored this loud vocal, like in the whole Kiai you make it clickable 01:09:962 (4) - , 01:16:152 (6) - etc. I would recommend you making a 1/2 slider + 1/1 slider in order to follow the vocals properly.
  7. 01:17:581 (4,5) - This is too dense when the song gives you the opportunity to map a 1/1 slider like you do for 01:09:962 (4) - , 01:16:152 (6) - so I would recommend you mapping a 1/1 slider + circle for the calmility of the vocals.

Broken Memories:
  1. 00:11:866 (4,1) - Comparing your last spacing 00:08:057 (7,1) - (1) feels really undermphasized when it has a finish sound like in the previous example. I would recommend you spacing it more out.
  2. 00:23:533 (1,2,3) - 00:25:438 (1,2,3,4,5) - I can't really understand your gimmick intention here, the first example's vocals are more intense and you underspace them with this overlap concept and then you decide suddenly to space the second example's sliders normally when the vocals are getting softer and less intense. I would recommend you to exchange the spacing concept between these parts to emphasize and represent the intensity of the vocals visually better.
  3. 00:40:676 (1) - I will go with the same suggestion like I did in Akareh's diff, the vocals here are the same intense as 00:41:033 (2,3) - so consider doing the same thing.
  4. 00:43:533 (5,6,7) - (7) is stronger than the other sliders speaking of intensity but you underspace it for no reason. I would recommend you to space it even more out than 00:43:771 (6) - .
  5. 00:47:343 (6,7) - This is probably the most complicated motion for the past minute and as for the aesthetics here they look a bit weird even though they are fun but I would recommend you sticking with a simpler circular motion and visuals for the player something like this https://puu.sh/zDgxj/c3269b1f2d.png
  6. 00:48:771 (3,4) - I don't hear something interesting on 00:49:009 (4) - to overspace it like this. Please nerf it.
  7. 00:51:628 (2) - Clap here is unnecessary.
  8. 00:53:057 (6,8) - I don't find this perfect overlap idea that good, like ok you like stacking sliderheads and stuff but imo this is too much. I would recommend you to give it a different placement to avoid missreadings, you do my suggestion already on 01:00:676 (3,5) - .
  9. 01:09:724 (4,5) - Movement here is a bit awkward even though it's playable, for example you could do a simpler and fancier slider like this https://puu.sh/zDgQJ/888580ba67.png
  10. 01:16:628 (1,2,3,4,5) - My favorite pattern on the map :3
  11. 01:23:057 (3,5) - Uh, this stacking can lead to missreadings plus it's a bit uncomfortable to play. I would recommend you to place (5) with these pixels: x:350 y:254

yeah, that's pretty much it I think, such a solid and fun mapset.call me back! Kappa
lit120

Nikakis wrote:

~Hey Flame, I saw that you revived this and I would like to mod it coz u know, its fcking Rib xd

lit120's Hard:
  1. 01:08:533 (3,4) - I don't get why this isn't 1/1 slider like 01:09:962 (1) - since you are supposed to focus the vocals. Maybe make one? i prefer a different rhythm choice rather than making it the same as 01:09:962 (1) - based on the vocals from 01:07:343 (1,2,3,1,2,3) - that are 1/1 beats there. also, i prefer to avoid such consistencies here
  2. 01:17:581 (4,1) - lol same thing here too, regarding about consistencies
  3. 01:09:724 (3,1) - Objectively is fine but I really expected a circular motion towards left as you do for 01:09:485 (2) - . why? if u play this diff, the flow movement will be fine here
  4. 01:18:057 (2,3,4,1) - This is really monotonous rhythmically which I expected you to map a 1/1 reverse slider like 01:18:057 (2,3,4,1) - for the vocal. I would recommend you making one in order to be more consistent but also to break the circle monotonicity of 01:17:819 (1,2,3,4,1,2) - . didn't like to make such consistency here at first like from 01:09:247 (1,2,3,1,2,1,2,3,4) - , but having a movement with circles here are basically fine on a BPM like this on Hard diff

yeah, that's pretty much it I think, such a solid and fun mapset.call me back! Kappa
thx
Topic Starter
FL37

Nikakis wrote:

~Hey Flame, I saw that you revived this and I would like to mod it coz u know, its fcking Rib xd

General

  1. I'm a bit sad that you didn't put any custom finish hitsound even though there aren't many finishes but I would recommend you adding one since the overall hitsounding audio impact is simple. edit: we discussed it in game so yeah fixed. hmm... I noticed that sometimes your finish felt off a bit, so I just swaped it with that one from mania diff, maybe I will look for new one but I will stay with that for now.
  2. I find the two green combo colors unnecessary when the color red is also really noticeable in the background. I would recommend you removing one and add a red one instead. I prefer following the color of their eyes.
  3. The AR difference between Easy and Normal is quite big, I would recommend you to boost Easy's AR from 2,5 to 3 or 2,8 to fit the spread better. Changed to AR 3.

