Seems like I might need a lot of time (maybe 1-2 days) considering ranking this kind of Controversial Map, but back then modder kinda less,Ascendance wrote:
I don't think this map is ready to be qualified at all. The top diff has emphasis issues that are all over the place and it feels like an eternal struggle to even play the map.General
Difficulty settings spread issue
- The current difficulty settings are very odd to me. Why are there .5s on all the lower diffs? We normally reserve stuff below or above the standard ARs (6/7/8/9) for songs with low or high BPM respectively, and this is a pretty energetic and fast paced song. A bump up on all of those to standard values is welcomed. (I might stick with current AR since BPM is kinda low, but If it gets DQ'ed 6 > 9.4 seems fine)
- Why is Evanent's Rain CS3.8? It breaks spread pretty heavily here considering the top diff is CS5. Moving this to CS4.5 would fit the gap so much more nicely and create a much better spread. (I don't really agree that the top diff should even be CS5, it doesn't play very well with it.) (Originally planned for CS5, since CS 4 or 4.5 is too common. 4.5 will do, but still need major remake with H-Dash issues. But still... I stay with CS5 as it was Original Idea since beginning.)
Blooming Flowers
Emphasis and structureHitsounding
- The beginning of this map is really really bad. You start HDashing to what everyone expects between 00:01:333 (4,5) - . Suddenly, there's no HDash between the next instance of this, at 00:02:202 (4,5) - , but what's even worse is that there's an HDash between 00:02:419 (6,7) - . Why? There's nothing there that's more powerful than what is already established to the player on the first HDash. Maybe because back then I never did H-Dash on Stream, so Dashing instead, fixed later on.
- 00:03:615 (1,2,3,4,5) - These HDashes are just random really. At first, I was like "oh, these are mapped to the drums, it's fine I guess". Then I realized that the drums are just hitsounds. There's literally nothing there to HDash to. This artificial emphasis is very hard on a player who doesn't play with these hitsounds. This also breaks the standard structure you've been using. Hmm... Maybe I take Rain Pattern instead as referrence.
- Even if there were sounds there, in the VERY NEXT SEGMENT, you break consistency again and there's no HDashes on any of the previous sounds you were HDashing to 00:05:354 (1,2,3,4,5,6) - . (Hmm, I editted this back, I still remain Stream Pattern but Consistent Version for now.)
- 00:35:789 - This section here follows a barely hearable background instead of the main melody of the map. This (in my opinion) is fundamentally flawed and should be 100% changed. I shouldn't be straining to hear a background melody to play along to the map. (Oh yea HS issues here, fix later)
- The kiai is pretty nice, but it has some really huge places where jumps are REALLY overemphasized in comparison to jumps of the same sound. Distances of jumps could 100% be made to be more consistent. (Maybe Ctrl+C Ctrl+V later, just in-case of inconsistency but after 01:21:007 (1,2,1,2,1,2,1,2,3,4,1,2,3,4,1,2,3,4,5,1) - I added more distance as for the last climax so no change on this section. Also, nerfed a bit on 01:02:528 (6) and related..)
Additional Modding (bigger issues only)
- 00:49:702 - Hitsounding in this section is BARELY hearable, a different hitsound is recommended here to be able to more clearly hear the music. Lol fixed
- 00:01:441 (5,6,7,8,1,2,3,4,5,6) - The spacing in these streams is really awkward. Some places in the stream force the player to dash and that can be uncomfortable when there isn't a consistent basis for those dashes. I'd suggest making these streams more structured. (Originally I map Stream (No H-Dash) but a little bit distance on a stronger beat while keeping distance flow, btw done remap from 00:01:007 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) and also did completely follow the sound on 00:06:767 (6) as it seems fit for this diff. .
- 00:14:050 (1,2) - These are pretty uncomfortable to play due to the angle of 2 and the awkward shape of 00:14:485 (3) - . Curving 3 more and tilting 2 more to the left would be really nice here. (Fixed)
Some self-mod : 00:20:354 (2,3,4,5) using stream instead.- 00:17:528 (9,1) - No clue why this is an HDash ([color=#0000F F]Gameplay wise, removed H-Dash only use Dash.[/color])
- 00:26:224 (5,6) - Pretty dumb edge dash, try to reduce here. (Fixed alongside similar pattern)
- 00:33:072 (4,5) - No HDash here breaks consistency (Fixed ^)
I'm willing to provide additional modding on all difficulties should this be DQ'd. I think the issues are quite major and are detrimental to the map's quality.
But I took all the suggestion up here, can DQ later on :3
eh nani!?Sinnoh wrote:
00:16:659 (7) - this combo is 20 objects long on the top diff
SureSanyi wrote:
In the description it still says "breathless", maybe it is better to update it to "YukaRei" since that is his current name?