Easy:
  1. 00:04:009 (1,1) - 00:24:962 (2,3) - Well, these stacks would be quite tricky for a complete newbie player, especially the first one with the 2 NC's. It would be better if you space each note out for the sake of 2/1 gaps so the player can understand on how the approach circles work clearly and won't get in trouble by thinking ''omg there are two notes together, let me spam the keyboard'' xd , but also to understand on how rhythm gaps can influence the spacing of the notes. xD, ye I will change it.
  2. 00:55:914 (3,4,5) - uh, I also think that this type of overlap would be hard for a newbie player to understand, I would recommend you to space them differently by themselves. Changed.
    Small update on aesthetics as well.


Normal:
  1. 00:23:533 (1,2,3) - You can pretty much tell that the first vocal phrase is held comparing these 00:23:533 (1,2) - which they aren't so a ctrl+ g here would sound a lot better for the vocals imo. Sure.
  2. 00:26:747 (5,1) - A bit unpleasant overlap. Fixed
  3. 00:28:771 - These vocals don't deserve to be un-clickable at all, they are really damn intense so 2/1 sliders don't represent the vocals so well imo. I would highly recommend you to delete this rhythm 00:28:295 (3,4,1) - and map instead a 1/1 circle + circle + 1/1 slider + circle ( https://puu.sh/zC4Sq/30870c7234.png ) to emphasize the harshness and loudness of these vocals as accurate as possible.
  4. 00:30:438 (9) - Like above, imo a 2/1 slider doesn't represent the vocal so good, what about a circle with a 1/1 slider? I see no reason doing these 2/1 sliders, this part has more intense vocals than the previous one.
  5. 00:33:771 (3) - Sliderend lands on a very audible downbeat which is expressing a very loud vocal so I would recommend you to ctrl + g it with 00:34:247 (4) - in order to emphasize it better. No to that, Yes for everything above.
  6. My above suggestions apply for the rest of this part aswell 00:34:962 (1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4) - Changed all.
  7. 01:21:628 (1) - This NC is unnecessary since you NC this 01:20:676 (1) - oh snap
  8. 01:24:485 (6) - Forgot to add NC? Again xD
    A bit bigger update on aesthetics

Broken Memories:
  1. 00:11:866 (4,1) - Comparing your last spacing 00:08:057 (7,1) - (1) feels really undermphasized when it has a finish sound like in the previous example. I would recommend you spacing it more out. Changed
  2. 00:23:533 (1,2,3) - 00:25:438 (1,2,3,4,5) - I can't really understand your gimmick intention here, the first example's vocals are more intense and you underspace them with this overlap concept and then you decide suddenly to space the second example's sliders normally when the vocals are getting softer and less intense. I would recommend you to exchange the spacing concept between these parts to emphasize and represent the intensity of the vocals visually better. I spaced those 00:23:533 (1,2) - a bit more.
  3. 00:40:676 (1) - I will go with the same suggestion like I did in Akareh's diff, the vocals here are the same intense as 00:41:033 (2,3) - so consider doing the same thing.I get your idea but If I will apply it this 00:41:390 (4,5) - will be too fricking hard to play
  4. 00:43:533 (5,6,7) - (7) is stronger than the other sliders speaking of intensity but you underspace it for no reason. I would recommend you to space it even more out than 00:43:771 (6) - . Nah not really 00:43:771 (6,7) - they are almost the same (if not exactly the same) in terms of intensity in vocal but 6 has a stronger drum sound so I will keep it like that.
  5. 00:47:343 (6,7) - This is probably the most complicated motion for the past minute and as for the aesthetics here they look a bit weird even though they are fun but I would recommend you sticking with a simpler circular motion and visuals for the player something like this https://puu.sh/zDgxj/c3269b1f2d.png Changed
  6. 00:48:771 (3,4) - I don't hear something interesting on 00:49:009 (4) - to overspace it like this. Please nerf it.Nerfed but only a bit (cuz there is a strong drum sound that starts the sequention 00:49:009 (4,5,6,1,2) - .
  7. 00:51:628 (2) - Clap here is unnecessary. Fixed
  8. 00:53:057 (6,8) - I don't find this perfect overlap idea that good, like ok you like stacking sliderheads and stuff but imo this is too much. I would recommend you to give it a different placement to avoid missreadings, you do my suggestion already on 01:00:676 (3,5) - . Nah I will stay with that. I think the player should understand what's happening here.
  9. 01:09:724 (4,5) - Movement here is a bit awkward even though it's playable, for example you could do a simpler and fancier slider like this https://puu.sh/zDgQJ/888580ba67.png Changed a bit.
  10. 01:16:628 (1,2,3,4,5) - My favorite pattern on the map :3 :3
  11. 01:23:057 (3,5) - Uh, this stacking can lead to missreadings plus it's a bit uncomfortable to play. I would recommend you to place (5) with these pixels: x:350 y:254 lul - 0.04 star ratio after this change D: . xD I dont really care tho cuz it plays better.

yeah, that's pretty much it I think, such a solid and fun mapset.call me back! Kappa
Thanks <3
Akareh

Nikakis wrote:

Akareh's Insane:
  1. 00:30:676 (9,10) - Since your focusing intention is the vocal rhythm, it would be better if you ctrl + g these 00:30:676 (9,10,1) - for the vocals. changed those a bit, but my way
  2. 00:39:247 (3,4,5,6) - These repeatable stackings can lead to missreads for the player. If you want to make it less complicated visually, you can stack (5) on the slidertail of (3). I specifically want the jump with those two for drum emphasis tho.
  3. 00:40:676 (1) - The vocal here isn't actually that held but it sounds pretty much like as 00:41:033 (2,3) - so consider making something similar. ye
  4. 00:53:533 (7) - You miss out such an important vocal there 00:53:771 - which doesn't deserve to be a slider end, this 1/1 slider just sounds off speaking of rhythm, the vocal syllables are 1/2 as 00:53:057 (5,6) - so consider splitting this 1/1 slider into 2 1/2s. 1/4 instead for the held vocals
  5. 00:59:009 (6) - 01:01:152 (7) - Same thing. ^
  6. 01:08:533 - I don't know what happened here and you ignored this loud vocal, like in the whole Kiai you make it clickable 01:09:962 (4) - , 01:16:152 (6) - etc. I would recommend you making a 1/2 slider + 1/1 slider in order to follow the vocals properly. yeah, made something
  7. 01:17:581 (4,5) - This is too dense when the song gives you the opportunity to map a 1/1 slider like you do for 01:09:962 (4) - , 01:16:152 (6) - so I would recommend you mapping a 1/1 slider + circle for the calmility of the vocals. nope, drums become more dense on the second half of the chorus, so my rhythm also becomes a bit denser.
Thanks!
Nivrad00
mania mod here

Without going into unnecessary detail, the patterning is very high-quality and I didn't catch any mistakes. As expected from you two :P That being said, it's a very conventional mapset -- one of many jpop/rock songs mapped to the drumline -- and somewhat forgettable. If you wanted to make it more unique you could try following the vocals instead of the drums during the verse -- they're very rhythmic and fun. The guitar is also doing something funky in 00:50:200 - which could make interesting patterns. Just throwing some ideas out there

Note that 01:06:271 - is probably too difficult for EZ. [12][34] would make more sense I think

Good work anyway 8-)
puxtu
thanks nivrad ur da man ;)
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192,192,41866,1,2,0:0:0:0:
448,192,41866,1,8,0:0:0:0:
320,192,41985,1,4,3:0:0:0:
192,192,42224,1,4,3:0:0:0:
64,192,42343,1,8,0:0:0:0:
320,192,42343,1,2,0:0:0:0:
192,192,42581,1,4,0:0:0:0:
448,192,42581,1,4,3:0:0:0:
320,192,42819,1,2,0:0:0:0:
64,192,42819,1,8,0:0:0:0:
448,192,43057,1,4,3:0:0:0:
64,192,43295,1,8,0:0:0:0:
192,192,43295,1,2,0:0:0:0:
320,192,43414,1,2,0:0:0:0:
448,192,43414,1,8,0:0:0:0:
192,192,43533,1,4,3:0:0:0:
320,192,43771,1,2,0:0:0:0:
448,192,43771,1,8,0:0:0:0:
192,192,43890,1,4,3:0:0:0:
320,192,44128,1,4,3:0:0:0:
64,192,44247,1,8,0:0:0:0:
192,192,44247,1,2,0:0:0:0:
448,192,44485,1,4,3:0:0:0:
64,192,44724,1,8,0:0:0:0:
320,192,44724,1,2,0:0:0:0:
192,192,44962,1,4,3:0:0:0:
448,192,45200,1,2,0:0:0:0:
64,192,45200,1,8,0:0:0:0:
192,192,45319,1,8,0:0:0:0:
320,192,45319,1,2,0:0:0:0:
448,192,45438,1,4,3:0:0:0:
64,192,45676,1,8,0:0:0:0:
320,192,45676,1,2,0:0:0:0:
192,192,45795,1,4,3:0:0:0:
320,192,46033,1,4,3:0:0:0:
448,192,46152,1,2,0:0:0:0:
192,192,46152,1,8,0:0:0:0:
320,192,46390,1,4,0:0:0:0:
64,192,46390,1,4,3:0:0:0:
448,192,46628,1,8,0:0:0:0:
192,192,46628,1,2,0:0:0:0:
320,192,46866,1,4,3:0:0:0:
192,192,47105,1,2,0:0:0:0:
448,192,47105,1,8,0:0:0:0:
320,192,47224,1,8,0:0:0:0:
64,192,47224,1,2,0:0:0:0:
192,192,47343,1,4,3:0:0:0:
64,192,47581,1,8,0:0:0:0:
320,192,47581,1,2,0:0:0:0:
192,192,47700,1,4,3:0:0:0:
320,192,47938,1,4,3:0:0:0:
192,192,48057,1,2,0:0:0:0:
448,192,48057,1,8,0:0:0:0:
64,192,48295,1,4,3:0:0:0:
448,192,48533,1,8,0:0:0:0:
320,192,48533,1,2,0:0:0:0:
192,192,48771,1,4,3:0:0:0:
320,192,49009,1,2,0:0:0:0:
448,192,49009,1,8,0:0:0:0:
64,192,49128,1,8,0:0:0:0:
192,192,49128,1,2,0:0:0:0:
448,192,49247,1,4,3:0:0:0:
320,192,49485,1,8,0:0:0:0:
64,192,49485,1,2,0:0:0:0:
192,192,49605,1,0,0:0:0:0:
320,192,49724,1,2,0:0:0:0:
448,192,49724,128,8,50200:0:0:0:0:
64,192,50200,1,4,0:0:0:0:
192,192,50200,1,4,3:0:0:0:
448,192,50438,1,2,0:0:0:0:
320,192,50438,1,8,0:0:0:0:
64,192,50676,1,4,3:0:0:0:
320,192,50914,1,8,0:0:0:0:
448,192,50914,1,2,0:0:0:0:
192,192,51033,1,2,0:0:0:0:
64,192,51033,1,8,0:0:0:0:
448,192,51152,1,4,3:0:0:0:
320,192,51390,1,10,0:0:0:0:
192,192,51509,1,4,3:0:0:0:
448,192,51628,1,0,0:0:0:0:
320,192,51747,1,4,3:0:0:0:
64,192,51866,1,8,0:0:0:0:
192,192,51866,1,2,0:0:0:0:
448,192,52105,1,4,3:0:0:0:
320,192,52343,1,8,0:0:0:0:
192,192,52343,1,2,0:0:0:0:
64,192,52581,1,4,3:0:0:0:
320,192,52819,1,8,0:0:0:0:
448,192,52819,1,2,0:0:0:0:
192,192,52938,1,2,0:0:0:0:
64,192,52938,1,8,0:0:0:0:
320,192,53057,1,4,3:0:0:0:
64,192,53295,1,10,0:0:0:0:
320,192,53414,1,4,3:0:0:0:
192,192,53533,1,0,0:0:0:0:
448,192,53652,1,4,3:0:0:0:
64,192,53771,1,8,0:0:0:0:
320,192,53771,1,2,0:0:0:0:
192,192,54009,1,4,3:0:0:0:
320,192,54247,1,8,0:0:0:0:
448,192,54247,1,2,0:0:0:0:
64,192,54485,1,4,3:0:0:0:
192,192,54724,1,2,0:0:0:0:
320,192,54724,1,8,0:0:0:0:
64,192,54843,1,8,0:0:0:0:
448,192,54843,1,2,0:0:0:0:
320,192,54962,1,4,3:0:0:0:
192,192,55200,1,10,0:0:0:0:
64,192,55319,1,4,3:0:0:0:
320,192,55438,1,0,0:0:0:0:
448,192,55557,1,4,3:0:0:0:
192,192,55676,1,2,0:0:0:0:
64,192,55676,1,8,0:0:0:0:
320,192,55914,1,4,3:0:0:0:
448,192,56152,1,2,0:0:0:0:
192,192,56152,1,8,0:0:0:0:
320,192,56390,1,4,3:0:0:0:
64,192,56628,1,8,0:0:0:0:
192,192,56628,1,2,0:0:0:0:
320,192,56747,1,2,0:0:0:0:
448,192,56747,1,8,0:0:0:0:
64,192,56866,1,4,3:0:0:0:
192,192,57105,1,10,0:0:0:0:
320,192,57224,1,4,3:0:0:0:
64,192,57343,1,0,0:0:0:0:
448,192,57462,1,0,0:0:0:0:
192,192,57581,1,4,3:0:0:0:
320,192,57581,1,2,0:0:0:0:
448,192,57819,1,4,0:0:0:0:
64,192,57819,1,4,3:0:0:0:
320,192,58057,1,2,0:0:0:0:
192,192,58057,1,8,0:0:0:0:
64,192,58295,1,4,3:0:0:0:
192,192,58533,1,8,0:0:0:0:
448,192,58533,1,2,0:0:0:0:
64,192,58652,1,2,0:0:0:0:
320,192,58652,1,8,0:0:0:0:
192,192,58771,1,4,3:0:0:0:
448,192,59009,1,10,0:0:0:0:
64,192,59128,1,4,3:0:0:0:
320,192,59247,1,0,0:0:0:0:
192,192,59366,1,4,3:0:0:0:
448,192,59485,1,8,0:0:0:0:
320,192,59485,1,2,0:0:0:0:
192,192,59724,1,4,3:0:0:0:
448,192,59962,1,8,0:0:0:0:
64,192,59962,1,2,0:0:0:0:
320,192,60200,1,4,3:0:0:0:
64,192,60438,1,2,0:0:0:0:
448,192,60438,1,8,0:0:0:0:
320,192,60557,1,8,0:0:0:0:
192,192,60557,1,2,0:0:0:0:
64,192,60676,1,4,3:0:0:0:
192,192,60914,1,10,0:0:0:0:
320,192,61033,1,4,3:0:0:0:
192,192,61152,1,0,0:0:0:0:
448,192,61271,1,4,3:0:0:0:
320,192,61390,1,2,0:0:0:0:
64,192,61390,1,8,0:0:0:0:
192,192,61628,1,4,3:0:0:0:
448,192,61866,1,8,0:0:0:0:
320,192,61866,1,2,0:0:0:0:
64,192,62105,1,4,3:0:0:0:
192,192,62343,1,2,0:0:0:0:
448,192,62343,1,8,0:0:0:0:
64,192,62462,1,8,0:0:0:0:
320,192,62462,1,2,0:0:0:0:
192,192,62581,1,4,3:0:0:0:
448,192,62819,1,10,0:0:0:0:
192,192,62938,1,4,3:0:0:0:
64,192,63057,1,0,0:0:0:0:
448,192,63176,1,4,3:0:0:0:
320,192,63295,1,2,0:0:0:0:
192,192,63295,1,8,0:0:0:0:
448,192,63533,1,4,3:0:0:0:
64,192,63771,1,8,0:0:0:0:
192,192,63771,1,2,0:0:0:0:
448,192,64009,1,4,3:0:0:0:
64,192,64247,1,2,0:0:0:0:
320,192,64247,1,8,0:0:0:0:
192,192,64366,1,8,0:0:0:0:
448,192,64366,1,2,0:0:0:0:
64,192,64485,1,4,3:0:0:0:
320,192,64724,1,10,0:0:0:0:
192,192,64843,1,4,3:0:0:0:
64,192,64962,1,0,0:0:0:0:
320,192,65081,1,4,3:0:0:0:
448,192,65200,1,8,0:0:0:0:
192,192,65200,1,2,0:0:0:0:
64,192,65438,1,8,0:0:0:0:
320,192,65438,1,4,3:0:0:0:
192,192,65795,1,8,0:0:0:0:
448,192,65795,1,4,3:0:0:0:
64,192,66033,1,8,0:0:0:0:
320,192,66033,1,4,3:0:0:0:
64,192,66271,1,8,0:0:0:0:
192,192,66271,1,4,3:0:0:0:
448,192,66390,1,4,3:0:0:0:
320,192,66390,1,8,0:0:0:0:
192,192,66628,1,4,3:0:0:0:
448,192,66628,1,8,0:0:0:0:
320,192,66866,1,8,0:0:0:0:
64,192,66866,1,4,3:0:0:0:
64,192,67343,128,4,68295:0:0:0:0:
448,192,67343,1,4,0:0:0:0:
192,192,67581,1,2,0:0:0:0:
320,192,67581,1,8,0:0:0:0:
448,192,67819,1,0,0:0:0:0:
320,192,68057,1,8,0:0:0:0:
192,192,68057,1,2,0:0:0:0:
448,192,68295,128,0,69247:0:0:0:0:
64,192,68533,1,8,0:0:0:0:
320,192,68533,1,2,0:0:0:0:
192,192,68771,1,0,0:0:0:0:
64,192,69009,1,8,0:0:0:0:
320,192,69009,1,2,0:0:0:0:
192,192,69247,128,0,70200:0:0:0:0:
448,192,69485,1,2,0:0:0:0:
64,192,69485,1,8,0:0:0:0:
320,192,69724,1,0,0:0:0:0:
448,192,69962,1,2,0:0:0:0:
64,192,69962,1,8,0:0:0:0:
320,192,70200,128,0,71152:0:0:0:0:
64,192,70438,1,8,0:0:0:0:
192,192,70438,1,2,0:0:0:0:
448,192,70676,1,0,0:0:0:0:
64,192,70914,1,8,0:0:0:0:
192,192,70914,1,2,0:0:0:0:
448,192,71152,128,0,71628:0:0:0:0:
320,192,71390,1,2,0:0:0:0:
64,192,71390,1,8,0:0:0:0:
192,192,71628,1,0,0:0:0:0:
64,192,71866,1,10,0:0:0:0:
448,192,71985,128,0,72581:0:0:0:0:
320,192,71985,1,4,0:0:0:0:
192,192,72224,1,0,0:0:0:0:
64,192,72343,1,10,0:0:0:0:
320,192,72581,1,0,0:0:0:0:
192,192,72819,1,8,0:0:0:0:
448,192,72819,1,2,0:0:0:0:
64,192,73057,128,0,73533:0:0:0:0:
448,192,73295,1,2,0:0:0:0:
192,192,73295,1,8,0:0:0:0:
320,192,73533,1,0,0:0:0:0:
192,192,73771,1,10,0:0:0:0:
64,192,73890,1,4,0:0:0:0:
448,192,73890,128,0,74485:0:0:0:0:
320,192,74128,1,0,0:0:0:0:
64,192,74247,1,10,0:0:0:0:
320,192,74485,1,0,0:0:0:0:
192,192,74724,1,8,0:0:0:0:
64,192,74724,1,2,0:0:0:0:
320,192,74962,1,4,0:0:0:0:
448,192,74962,128,0,75914:0:0:0:0:
64,192,75200,1,2,0:0:0:0:
192,192,75200,1,8,0:0:0:0:
320,192,75438,1,0,0:0:0:0:
64,192,75676,1,8,0:0:0:0:
192,192,75676,1,2,0:0:0:0:
64,192,75914,128,0,76866:0:0:0:0:
448,192,76152,1,8,0:0:0:0:
192,192,76152,1,2,0:0:0:0:
320,192,76390,1,0,0:0:0:0:
448,192,76628,1,8,0:0:0:0:
192,192,76628,1,2,0:0:0:0:
320,192,76866,128,0,77819:0:0:0:0:
64,192,77105,1,2,0:0:0:0:
448,192,77105,1,8,0:0:0:0:
192,192,77343,1,0,0:0:0:0:
64,192,77581,1,2,0:0:0:0:
448,192,77581,1,8,0:0:0:0:
192,192,77819,128,0,78771:0:0:0:0:
448,192,78057,1,8,0:0:0:0:
64,192,78057,1,2,0:0:0:0:
320,192,78295,1,0,0:0:0:0:
448,192,78533,1,8,0:0:0:0:
64,192,78533,1,2,0:0:0:0:
64,192,78771,128,0,79724:0:0:0:0:
320,192,79009,1,8,0:0:0:0:
192,192,79009,1,2,0:0:0:0:
448,192,79247,1,0,0:0:0:0:
320,192,79485,1,8,0:0:0:0:
192,192,79485,1,2,0:0:0:0:
448,192,79724,128,0,80676:0:0:0:0:
64,192,79962,1,10,0:0:0:0:
192,192,80081,1,0,0:0:0:0:
320,192,80319,1,0,0:0:0:0:
192,192,80438,1,10,0:0:0:0:
64,192,80676,128,0,81628:0:0:0:0:
448,192,80914,1,8,0:0:0:0:
192,192,80914,1,2,0:0:0:0:
320,192,81152,1,0,0:0:0:0:
448,192,81390,1,8,0:0:0:0:
192,192,81390,1,2,0:0:0:0:
448,192,81628,128,0,82581:0:0:0:0:
64,192,81866,1,10,0:0:0:0:
192,192,81985,1,0,0:0:0:0:
320,192,82224,1,0,0:0:0:0:
64,192,82343,1,10,0:0:0:0:
192,192,82581,128,0,83533:0:0:0:0:
448,192,82819,1,2,0:0:0:0:
64,192,82819,1,8,0:0:0:0:
320,192,83057,1,0,0:0:0:0:
448,192,83295,1,2,0:0:0:0:
64,192,83295,1,8,0:0:0:0:
320,192,83533,128,0,84485:0:0:0:0:
448,192,83771,1,10,0:0:0:0:
64,192,83890,1,0,0:0:0:0:
448,192,84128,1,0,0:0:0:0:
192,192,84247,1,10,0:0:0:0:
448,192,84485,128,0,85438:0:0:0:0:
64,192,84724,1,8,0:0:0:0:
320,192,84724,1,2,0:0:0:0:
192,192,84962,1,0,0:0:0:0:
64,192,85200,1,8,0:0:0:0:
320,192,85200,1,2,0:0:0:0:
64,192,85438,128,0,85914:0:0:0:0:
448,192,85676,1,2,0:0:0:0:
192,192,85676,1,8,0:0:0:0:
320,192,85914,1,0,0:0:0:0:
192,192,86033,1,2,3:0:0:0:
448,192,86033,1,8,0:0:0:0:
Realazy

Nivrad00 wrote:

mania mod here

Without going into unnecessary detail, the patterning is very high-quality and I didn't catch any mistakes. As expected from you two :P That being said, it's a very conventional mapset -- one of many jpop/rock songs mapped to the drumline -- and somewhat forgettable. If you wanted to make it more unique you could try following the vocals instead of the drums during the verse -- they're very rhythmic and fun. The guitar is also doing something funky in 00:50:200 - which could make interesting patterns. Just throwing some ideas out there

Note that 01:06:271 - is probably too difficult for EZ. [12][34] would make more sense I think

Good work anyway 8-)
DeletedUser_423548
top diff only
Broken Memories
  1. 00:05:438 (4,5) - 00:09:247 (4,5) - These are the same rhythms and a big distance difference
    Players will get confused if they do not keep consistency
    00:14:962 (4,5) - I think that this gap is okay
  2. 00:10:676 (1,1) - Why did you add NC?
    00:06:866 (2,4) - NC has no meaning as it has not changed anything here
  3. 00:18:295 (1,1) - 00:19:605 (1) - 00:46:271 (1) - ^
  4. 00:19:247 (3,1) - There is no such sound that leaves distance here
    A sudden jump is uncomfortable as the vocal starts
    00:19:247 (3) - Ctrl+G is better
  5. 00:21:628 (1,2,3) - Because they are all different in rhythm and distance, players can not understand
    00:21:628 (1,2) - I understand this distance because it is used by others
    00:21:866 (2,3) - However, since this distance is the same distance as other rhythms it makes misunderstanding
  6. 00:30:200 (6,7) - I think that the distance is close.
    I think that the distance is 1/4 rhythm
    00:30:438 (7) - How about doing this by pressing Ctrl+G
  7. 00:31:033 (1) - 00:34:843 (1) - NC has no meaning
  8. 00:31:985 (5,6,7) - The previous arrangement is better
    00:20:200 (3,4,5) - just like here
  9. 00:34:009 (6,7) - Why did you arrange this?
    Slider end is completely hidden and difficult to understand
  10. 00:34:605 - Because there is no sound here, I think that it is good with one circle
  11. 00:36:509 (7) - 00:34:843 (1) - I think that it is better to stack here
  12. 00:36:866 (1,2,3) - It's the same distance but the rhythm is different
    Even if the player can handle it, it will be confused by how to pick up the rhythm
hmm...I saw the rest but there is only the same thing so if you modify my mod it is better to modify the similar placement and rhythm of the rest
Good luck!
Stefan
IRC Log
FlyingSlowpoke - Today at 3:39 AM
Oni:
00:05:795 (11,13) - for variety swap them so you have kddkk which even sounds better imo.
00:09:604 (34,36) - ^
or maybe only (36) so it is kkdkk
Just to vary a bit more
00:54:843 (322) - would prefer to have the note on 00:55:081 - instead. the sound here would be more supportive for 00:54:962 (323,324) - .
01:13:057 (425) - imo not necessary to keep, the halt on 01:12:938 - is obvious and should be the stop from the chain (havin a little break)
01:19:724 (462) - same issue with 01:19:605 - .
Muzukashii;
00:18:533 (72) - suggesting to remove to provide a better rest time ratio
Kiai is a bit hard imo but gonna leave it unchanged for now.
generally not the big deal here with the map.
Looks okay to me, people may complain it's not Muzukashii/Oni because no 1/4 spam eksdeh

ei - Today at 3:52 AM
if i don't respond to it, that means i did it

FlyingSlowpoke - Today at 3:52 AM
ok

ei - Today at 3:52 AM
00:54:843 - i think leaving this here would be good for the kicks
00:55:081 - seems weird to have a note here if there's just the guitar being held(edited)
applied everything else on oni

FlyingSlowpoke - Today at 3:57 AM
:okspin:

ei - Today at 3:57 AM
applied muzu too

FlyingSlowpoke - Today at 3:57 AM
neat
Topic Starter
FL37

Yasaija 714 wrote:

top diff only
Broken Memories
  1. 00:05:438 (4,5) - 00:09:247 (4,5) - These are the same rhythms and a big distance difference
    Players will get confused if they do not keep consistency Changed
    00:14:962 (4,5) - I think that this gap is okay
  2. 00:10:676 (1,1) - Why did you add NC?For a following point aesthetics. (as a 1 2 jumps)
    00:06:866 (2,4) - NC has no meaning as it has not changed anything here ^
  3. 00:18:295 (1,1) - 00:19:605 (1) - 00:46:271 (1) - ^ Deleted those
  4. 00:19:247 (3,1) - There is no such sound that leaves distance here
    A sudden jump is uncomfortable as the vocal starts Changed
    00:19:247 (3) - Ctrl+G is better
  5. 00:21:628 (1,2,3) - Because they are all different in rhythm and distance, players can not understand
    00:21:628 (1,2) - I understand this distance because it is used by others
    00:21:866 (2,3) - However, since this distance is the same distance as other rhythms it makes misunderstanding
  6. 00:30:200 (6,7) - I think that the distance is close.
    I think that the distance is 1/4 rhythm
    00:30:438 (7) - How about doing this by pressing Ctrl+G
  7. 00:31:033 (1) - 00:34:843 (1) - NC has no meaning
  8. 00:31:985 (5,6,7) - The previous arrangement is better
    00:20:200 (3,4,5) - just like here
  9. 00:34:009 (6,7) - Why did you arrange this?
    Slider end is completely hidden and difficult to understand
  10. 00:34:605 - Because there is no sound here, I think that it is good with one circle
  11. 00:36:509 (7) - 00:34:843 (1) - I think that it is better to stack here
  12. 00:36:866 (1,2,3) - It's the same distance but the rhythm is different
    Even if the player can handle it, it will be confused by how to pick up the rhythm
I remaped some stuff from 00:19:724 (1) - to 00:36:866 (1) - looking at your mod. Aldo some things may still be hard to read but that's what I was going for.

hmm...I saw the rest but there is only the same thing so if you modify my mod it is better to modify the similar placement and rhythm of the rest
Good luck!
Thanks!
Bowashe
Ayyri's Oni
00:05:676 (10,11,12,13,14) - kdkkd? fits better imo
00:09:485 (33,34,35,36,37) - kkdkd? d at the end to make it more consistent with the previous quintiple which ends with d(if you apply the previous suggestion) and to emphasize the next k
00:28:057 (147,148,149) - dkd to make it like k k d d 00:27:343 (144,145,146,147) - ?
Ayyri's Muzu
01:14:724 (324) - d? there isnt really a reason to make it k - the voice isnt present, and there arent any other prominent sounds
01:18:295 (338,339,340) - kdd? in comparison to 01:16:866 (332,333,334) - kdk which is way higher?
Annabel

Bowashe wrote:

Ayyri's Oni
00:05:676 (10,11,12,13,14) - kdkkd? fits better imo think the current pattern works fine for the "vocals" herre.
00:09:485 (33,34,35,36,37) - kkdkd? d at the end to make it more consistent with the previous quintiple which ends with d(if you apply the previous suggestion) and to emphasize the next k disagree like before.
00:28:057 (147,148,149) - dkd to make it like k k d d 00:27:343 (144,145,146,147) - ? don't wanna ignore the 1/2 kicks here.
Ayyri's Muzu
01:14:724 (324) - d? there isnt really a reason to make it k - the voice isnt present, and there arent any other prominent sounds there's a clap here.
01:18:295 (338,339,340) - kdd? in comparison to 01:16:866 (332,333,334) - kdk which is way higher? clap is present at both times.
thanks, no change though.
Tailsdk
Heyo mod as requested

Mod
[Puxtu's Hard]
00:13:057 (13057|0,13057|2,13176|1,13295|0,13295|2,13414|3,13414|1) - this one comes as a little weird to me compared with the other patterns in the section
00:36:390 - in this section it would be cool if you added in this sound to make it a little different from the part before since it becomes a bit much of the same (this goes for the whole section)
00:35:676 - another thing you could do is with the claps make them triples maybe (that might be too hard though)
00:52:105 - in this section you could add some LN's for the guitar sounds like the one here
01:12:700 - could add a note here for the vocal
01:12:938 - ^
01:19:366 - ^and so on
01:25:914 (85914|2) - remove this one its a ghost note

[Puxtu's Normal]
01:11:747 - focus on this vocal instead of this note 01:11:866 (71866|0) - it feels a lot more natural
01:12:700 - ^and so on
01:25:914 (85914|2) - also a ghost note

That was all the issues i could find good luck with the map
puxtu

tailsdk wrote:

Heyo mod as requested

Mod
[Puxtu's Hard]
00:13:057 (13057|0,13057|2,13176|1,13295|0,13295|2,13414|3,13414|1) - this one comes as a little weird to me compared with the other patterns in the section ye
00:36:390 - in this section it would be cool if you added in this sound to make it a little different from the part before since it becomes a bit much of the same (this goes for the whole section) made it cooler
00:35:676 - another thing you could do is with the claps make them triples maybe (that might be too hard though) that'd be gross
00:52:105 - in this section you could add some LN's for the guitar sounds like the one here ln? ln.
01:12:700 - could add a note here for the vocal i dont do vocal that much
01:12:938 - ^
01:19:366 - ^and so on
01:25:914 (85914|2) - remove this one its a ghost note guitar

[Puxtu's Normal]
01:11:747 - focus on this vocal instead of this note 01:11:866 (71866|0) - it feels a lot more natural done
01:12:700 - ^and so on do
01:25:914 (85914|2) - also a ghost note d

That was all the issues i could find good luck with the map
thx http://puu.sh/A3rZp/76e46a46c7.rar
lit120
so...

when?
Topic Starter
FL37
I don't know man, waiting for mod from Regraz
BanchoBot
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